The Epic Return of Autocrafting

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cubicmetre

cubicmetre

Күн бұрын

We were certainly met with a pleasant suprise when Mojang announced that autocrafters would finally be implemented in the vanilla game. The topic of autocrafting was one of the founding fields of this channel and so having the opportunity to dig into the past and bring up memories of old technical innovations was certainly a treat. We will also get a brief look at the new and improved capabilities of Mojang's implementation of this groundbreaking feature.
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Пікірлер: 874
@wscamel226
@wscamel226 11 ай бұрын
Finally! we can make fully automatic dried kelp XP farm that uses only kelp! Both as fuel and materials.
@Closer2Zero
@Closer2Zero 11 ай бұрын
This finally makes their removal of 1tick bamboo farms worth it
@AzureBlade07
@AzureBlade07 11 ай бұрын
yeah that would be a huge pain removed
@combot2001
@combot2001 11 ай бұрын
Omg I never even thought of that! Thats gonna be OP
@coobik7973
@coobik7973 11 ай бұрын
Ive seen a KZbinr built a huge kelp farm but he forgot that he has to manually craft blocks so he tore it down now he can rebuild it again
@thebush6379
@thebush6379 11 ай бұрын
I remember in my bedrock world when theres an xp glitch with smelting. Just a couple smokers running continously generated more fuel that needed a whole chest row section for it.
@Teenkling
@Teenkling 11 ай бұрын
When I saw the autocrafter in the Snapshot, I instantly thought: Cubic is gonna make an epic video about it
@lolmuffen8604
@lolmuffen8604 11 ай бұрын
Same
@J.Lassalle
@J.Lassalle 11 ай бұрын
Same
@bengaraffa1523
@bengaraffa1523 11 ай бұрын
Same
@braulioacosta6816
@braulioacosta6816 11 ай бұрын
nice when is he releasing it
@bart_grasmat889
@bart_grasmat889 11 ай бұрын
😮
@asierx7047
@asierx7047 11 ай бұрын
We've entered a whole new age of redstone. From the piston, to the Observer, to the Crafter age.
@pokemonfanmario7694
@pokemonfanmario7694 11 ай бұрын
Basic crafting systems can be added to Iron and Gold farms for 9x and 81x storage compactness!
@kiz__
@kiz__ 11 ай бұрын
@@pokemonfanmario7694yeah that’ll be nice
@jeanlou3
@jeanlou3 11 ай бұрын
Forgot the hopper before the observer
@ppeez
@ppeez 11 ай бұрын
Hopper was the most impactful redstone addition. This is the next one
@gaberil
@gaberil 11 ай бұрын
do not forget the wireless redstone age
@qnonymou5
@qnonymou5 11 ай бұрын
Imagine mojang making a single block that can replace entire redstone machines
@cooperhardi4324
@cooperhardi4324 11 ай бұрын
fr
@unnecessaryoccupation3115
@unnecessaryoccupation3115 11 ай бұрын
Command blocks
@MrBrineplays_
@MrBrineplays_ 11 ай бұрын
Idea (kinda unbalanced): Something like a singular block that functions like a whole flying machine. You put it on a build and make it move without spamming slimes and pistons and observers. Idea: vertical redstone 🤯 Edit: OYMYGOD FLOATATER FROM APRIL FOOLS 2024 MY DREAM HAS COME TRUE
@qnonymou5
@qnonymou5 11 ай бұрын
@@unnecessaryoccupation3115 that aint vanilla bro
@homeholer
@homeholer 11 ай бұрын
​@@qnonymou5that is vanilla bro 💀 no mods required
@patrick3168
@patrick3168 11 ай бұрын
This is the best thing since hoppers and pistons Also I’m glad Mojang made it only work with external circuitry because I fell like it would be boring if it you could just set the recipe in the crafter
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
I mean, you still kind of can if you just use a slower redstone clock and load the crafter manually the first time.
@DukasFiguliras
@DukasFiguliras 11 ай бұрын
​@@AtaraxianWistyou still need a circuit
@_gerg
@_gerg 11 ай бұрын
Very interesting point about the difficulty with filling the crafter with 9 inputs. Wonder if there is a strange work around
@SparkyFolf
@SparkyFolf 11 ай бұрын
Yeah, pretty simple actually. Just make a row of hoppers behind the crafter, then dispensers onto those hoppers, the dispenser closest to the crafter will be the item that lands on slot 1 in the crafter, dispenser number 2, connected to the next hopper in the row, will fill slot number 2 in the crafter and so on. As the items are inputed in a certain order.
@tacoterrorizer1862
@tacoterrorizer1862 11 ай бұрын
​@@SparkyFolfunfortunately this is unreliable unless you use a staggered dropper/dispencer line. Since redstone dust updates are unreliable and locational you can't simply trigger the entire line at once
@Code_DarkWolf
@Code_DarkWolf 11 ай бұрын
@@tacoterrorizer1862 powered rails and observers would solve that problem easy
@bennik8845
@bennik8845 11 ай бұрын
I think you realized this by now, but I'm still going to say it: Creating a universal autocrafter is completely possible and surpisingly easy. This is because the auto crafter always tries to distribute the items evenly instead of stacked. I'm pretty sure that there will be amazing systems that go beyond what was possible with modded autocrafters before.
@parrazarre1773
@parrazarre1773 11 ай бұрын
It's speed is the issue tho
@ИгорьДементьев-и7м
@ИгорьДементьев-и7м 11 ай бұрын
@@parrazarre1773 its not that hard to craft most of the items at the hopper speed
@parrazarre1773
@parrazarre1773 11 ай бұрын
@@ИгорьДементьев-и7м yeah but mass crafting can't run at hopper speed
@ИгорьДементьев-и7м
@ИгорьДементьев-и7м 11 ай бұрын
@@parrazarre1773 as i said,it could.Use multiple dropper lines instead of hopper lines.
@celivalg
@celivalg 11 ай бұрын
@@parrazarre1773 kzbin.info/www/bejne/eJSnamV7f5Jrask
@rustyshackleford234
@rustyshackleford234 11 ай бұрын
Honestly the crafter is probably the most revolutionary thing added since arguably the piston. It single handedly made 1.21 a 7/10 for me.
@Nico_com_c
@Nico_com_c 11 ай бұрын
Observers are way more revolutionary, they changed redstone completely. The Crafter is a little more niche as the observer can be used on anything from a farm to a flying machine.
@humusstealr9982
@humusstealr9982 11 ай бұрын
Even hoppers are more revolutionary
@ItsDeveloper_
@ItsDeveloper_ 11 ай бұрын
ok chill it’s still pretty cool
@celivalg
@celivalg 11 ай бұрын
@@Nico_com_c disagree, yes observer changed redstone a lot, but they didn't change much fundamentally, BUDs where and are still a thing, crafter changes what can be automated, observer allowed things to be more compact. Hoppers and crafters are above observers in my book in terms of impact as they both fundamentally changed mechanics (arguably, comparators were a bigger changes than observers too)
@CDSide
@CDSide 11 ай бұрын
​​@@Nico_com_cobservers were cool i guess but pre-1.11 we just used bud powering. the only reason we got the observer is because bedrock had it and bedrock *doesn't* have bud powering. we can live without the observer. on the flip side, crafters and hoppers both store and move items to different locations. the only change being crafters need a pulse to do so and it crafts things too. we can live without them, but id prefer not to because it limits capabilities, while observers do not.
@SF124-gy7hk
@SF124-gy7hk 11 ай бұрын
Automatic bartering farms are probably what I'm most excited for with this feature. So much potential!
@alexbenzler5327
@alexbenzler5327 11 ай бұрын
thats just op!! afk and get alll the goodies with a simple gold farm ^^ kinda unbalanced. but i want it
@waveluke5390
@waveluke5390 11 ай бұрын
And craft the iron nugget output back into blocks.
@the_untextured
@the_untextured 11 ай бұрын
9:00 just add a buffer in hoppers. One hopper for each slot/item type. Once all necessary items have been inserted they will be sent yo the crafter. This can be slower but it's the only way.
@goldencreeper2551
@goldencreeper2551 11 ай бұрын
And you can make up for speed by having multiple systems running at once
@sebastiangrau8409
@sebastiangrau8409 11 ай бұрын
I already made another comment about this, but it is possible to feed all the ingredients for a piston into the crafter at dropper speed by utilizing more crafters. You can use a crafter that converts logs into planks to insert 4 planks into the crafter at once, and another crafter that alternates between uncrafting iron blocks and redstone blocks to insert 9 at a time so they don’t need to cycle as frequently. That leaves you with 4 faces for droppers to input cobblestone which is exactly how many you need. There will be additional logic required to skip the wood every 4th cycle and only add the redstone and iron every 9th cycle. You also will have to deal with the crafter having no available faces to spit out the items to, so it will have to use a face with a full container to spit it out as an entity, but it is doable. Alternative you could make multiple slower designs. You still are kind of screwed for recipes that require more cobblestone though, like droppers, dispensers and observers.
@rn8567
@rn8567 11 ай бұрын
@@sebastiangrau8409 the crafter's output can face any direction, including downward just in case you didn't knew
@sebastiangrau8409
@sebastiangrau8409 11 ай бұрын
@@rn8567 i did know, why do you bring this up?
@RavenAdventwings
@RavenAdventwings 11 ай бұрын
Does having an item go through more hoppers slow down the insertion of ingredients? Like, say, having each ingredient of a recipe be added into a stream of hoppers delayed by a couple of ticks so the first item gets inserted before the rest? Not an automation wizard, just a curious casual player whose most complicated redstone device is a basic bamboo farm.
@s39ab
@s39ab 11 ай бұрын
I suggested on the feedback site that it might be good if the crafter kept the 0-9 strength for filled/locked slots but then gave 15 if the items inside make up a valid recipe. That would be something of a best of both worlds, and would also allow things like, if you're using filler items, detect strength 9 as the cue to unlock the hopper below to pull the filler items out. And it would even unlock a way to do things like sort shulkers by colour by seeing whether the shulker plus a particular dye is a valid recipe or not! (Currently that wouldn't work because for some reason it _is_ valid to dye a shulker to the colour it already is, but that seems like it could probably be changed pretty easily)
@parrazarre1773
@parrazarre1773 11 ай бұрын
Good idea !
@Thomas-ev4gm
@Thomas-ev4gm 11 ай бұрын
I really like this idea however if you ever put a single iron in the crafter it will give signal strength 15 so both the negatives and positive would have to be considered
@parrazarre1773
@parrazarre1773 11 ай бұрын
@@Thomas-ev4gm both a full crafting grid and a valid craft would be required for the 15 strength signal then
@Thomas-ev4gm
@Thomas-ev4gm 11 ай бұрын
@@parrazarre1773 ah that would work! So for the shulker thing you'd block out all squares but 2 so when you had a different coloured dye you get 15 but I only 9 when it's the same
@Thomas-ev4gm
@Thomas-ev4gm 11 ай бұрын
@@parrazarre1773 maybe that could be implemented as a valid crafting recipe adding 6 signal strength
@BenCarnage
@BenCarnage 11 ай бұрын
I think that the limitations make it a fun design challenge. This block will be enough to get me interested in designing new builds and thus playing Minecraft again, even without the quality of life things most technical minecrafters have suggested. The idea of mixing farms for crafting purposes, re-thinking storage. I think the practical application is that it saves a very small amount of tedium and time for anything outside of mega-builds, since the amount of crafting you could do in the time it takes to add an auto-crafting setup is quite a lot. But for the imagination it is fantastic, and making your builds and farms interact more with eachother.
@wisnoskij
@wisnoskij 11 ай бұрын
I think the problem is the the limitations just mean you duplicate your design multiple times to make it faster instead of making the redstone more efficient.
@BenCarnage
@BenCarnage 11 ай бұрын
@@wisnoskij well yes. If you can't solve a problem through efficiency you solve it through scale :)
@Mr.monidria
@Mr.monidria 11 ай бұрын
the fact that his favorite thing became vanilla is WILD
@namarrkon
@namarrkon 11 ай бұрын
You and all your videos on auto crafting was my immediate thought when I heard the announcement of the crafter! I even have some of your auto crafters in my world all ready!
@lionclaw5026
@lionclaw5026 11 ай бұрын
yep, same!
@anon1963
@anon1963 11 ай бұрын
all ready? your autocrafters are ready?
@namarrkon
@namarrkon 10 ай бұрын
​@@anon1963Consider it an unintentional double entendre
@CommentPositionInformer
@CommentPositionInformer 11 ай бұрын
Tbh, this is absolutely incredible. It could start a whole new Redstone Era. The only thing I can think of that would revolutionize redstone on the same level would be a block placer.
@ivancastellanos2405
@ivancastellanos2405 11 ай бұрын
Or actual item pipes 🤔
@iiiethan
@iiiethan 11 ай бұрын
@@ivancastellanos2405 cool, but not really necessary because there are many ways to move items automatically
@dustinbrueggemann1875
@dustinbrueggemann1875 11 ай бұрын
@@iiiethan They're mechanically ham-fisted, ugly, and cost-disproportionate. They also require extra space due to wasted functionalities that limit your design options. Your argument is like saying pickup trucks shouldn't exist because we already have sports cars and tractor trailers.
@bengtnowak8702
@bengtnowak8702 11 ай бұрын
@@dustinbrueggemann1875 still not necessary since although the ways of transportation are complicated, there’re still possible. Auto Placing blocks and auto crafting isn’t (at least not yet). Tubes also wouldn’t change things enough to lead to a new era, which was the main point.
@dustinbrueggemann1875
@dustinbrueggemann1875 11 ай бұрын
@@bengtnowak8702 you are only considering your own perspective on the issue. Item pipes would simplify an enormous number of my build ideas and allow for space optimizations that just aren't possible with the workarounds we have now.
@AndrewBrownK
@AndrewBrownK 11 ай бұрын
personally I like the 0-9 redstone strength because it is more awkward to have irregular jumps in redstone strength, and 15 usually implies filled to the brim (even per stack) while it is more useful to count on "slots occupied" rather than "inventory space filled" in this case.
@cubicmetre
@cubicmetre 11 ай бұрын
After speaking with craftymasterman a good compromise might be to output ss15 when there is a valid recipe and output 0-9 depending on the slots filled otherwise.
@SioxerNikita
@SioxerNikita 7 ай бұрын
​@@cubicmetreThat could be terrible as well, some recipes have "duplicates" that only needs some of the ingredients when placed left to right top to bottom You could have the compromise when all slots are filled to be 15 1-8 and then 15.
@SioxerNikita
@SioxerNikita 7 ай бұрын
​@@cubicmetreFrankly better. 9 = full, 1 stack, 10 = full 2 stack, etc. that also makes it easy to use it as a filter, so you don't have to time input
@tacoterrorizer1862
@tacoterrorizer1862 11 ай бұрын
I think the main reason they havent done movable tile entities yet is because of the backwards compatibility issue, think of how many builds would break thatbuse containers around slime and honey. I think blackstone variants of droppers and dispencers would be a cool solution...
@parrazarre1773
@parrazarre1773 11 ай бұрын
Kinda true but they also changed a lot across the years that makes older farm designs unusable nowadays
@WilliamGerot
@WilliamGerot 11 ай бұрын
It would be cool, but probably not Minecraft-y, since it wouldn't make sense for some tile entities to be moveable and some not, especially since they would be made of just a different, arguably denser looking stone.
@OlaNordmann123
@OlaNordmann123 11 ай бұрын
Things break with every update my good sir
@wisnoskij
@wisnoskij 11 ай бұрын
Maybe, but like updates break builds constantly, no server that allows encourages auto farms auto updates
@idontcare_wtf
@idontcare_wtf 11 ай бұрын
I like the idea of having variants. Same way a piston and a sticky piston behave. Atm I don't think what item can be used to make those variants in a cool way tho. Should work for chests, redstone components, etc..
@denzilserrao779
@denzilserrao779 11 ай бұрын
YESS He's Back and in full energy. I could just sense the redstone community celebrating when they announced autocrafting. Glad to see your up to the challenge.
@izckk
@izckk 11 ай бұрын
The red border thumbnail made me think I had already watched the video
@cubicmetre
@cubicmetre 11 ай бұрын
Noted, changed it to white
@electronpie
@electronpie 11 ай бұрын
Very cool video! Though I still think that the crafter shouldn't be quasiconnectible since usually most of its faces would be occupied with other redstone blocks, especially hoppers, that would make, say, powering the topmost hopper much less easy and the whole setup much clumsier
@GIRGHGH
@GIRGHGH 11 ай бұрын
I think they want it to be limited on purpose. When they implement requested features they often nerf them heavily.
@itsmefirefox
@itsmefirefox 11 ай бұрын
Which is stupid because what would make having tile entities move and quasi effect a crafter be so broken.
@moodlethenoodle
@moodlethenoodle 11 ай бұрын
The auto crafter is obviously designed with the idea of non-universal crafting In mind.
@asdfoifhvjbkaos
@asdfoifhvjbkaos 11 ай бұрын
@@moodlethenoodle someone will still make it work
@evilness3404
@evilness3404 11 ай бұрын
​@AK-qn4jp I think they're keeping it purposefully as a parity difference between java and bedrock. Java has QC and Bedrock has movable tile entities. Considering how important both are to their versions respective redstone machines, I think its fair.
@asdfoifhvjbkaos
@asdfoifhvjbkaos 11 ай бұрын
@@evilness3404 i think that they don't want to add qc to bedrock because bedrock is now the "official" version of minecraft and they don't want janky behavior. basically, they see QC as a mistake (which it literally is) and they can't fix the mistake, but they can decide not to add it into anything new (which also explains why the crafter doesn't use it) as for moveable tile entities i think the same philosophy applies, april fools update has clearly shown us that java can have moveable tile entities, but they don't wanna actually implement it because they see it as changing java redstone too much and possible breaking some people's worlds
@Decommissioned
@Decommissioned 11 ай бұрын
Glotz asked gnembon if he can add qc to the crafter and he said that only 2 of the java devs know how qc works.
@TheGlitchRoom
@TheGlitchRoom 11 ай бұрын
@@zetaggwp8473 "It was revealed to me in a dream"
@whateverIwasthinkingatthetime
@whateverIwasthinkingatthetime 11 ай бұрын
Makes sense considering it is _a_ bug and not intended
@Decommissioned
@Decommissioned 11 ай бұрын
@@zetaggwp8473 On jovrp’s last live stream.
@towelcat
@towelcat 11 ай бұрын
Isn't qc just a result of reusing the code that doors use to check if they're powered? Surely it's not that complicated.
@anon1963
@anon1963 11 ай бұрын
​@@towelcatisn't sending a rocket to space just lighting a big big fire under a pointy stack of steel? surely it's not that complicated.
@Kallyn
@Kallyn 11 ай бұрын
Once the copper bulb comes out, you NEED to explore the data storing capabilities from it's bistable nature. It's a 1 block t flip flop, and if it could be movable you could literally make a computer with external storage in bits (or even use a base 4 system since it has 4 states on its own)
@SunHunter27
@SunHunter27 11 ай бұрын
I think the limitations of the autocrafter can make it a more interesting block in the long run. The modded implementations were made by people in the technical community who likely set out to make it a mechanic as useful and convenient as possible. This highly effecient design philosophy can remove some of the tinkering required to make it work the way you need it to. Similar to how dispensers give a random trajectory to the items they shoot out. I could see a technical minecraft players' implementation of dispensers remove this feature for the sake of reliability. I am looking forward to all the contraptions you come up with using the autocrafter! I'm certain I'll be amazed!
@asdfoifhvjbkaos
@asdfoifhvjbkaos 11 ай бұрын
i think the crafter was kinda designed to be easier for the average player to be able to use. which is why you can lock some slots instead of having to put in dummy items
@RiffTopp
@RiffTopp 11 ай бұрын
6:18 Mysticat has a good system in his autocrafter video where the detection of a full crafter is handled by a lectern, comparators, and observers; Have a lectern on page 8 and comparator running into a piece of dust with another one from the autocrafter, when the autocrafter's full it'll raise the power to 9 which can be detected by an observer.
@cubicmetre
@cubicmetre 11 ай бұрын
The problem is the observer pulses twice every time the ss it reached which could stuff up a lot of recipes
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
I've actually already built a universal autocrafter in Java, using subtick hopper priority to fill the grid in just three redstone ticks. I made it originally for dispensers, but then realized I could do it with anything. Just need to put a clock on it.
@johnirby8847
@johnirby8847 11 ай бұрын
That's not a universal auto crafter! I gave up on java and tried bedrock and it turned into a tape like thing he showed with his mod. You just input what you want to craft, press a button, and it automatically moves the items from the sorter and spits one out. A lever flick holds the recipe to continuously spit out. Until you have a one input that can be hooked into a shulker unloader and item sorter, you don't have a true autocrafter. Right now, only bedrock can do this easily, I tried on Java. Instead of moving the crafter or chests/hoppers like bedrock, you have to make a diagonal pattern of immovable crafter that drop and refilter all the items back into the sorter.
@tabletopjam4894
@tabletopjam4894 11 ай бұрын
I would be interested in seeing a video for it, I’m sure universal designs are around the corner
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
@@tabletopjam4894 In going to record one this Saturday. It will likely be really poorly edited and messy sounding as I've never done this. And it won't drop for a bit after that, as I'll need time to edit it.
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
@@johnirby8847 It kind of is, though. There are nine inputs, one for each slot. You can hook shulker boxes to those inputs, and you will have a lever that keeps it from crafting before you're ready. The new decorated pot mechanics mean I can even sort out any mix of unused items (once one of the slots has nothing to put in) and return them. Admittedly, once you get into shaped, non-3x3 recipes, the inputs beco e less intuitive, but it will still sort them perfectly into the correct slots without any beed for nine block faces. Subtick hopper priority is *really* powerful.
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
@@johnirby8847 You literally haven't even seen my design.
@somerandomdragon4655
@somerandomdragon4655 11 ай бұрын
For recipes like dispensers or pistons, the order that items enter the crafter is extremely important. The 9 signal as opposed to 15 allows the crafter to activate the next dispenser with the next item only when the item that should be before it actually is in it. For that the 9 max signal makes more sense because it allows a row of dispensers over hoppers to self regulate their input into the crafter and prevent items from entering it the wrong way
@alextilson9741
@alextilson9741 11 ай бұрын
Storage tech is about to blow the f* up
@roasted.cheese
@roasted.cheese 11 ай бұрын
my passion
@joda7697
@joda7697 11 ай бұрын
Imagine how many shulkerboxes you can store in shell+chest form! Shulker loaders for bulk storage will never have been more compact of a solution! And shulkerfarms (as well as wood farms) are so fast that shulkerboxes purely for this purpose may become disposable, definitely feasible.
@Hens1123Minecraft
@Hens1123Minecraft 11 ай бұрын
The design I made can autocraft anything in the 3x3 but the real issue is disabling slots for specific recipes. if you want an all recipe auto crafter you would need to have multiple crafters with different amounts of slots enabled.
@mrmaxmondays
@mrmaxmondays 11 ай бұрын
Do you think this will allow for the change you mentioned to large storage systems, where instead of storing every item you store the parent items (logs instead of signs, for instance) and you can instead request certain items to be crafted on the spot for you?
@ArenSpace
@ArenSpace 11 ай бұрын
For the 0-9 issue, using a lectern and a comparator fixes it super easily, just set the lectern to page 8/15 EDIT: a full composter also gives an output of 8
@wetnoodle5471
@wetnoodle5471 11 ай бұрын
Yeah, but signal strength 15 has the property of overriding comparators which are reading containers. This allows you to easily have a 1wt check for signal strength 15, which is not possible in the same way for signal strength 9.
@aliasd5423
@aliasd5423 11 ай бұрын
@@wetnoodle5471i would rather that than have it messily skip some power values to make it to 15
@ArenSpace
@ArenSpace 11 ай бұрын
@@wetnoodle5471 With the composter and comparator way, the comparator would be running into the one checking the crafter which would be in subtract mode. this makes the main comparator only output when the crafter is full of items. the only issue is that there's a bug with it right now that when the crafter crafts it's item, the comparator doesn't get updated until the next item goes in the crafter, activating it twice :/
@Soutame
@Soutame 11 ай бұрын
I think the redstone should be more accessible without a visit to wiki almost every time. 0-9 pulse strength making much more sense in general. Although quasi connectivity is beneficial in many circuit, it is a lot more confusing in general. I agreed with movable block entity. But again, it’s a problem with block entity itself in java not the crafter. If the crafter came out like the Gnembon’s suggestion video a while ago where you have to do many specific circuit just to use it properly like remove the dummy item. It will be lot more worse.
@parrazarre1773
@parrazarre1773 11 ай бұрын
0-9 is useful for a single auto crafter but as he said 0-15 simplifies things greatly for tileable designs. Redstone is not designed as new player friendly and its system as a whole would need to be changed to achieve this. However, one of the most fun parts of redstone is learning more about it through the wiki and videos. Minecraft itself couldn't be fully understood without learning mlre about it outside of the game.
@johnirby8847
@johnirby8847 11 ай бұрын
Pushing and pulling chests, hoppers, dispensers, droppers in bedrock. My design turned out a lot like that tape thing you showed.
@LunizIsGlacey
@LunizIsGlacey 11 ай бұрын
One suggestion I've seen floating around is a signal strength 15 output for a completely filled crafter (i.e. a stack in every slot). This allows the usage of signal strength 15's unique properties for one-wide tileables or just compactness in general, it allows easy ways for a crafter to remember the recipe it is being used for (activating it on ss15 rather than ss9 or a timed circuit), and would be very intuitive for newer players to redstone, and keeps the intuition of the current ss9 functionality. Interested to hear what you all else think!
@kendallbein5616
@kendallbein5616 11 ай бұрын
For the signal 15 issue, we just need to give it a +1 signal per extra time all the item slots are filled - when they all have 2+ items signal 10, when all have 3, signal 11. When all have 7 signal 15
@Twitchi
@Twitchi 11 ай бұрын
9:22 be careful about the technical youtuber echo chamber here, for instance I hard agree about movability but hard disagree about the QC.. but most people are just gonna agree with cubic cos he's on the video.. The mob votes have shown the danger of this
@sammy709
@sammy709 11 ай бұрын
why do you disagree about qc
@eris902
@eris902 11 ай бұрын
After playing around with it for a while I was able to make a nice 3 deep / wide universal crafter design; but it runs at 1/9th hopper speed because it relies on feeding in the items in order top left to bottom right. Though I think it actually runs at 1/nth hopper speed where n is the number of items in the recipe, for single item output recipes. So Shear would craft at 1/2 hopper speed, while Natural Stone Slabs would run at 1/3 hopper speed.
@anon1963
@anon1963 11 ай бұрын
so we have n, what is th then? you are multiplying n by th
@eris902
@eris902 11 ай бұрын
@@anon1963 Ah, sorry for my layout there. I'm saying n'th like you'd say fifth. So 1/5 in full words would be "one fifth", 1/nth is "one n'th"for whatever value n is. Totally get the confusion, hopefully that explanation helps :)
@JackBettey
@JackBettey 11 ай бұрын
After the whole playerbase called mojang lazy, I bet they felt real good implementing this just for everyone to realize they single handedly killed an entire technical community who’s been doing this for 10 years
@ScenicFlyer4
@ScenicFlyer4 11 ай бұрын
Personally I don't think this will ever become a 1-wide design. There's just too many combinations and shapes of recipes. I think it will end up being you have one crafter that you change to your needs, and you have a bunch of one use systems in farms to compact items, or make different items. Also I disagree and think that the 0-9 signal is fantastic. If it was 15 that would be very difficult to do things with. If 15 is filled with 9 stacks, then a signal strength of 4 could be made from a few stacks of items, and one of the items you need to craft could be missing entirely. And how would you know if a recipeis finished? With the 0-9, every single recipe will be created at signal strength 9 as long as you block out every other part you don't need. All you do is use a comparator subtracting 8 from the side. Which you can use lecturns or another crafter if you want. It will activate when it's ready to craft. Also I have already seen a 1 wide tileable by mysticat, however that is for strictly one ingredient recipes. Like iron nuggets, trapdoors, etc.
@mrono1910
@mrono1910 11 ай бұрын
Minecraft has now finally become a real automation game like Factorio and Satisfactory and technically competes with games like that.
@pinkfluffyant6335
@pinkfluffyant6335 11 ай бұрын
Funnily enough factorio was directly inspired by the minecraft mods like gregtech, buildcraft, and industrialcraft, and satisfactory was directly inspired by factorio so it all kind of comes full circle
@cewla3348
@cewla3348 11 ай бұрын
problem: factorio is a DIFFERENT GENRE THAN MINECRAFT. With thousands of mods, you can get close, but it isn't optimised and will run like shit. There will *never* be a Space Exploration for minecraft. SE is too much - you need to render multiple surfaces all at once which all produce items, these items need to be instantly transmitted between surfaces and there needs to be space trains that conserve momentum. It needs to have no loading screens between surfaces (space train shenanigans) and multiplayer compatiable. All of that, running at 60fps/ups. All of that, while theoretically rendering in a whole planet. All of that, with no loading for a single surface (because otherwise the factory will turn off). All of that, with good looking sprites. All of that, with easy building. All of that, with copy+paste. Infeasible.
@anthonycannet1305
@anthonycannet1305 11 ай бұрын
6:27 it’s actually really easy to get a clean solution to this, take a comparator output from the table into a single piece of dust. Then on the opposite side of the dust put another comparator going back into the dust (both comparators pointing at the same dust) and put something like a composter so the second comparator gives a signal strength of 8. If you put the dust on top of the face of an observer, it will flash when the crafter fills and when it empties. The red stone dust will change from signal strength 8 to 9 when full and then back down to 8 when you use the observer’s signal to power the crafter. The 2nd flash should be fast enough to not cause any issues with accidentally crafting the wrong recipe.
@theok7423
@theok7423 11 ай бұрын
A universal autocrafter is still possible (see mumbojumbo's video for an example) by sequentially sending items into a hopper line, just not at the scale that the carpet version can achieve due to timing requirements.
@cubicmetre
@cubicmetre 11 ай бұрын
Such a crafter would be so slow it wouldn't even be worth using, my universal autocrafter from over 2 years ago can do 18K operations per hour, a line of droppers could do an operation every 36gt or 2000/h which is 6x slower. Scaling up the speed then becomes a logistical issue with item distribution.
@KilianKlein
@KilianKlein 11 ай бұрын
Wait, wouldn't a hopper suck in objects in order of when they were dropped? My point is that if you would have a grid of 9 droppers representing the crafter's 9 slots, and you would power them in order of placement, you could funnel the output of all dispensers towards a single hopper into the crafter to add each item at each slot (especially thanks to the non-stacking feature of the crafter which would not add the same item to the same slot when encountering a new one ?
@GIRGHGH
@GIRGHGH 11 ай бұрын
The issue with this is that hoppers empty from left to right, so if you have multiple of the same item they would stack together. You would need the dispensers to fire in sequence as slow as a hopper.
@KilianKlein
@KilianKlein 11 ай бұрын
​@@GIRGHGH True, this would make the system slower, but would still be a possibility, just less efficient right?
@1234567895182
@1234567895182 11 ай бұрын
I think it would be so much simpler if you could say, "set" the suto crafter with the items you need to craft. Say for example you want to craft a piston. You could set the planks at the top with 3 wood, the 4 cobblestone on the side, the iron and redstone. Then when you connect a hopper to it you can pass all the items it needs through one hopper and the auto craft would put the items in the spots you set. Maybe this is asking for too much, but I think it would make things very easy especially for those less redstone savvy as the current implementation requires some weird redstone to make complex recipes. That and moveable tile entities lol.
@AtaraxianWist
@AtaraxianWist 11 ай бұрын
You actually can, you just need a slower clock. I bet that will be one of the more common uses once the update drops.
@NotSoMax
@NotSoMax 11 ай бұрын
You know, now that we can use crafters as basically large storage for unstackables, couldn’t we now use it for tnt farms/ contraptions using tnt mine carts? Because they’re exactly centered on a block when dispensed. And mine carts are just easier to align than tnt
@trainmaster2
@trainmaster2 11 ай бұрын
To play devil's advocate on the quasi-connectivity issue, think of all the recipes that form other recipes during "assembly" (e.g. gold nuggets before gold blocks). It could become really easy to accidentally quasi power the crafter early and make the wrong thing. That being said, I think it's a minor concern / a fun challenge. I do think the crafter should support quasi-connectivity and I can't wait to see what you do with it.
@Xacris
@Xacris 11 ай бұрын
ngl I was pretty happy to see that the crafter can't be powered via QC. QC messes up so many designs that *should* work, were it not for this unintuitive bug that I keep forgetting about
@parrazarre1773
@parrazarre1773 11 ай бұрын
QC is rarely encountered if you are making redtone machines yourself on a more basic level. Plus, block updates are easy to produce to fix most QC issues with a well placed piston.
@Xacris
@Xacris 11 ай бұрын
@@parrazarre1773 QC has more often broken my designs and forced a redesign than it has solved a problem for me. I don't like it and you will not convince me otherwise, it's unintiitive and makes learning Redstone harder
@parrazarre1773
@parrazarre1773 11 ай бұрын
@@Xacris Skill issue then...
@rhueoflandorin
@rhueoflandorin 11 ай бұрын
I actually like the output signal equalling 9 for a full crafter. it's a signal strength of +1 for each slot that is either locked or contains items, meaning, everytime the crafter (REGARDLESS of recipe) outputs a redstone signal of 9, it is ready to craft. And there is "direct" translation beetween the redstone signal and "how many slots" are NOT empty.
@monatp1
@monatp1 11 ай бұрын
I didn't tested this yet, but if the autocrafter doesn't inputs items in random slots, then one could simply use the comparator signal to build a dedicated autocrafting machine for the most used redstone components by using a hopper filtering system on the input, connect it to a item counter, and make an amount selector using redstone hopper timers
@killa5963
@killa5963 11 ай бұрын
This guy. This guy is the puppeteer behind the strings.
@7HEMUFFINMAN
@7HEMUFFINMAN 11 ай бұрын
I just thought about something that will be so good, but also so hard to implement If you add the crafter to the giant storage system at the Wavetech server, you can make it so if someone needs a crafted item, they press a button and the system automatically crafts a shulker of that item using the right ingredients and sends it to the player
@Dj_531
@Dj_531 11 ай бұрын
Tbh there has never been a better time for an autocrafter in vanilla. I don't think the Minecraft community has been truly ready for this until now
@Dark_Pulse
@Dark_Pulse 11 ай бұрын
I could imagine that a different solution to not being able to have 9 inputs could be that the auto crafter could pull from hoppers out of order. We see that it will fill each slot 1 at a time. So they could make it pull the correct item from the hopper when it needs it even if it's not the first thing in the hopper
@tyronorxy5646
@tyronorxy5646 11 ай бұрын
Imagine if Mojang purposefully implements the quasi connectivity bug for the crafter, just to make it consistent with droppers...
@rhythmatician4411
@rhythmatician4411 11 ай бұрын
QC would actually be radical for crafters. It's not immediately obvious but if they give us QC for crafters, we'll see eventually see some really sleek designs throughout the community
@applegamer20
@applegamer20 11 ай бұрын
1.21 is already shaping up to be a revolutionary update and there is likely a large percentage of the update thats yet to be revealed
@EnderMega
@EnderMega 11 ай бұрын
The was a really good and indepth analisys of the Crafter. Nice job!
@aidanbotham442
@aidanbotham442 11 ай бұрын
Here's to hoping movable tile entities is the next thing snuck in by gnembon
@Seagaltalk
@Seagaltalk 11 ай бұрын
Quasi connectivity is a bug. also just use the comparator in subtract mode
@tetsujin_144
@tetsujin_144 11 ай бұрын
Well quasi-connectivity *was* a bug, but people found uses for it, and so at some point Mojang decided to keep it as a feature on Java Edition. Personally I play Bedrock, and I am super-happy QC isn't a thing there. Of course there are down-sides to the way Bedrock does a lot of things, but I like it. As for "the comparator in subtract mode" - if you're talking about the signal strength 9 thing, the issue there is that in a one-wide tileable machine it's relatively easy to detect signal strength 15, but harder to specifically detect signal strength 9 (unless you just make the machine larger...) To use a comparator in subtract mode, your machine can't be 1-wide.
@nokkturtle
@nokkturtle 11 ай бұрын
5:10 just like using a chiseled bookshelf to make secret Redstone doors, we use the crafter instead as a number pad that has 0-9 and the crafter can also be placed at different angles and the top looks like a number pad
@syrelian
@syrelian 11 ай бұрын
Which inputs you flick doesn't matter, just how many you flick
@whocares2277
@whocares2277 11 ай бұрын
A universal crafting setup is trivial with this new crafter. You can let 9 droppers feed items into a hopper chain going into the crafter. If you need more speed, just build multiple instances of that setup.
@nosanity
@nosanity 11 ай бұрын
Im disappointed at the lack of a rant about all the new copper variants increasing the need for a multi item sorter but i guess we have to wait for a storage tech video for that
@sten8605
@sten8605 11 ай бұрын
I still can't believe gnembon is now a developer for mojang
@LunarTFM
@LunarTFM 11 ай бұрын
I think the Crafter could be revolutionary, especially for farms, wheat farms can auto craft into hay bales, iron farms can auto craft into iron blocks (and for those who don’t want to waste poppies, red dye), and many more uses
@fbiagentmiyakohoshino8223
@fbiagentmiyakohoshino8223 11 ай бұрын
real also nice tf2 reference with saxton hale in your banner
@justbeanss
@justbeanss 11 ай бұрын
A universal crafting setup is still possible: it just requires some kind of programming that stores recipes (something we can already do) and a dispensing system that loads items into the crafter one item at a time (also something we can do). You could even read the item we need for the recipe, dispense it from main storage into a water stream, hopper it into the crafter, and then wait an arbitrary amount of time before dispensing the next item in the recipe to avoid timing conflicts. It may be slightly bulky, but it should actually be relatively simple in concept.
@moekitsune
@moekitsune 10 ай бұрын
I don't see how you'd get around the issue of requiring player input to lock slots. The best solution would be to have redstone input from, say, the back lock the next available slot.
@recycledwaste8737
@recycledwaste8737 11 ай бұрын
7:20 So what I'm hearing is we should _finally_ patch the bugs and remove that "quasi-connectivity" nonsense from Java? Brilliant idea!
@marqimoth
@marqimoth 11 ай бұрын
or... you could add these quirks to bedrock
@recycledwaste8737
@recycledwaste8737 11 ай бұрын
@@marqimoth Bedrock doesn't need any more bugs, thank you.
@marqimoth
@marqimoth 11 ай бұрын
@@recycledwaste8737 yeah fair
@moekitsune
@moekitsune 10 ай бұрын
If you're not being ironic then just go play badrock and suffer
@vlastasusak5673
@vlastasusak5673 11 ай бұрын
Next up: -Dispenser mimics all right click behaviours, like placing blocks, tilling dirt, and eating food. -Added a block breaker that can mine any breakable block upon activation. -Hoppers can transport items upwards. -Pistons have unlimited strength and reach. -Vertical slabs. -New dimension accessible via a glowstone portal. -Guns. -Removed the necessity of waiting for the new update. -Just play with mods, not like you can tell it apart from vanilla anymore.
@notapplicable7292
@notapplicable7292 11 ай бұрын
Great feedback (universal autocrafters are definitely possible btw, they are just a bit bigger)
@AndrewBrownK
@AndrewBrownK 11 ай бұрын
One way they could enhance this block is add a switch/toggle to the GUI (comparators have subtract mode) that prevents the crafting if any slot only has 1 item. A lot of people are requesting better ergonomics for fixing the recipe and limiting what can go in, and this would be a solution. There are edge cases for non-stackables like the bow in the dispenser, but almost all other cases could take advantage of it. Or maybe this toggle can be per slot.... So each slot is either disabled, open always, or open but disables crafting if only 1 item.
@destructivforce2894
@destructivforce2894 11 ай бұрын
Now all we need is renewable sand and movable tile entities to let quarries run on dispensers
@chubby3726
@chubby3726 11 ай бұрын
A way to detect when it’s full is by having a comparator with a chest it barrel with a strength of 8, going into a rs dust that the comparator that is with the auto crafter is also pointing on it. An observer will detect it and power the machine
@sebastiangrau8409
@sebastiangrau8409 11 ай бұрын
You can get all the wood into the piston crafting recipe simultaneously by having the input be another crafter which crafts logs into 4 planks. You can also have another side that switches between uncrafting redstone blocks and iron blocks to add 9 at a time so it doesn’t need to cycle as fast. That jus leaves 4 sides for cobblestone droppers which is the amount of sides you have left, and what do you know, you have dropper speed piston crafting by using the crafter to fill the crafter. Probably more complicated than making 2 systems at half speed, but it’s theoretically possible.
@wisnoskij
@wisnoskij 11 ай бұрын
It is interesting how simple it is to make a machine to make a single unchanging item. I think the most practical technical use for this is not a general purpose auto crafter, but you can literally have a single hopper tower that fills a crafter tower. It is slow but takes 3 blocks per auto crafter and you could just be crafting every recipe in the game 24/7
@MaxGuides
@MaxGuides 11 ай бұрын
Everyone seems to be missing the insane power of template crafting. Massively simplifies the most basic auto-crafting setup to just leave one item in every slot rather than dealing with sequencing…then just count items coming in & pulse.
@notimportant221
@notimportant221 9 ай бұрын
Now all we need is a Placer block and we could probably make a Von Neumann Machine in vanilla Minecraft.
@Satepin
@Satepin 11 ай бұрын
I've seen an implementation where we feed a hopper line with the items in order and feed them all in sequence We would be missing on speed but it seems like a simple application for complex recipes
@starblaiz1986
@starblaiz1986 11 ай бұрын
Me: "Minecraft is Factorio now?" Minecraft: "Always have been"
@vigilviglantie8613
@vigilviglantie8613 11 ай бұрын
To make it tileable have two comparators on opposite sides leading to the same redstone dust piece and have one side be hooked up to the autocrafter and the other side hooked up to a lectern with a book on page 8. From that point, have an observer facing the redstone dust. When 9 tiles are filled the comparator will up the redstone dust's power level and trigger the observer.
@vigilviglantie8613
@vigilviglantie8613 11 ай бұрын
Didn't see Arenspace's post. This is a duplicate. Yikers
@camer5371
@camer5371 11 ай бұрын
surely you dont need to have that piston feed tape for this becuase it can have multiple in a stack. you just leave one recipe in there as a recipe filter and then dispense all your items into water stream that feeds into a hopper that goes into the crafter and then you set a pulse delay of how long it takes items to get into the hopper and bam pulse goes off crafts 1 of the item and leaves the recipe filter intact. and because of the nature of even distribution for items when using hoppers and because items cannot go into slots with items of different types your filter will never be removed. (a note for wearyness when developing this system is that the order that items are put in and distributed thought the crafter does reset when exiting the world especially in single player so there would need to be a failsafe implemented for when you log out to make sure no auto crafts are running during that time (discovered by xisumavoid))
@Rigel0
@Rigel0 11 ай бұрын
I thought it was gonna be like: you put a crafting recipe and it crafts when it gets fed those items, but after trying it myself, I have no idea how it works
@namensklauer
@namensklauer 11 ай бұрын
now all we need is a block placer (might aswell add that as a feature to the dispenser)
@sar2183
@sar2183 11 ай бұрын
fun think that he started the video and from nowhere he got saxton hale's skin looking except his head
@Sawyernilsson
@Sawyernilsson 11 ай бұрын
I kept seeing all these new videos, but I was sitting there thinking „I know I saw someone build this already…“
@PlasticSpork_
@PlasticSpork_ 11 ай бұрын
Landmark video and update Cant wait to see what you make
@trollchristianjb1233
@trollchristianjb1233 11 ай бұрын
This is such a huge powerspike. First pistions & repeaters Then slimeblocks and it was huge Then came observers Now. Autocrafters. A new era
@pixelqiwi
@pixelqiwi 11 ай бұрын
Now that they've given in, I'm waiting for them to add the Breaker and Placer blocks for full measure.
@nighteule
@nighteule 11 ай бұрын
If you don't mind the player putting the initial items in the crafter to encode the recipe, a universal crafter is feasible. Simply don't trigger the crafter when it would run out of items, leave at least one set in there. Then you can use just one hopper as input, drop items into it in sequence
@bengoodwin2141
@bengoodwin2141 11 ай бұрын
It *is* possible to make a universal auto crafter with more items than the table has faces, and its been done already, by queueing items in a line of locked hoppers/droppers. However, each individual crafter will function rather slowly when its done this way.
@artemis_furrson
@artemis_furrson 11 ай бұрын
I've been refreshing you and Ilmango's channels for days waiting to see autocrafting things.
@KBRoller
@KBRoller 11 ай бұрын
Tbf, I wouldn't say they've established quasi-connectivity as a feature. More like they acknowledged it's a property that's used enough to avoid changing, but that they don't officially support for future additions to the game.
@parrazarre1773
@parrazarre1773 11 ай бұрын
The redstone handbook uses it so idk
@viperforty8450
@viperforty8450 11 ай бұрын
Autocrafter as a feature immediately inplied the future existence of full-on factories, no doubts required
@camerongray7767
@camerongray7767 11 ай бұрын
Waiting every day for a video like this to come from ilmango, I’m scared the day will never come
@hatkidchan_
@hatkidchan_ 11 ай бұрын
7:48 sick crafting beat ngl
@hanchen267
@hanchen267 11 ай бұрын
FINALLY we can make self-sustaining kelp farms now! let kelp grow harvest with piston water stream/bubble elevator carries it to smoker dried kelp comes out the other end into the auto crafter turns into dried kelp blocks put into double chest hopper takes some of them and uses it to refuel the smoker
@vinicus508
@vinicus508 11 ай бұрын
I was adept of the auto crafting dropper version of carpet autocrafting and was really happy to see that this is (sort of) the implementation we got in vanilla. I'm slightly disapointed with the differences though but I can live with that because those downsides are nothing compared to how much this will add to the game! My main disapointment is the 1-9 SS range isntead of 1-15, but I think there is chance that will be changed before its released.
@chriss3404
@chriss3404 11 ай бұрын
+1, But I think the current 1-9 behavior could be a nice option for the comparator's secondary mode
@tankmast3r403
@tankmast3r403 11 ай бұрын
From what I have seen on SilentWisperer's autocrafter vid at the 6:15 mark, if you put the comparator in subtract mode, then it will only activate when all slots are filled (either by an item in the slot or disabled)
@vinicus508
@vinicus508 11 ай бұрын
@@tankmast3r403 Nah, that’s not how it works. He used subtract mode along side with a SS 8 on the side of the comparator. It doesn’t work like that standalone, it needs additional wiring. That doesn’t fix the “issue” to allow SS15 detectors and make 1wt set ups.
@vinicus508
@vinicus508 11 ай бұрын
@@chriss3404 comparator secondary mode? Comparing/subtract mode does not change at all the value it reads from containers. What the mode influences is how it reacts to signals going into the side of the comparator.
@tankmast3r403
@tankmast3r403 11 ай бұрын
@@vinicus508 ahh, I see, fair enough.
@-ion
@-ion 11 ай бұрын
It would also be nice to be able to disable slots in other inventories such as hoppers.
@xenathcytrin202
@xenathcytrin202 11 ай бұрын
One thing I hope they change about the autocrafter as it stands is the comparitor output. currently, it will give one redstone signal for every space occupied or disabled, which is very good and I have no notes on that, however that means the signal str4ength will only ever go up to 9, and there is no easy way to tell if there is a surplus of items inside the crafter. To make bulk shaped crafting easier, I would love to see that remaining 6 redstone strenght output used to tell how full the slots in the crafter are. I think it would be most intuitive actually for the outputs past 10 to be based on the size of the smallest stack inside the autocrafter, or in another way of seing it, how many times the autocrafter is able to craft the current recipe. This would allow for very simple setups for crafting shaped recipes where you just hopper in the various components and dont have to worry about one of the components running out before the others leading to the recipe changing as one of the slots gets fully emptied out and refilled with something else, as you can have the autocrafter cfart on an output of 10 and thus garuntees that there is always a surplus of items within it storing the recipe
@areadenial2343
@areadenial2343 11 ай бұрын
You can make a much smaller tileable design without using pistons or observers, and the piston crafter doesn't need movable block entities at all! Your feed tape is just an overcomplicated way of inserting each item in sequence. The same thing can be accomplished using droppers and hoppers. You can even make the process work in parallel by dividing each item stream between crafters, similarly to how item streams are divided among furnaces in a large smelter array. I've been working on pushing storage tech to the limits with my shulker hard drive, which inserts stackable items into a shulker *without combining stacks of similar items* at a rate of *20 items/s.* It's even easier to avoid combining stacks in the crafter, since items are inserted into the least full slot instead of the first empty or similar slot. The only technical challenge would be shaped crafting and dealing with ingredients which do not stack to 64, but I can already think of some ways to overcome these problems. What I'm hearing is a lot of complaining, and not enough problem solving.
@blank7467
@blank7467 11 ай бұрын
Storage systems auto Compressing blocks from iron and gold farms is insane, people are saying that the autocrafter is the next big thing since pistons and observers and there right. I can't wait to see some of the game-breaking meta changes that people are coming up with in the next few months with this thing. Vanilla Minecraft gets closer and closer to modded
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