I was moved when the zealots come out. This is much more better than the original one.
@momom6197 Жыл бұрын
Now, that feels properly apocalyptic for a finale!
@pere_kato3 жыл бұрын
THIS is what I call "eye of the storm"
@rocket_hops Жыл бұрын
wow thats like a 100% upgrade to the mission, a lot to do, but its not too much, and it feels like a real final blow
@ItsAnuTGamer3 жыл бұрын
Was watching the stream and this was a very well-made mission I say well done :D
@amNotRed Жыл бұрын
37:06 Noooooo!!!! Why does Danimoth die in every timeline :< Also, gj in making this, it's really well-made!!
@adamhrin98663 жыл бұрын
From my past experience of using sc1 editors Zerg (even terran and protoss) heroic units, such as Kukulza/ hunter killers were not as agressive as ordinary units (unless you attack them?) unlike normal units, these "heroic" were just chilling near the overmind.. strange behaviour maybe additional triggers / ai scripts would do a trick?
@cr128 Жыл бұрын
From my understanding, the short version of the explanation for this is just that the AI scripts aren’t programmed to use hero units, so the hero units act like computer-controlled units without an AI script (so they just stand around until they are attacked or a hostile unit enters their range). The longer answer requires a little bit of explanation of how AI scripts work, and I’m not super qualified to explain this so there might be some inaccuracies in what I say. The main thing that needs to be explained to understand this is AI guards. Guards are the units that AIs will use to defend their base. Guards generally just stand around in one place until they see an enemy unit or are attacked, but if an AI’s structures are attacked, it will send its guard units towards a structure to defend it (most AI scripts do not defend static defense or supply buildings, and so will only defend unit production and tech structures). Any pre-placed combat units automatically become guards when an AI script is activated. Hero units, however, have a flag set in their unit data so that the AI cannot use them as guards, and AI scripts do not have any attack waves programmed to include any heroes (because they can’t train hero units), hence why they just stand around. I’m not sure if their is much that could be done to change how AI heroes behave without modding the game to change unit data and/or AI scripts, and at that point you might as well change some other things. I guess you could use triggers to order AI heroes to patrol, so that they at least move around and have a better chance of encountering and engaging enemy units.
@xxkrakenxx78493 жыл бұрын
I remember when you played this map in that stream, Glad to see that you managed to win!
@juxyper3 жыл бұрын
some sort of a repairing trigger for the Hyperion could be really useful as the Terrans are completely AI controlled - maybe hovering over Starports?
@Ghostbellrei3 жыл бұрын
you can find Terran SCV somewhere
@coffeeflavored85303 жыл бұрын
gonna give it a try... btw is Raynor AI?
@Ghostbellrei3 жыл бұрын
Army is ai controlled Raynor himself can be controlled if you touch him