This was my jam back in the local arcade in 2002. Specineff was my unit of choice, and it was one of those dual-setup cabinets. Rarely had another player come along who was interested in plunking down 50 cents to go head-to-head for all of 30 seconds, but those were always the most enjoyable matches, win or lose.
@rimjobledouche52016 ай бұрын
Are you serious? Where was this arcade cabinet located? I searched all over my bloody city (and the next one over!) for a cabinet and never, ever found one. I would've threw down with you any day if I could have.
@tHeWasTeDYouTh4 жыл бұрын
Model 3 was an amazing piece of hardware. So sad that a Model 4 never came out. I remember reading in a gaming magazine in the late 90s that the guys at Real3D started talks with Sega on making a Model 4 arcade and even making a "Saturn 2" with RealPro-100 gpus but it never came to be and the protype Dreamcast that got made came from Ibm/3dfx and Hitach/powervr in which the hitachi/powervr won.
@trzy4 жыл бұрын
It's definitely interesting hardware. Although limited in programmability compared to the generation of chips that came right after, it did have full hardware T&L, which really took a lot of load off the main CPU. It was the last of the big multi-ASIC 3D chipsets and came at a time when progress in the field was happening at a blistering pace. Just a few years after the Pro-1000 came out, Nvidia and PowerVR managed to out-class it on a single chip. Real3D dropped the ball. I doubt this design could have scaled.
@tHeWasTeDYouTh4 жыл бұрын
@@trzy I never knew the Real3D graphics chip in the Model 3 had full hardware T&L. The Dreamcast was missing this and they had to put the Elan chip on the Naomi 2 to fix this issue.
@trzy4 жыл бұрын
tHeWasTeDYouTh tHeWasTeDYouTh It did. It was a weird architecture. Keep in mind it was not a chip but an entire motherboard-sized PCB with several custom chips. The main CPU prepared a high level data structure (a scene graph) and sent it over. Each node in the graph contains a transform matrix and at some point an address of a mesh to draw (stored either in VROM or the small polygon RAM memory for dynamic meshes). The Real3D would automatically walk the tree each frame, multiply all the matrices together to obtain the final model-view matrix, apply that to each polygon in the mesh, and then project it and draw it, with no CPU involvement. I think even to this day, a lot of this is done by the CPU in modern systems, with only the final matrices being uploaded to the GPU to transform meshes with. The Real3D architecture freed up the CPU to do less work. It just had to update the matrix values from frame to frame. The downside is that it was less flexible. The graphics pipeline was not programmable and scene graphs are too high level of an abstraction for GPUs to worry about.
@len56305 жыл бұрын
Holy shit, I used to play this on an arcade when I was small
@Arcee7205 жыл бұрын
Me too, Rexeil Carl Molina!
@oratank3 жыл бұрын
Gys-vok isn't fat he just carried oversize backpack lol
@VozGanzo13 Жыл бұрын
I remember playing this on the xbox 360 :) Good memories
@サムネマ Жыл бұрын
ああ、このゴリ押し横RW初心者の時よくやってたな…懐かしい気分になった
@NaeveSnowsTavern5 жыл бұрын
It's amazing to see virtual on in 2019.
@sageayu4 жыл бұрын
surprised! It is very strong!
@Arcee7205 жыл бұрын
Can you also do Cyber Troopers Virtual-ON: Force?
@arronmunroe5 жыл бұрын
Not for now, at least. I never bought a game from the Japanese marketplace before, not that it's impossible to do, and the game also costs about $18.
@Arcee7205 жыл бұрын
@@arronmunroe what about the 1cc version like in your arcade playthroughs?
@arronmunroe5 жыл бұрын
@@Arcee720 I'm not sure what you mean by that. 1cc version of what?
@Arcee7205 жыл бұрын
@@arronmunroe Virtual-ON: Force. By SEGA and Hitmaker.
@arronmunroe5 жыл бұрын
I already explained why I don't want to play Virtual-On Force for now.
@Arcee7205 жыл бұрын
Thank you again, arronmunroe!
@meyers0781 Жыл бұрын
lol i thought Bradtos is the final boss, i remember i spend 4 credits to play this and never again because i never got back to the place (which is now non existent)
@Bryan04114 жыл бұрын
This version is the 5.4 version on arcade right?
@arronmunroe4 жыл бұрын
This is Revision B, which I believe is 5.4. I'm not familiar with version differences.
@Bryan04114 жыл бұрын
@@arronmunroe Same. What I can tell is 5.2, 5.4 and 5.45 (Dreamcast ver) has red logo, but 5.66 is blue colour one. Differences is total unit. 5.66 has extra 3 units and new stages. 5.2 got some of the bugs and glitches like infinite and etc, also the only ver released in America. 5.4 is basically for Japan and all the mechs are balanced, but they add both you and rival's V-Armor. 5.66 ofc you knew, NAOMI board, VMU custom mech support and enhanced music and SFX
@Bryan04114 жыл бұрын
But the enhanced music is for arcade ver only. XBLA one uses the OST
@Bryan04114 жыл бұрын
@@arronmunroe But I saw the intermission screen, it's 5.2
@arronmunroe4 жыл бұрын
@@Bryan0411 In that case, it must be Revision A that is 5.4.
@scorpionvenom274 күн бұрын
Is raiden a good VR for beginners?
@arronmunroe4 күн бұрын
I don't know about that. I'm a beginner at this game myself, and of the ones I tried, Grys-Vok seemed like the easiest one to beat the computer players with.
@andyl8u5 жыл бұрын
What emulator are you using
@arronmunroe5 жыл бұрын
It's called Supermodel and it's for Sega Model 3 games.
@yourlastname9485 Жыл бұрын
How were you playing this game?
@arronmunroe Жыл бұрын
This is playable on the emulator Supermodel. If you wanted to try the NAOMI version instead, you could get the emulator Flycast.
@matheo49342 жыл бұрын
Its my favourite game
@melvinshine98415 жыл бұрын
Not very good at the game. Beats it in under 8 minutes.
@arronmunroe5 жыл бұрын
It's just a combination of picking the right machine, luck and spamming the same moves.
@scorpionvenom274 күн бұрын
@@arronmunroe namely moves with good homing?
@arronmunroe4 күн бұрын
@@scorpionvenom27 I guess to some degree.
@scorchpunyasubhan714311 күн бұрын
Is it just me or the game is really hard to control