I have started treating chases like a skill challenge, the players have to come up with ways of using their proficient skills to overtake the opponent that is running. For example they party is in a chase, the rogue used his acrobatics to jump a fence putting him closer to his quarry the Barbarian used his athletics to just run like the wind. The bard could use his performance skill to gain all the crowds attention allowing easier passage after the quarry. I find that this forces players to think about strange ways to use skills and tools that they wouldn't have previously. 3/5 successful check allows PC to catch quarry, 3/5 fails and they escape. Can't use the same skill twice and you must be proficient in its use in order to participate in the challenge.
@lornebixby92314 жыл бұрын
that being said if you find your way around the monk speed bump. setting a fast pace for the encounter really sets a tone. I went to: if your not ready for your initiative, i'm straight skipping you, everyone was so hurried and panicked at the table it really did feel like an urgent race.
@cjleman87964 жыл бұрын
I had my players do chase combat on horse back. They were being chased by hellhounds and cambions and it made for a very cool encounter.
@Ramperdos4 жыл бұрын
Now that's a thumbnail if I've ever seen one!
@NerdImmersion4 жыл бұрын
I do what I can
@Ramperdos4 жыл бұрын
@@NerdImmersion I really need to step up my game it seems. I've posted multiple times about the things you ask in the videos, but this meme comment is the one you responded! :D
@rotheraisscott73154 жыл бұрын
That thumbnail made me chuckle 😂😂
@optimus22004 жыл бұрын
what confused me when reading this if the rouges cunning action count as a dash action to make a save. me playing a rogue the DM DID NOT make me roll the con check when I used my cunning action.
@RedGamerFox4 жыл бұрын
I ran a chase for a one-on-one introductory session with one of the characters in my homebrew campaign. He was by himself and being chased by four orcs from his tribe, so I gave him a head start and for every round of the chase, either he or the orc whose turn it was would roll an athletics check to determine how much farther he would get from the orcs and how much closer the orcs would get to him. Not at all how the DMG lays out a chase, but it maintained tension pretty well throughout the scene and it ended up with him narrowly escaping the notice of the orc band’s leader by hiding under a tree, a la Fellowship part one (don’t know if that scene is in the original cut).
@ThallFlamith4 жыл бұрын
My players are going to a gala today, and that was going to be followed by a chase to catch an assassin, so thank you for reading my mind!!
@jaakkosippola71914 жыл бұрын
I've tried this now three times and all of them were so uninteresting. I just can't get them to be interesting. To keep all of the distances and speeds of mind. Complication table is an ok idea but I don't like the mechanic. After the last time, I said to my friend: "Ok, from now on I'm going to do only skill challenges. Not these chases." Skill challenges just seem much more descriptive and fun for everyone.
@Ragdefender4 жыл бұрын
Same here. Too many dice rolls to keep the tone of excitement that a chase should be. I just have them make contested athletic checks to determine if the pursuers close in or the quarry gets further. Distance from each other would determine how many wins necessary.
@jthompson70244 жыл бұрын
Completely agree. You can bring so much more into it as well. Turn around a corner and hide with a stealth check, convince city guards to assist with a quick persuasion check, do some parkour to escape with athletics/acrobatics. So many more interesting options than "dash until you get away or get caught"
@Lurklen4 жыл бұрын
I've managed to make them work a couple times, but it was way more effort than should be needed for something like a chase. Skill challenge was way easier to get people hyped over. They liked the mini game more, and even when I didn't present it like that, just running it as the same kind of thing (a series of obstacles solved by various challenges) was way more fun. I do like the stamina effect, and the limited exhaustion, but instead of formalizing it, just keep track of how many times your pc's are "dashing" or hauling ass, and ask for checks accordingly. (Since playing pathfinder, I kind of like how running works in that, (x4 speed, with one house rule I liked causing it to increase incrementally per round) and the chase rules kind of mimic that.)
@lornebixby92314 жыл бұрын
Round 1: Monk step of the wind... chase ends... every...single...time (Monks are OP: change my mind)
@michaelmitchell84104 жыл бұрын
Love the video . Could you do a video on how fix summoning in 5e
@NerdImmersion4 жыл бұрын
Like the spells in general? The Conjure ones?
@michaelmitchell84104 жыл бұрын
@@NerdImmersion mostly conjuration
@Captainbigmike864 жыл бұрын
I completely forgot about this rule, but on Saturday my DM did not. We had a great chase 4 day’s ago.
@Ragwar4 жыл бұрын
Even though I know I am subscribed, I always double check when you ask us to subscribe...
@martinpat944 жыл бұрын
I did a chase for one of my games and I ran it like a couple of contested skill challenges with various obstacles. Was funny though cause the Monk character that was try to do the chase kept failing to get over a fence and it was a bit funny. In the end the thief got away not for the lack of players trying though. They seemed to have fun so it was ok. All theater of the mind stuff though I had no maps
@anathema18288 ай бұрын
Nice work on the video!
@TwinSteel4 жыл бұрын
Getting chased by those text messages... I apologize, I couldn’t stop myself
@broke_af_games96614 жыл бұрын
Highly recommended
@WexMajor824 жыл бұрын
The rogue will still escape. Or catch up with the quarry.
@patrickfitzpatrick29453 жыл бұрын
Great rules but do make for fun or just a lot of calculations? Dunno, will try em out. Thx!
@raidmaster68794 жыл бұрын
This is going to be very helpful for my friends.
@NinyaMonke4 жыл бұрын
This is like the Jason Weimann of dnd
@RealJohnnyAngel4 жыл бұрын
I played a Tabaxi Shadow Monk with the mobile feat. It was annoying when the scripted chase in out of the abyss an npc managed to outrun me despite not being able to manage even with a rogue and boots of speed you can't outrun a tabaxi monk with mobile.
@spencercox79314 жыл бұрын
Chase Ru-ules! I WANT SOME CHASE RU-ULES! GIVE ME SOME CHASE RU-ULES!!! And yes this is a mf JoJo ref! CHA-CHA-CHASE RULES!!! CHA-CHA-CHASE RULES!!! CHASE RULES!
@onyxgrnr6664 жыл бұрын
Im the 65% lol
@curtisbrown5474 жыл бұрын
I don't think wizards realizes how awful a level of exhaustion really is lol. lowkey it is one of THE MOST debillitating long term status effects in the game. and they're just doling it out left and right lol.. like one level means that your going to get disadvantage on every con save going forwards. 2 means that the chase is basically over since you drop your speed to 0. 5??? so basically your character deactivates and now you need nearly a week of bed rest...
@dascientist84434 жыл бұрын
Level 1 is checks, not saves. Disadvantage on saves and attack rolls comes in at level 3.
@dascientist84434 жыл бұрын
Although, checks are what matters when in a chase, to be fair.
@gimlym66414 жыл бұрын
Exhaustion gained through a chase has the same negatives as regular exhaustion, but you recover your levels of exhaustion from a chase on a short rest.
@AllenLinnenJr4 жыл бұрын
"So chase scenes are always cool when depicted in movies and TV shows." No they are not. Only normies think this.
@NerdImmersion4 жыл бұрын
You're gonna tell me the chase scenes in T2 aren't cool?
@AllenLinnenJr4 жыл бұрын
@@NerdImmersion I rarely enjoy a chase scene in a movie. I find them kinda meh. Why do people seek to emulate movies when playing role paying games? After all, in real life struggling and making by the luck and the skin of your teeth is not considered a good time. Far better is when a plan comes together with no drama. Watching someone hanging from a cliff can be entertaining for some. You actually hanging from the cliff... not so much. If chases and races were really all that fun, no one would leave to go anywhere on time for anything just so they could enjoy the excitement of racing the clock.
@AllenLinnenJr4 жыл бұрын
@@ltshep713 "if you do not like chase scenes and such, then they shouldn’t be in your game. " WTF? Chases happen. Just because I think they suck doesn't mean they need to go. WTF is wrong with you? "And there is no right or wrong in opinions." No again. Clearly, as exemplified by your previously quoted opinion, there are wrong opinions.
@tz29794 жыл бұрын
@@AllenLinnenJr Chill man. I think what he is saying that if u don't like the chase rule, don't use it. And honestly I don't get why u hate chase scenes. Ur reasoning just doesn't make sense to me.
@AllenLinnenJr4 жыл бұрын
@@tz2979 "I don't get why u hate chase scenes" Dude. I never said I hated them. I said they were meh. My reason would make more sense if you were not straw manning my argument. I just think that chases are kinda boring and are overused in movies because the normies like them so much. Chases can entertain but they are action for the sake of action. You don't learn things from the chase and the chase never furthers the plot. (And I mean chase as distinct from pursue or hunt.) To me, a chase scene is the equivalent of a topless scene. In both cases, it can be nice to look at, and in both cases, I've seen lots of them before. Yawn.