Currently watching campaign with a set of hardcore rules and there’s already been a TPK in the goblin cave, great stuff really
@angrysquirrel7467 Жыл бұрын
Brett's campaign?
@venostrikefa3854 Жыл бұрын
Rest in pieces Gorgonzola and Gideon
@charlesvertigier356811 ай бұрын
Rip Gorgonzola the brave and Gideon the Undented
@yeetus55724 ай бұрын
HE IS THE UNDENTED (And Tommy the goblin slayer
@XxCHRISchaosxX Жыл бұрын
the town is actually called Phandalin
@GeneBrodeJr Жыл бұрын
I want to thank you for not referring to this as the "Lost Mines of Phandelver."
@IloveHamberger Жыл бұрын
I bought this nearly a year ago, every time i try to run it all my players drop out
@DaBlueIghuana3 жыл бұрын
Overall LMoP is an adventure with the bbeg not being a very active character and a few other problems like a very powerful first “miniboss” so to say. But looking back at it it brings a sense of nostalgia. Even though the group I played it with wasn’t very good (they powergamed everything or didn’t care) the adventure itself brings that sense of beginning and newfound wonder of starting DND for me. I’m glad I randomly found this little clip here
@NoFunAllowed3 жыл бұрын
thank you!
@nGuy19013 жыл бұрын
I just finished running Lost Mine for my group. We started a new campaign after running Red Hand of Doom. (I'm also a *player* in another group that's going through Out of the Abyss.) IMO, LMoP is not a very good adventure. It has two main shortcomings that are, in some ways, two sides of the same coin. First, it lacks drama. Why do we have to stop the Black Spider? What happens if we don't? How the PCs know the stakes, consequences, and urgency of the situation? None of these things is well explained. Conversely, if there is a ticking clock to stop the big bad evil guy, then the sandbox nature of the adventure is superfluous -- the PCs don't have time to wander around the countryside pursuing side quests. In my game, I made rescuing the missing dwarves of central importance. Consequently, the party skipped over every side quest except the Redbrand hideout. Lack of a compelling *plot* seems to be common to most or all of the official published 5e adventures, based on what I have read and played through. My $0.02.
@NoFunAllowed3 жыл бұрын
sometimes its good to have an adventure where your players can go at their own pace!
@nGuy19013 жыл бұрын
@@NoFunAllowed Sure! Of course. But IF you're going to go that route, it SHOULD makes sense with the plot. A few examples where "sandbox" makes sense with the plot are The Vault of Larin Karr, Keep on the Borderlands, and The Chaos Scar adventure path.
@craigjones73433 жыл бұрын
@@nGuy1901 the drama of an adventure comes from the party and the gm not the books. If your players are skipping all of the adventure hooks why are they even playing DnD. The point of the entire game is for the players to go on adventures, explore, and become heroes. To me it sounds like you need to talk with your players and ask them why they don’t want to explore any of the adventure hooks. If they say their is no reason too, they is no drama, there is not plot, then they don’t understand what DnD is or how to play. DnD is not that complex nor does it need to be. DnD is supposed to be fun not a real life simulation.
@MyFireVideos Жыл бұрын
Thanks
@Cynidecia Жыл бұрын
ditch Lost Mine of Phandelver and run Keep on the Borderlands.
@rooknadoАй бұрын
Whoever chose the cover design for the Lost Mine of Phandelver genuinely did such a bad job. Taken from a potential encounter of an off shoot of a side-story that has nothing to do with the Mine, the back spider, etc