Me watching on my phone instead of my PC. “Ah yes, the difference is night and day!” 😂
@BlackJesus84633 ай бұрын
lol
@imo0987653 ай бұрын
and thats exactly why Digital Foundry does their 400% zoom
@joaocardoso90313 ай бұрын
If only youtube on phone let you pinch zoom...😂
@aashishbadami953 ай бұрын
@@joaocardoso9031I can do it
@Krajzler.3 ай бұрын
@@joaocardoso9031 Well you can on phone but the quality just goes to shit since ur well zooming in xD
@kendric_BUF3 ай бұрын
"if you take a look at the robot on his back here...." Bro that is Clank of Ratchet and Clank
@rocksfire43903 ай бұрын
i gasped
@philliprokkas1953 ай бұрын
I’m proud of Daniel for not being a fan of overhyped and clank
@KingFeraligator3 ай бұрын
@@philliprokkas195 Say what you will about Rift Apart, but I'll hear no slander about the original trilogy or even the Futures Trilogy 😤😤😤😤
@mrpositronia3 ай бұрын
It's still a robot.
@ji86513 ай бұрын
@@philliprokkas195crazy, no way it's overhyped it's an amazing game series
@Osprey8503 ай бұрын
Regarding "Upgradable FSR API," I saw someone say that the one game out of the five that he tested has a new DLL file in the game folder with "FidelityFX" in its name. So, it does seem like AMD is going the same DLL route that Nvidia has and, in the future, we may be able to upgrade FSR by replacing that file with newer versions.
@Torso61313 ай бұрын
That is something AMD confirmed when they announced fsr 3.1 thankfully!
@naikz187war43 ай бұрын
That would be super Awesome, to use it on any game.
@aoqia3 ай бұрын
@@naikz187war4 only games without anticheats or runtime crc hash checks
@Osprey8503 ай бұрын
@@Torso6131 That's what I was referencing, but, as Daniel pointed out, AMD didn't really explain whether the upgradability would be accomplished via DLL swapping, like Nvidia does, so I was just pointing out to him that that does appear to be the case.
@Osprey8503 ай бұрын
@@naikz187war4 Not any game, just any game that supports FSR 3.1. For example, when FSR 4 comes out, we'll presumably be able to update Horizon Forbidden West to it, ourselves, instead of waiting for the developer to do it.
@sevach3 ай бұрын
Much improved, obvious to see. Without pixel peeping it's within striking distance of DLSS which is what we needed to be.
@BlackJesus84633 ай бұрын
Big improvement! Looks a lot better than TAA in 4K.
@panthereal3 ай бұрын
Good news for console owners if they're focusing on multiplatform titles first.
@TheMrSatyricon3 ай бұрын
Damn it. I wanted to go SLEEP dude!! 😢😊
@iikatinggangsengii24713 ай бұрын
hm
@adi62933 ай бұрын
Now give me that in Cyberpunk!!
@markojovanovic96513 ай бұрын
It will probably be modded in faster than they will update it, I even doubt they will update it since its on maintenance mode right now as most of the studio is working on the next Witcher game
@adridell3 ай бұрын
@@markojovanovic9651 Cyberpunk is confirmed to get official FSR 3.
@gerarderloper3 ай бұрын
Alot of people hate upscaling and frame gen, but they probably don't understand the HUGE silicon performance wall we have hit with GPU's that this is the only real way to get LARGE jumps in performance until someone figures out a on silicon die way of improving path tracing by leaps and bounds, similar to what was managed with texture aliasing technology which was EXTRMELY taxing to use once upon a time, now its basically done for free.
@gerarderloper3 ай бұрын
Also in future please find a way to render latency and fps on screen for views. I know it can be quite hard with frame gen but I do believe there are ways of at least showing the difference.
@emmanuila77473 ай бұрын
Also big power saver and extra heat because GPU maybe will not run close to 100% all the time...
@NeovanGoth3 ай бұрын
People here don't care. They like simple "truths" like "upscaling bad", because it allows them to take part in the debate without the hassle of actually learning complex stuff they wouldn't understand anyway.
@TrueCasualYT3 ай бұрын
Btw if anyone still hasn't played it, then Ratchet and Clank is S tier videogame. And one of the best looking games ever and ps5 controller elevates the gameplay feel.
@OOOcannal3 ай бұрын
I can't watch 45-minute TV series but I can watch 1h videos of Daniel Owen
@Not_Salman3 ай бұрын
FSR3 was perfect on Ghost of Tushima. I had 30 hours with it and saw no issue.
@marctech19963 ай бұрын
Ok if that’s the best that AMD can do on their current „standard“ hardware, I fully understand why Sony thought it necessary to design dedicated machine learning accelerators and an AI based upscaler. Looking forward to #PS5Pro and hopefully RDNA 4 or 5 will switch to a proper DLSS competitor.
@MrCommunistGen3 ай бұрын
Thanks for putting in the time and effort to go grab the side-by-sides and doing the analysis that you did. It looks like they need a little bit better luma filtering/smoothing in FSR 3.1 to help those bright edge shimmers. Also, I suspect a lot of people won't watch this to the end, so +1 engagement. ❤
@Marco-cl9pb3 ай бұрын
15:49 that grille looks so much better
@basilez3 ай бұрын
Question for Dan : what's your opinion on OLED monitors specifically for editing videos and productivity with light gaming ?
@teddyholiday80383 ай бұрын
I exclusively own OLED displays. Three LG TVs and an Alienware monitor in our house I do not recommend any of them for productivity usage
@basilez3 ай бұрын
@@teddyholiday8038 Because of burn-in risk? Because apart from that, OLED is just so good
@sterlingbxyd3 ай бұрын
this is a gpu channel...daniel has never discussed monitors
@basilez3 ай бұрын
@@sterlingbxyd That's simply untrue, he has released a video yesterday talking about the Steamdeck OLED, and in the last month talking about OLED monitors. He owns OLED monitors and TVs. I'm interested in his opinion.
@Slurgly3 ай бұрын
@@basilezHe's chatted about them a lot. He's used an LG TV as an OLED monitor for a while and raves about the experience. Personally, OLED and HDR has made the single biggest difference in fidelity in my setup, far more than bumping up graphics settings. It's seriously so good, especially if you can control the light in the room.
@btbarr163 ай бұрын
Man, I loaded the fsr 3 mod for Cyberpunk 2077, and I'm really impressed with it. On medium/high settings at 1440p, minus any ray tracing, I was in the 60-70 fps range in dlss quality mode. Adding FSR 3 frame gen, and now I can max out everything, minus RT, and I'm still over 100 fps. I don't notice any weird artifacts from it in either. I could even use low RT settings and still get close to 60 fps on a laptop. If I stormy some time optimizing the graphics and RT settings I'm sure i could get a solid 60 fps even using RT on a laptop 3070ti. The one thing i didn't try, but probably should have, was turning dlss off. DLSS quality looks so good that I don't really see the point in turning it off.
@Games_and_Tech3 ай бұрын
1080p performance... your asking for too much, I believe the comparison should be between dlls and fsr3.1 at 1440p quality and 4k balance
@iikatinggangsengii24713 ай бұрын
i think the laptop can do 4k on such games, 1080 recording enabled already questionable
@iikatinggangsengii24713 ай бұрын
its pretty hot machine can run 96c on bad days, theyre intel ultra + arc mobile
@christofferhoff66693 ай бұрын
Tried this on Horizon, and it's working beastly good!
@apathypeace3 ай бұрын
I appreciate the work Mr Owen
@Paddyhudson3 ай бұрын
More great news for the gaming handhelds.
@HORNOMINATOR3 ай бұрын
im happy for everyone who can actually see a difference
@pju283 ай бұрын
AMD made a massiv boost with Raytracing by the RX 6000 GPUs. Now they should improve it with the RX 7000 GPUs too. AMD is on the best way in all.
@05DonnieB3 ай бұрын
???
@HurricaneSparky3 ай бұрын
I've been under the impression that Ray Tracing weakness on AMD cards is heavily due to hardware design limitations, rather than exclusively driver underdevelopment. Nvidia's cards were designed explicitly with Ray Tracing cores for handling it.
@pju283 ай бұрын
@@HurricaneSparky yes but there was an big improvement by the ne drivers for the rx 6000 series. Make yourself a research. Now it is important for the rx 7000 series till the rx 8000 with new architecture will prove if AMD are now a competitor for Raytracing.
@someperson18293 ай бұрын
@@pju28 Competition is good for the customer. I just hope that it will bring down NVidia a peg or two, so they would stop demand crazy money for their top-end cards. The bad outcome will be ending up having both NVidia and AMD asking for crazy money. lol
@rgstroud3 ай бұрын
They need to add 3.1 to Robocop so you can tell us it's not so bad now, since you always like to dis that game with FSR. Looks like in R&C FSR 3.1 is better in resolution clarity overall, including motion clarity, even better than DLSS but they have not fixed shimmering at all.
@w061a093 ай бұрын
^
@hakarthemage3 ай бұрын
I had to disable FSR on a bunch of games due to glitchy temporal coherence, particularly on fast moving characters. P.S. that 3.1 example of Ratchet waving on the red carpet, look carefully at the carpet next to his shadow. There is more flickering on the 3.1, especially when he waves.
@AMD_PLAYER3 ай бұрын
RSR must be level up to FSR3.1
@BlackJesus84633 ай бұрын
That would be nice! Also need SDR to HDR.
@TheCgOrion3 ай бұрын
That might be exceedingly difficult, without access to the motion vectors.
@zaidlacksalastname49053 ай бұрын
@@TheCgOrionpretty sure it's actually impossible without engine integration
@TheCgOrion3 ай бұрын
@@zaidlacksalastname4905 I wouldn't doubt it, except for a few scenarios maybe (modding).
@gorkemefeozkok89673 ай бұрын
props to nixie, their ports have great optimization.
@ioantudordetesan4173 ай бұрын
Me, rocking a 1050 ti, so excited about this news🤣
@DigIntoGaming3 ай бұрын
It's possible that the shimmering your getting is due to fsr sharpness slider, if it is in the game settings. I personally have noticed that amd fsr seems to be sharper and possibly over sharpened vs Nvidia dlss.
@iTzNicholas3 ай бұрын
1 view in 27 seconds, dude fell on
@mynes173 ай бұрын
that contrast and detail !!! wow what a huge difference.. if you cant tell... sorry but you are lost
@dayadam163 ай бұрын
I was really hoping to see some numbers cause looking at this on cell phone i cant tell the difference of anything
@MsAdaFaye3 ай бұрын
ITS HERE!!!! 😍
@ItsAkile3 ай бұрын
The sharper image, less ghosting artifacts are noticeable but still behind as expected
@SapiaNt0mata3 ай бұрын
it may be a bit behind, but nvidia prices are absurd(imagine rtx 5000 prices), so i prefer to get a slight less perfect upsacler and pay less.
@ItsAkile3 ай бұрын
@@SapiaNt0mata No doubt, all about value. you can use XeSS as well or don't use upscaling at all
@cuerex85803 ай бұрын
Asus Rog Ally users are waiting for this.
@spacejambluray25913 ай бұрын
3.1 has "worse" anti aliasing than dlss but it actually results in a better experience as someone with bad eyesight. typically my largest issue with modern games is the aa tech present and the sometimes jagged edges look like a sharper image especially in motion at least for the lower res when vs dlss. still gets washed when it comes to hair/fur/cloth and i think it handles shadows a lil weird sometimes the lighting is more blotchy or almost overly detailed
@Accuaro3 ай бұрын
You should have compared this with IGTI, it's cleaner than both XeSS 1.3 and FSR 3.1 -- also, FSR still struggles with transparencies and particles with particles still having ghost trails while in motion. Overall it's a solid improvement. (I tested at 4k TU quality w/ HDR)
@ultrabugger40233 ай бұрын
There is still some work to do regarding the shimmering issue but at least 80% of the ghosting has been resolved
@Johnny-tu6cf3 ай бұрын
Hey Daniel O I love your videos but next time please do commentary on the differences you can spot (even with the OBS step). It is still hard to see any differences in TY compression.
@AmicusRyelei3 ай бұрын
Not sure using cut scenes is a great way to test this.
@mrxreloaded3 ай бұрын
2:41 you can really see the difference in the ear details
@brandon_nope3 ай бұрын
RoboCop I believe was the first to allow DLSS Upscaling with FSR 3 Frame Generation. Unfortunately they removed that with the latest updates.
@Argoon19813 ай бұрын
I wonder who asked for that patch...
@Kitkat-wf2pu3 ай бұрын
When will cyberpunk add fsr3 to their game, were they waiting for this?? I hope soo
@andersjjensen3 ай бұрын
XeSS works if you have RDNA2 or RDNA3. I expect, given CDPR's history of "Nvidia sponsored titles", that Cyberpunk will get FSR in 2030 and it will be a half-assed implementation.
@zperdek3 ай бұрын
They will add fsr3(not fsr3.1) when there will be awailable dlss 4 or 5.
@chrysio73 ай бұрын
Nah, they weren't waiting for this. Ghost of Tsushima, for example, got fsr 3 on launch and now also immediately after it got fsr 3.1 and it's the same for Horizon Forbidden West so there's no reason not to add fsr 3 in cyberpunk which was already announced a long time ago and then just update to 3.1 when they can... They are not adding it for some other reasons.
@bobgame7633 ай бұрын
I think AMD will integrate FSR 3.1 into their driver. The algorithm will also be working for Desktop.
@HardyDimension3 ай бұрын
I am considered new to these kinds of comparison, I can't notice the obvious difference unless you point it out 😅😅😆😆
@Underground.Rabbit3 ай бұрын
This is what FSR3 should have been with the inclusion of FG, now they have to work on 60 titles to bring them into FSR 3.1. AMD they really slack behind.
@s7ai3 ай бұрын
Impressive, although it looks slightly oversharpened
@cerebelul3 ай бұрын
I do not see any difference, probably would notice something in game but then I don't use upscaling in any case, so yeah.
@BlackJesus84633 ай бұрын
I think using it in game youre less likely to notice but 3.1 is a lot better.
@westyk52sparky3 ай бұрын
im getting fault error every time i turn on frame gen on in horizon with a 7900xt. do you have to turn off vrr. ?. i was not a fan of fsr at the start. but upscaling to 4k looks so good now.
@Torso61313 ай бұрын
Something curious about fsr3.1 that of the new games, Ratchet and Clank still is the worst looking of the new implementations. Anvient gameplays took a look at a few of the games and found it to be a fairly big step up in Horizon and Ghosts of Tsushima
@alexdefoc69193 ай бұрын
NOW FSR 3.1 vs Losslessscaling! :))
@GamerZLogic3 ай бұрын
*Honestly it's certainly an improvement but still struggles in areas DLSS excels in like the fur and ears, FSR image is noticeably "soft" and lots of a shimmering effect even up to 4k.*
@christophermullins71633 ай бұрын
It's comical that we are all hyped and waiting for the latest upscaling tech while 95% of the world doesn't know what it is nor would they be able to discern a difference lol
@Hexifying13 ай бұрын
all the more to be happy for then :)
@SmileZero3 ай бұрын
I am already tired of all the pixel peeping between camera enthusiasts, now we do pixel peeping in games tooo???!? 😅
@EditUMedia3 ай бұрын
The difference is very large in game though. It's genuinely difficult to convey through video. FSR consistently made games look a bit pixelated and blurry. When you're actually playing the game and having to pay attention to the environment you really notice things such as the temporal instability
@FrostyBud7773 ай бұрын
bRO i BEEN WAITING SO LONG. not even playign cyberpunk or starfield cause of it. I am downloading spiderman remastered now just to try it asap
@BrotherO43 ай бұрын
thats the point, if you can upscale it and not know what the difference are then it did its job right.
@SirMo3 ай бұрын
Bro I think it's actually sorcery what AMD FSR developers managed to do here. Nvidia is using an upscaling model, which was trained (not programmed). AMD managed to do it with actual math algorithms and programming know how. Human vs Machine (learning). It is much harder to pull off what AMD did here. And it's all Open Source.
@SirMo3 ай бұрын
@@Morimea You pay for those extra tensor cores. Or you could have had more shaders instead, which would improve your overall performance. If FSR can do what DLSS does without the need of tensor cores, then AMD's approach is better. You don't need tensor cores then.
@damianabregba74763 ай бұрын
What does emulation even mean in that regard. It is just different inplementation and take rather than trying to do what nvidia does on software side. @@Morimea
@kobusdowney52913 ай бұрын
@@Morimea I use CUDA emulation on my RX6800 for Stable Diffusion. It is only 10% slower than AMD's ROCm native compute, which is on par with NVIDIA's AI compute capability. That said, AMD does have AI compute capabilty since the 6000 series, with native AI compute cores on the 7000 series. Not having dedicated ray tracing cores was a concious decision of AMD that backfired, since both RT and rasterization intensive games struggle when both are required. AMD has promised that they are completely redoing their RT cores. Hopefully we'll see massive improvement in that field. Time will tell
@edalecu3 ай бұрын
Have you tried Lossless Scaling Frame Generation? For just $7 on Steam it's a steal for the fact that it works pretty amazing❤ I use it especially in games where I'm cpu-bound. Bonus: it works for YT videos and it works it's magic very well on 25/30 FPS video, giving you double/triple fps 🎉
@Zombie1013 ай бұрын
So essentially nvidia is more intelligent 😂
@bornwisedistruction3 ай бұрын
Turned on FSR 3.1 Frame Gen on Rachet n Clank on steam deck it gets a solid 60 now and doesn't look all fuzzy now this is a win for the Deckers!
@GraveUypo3 ай бұрын
oh, that sounds nice. this game used to be really bad on the deck
@Gabi-bv9ux3 ай бұрын
@@GraveUypo It'll looks smooth, but will it not still have the input delay increased by frame gen and thus feel worse?
@kineticbongos3 ай бұрын
Still waiting for Cyberpunk 2077 to get 3.0
@adal77583 ай бұрын
Cyberpunk 2077 is a "demo" of Nvidia technologies, so they will not be in a hurry or much interest in adding an AMD technology, much less in working to make it work well in their game.
@barastyr3443 ай бұрын
@@adal7758 yeah thankfully fsr is open source so hope lays in modders
@BenchmarksIT3 ай бұрын
Nvidia has most likely locked the update behind a clause, eventually it will be released
@FullMetalPanicNL3 ай бұрын
At the same time CDPR has a tendency to keep putting more tech in Cyberpunk. I think they might push it eventually, they like their game being featured in benchmarks. Nvidia should’t complain, their ray tracing is stil miles ahead. (I am saying this as someone who went for an 7000 series AMD GPU)
@DoomGuy148.3 ай бұрын
Cyberpunk devs have officially put the project to rest so to say I don't think we're ever seeing any new updates.
@allzofeel3 ай бұрын
I now understand the argument from both sides, people who don't want upscaling and are pushing for more rasterised pixels, increased framerates vs those who have old gen gpus who are excited their cards are not going redundant and can continue keeping their old cards for a few more years maybe even more depending how scaling and frame generation goes.
@formulaic783 ай бұрын
I have a 4080 and I use DLSS and frame gen whenever possible
@brosplit3 ай бұрын
Frame Gen & lossless upscaling are great tech, I believe the only problem is latency which I bet will be improved as well.
@sargonsblackgrandfather20723 ай бұрын
On my TUF 7900xtx I’ll either go with full raterisation aiming for 120fps or if I want RT/PT I’ll use upscaling and framegen so it’s not just for old cards it’s useful for high end cards if you want maxed out visuals without sacrificing your frame rate
@formulaic783 ай бұрын
@@brosplit The main issue I have, as a controller user, is the moire patterns that seem to still be pretty common when using upscalers.
@formulaic783 ай бұрын
@@sargonsblackgrandfather2072 Yeah, likewise. I used to think 60fps was perfectly acceptable but now I've gotten used to 90+ and wanna stay there. When panning the camera at 90fps it's just so smooth which feels so nice as it makes the game world feel so much more real.
@basilez3 ай бұрын
I opened KZbin at the right time apparently
@JuztBillz3 ай бұрын
Me too
@-27iq3 ай бұрын
Hell yeah!
@itookanarrowtotheknee3 ай бұрын
yesssirr
@puffyips3 ай бұрын
I was optimizing my Ethernet with khorvie and was backing out of yt till I saw this 💪
@FrostyBud7773 ай бұрын
I wish AMD would just give the release dates to us. They could have EASILY said, FSR3.1 will release in a few games on June 27th.... but nooo they make us wait lol and wonder.!!! haahahahahahah
@TheFloRidah3 ай бұрын
On FSR 3.1, at 17:55 Is more noticeable on the Red Carpet and objects around vs DLSS. Other than that is a significant improvement hard to say which is which.
@Jakiyyyyy3 ай бұрын
Yeah the moire effect is more noticeable on the FSR 3.1 than DLSS. 🤷♀
@kylixion_63593 ай бұрын
And again, it's all at 1080p Performance mode, which is at its worst. I'm sure if youre playing at 1080p Quality Fsr 3.1 it'll probably look either really close or just as good as dlss.
@gentleman22923 ай бұрын
@alargecorgi2199sure but fsr 3.1 works on any card, ur dlss doesn't even work on rtx 20 series gpus
@mariuspuiu95553 ай бұрын
@alargecorgi2199 don't take the confetti too seriously. from what i've seen it's not consistent across runs
@mastroitek3 ай бұрын
@@kylixion_6359 I truly hope so, because so far I have not be able to use the previous versions of FSR due to distracting artifacts (especially with vegetation)
@riven41213 ай бұрын
It's always funny when Dan starts whizzing around the screen. Now we wait for XeSS frame gen.
@fugginrambo3 ай бұрын
My buddy bought the A770 and it's kinda lacking still especially at 1440p. I hope Intel keeps updating it. He refused to play in 1080p for some reason, I think he's in denial but I want it to work for him LOL.
@mrgregweber3 ай бұрын
I quite enjoy 1080p Xess Balanced with FSR3 FG even on 27" monitor. Horizon FW and cyberpunk 2077 on 6600M laptop have gotten even better even with mods.
@imrileth66183 ай бұрын
@@fugginrambo Looking at performance videos A770 trades blows with my 5 years old 5700xt so a770 isnt exactly a powerhouse of a gpu.
@tanmaypanadi14143 ай бұрын
@@imrileth6618 wendell made a video regarding Sriov on flex enterprise stuff. He was Looking at the GitHub from Intel. Behind the scenes there is some debate between management and the devs regarding which generation of chips to support. Management wanted to drop support for igpu older than 12th gen. moving to a new repository specifically under ARC branding dropping support for older igpu which don't support Rebar. Meanwhile the current repo supports everything, legacy stuff too. Assuming they drop legacy support, next driver software update is going to be around lunar lake that has some battlemage ARC stuff.
@fugginrambo3 ай бұрын
@@imrileth6618 I agree, I tried telling him that but he was so stuck on the fact it has 16gb of ram. For the same price he should have gotten an AMD 6700/6800 or a 3060ti even. We played Halo Infinite multiplayer last weekend and the textures for the floor weren't loading and sometimes the walls. That was with the newest drivers from Intel too. It kicks ass at photo/video editing but he doesn't do that.
@MrHorst383 ай бұрын
There are several moments in the video where you see shimmering on the right side with FSR 3.1 that isn't there with FSR 2.2. Kinda worrying tbh.
@12coco1003 ай бұрын
Yeah saw another video that showed fsr 3.1 shimmering while standing still in rachet and clank, while fsr 2.2 didn't have that. Another AMD beta test perhaps? Like frame gen for forspoken?
@MrHorst383 ай бұрын
@@12coco100 Let's hope that it gets fixed.
@BlackJesus84633 ай бұрын
On the lowest settings like Daniel said. lol
@Sp3cialk3043 ай бұрын
Looks like the main change they made was turning down how aggressive the AA was. It will be a bit less blurred, but also less stable. More jittering, shimmering and moire patterns with less TAA dithering. Hope next gen Radeon has proper AI cores that don't have to use the shader pipeline for INT8. It will take hardware accelerated AI for them to catch up to XeSS, yet alone DLSS.
@nicane-99663 ай бұрын
there are improvements i just wished he compared 1080p and 1400p quality modes in both sides to get realistic footage but whatever
@wakingfromslumber95553 ай бұрын
Lol all the NVIDIA shills are attacking FSR 3.1 already before they have actually experienced it. It is not perfect (and neither is DLSS) but it is a hell of a lot better than 2.2 and that is amazing achievement in itself.
@HallowedError3 ай бұрын
I messed around a bit with Spiderman and Horizon FW and was pretty impressed at Quality/1440 and with the Frame gen
@elderman643 ай бұрын
Thanks YT for destroying the quality enough for us to not he able to differentiate
@Jakiyyyyy3 ай бұрын
It needs more zooming to notice the difference. Yes it's unrealistic for actual gaming but very good for pixel peeping like this. 🤷♀
@sargonsblackgrandfather20723 ай бұрын
Me trying to spit the difference on my phone 😂
@ishiddddd47833 ай бұрын
@@Jakiyyyyy less zooming*
@elderman643 ай бұрын
@@Jakiyyyyy You mean less? Cuz irl the difference is massive lol, especially when you have somewhat fast moving objects on the screen there's a lot of artifacts on the screen
@jmangames55623 ай бұрын
@1440p and 4k I can't tell in person. Granted I am not watching side by side I am playing games.
@bes120003 ай бұрын
AMD FSR 3.1 has been added to Ghost of Tsushima now and in Horizon Forbidden West the two games I play that ill test out.
@thegnomegang68253 ай бұрын
Is it automatically?
@EarthyTeddy3 ай бұрын
@@thegnomegang6825define "automatically"
@bes120003 ай бұрын
Well I tested it on both games on Linux and it works quite well, until I try to turn on Frame Gen and then I get a black screen crash, lol (it worked perfectly before...)
@thegnomegang68253 ай бұрын
@@EarthyTeddy like the upgrade do I need to install anything
@EarthyTeddy3 ай бұрын
@@thegnomegang6825 why would you need to, the games will update automatically, this isn't a mod
@keyycee55473 ай бұрын
I wonder how long we have to wait untill Moders make FSR3 avaible for all Games
@BlackJesus84633 ай бұрын
AMD should do it with RSR at the driver level.
@christianr.58683 ай бұрын
@@BlackJesus8463RSR?
@MrHorst383 ай бұрын
Hope Optiscaler gets a FSR 3.1 update soon.
@heitor41443 ай бұрын
soon lossless scaling integrates it
@krspy13373 ай бұрын
@@MrHorst38 yeah it will in july or later since the SDK of FSR 3.1 releases in July
@Lelende3 ай бұрын
FSR 3 looks like a pretty big improvement if you can notice it. It seems just a bit behind DLSS now, but the gap is more than acceptable. Take a look at every, backshot of Rachet and (female Rachet thingy?) with the left ear in view like at 51:05 and notice the loss of shadow detail on huge ear. It is apparent at all resolutions but pretty minor. You'll also see at 17:00 the additional shadow detail on 3.1 on Rachet's ear and back. Clank's chest also has FAR better light contrast at 17:20 Upper body of muscleman at 17:40 also shows much improved contrast. You can see much better brightness from middle to right of his chest when it grows dark from middle to left. 2.2 shows much less contrast
@Scott-fy4rz3 ай бұрын
My guy already on the case nice
@GotsuZ3 ай бұрын
Thank for the vid, gonna watch this later after my work ❤.
@itayraviv24223 ай бұрын
The big robot head that he mentioned at 3:45, it should have some floating confetti in front of it. you can see them both at native and at DLSS. For some reason the FSR completely ignores them. even at 4K performance ( 52:20 ) 80% o them are hidden. I think it's because the FSR algorithm is very aggressive at cutting down things it can't recognize to try and minimize artifacts.
@ahuman87113 ай бұрын
I can't even tell the difference from my screen 😅
@iikatinggangsengii24713 ай бұрын
there should be difference in actual gaming experience, whether its worth enabling up to owners
@gsus39183 ай бұрын
The new stuff looks better. We get less heat wave look around moving things next to still things.
@KianFloppa3 ай бұрын
im very happy with rx 7600
@MightyCats20113 ай бұрын
Does the game render colours randomly. On 40:08 the comparison shows a blue robot vs a orange robot. If FSR gets the colour incorrect thats a issue
@Wujek_Foliarz3 ай бұрын
It's probably some random texture
@deus_nsf3 ай бұрын
Great coverage! Honestly at this point, even if there's a difference, I just don't care, both look good to me.
@iikatinggangsengii24713 ай бұрын
they are
@Marshmallow-ht8me3 ай бұрын
I have a 7900xtx and haven’t had the need to use FSR. Every game I’ve thrown at it hits native 4K/max settings high fps. Maybe I’ll try it in a mp game
@darrenmoore-mj2zq3 ай бұрын
Same here
@svenyproud3 ай бұрын
I have hope for AMD becoming good in upscaling so I can justify my 7800 XT purchase instead of a 4070 Super LOL
@svenyproud3 ай бұрын
@@George-um2vchonestly, if you sit a meter away from your monitor and dont zoom in 10 times FSR is fine
@Cha1nn-3 ай бұрын
@@George-um2vcuse xess on your AMD gpu its fine i do it too now that framegen is decoupled from fsr its legit peak this way
@nicane-99663 ай бұрын
different tiers. the 7900 GRE is the competition not the 7800 xt
@svenyproud3 ай бұрын
@@nicane-9966 and the 7900 GRE still uses FSR which the video is about.
@iikatinggangsengii24713 ай бұрын
the dota using fidelityfx (cas specifically), as for fsr stay tuned
@djmccullough92333 ай бұрын
I just tried this with my 3080ti, i actually think i perfer the FSR presentation of rift apart over the dlss .. I still perfer native, but fsr looks pretty good in my own testing @ 1440p
@megadeth85923 ай бұрын
i just want it in cyberpunk already.....
@mx-gaming873 ай бұрын
29:39 look at distant console lights, FSR 3.1 looking better than native her. That very impressive and you get more frames. FSR 3.1 must get a cooperation with Microsoft to work in all games that runs on windows 10 and 11. AMD had in last presentation something with Microsoft in work ... i forget what it was. That FSR 3.1 need to be adden in Games, that point sucks, why its not possible to make this work, from windows? I mean FSR is open source so it was be better move to hit Nvida in their arrogant ass.
@ArdaSReal3 ай бұрын
Microsoft would need a reason to (money from amd) and Windows cant magically make it work in every game. I think amd should just continue to develope it, eventually it will be so good it wont make sense for devs to not add it to their games
@Jakiyyyyy3 ай бұрын
AutoSR should be the FSR 3.1 instead and work for all games based on OS-level, not the driver and not the hardware-specific requirements. 🤷♀
@Vartazian3603 ай бұрын
Am I the only one? I see hardly any difference. maybe 1%
@VladiatorX3 ай бұрын
Watching the footage. Where is the difference at all? I only noticed some moments at 1080P and when ratchet waves at all resolutions. Now imagine playing a game that is 60-120fps, as it is not supposed to be a slideshow.
@Quast3 ай бұрын
1440p and greater I'd now almost consider the DLSS and FSR used here equal. Though I wouldn't use FSR for 1080p shown here, in general the lines for FSR still seem a bit dithered and uneven, DLSS seems to have the contrast for narrow edges better dialed in and rounded but if all new games can get that result I'd consider AMD back in the game for upscaling, bravo!! And the fur in the shots from the back still seems to be a bit more restless in FSR up to 1440p.
@GraveUypo3 ай бұрын
this is performance FSR at 1080p. it's like a stress test. 1080p quality looks pretty good
@diegomanjarres40943 ай бұрын
fsr 3.1 has more aliazing but looks sharper than dlss at performance, I wonder if with mods the sharpnes can be adjusted on fsr. If only fsr was at this level last year I might had snatched the 7800xt instead of the rtx 4070. Did enjoyed the Alan Wake 2 that came bundled with it.
@ASLRadek3 ай бұрын
Yeah, I noticed the same thing. FSR is sharper but has more aliasing. At this point, FSR is not that consistent, but maybe if they improve the anti-aliasing a bit, even if it reduces the sharpness, it could be as good as DLSS.
@1984Captive3 ай бұрын
Saw one scene where dlss was better, otherwise the same. Maybe youtube compression? It's a kids game and they are happy with nintendo switch or DS or whatever and xbox 2k. Both "should" be open source, both are not. That's the take home. Unless Nvidia AI gets so great you can max your monitor at 4k 240 fps + it's just hype obsessing over noise and random pixes like an autist. These are first world problems. both are great and a luxury. Hopefully it helps people with older graphics cards continue to enjoy gaming as newer cards become more expensive.
@notmandolorian3 ай бұрын
honestly shootout to AMD for achieving these results without AI BS
@itszortrax3 ай бұрын
Annoying sure but certainly not bs
@Son37Lumiere3 ай бұрын
@@itszortrax Everything AI is bs.
@notmandolorian3 ай бұрын
@@itszortrax i don't mean it's BS but these results on every GPU exist, not locked behind GPU's and gets rendering with AI
@jannegrey5933 ай бұрын
I hope it's much better
@BlackJesus84633 ай бұрын
Thats why you watch the video before you comment.
@jannegrey5933 ай бұрын
@@BlackJesus8463 Aye. But must of it was silence and side to side comparisons. Rest was fine. Besides if you want to comment for algorithm you can't wait 20 minutes.
@kebrus3 ай бұрын
Why not zoom in the footage so that we can see the differences, then pause and let us see which one is better. DF does this all the time so we can understand the differences on KZbin
@Plague_Doc223 ай бұрын
Floating Daniel, best Daniel.
@kaisersolo763 ай бұрын
FSR 3.1 image is more crisp
@TLPWRlifter3 ай бұрын
I agree with you. The only place where it performs worse is on the highlights of metallic surfaces. Its unbelievably impressive what they've managed to accomplish. At this point its almost a trivial difference, especially at higher resolutions.
@lucasmancini23 ай бұрын
No matter what haters say, never stop using your head as a cursor! 😂 it’s amazing!
@TLPWRlifter3 ай бұрын
Im so happy. It seems the gap between dlss and fsr upscaling has been nearly completely closed at 1440p
@kraithaywire3 ай бұрын
What? DLSS is still vastly better. Go check it out on Ghost of Tshushima.
@Gastrobongo3 ай бұрын
Not when comparing anything below Quality, thought. Fron my testing, the image starts to fall apart during gameplay on Balanced and below. Ghosting and shimmering is still really obvious on FSR 3.1. I'm a little confused as to why Daniel omitted gameplay from this video, where the differences are staggeringly more obvious.
@alexjensen0073 ай бұрын
@@Gastrobongo From other's tests, Balanced is bugged and does even worse than 2.2 So, it seems, FSR 3.1 needs a 3.1.1 version. To be fair, DLSS got like tens of updates before it became something OKish (and fsr 2 released ahead of that), and only due to FSR not getting any updates it became better. So something for AMD to work on further. Also, ffs, AMD, use "AI" cores on your GPUs. This will actually boost the quality of cards.
@Gastrobongo3 ай бұрын
@alexjensen007 That's a little revisionist. DLSS has been pretty decent since 2.4 and has only gotten better since. It got better because nVidia invested time and resources into AI upscaling. AMD is pretty content just sitting on their hands and pushing out an update once every 18 months, by which time, the competition is already leaving them behind. XeSS has been on the scene for way less time than FSR and is already pretty far ahead in most tests.
@nicholasdavidson11913 ай бұрын
huge improvements. very comparable to dlss, tho dlss is still a bit better overall. wish u included an fps count in the benchmarks
@AELabsHonkai3 ай бұрын
We're going to get DLSS 4 before fsr 3 in Cyberpunk
@Argoon19813 ай бұрын
FSR is open and free for all developers to include, if they don't, is because one they can't, they have a comercial exclusivity contract with another GPU maker or two they just don't want to. But I think is the first because Cyberpunk was and still is a very prominent Nvidia sponsored game as is Alan Wake 2.
@tomthomas34993 ай бұрын
Ah yes, FSR, can't wait for game devs to botched their implementation until some random modders fix it for them 😂
@shadowlemon693 ай бұрын
I think 1080P comparisons with a 24-inch monitor are much more accurate than using an LG C1 48" OLED to test the upscalers at 1080P
@BlackJesus84633 ай бұрын
Yeah but I have a bigass 1440p monitor so I dont care what either of you want. 🤣🤣✌
@cheeeeezewizzz3 ай бұрын
Tell that to my 85inch 1080p tv
@shadowlemon693 ай бұрын
@@cheeeeezewizzz At least it isn't a 768P "Smart" TV lol
@js-nk4sd3 ай бұрын
The biggest problem with upscaling is how edges can become blurry under fast(er) motion. I always choose to not use DLSS and just run lower resolutions because of how I notice edges. Seems like FSR 3.1 is better than DLSS at balanced 1440p or better, bordering on acceptable. One comparison that would be nice is comparing Native (w/o TAA), w/ TAA, and Upscalers. I also dislike TAA and find it noticeable so maybe I am cursed.
@GraveUypo3 ай бұрын
yeah there are games where the upscaling artifacts are NOT worth it over just lowering resolution.
@sterlingbxyd3 ай бұрын
omg i've never been this early to a daniel vid 😍
@L0K0M0T1V3 ай бұрын
On FSR 3.1, at 18:56 and you pause. The arm looks a bit more clearer with FSR 3.1. And as someone else mentioned in the comments, at 17:55 the carpet looks clearer and doesn't have the wave effect on DLSS than on FSR 3.1. But lets be real, in the grand scheme of things, NO ONE is actually gonna be able to tell the difference between these two. At this point dlss and FSR 3.1 is close enough in performance so I would say without a doubt the look the same. And without actual side by side comparison between these two, no one will actually spot a significant difference that would make one be able to pick these two apart.
@Ragssssss3 ай бұрын
I don't know man, but I just tested FSR 3.1 in forbidden west and for me it didn't change anything. There's ghosting and shimmering vs DLSS.
@reviewforthetube64853 ай бұрын
Why is it OK and everyone wants to use fsr which was worse then dlss yet dlss people alwyas say oh its an excuse and isn't native! Haha. Come on now. So wait now we can use far 3.1 and dlss together on nvidia? That's insane So now nvidia gpus can utilize fsr3.1 and frame generation. That's pretty crazy. Tbh idk if fsr could ever truely catch up to dlss though. Regardless I think this is cool. Also why tf do you content creators think anybody can see a difference over youtube video. You need to talk and explain each part. KZbin videos do not show what you see nor can it show the differences or capture them in a normal form of video. except for color at times but even then the way it works wont allow much of one. Its why every comparison on any video nvidia vs amd look the same unless the creator takes time to zoom in shoot the shot that way for the video and then explain what they see. Why is it that tv channels know this when comparing images yet pc guys dont, yall should know it more then most. You will never see the differences. Never ask comments what they see that isnt how it works when uploading comparisons onto youtube. Its all going to be uploaded and then made to look the same.
@BlackJesus84633 ай бұрын
The difference is there but if it looks better than native, which most people didnt think was possible until DLSS 2 and it still case specific but it trending in the right direction.