Dangerous Waters Tutorial 1: Navigation, Map, Conn/Bridge

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FPSchazly

FPSchazly

Күн бұрын

Пікірлер: 170
@colasmulot
@colasmulot 8 жыл бұрын
I bought the game so many years ago I was too young to understand a thing, I've just found your videos and found the game i'm installing it and watching your tutorials, I'm so excited ! Thanks for these high quality tutorials !
@FPSchazly
@FPSchazly 8 жыл бұрын
+colasmulot woo hoo! you're welcome! good hunting :)
@jacanah2u
@jacanah2u 10 жыл бұрын
Used to have a sub simulator few years back, don't remember the title but loved it. I just ordered this game because of the different platforms available. Now I'm like a kid waiting for Santa to visit my mailbox. I was a submariner in the USN back in the 80's so a game like this is like reliving my Navy days. Very well done on the tutorial. Plan on watching all of them before the game arrives.
@FPSchazly
@FPSchazly 10 жыл бұрын
you're actually buying a game on the archaic medic of CD roms? lol just kidding but the game is indeed available on steam. thanks for the kind words!
@Lymanity
@Lymanity 10 жыл бұрын
Thank you. Finally, a tutorial from someone who knows what they're talking about.
@tekiup
@tekiup 10 жыл бұрын
Thanks fore sharing. Nice to see actual modern-day naval forces!
@svmik
@svmik 10 жыл бұрын
My God this brings back memories. I played '688(i) Hunter/Killer' like....15 years ago? It was such a great game! I guess I should try this one at some point... Good job on the videos!
@FPSchazly
@FPSchazly 10 жыл бұрын
svmik thanks!
@nickabbott8453
@nickabbott8453 5 жыл бұрын
This is (as you likely know) the best info. around for Newbs just getting started with Dangerous Waters. I just set 688 (i) aside and purchased DW on Steam and found your tutorials of good benefit, I have viewed all of them and I am back for another look.
@FPSchazly
@FPSchazly 5 жыл бұрын
Thank you, that's very kind of you! Glad I could help
@Carmelaner
@Carmelaner 8 жыл бұрын
Thank you very much for your detailed tutorials. I just bought the game yesterday on Steam for like 3 dollars since I'm really into submarines and had a lot of fun playing Silent Hunter in the past, but its low realism always bothered me. I'm glad to have found something more thrilling :)
@FPSchazly
@FPSchazly 8 жыл бұрын
You're very welcome! Welcome aboard! I do like dangerous waters more than silent hunter for that reason among others :)
@Zack-dq1bv
@Zack-dq1bv 8 жыл бұрын
+FPSchazly can this puncture through ice?
@FPSchazly
@FPSchazly 8 жыл бұрын
+Zack Raden yeah, check out the end of the periscope tutorial for more detail
@Zack-dq1bv
@Zack-dq1bv 8 жыл бұрын
+FPSchazly oh snap! didn't expect you to reply so fast. i'm planning to buy this and i may eventually have to return it. i'm running a 1920x1080 resolution. couldn't see the text for sub command :(
@FPSchazly
@FPSchazly 8 жыл бұрын
I run that res as well and have no problems seeing anything!
@samaeldesolado
@samaeldesolado 3 жыл бұрын
Thank you for this series of tutorials !
@FPSchazly
@FPSchazly 3 жыл бұрын
you're welcome!
@crossfirerambo
@crossfirerambo 7 жыл бұрын
idk if anyones told you or you found out but the "speed" indicator you refer to is an engine order telegraph (EOT for short). saw it on steam and wondered what it was so I found you. im actually super happy that your rudder indicator doesn't function as a rate of turn indicator which really shows they did their research. $15 on steam tho for a 2005 game is kinda meh for price in my opinion tho. def add on my wish list. thanks so much.
@FPSchazly
@FPSchazly 7 жыл бұрын
thank you for that! i had yet to look it up lol. yeah, the rudder indicator functions as rate of turn for sub command, but in Dangerous Waters they model it as applying a force, which is good. the price does seem high for 2005, but it's still the most recent modern submarine simulator, and (for a less relevant comparison) it's less than the price of two chipotle burritos for many more hours of enjoyment lol
@Dagbar81
@Dagbar81 7 жыл бұрын
I prefer the term Speed Knob.
@SuperCookiemonser
@SuperCookiemonser 7 жыл бұрын
Thank you for these tutorials, I am slowly getting the hang of it. Works good for Sub Command too.
@FPSchazly
@FPSchazly 7 жыл бұрын
glad you like them! the game takes a while to learn, I hope these tutorials help people with the initial stages of learning the game
@mechan1c333
@mechan1c333 9 жыл бұрын
I'd just like to say thank you for an informative & excellent video. I've owned DW for a long time but sort of ignored it because of the lack of instructions. I know there is a built in tutorial but could never get my head round it ????(or maybe its me) You've breathed new life into the game for me, not only with your tutorials but with solution to the graphics problem to. As ive sort of tried to move with the times and varying operating systems that have come out. I'm now on Windows 10 and its perfect. Many thanks again for taking your time making the videos. Take care & maybe see some more info from you mechan1c333 (Pete Rowlands)
@FPSchazly
@FPSchazly 9 жыл бұрын
+Peter Rowlands glad I could help! comments like yours make it all worth while for me to put in the effort to make these videos :) there are plenty more videos up here on KZbin where this came from!
@mealston1725
@mealston1725 5 жыл бұрын
Serious Thank You for the uploads.....subscribed! Hope to see more. ATM, I'm deep into Cold Waters, hoping Sonalysts will bring DangWaters to a level for today's resolutions and graphic capabilities.
@FPSchazly
@FPSchazly 5 жыл бұрын
you're welcome! I'm glad you enjoy them. I too am hoping Sonalysts will make a return
@SubBrief
@SubBrief 10 жыл бұрын
good comments here, that 'arm' coming out an angle under the screw is called a 'stabilizer'. Other kinds of stabilizers are H like vertical fins on the outer edge of the stern planes. Good video.
@FPSchazly
@FPSchazly 10 жыл бұрын
Fire Hazard Studios interesting, i thought it was just a means for mounting the towed array. why have it, though, when you have two stern planes and a rudder back there? i'm assuming there's an advantage to having something just sticking in the water, for lack of a better term, that isn't a control surface.
@SubBrief
@SubBrief 10 жыл бұрын
Well, now we are getting into Naval Architecture which is complex stuff. But the 688 (first flight) had so much Horse Power that they could list the entire submarine about 15 degrees during a Flank bell. So, later flights had a stabilizer 'arm' added to the stern that added 'resistance' to Listing. (Listing is when a boat/ship leans to one side). Hope that helps.
@FPSchazly
@FPSchazly 10 жыл бұрын
it's all good, throw the technical terms at me haha i had an internship dealing with naval architecture. i know for the longest time, people thought the 688s had those H style stabilizers but no pictures I've ever seen of an LA supports that sentiment. I've found the Ohio does have those so maybe that's where the confusion comes from.
@Variable7
@Variable7 10 жыл бұрын
The easiest way to figure out whether a contact bearing rate is to the left or to the right: Value decreasing - left. Value increasing - right. Another way: Clockwise - right, Counter clockwise - left. ;)
@SimDeck
@SimDeck 10 жыл бұрын
Really good tutorials. They have helped me a lot, many thanks for posting. You have a great channel here.
@FPSchazly
@FPSchazly 10 жыл бұрын
Sim Deck glad they could help and thanks!
@retrojoe1590
@retrojoe1590 10 жыл бұрын
Nice, thanks! Going to check out your entire series. Is there an option to identify other ships and subs manually using acoustic signatures? That was a really cool option on Red Storm Rising for my C64.
@FPSchazly
@FPSchazly 10 жыл бұрын
Joe Barnes of course! that's a staple of this game haha it's in the sonar tutorials.
@scarney29
@scarney29 10 жыл бұрын
Such a great sim. Good job on the tutorial. I do miss torpedoing the 3D whale from 688 though!
@NorthForkFisherman
@NorthForkFisherman 8 жыл бұрын
The 688I model you are using there looks a lot more accurate than the one with the initial install. What mods are you running, and where did you get them? Subsim?
@FPSchazly
@FPSchazly 8 жыл бұрын
+NorthForkFisherman this 688 model was done in a patch of dangerous waters, the latest 1.04 includes it. This video is done with the 1.04 game but I'm currently running reinforce alert 1.40.
@johncalus3434
@johncalus3434 10 жыл бұрын
Hey thanks for the great tutorials! I was a Naval air crewman on P3 Orions for 8 years so that is what abstracted me to this game. I was wondering if you could help me loading the RSR campaign....thanks
@FPSchazly
@FPSchazly 10 жыл бұрын
John Calus Hey, very cool! My cousin was a navigator on P-3s. Alright, so you got the RSR zip from Subguru? Open that zip up and then take all of those files and put them in your Dangerous Waters\Scenario folder.
@artao5
@artao5 10 жыл бұрын
slight correction: that long bulge on the starboard hull is where the TB-16 towed array is stored ......... the hull array on the 688 is actually on the bow Thanks for the tuts tho! just got DW yesterday, but I've been playing since 688(i) at least 15 yrs ago :D ....... DW is certainly more complex
@FPSchazly
@FPSchazly 10 жыл бұрын
artao5 Hey, thanks. Do you have a source on that? I want to make sure I haven't told thousands of people such an obviously wrong thing. DW is indeed complex and perhaps that's why I like it lol Glad you like the tuts.
@artao5
@artao5 10 жыл бұрын
GAH!! It took me awhile to find an online source LOL ........... If you have Tom Clancy's book "Submarine," there's diagrams in there that show the exterior layout; but I couldn't find any diagrams like that online However, here's two text sources re: the towed array storage sheath Search here for "tb-16" .. you'll find, "The TB-16 is a heavier array that is stored in a sheath along the submarine’s hull. TB-23 is a thin-line array that can be reeled into the ship’s main ballast tanks." what-when-how.com/military-weapons/sonars-military-weapons/ And here it talks about how the TB-16 is deployed by "flushing" it from its stowage tube. quote: "Submarines deploy fat-line towed-arrays using a process known as flushing, wherein water is pumped into the fat-line stowage tube to exert pressure upon and hence deploy the fat-line towed-array." www.globalsecurity.org/military/systems/ship/systems/towed-array.htm I couldn't find the info about the flank array being on the bow however. I may be mistaken about that, but I swear I saw a diagram showing that that's where the hull array is. .. maybe that was on the Virginia class tho. Now I'm confused LOL
@FPSchazly
@FPSchazly 10 жыл бұрын
Nice, I have that book somewhere. It's probably at my parents house. I think the confusion is from the fact that the Virginia does not have a traditional spherical bow sonar like the LA. I believe that little bulge disk thing at the bottom of the forward hull is the new bow array.
@artao5
@artao5 10 жыл бұрын
AHA!!! I was indeed mistaken regarding the flank array -- at least partially. Sorry, my mistake :D Actually, it appears that the flank array is indeed distributed along the sides, from bow to stern, and spaced for ideal localization performance. www.globalsecurity.org/military/systems/ship/systems/an-bqg-5.htm
@artao5
@artao5 10 жыл бұрын
Yeah. The Virginia class is quite the platform. I quite look forward to an in-depth sim modeling. it. ... For now, we can use the RA/DWX mod to play the Virginia using a Seawolf interface. (in Dangerous Waters, that is ..... in Sub Command it's in the SCXIIc mod)
@johncalus3434
@johncalus3434 10 жыл бұрын
Hey your tip worked just fine thanks again. I saw the tutorial for the first campaign mission (Petroplavask) which I finished no prob. I tried it as the P3 just for shits and giggle and I keep having problems vis Iding all the surface threats in order to complete the mission requirements. Any time I try to get closer for a better look (Which you would never do in a real world situation) I obviously keep getting shot down. Have tried everything else ) I am at a range of about 6 miles using the IRDS turret and no joy. I get the vis ID call from the pilots but it isn't classifying them all) to complete the mission but nothing works. Any tips would be greatly appreciated...thanks in advance!
@FPSchazly
@FPSchazly 10 жыл бұрын
John Calus Hmm, I haven't played that mission in ages. but I feel like I remember having to make multiple passes before I could get everything. Don't you need to get a picture of the shipyard(s)?
@AMR36277
@AMR36277 7 жыл бұрын
Good video.. I had just found my 688i and played it all over again. Cannot even remember how long ago it was, but prob since maybe when the game came out.. Love these games. Guess I need to buy this one now since it's a much improved version. Just one thing I'll point out. You called it a "prop" , but it's a screw!! Props are on boats not submarines..Oddly enough, submariners call submarines "boats"! Makes your head spin a lil doesn't it? Retired submariner here :)
@FPSchazly
@FPSchazly 7 жыл бұрын
"it's a screw not a prop. props are on boats, yet submarines are also called boats" lol those bastards. i always defer to the submariners though (duh) glad you liked it!
@douglasbradfield6301
@douglasbradfield6301 6 жыл бұрын
I didn't see in the video, what do the purple lines i see on the map mean? Like between ownship and other vessels
@FPSchazly
@FPSchazly 6 жыл бұрын
Any colored line between you and a contact signifies only bearing to the contact, not range, is known. The color of the line also tells you which sensor detected the contact, purple means the towed array, white means bow sonar, blue means hull sonar. All contacts with colored lines are shown as 10 nmi away but this means nothing in terms of its actual range. Once you or the auto TMA enter in a solution, the colored line goes away, because now you're telling the computer you think you know the range
@pottyscottystudios
@pottyscottystudios 10 жыл бұрын
Thanks FPSchazly! Needed this :) Will you do one in a Oliver Class Perry too?
@FPSchazly
@FPSchazly 10 жыл бұрын
yeah i'll be getting to that after i do the sub tutorials!
@pottyscottystudios
@pottyscottystudios 10 жыл бұрын
***** Great news, happy for the sub ones too as im rubbish with them. Just one question though, how come when I fire a rocket from the sail barge, it won't hit anything?
@FPSchazly
@FPSchazly 10 жыл бұрын
well its gotta be real close, within 2.5 nautical miles or something. but just get the reticule on the flying object and fire :P ill get to that if this explanation does not suffice, do not worry lol
@pottyscottystudios
@pottyscottystudios 10 жыл бұрын
***** Haha thanks, the thing is, I see the missile actually go through the ships. Or can you only fire one at air targets?
@FPSchazly
@FPSchazly 10 жыл бұрын
oh, yeah, it's a SAM meant only for air targets lol. i've also tried it against anti-ship missiles to no avail lol!
@Tamburello_1994
@Tamburello_1994 10 жыл бұрын
Right on bro, thanks for this. Yea, I'm still on patrol :)
@HairyBogTrotter
@HairyBogTrotter 4 жыл бұрын
Thanks mate!
@FPSchazly
@FPSchazly 4 жыл бұрын
You're welcome!
@SubBrief
@SubBrief 10 жыл бұрын
There are many different kinds of towed arrays and some are better at things then others....that's all I'll say about that.
@DavidKing-ph8or
@DavidKing-ph8or 7 жыл бұрын
Good work Schazly
@FPSchazly
@FPSchazly 7 жыл бұрын
+David King thank you!
@DavidKing-ph8or
@DavidKing-ph8or 7 жыл бұрын
Oh hey Schazly - didn't know you still kept an eye on these vids. Got Cold Waters and am enjoying the heck out of it (played about 70 hours so far - mucho fun:-) Am active on SUBSIM (I am known as Max Peck over there) Decided that as I enjoy CW do much I might give DW another go. Had it about 10 years ago but was rubbish at it. Reckon with your tutorials plus my CW experience I might enjoy it a bit more more Certainly worth a try - DW looks very interesting - good work on the tutorial videos mate PS - congratulations on being part of the CW voice actors - I recognise your voice when you call out a contact!
@FPSchazly
@FPSchazly 7 жыл бұрын
thank you! yes, i have yet to play with my voices yet but I will soon and that will be interesting haha. I think I recognize your name from subsim. I get notifications for comments on all videos, so don't worry about a comment going unseen :)
@waseem2646
@waseem2646 8 жыл бұрын
I have a problem when playing as ASW, I detect a sub (I am sure it is an enemy) I fire a torpedo facing towards it, the torpedo just freaking turns away, and when I saw the true images/sight I see that the sub is like a freaking 100 nautical miles away from the freaking discovered one
@FPSchazly
@FPSchazly 8 жыл бұрын
+Waseem Qawasmeh how confident is your solution? Do you have autocrew TMA enabled?
@waseem2646
@waseem2646 8 жыл бұрын
+FPSchazly Low, but how do I get a higher confidence? Also, I'm very proud that you answered my questions even when this video is 2 years old, thanks.
@FPSchazly
@FPSchazly 8 жыл бұрын
Sorry, my apologies. The confidence of the solution deals with WHAT ship you are tracking, not how good the solution is. Are you using autocrew TMA?
@FPSchazly
@FPSchazly 8 жыл бұрын
Also, don't sweat the 2 year old business, I get notifications for comments on all videos regardless of age haha
@waseem2646
@waseem2646 8 жыл бұрын
+FPSchazly I use auto crew for everything, not sure what is TMA though..
@capt.JohnSilver
@capt.JohnSilver 3 жыл бұрын
Hi. How to enable microphone in the game?
@johncalus3434
@johncalus3434 9 жыл бұрын
***** Another question....When using the helo in ship or helo control off the OHP , the AI doesn't utilize MAD or dipping SONAR, or am I doing something wrong? Thanks in advance! Again, sorry for all the dumb questions.
@FPSchazly
@FPSchazly 9 жыл бұрын
no, it doesn't do that in default dangerous waters
@randy259
@randy259 7 жыл бұрын
Dangerous waters will always be my favorite submarine simulator. I remember looking up guides and manuals on Subsim. Cold waters is too much Arcady for me.
@FPSchazly
@FPSchazly 7 жыл бұрын
cold waters is pretty refreshing for me. the tedium of dangerous waters gets to me after a while.
@CMDRSweeper
@CMDRSweeper 10 жыл бұрын
Lots of info is good anyway, I know one thing is that I will be pointing "future captains" to your videos to simplify the process. The stadimeter should be interesting as you can get the course of the contact using that and a bit of math (In the manual it is explained.) Just glad that Akula didn't catch interest in you :P
@johncalus3434
@johncalus3434 10 жыл бұрын
+FPSchazly Hey thanks for the help....I've been out of the gaming community for a while so your instructions makes sense. Did your Cuz get heis TACCO qual? Oh! BTW it means Tactical Coordinator. I was an AW ( Sonar operator). It really is amazing how true to real world a lot of the stuff in this game is, especially the stuff relating to the Orion! If I have any problems Ill hit you up again. Thanks!
@FPSchazly
@FPSchazly 10 жыл бұрын
Oh, I'm not sure if he did or not haha. Anytime!
@pavelvolkov6145
@pavelvolkov6145 Жыл бұрын
Thank you!
@GregS-01
@GregS-01 Жыл бұрын
I realize this video has been up for years but I am just now discovering this awesome sim. Can you someone tell me if there is a built in mission builder? Are there any tutorial mission? Is it possible to practice without getting killed?
@FPSchazly
@FPSchazly Жыл бұрын
yes there's a mission editor. no tutorial missions. i suppose you could build a practice mission with no enemies in it but I don't think that's necessary, just hop on in
@Sky_Burger88
@Sky_Burger88 Жыл бұрын
@@FPSchazly. So is the mission editor easy to use or is it a convoluted mess like so many other strategy games?
@FPSchazly
@FPSchazly Жыл бұрын
I don't have experience with too many mission editors, but once a mission starts getting pretty complex, it can get pretty messy keeping track of triggers and events and such. I have a video that goes over the interface of the mission editor, I never got around to making more videos about it kzbin.info/www/bejne/b6SbqWR5dq6caNk
@GregS-01
@GregS-01 Жыл бұрын
@@FPSchazly I will check it out. Thanks
@GregS-01
@GregS-01 Жыл бұрын
@@FPSchazly I want to build a mission with a variety of enemy targets which wont shoot back. Something like a shooting range to practice identifying and acquiring targets and then launching weapons torps or missiles.
@GtaMoviesGuy
@GtaMoviesGuy 8 жыл бұрын
Is that a realistic emergency surface speed?
@FPSchazly
@FPSchazly 8 жыл бұрын
it seems reasonable to me that a submarine would reach speeds higher than its top speed on an emergency blow because buoyant forces are very strong. think of holding an inflated ball underwater and letting it go. how much faster will a submarine go? well that's anyone's guess haha
@GtaMoviesGuy
@GtaMoviesGuy 8 жыл бұрын
***** I suppose so :d Hey do you ever play this online?
@FPSchazly
@FPSchazly 8 жыл бұрын
yes, I do, and so do my friends. you can find me and them here: discord.gg/pWjTt I don't play matches during the week but I try to play at least one match every weekend
@robbie7726
@robbie7726 7 жыл бұрын
Hi FPS. I am currently playing quick missions trying to learn the ropes of the sim. I have just raised my radio mast and received a transmission that orders me to conduct a search in area [51-45 S, 056-00 W] to [51-56 S, 055-40 W] and clear the area of all hostile surface contacts. How do I work out where these coordinates are on the map so I can set a course?
@FPSchazly
@FPSchazly 7 жыл бұрын
bring the navigation map [F5 screen] to full size and place your cursor on the map. in the lower left corner, it will show the latitude and longitude of your cursor.
@FPSchazly
@FPSchazly 7 жыл бұрын
odds are the mission starts with you in those coordinates, it's just bounding your search area. also, quick missions are notorious for being silly or unrealistic. I would try and stick to single missions or the campaign. quick missions can be like trial by fire, they throw you in.
@robbie7726
@robbie7726 7 жыл бұрын
Cheers :) Great vids btw :)
@FPSchazly
@FPSchazly 7 жыл бұрын
thank you, i'm glad you enjoy them!
@szutok6
@szutok6 10 жыл бұрын
thx for tutorials :)
@Cybermat47
@Cybermat47 10 жыл бұрын
Try out the ReinforceAlert mod. It adds a lot to the game.
@FPSchazly
@FPSchazly 10 жыл бұрын
i have tried it out and i'll probably mess with it more after my Red Storm Rising series is over. thanks for the recommendation!
@MIKE_WOLF_GR
@MIKE_WOLF_GR 8 ай бұрын
I believe the 688(i) hunter killer by Jane's combat simulator and sub command are best of the best and cold Waters with a simple mod you can make it very better
@johncalus3434
@johncalus3434 9 жыл бұрын
***** Hey need help with one more thing. In your RSR tutorials I think it was Bastion gambit that was ridiculously hard....you did like 8 videos for it and couldn't beat it. Some how you were able to bring up the next mission in the campaign in the single mission section so you could play on. How can I do that? I lost all my saved RSR progress as well as the missions Ive completed, so by default it is making me start the whole campaign over. Thanks!
@FPSchazly
@FPSchazly 9 жыл бұрын
John Calus Well, I would do it in campaign mode. If you do well in earlier missions by destroying more stuff, you'll have less to deal with in later missions. if you do it in quick mission mode, it won't keep track of any of this stuff, so every single mission will be as hard as it possibly can be, regardless of how you played previous missions. that being said, if you go back to your scenario folder, there should be a .zip file in there called RSR single missions or something. unzip that folder and bring its content into the Scenario folder and then you can access the campaign as quick missions.
@johncalus3434
@johncalus3434 9 жыл бұрын
***** ok thanks Really pissed because I was all the way up to the Nordic Hammer mission which is really awesome but figured based on your earlier advice about the Lwami mod, none of my missiles were hitting targets so I uninstalled Lwami and all my saved stuff was lost. I just installed Lwami just prior to that mission, copied everything, then uninstalled it but still lost all my saved RSR missions. Now I'm stuck on the second mission the hold down exercise and I cant get this stupid diesel to surface ...Ive had him within 3NM for 2 hours now tracking the shit out of him but he won't surface?????? Getting frutrated1
@FPSchazly
@FPSchazly 9 жыл бұрын
i had that same problem. first time through went fine but the second (and on and on) times he just would not surface. that's why I moved to the quick mission haha. The first and second mission in my playthrough spanned an operating system reinstall so i don't know why that second time through didn't work. maybe try a complete fresh install of dangerous waters?
@johncalus3434
@johncalus3434 9 жыл бұрын
You are saying to reinstall because something is wrong with it and that is why the sub wont surface?
@FPSchazly
@FPSchazly 9 жыл бұрын
worth a shot. it stumped me as well but I didn't try too hard to fix it since I just went to the quick missions.
@johncalus3434
@johncalus3434 10 жыл бұрын
Didn't say anything about a pic of the shipyard in the brief but will do that ass well.....Ill try again and be more patient....Im ap plying real world to the game I guess...one pass on Irds is good enough for an ID.....In the right conditions the APS-137 ISAR radar can pos ID just by itself.
@GAFflyer
@GAFflyer 10 жыл бұрын
just watching, and caught a mistake.. HF Sonar is not Counter-detectable.. The frequency band is just too high. I don't know the exact numbers, but its way beyond normal Active Frequencies, definetly ultrasonic regime. Just like the sonar bats are using :)
@GAFflyer
@GAFflyer 10 жыл бұрын
Yeah, but otherwise good job! Still a lot of info, but that's just the nature of the "game". Looking forward for the next episode!
@pulz123
@pulz123 9 жыл бұрын
would you say its fine playable with mouse only without hotkeys?
@FPSchazly
@FPSchazly 9 жыл бұрын
+Marcel Schulz oh, yeah, it's fine. i mentioned the hotkeys but i don't think i've used them since i watched this video haha i do use the F2 etc keys for getting into stations, though, but not for doing speed or rudder orders.
@pulz123
@pulz123 9 жыл бұрын
thank you a lot!
@FPSchazly
@FPSchazly 9 жыл бұрын
you're welcome!
@pulz123
@pulz123 9 жыл бұрын
+FPSchazly are Russian submarines different from your tutorial ? I can handle meter and kilometers better than yards and feet
@FPSchazly
@FPSchazly 9 жыл бұрын
Marcel Schulz they are quite different in sonar and weapons. they still use nautical miles for navigation distance because those are derived from latitude and longitude. check out my video 'tutorial 10: seawolf, akula, kilo'
@tommyzDad
@tommyzDad 10 жыл бұрын
Thanks!
@FPSchazly
@FPSchazly 10 жыл бұрын
any time!
@gregs1594
@gregs1594 Жыл бұрын
Is there a game that simulates modern navy warfare but also give control of surface and air assets???? Like the old Harpoon game.
@FPSchazly
@FPSchazly Жыл бұрын
none that I know of, at least not in that Harpoon style. However the upcoming game Sea Power looks to fill that role. In Dangerous Waters, you can control a P-3 Orion, MH-60 Seahawk, or Perry class frigate but with much more detail than something like Harpoon.
@Sky_Burger88
@Sky_Burger88 Жыл бұрын
@@FPSchazly I had dangerous waters and cold waters confused. I did download Cold Waters from steam and I have already played about 15 hours into it.
@johncalus3434
@johncalus3434 9 жыл бұрын
***** ??Do you recommend installing the LWAMI patch?
@FPSchazly
@FPSchazly 9 жыл бұрын
I do not really recommend any mods. I prefer stock dangerous waters, but I've been using mods lately just to be able to play multiplayer with more people
@johncalus3434
@johncalus3434 9 жыл бұрын
***** I installed the Lwami just for shits and gigles. Not a big fan of the font. Hard to read and I am usng a 52" screen. Does it make the game easier or harder?
@FPSchazly
@FPSchazly 9 жыл бұрын
John Calus I don't have enough time in them to say one way or the other. There are a few features in stock Dangerous Waters that you can use to your advantage, such as a first frequency of 50 Hz on a sonar readout almost always means you're dealing with a non-American submarine. I think in both LWAMI and RA they change the frequencies to be more unique than that. The SUBSIM forums will have more detailed responses about it. I know LWAMI's focus is supposed to be more Sonar realism.
@FPSchazly
@FPSchazly 9 жыл бұрын
John Calus Also, in stock DW, torpedoes are foiled by counter-measures at a very very high rate. I'm pretty sure that's wiped out in RA and probably in LWAMI, as well.
@johncalus3434
@johncalus3434 9 жыл бұрын
Ok thanks again!
@RandomFandomOfficial
@RandomFandomOfficial 6 ай бұрын
I just bought the game on GOG.
@stephenkedge6805
@stephenkedge6805 7 жыл бұрын
Hi FPS I am from the UK and love your DW posts. Please can you help I am playing DW with the latest RA. In "mission 1" you need to blow up an armoury after destroying a sub and a frigate but it has no "x" just way points. My TLAMs reach my defined 1st way point and then just blow up.....Why is this? It is doing my head in. I cant taget them beyond "snapshot" Please help. If I use "engage with" it works fine but then i cant achieve a landfall waypoint because it flys direct.........HELP Cheers Steve Kedge
@FPSchazly
@FPSchazly 7 жыл бұрын
thank you! glad you like them. be sure to check the RA weapons manual found in the Manual folder of your Dangerous Waters directory. For TLAMs, the destruct range corresponds to which waypoint the target is at. So, if your destruct range is set to 1 nmi, the missile will set its target as the first waypoint. If the destruct range is set to 2 nmi, the missile will set the second waypoint as its target, etc.
@stephenkedge6805
@stephenkedge6805 7 жыл бұрын
Ah ok....should be job done. Also when i put in some of the frigate games from sub sim such as " Caper Focus"....It says "platform not chosen" or something like that. Does this just mean that the scenario is not compatable with RA 1.42 or is there a way around it? It does not seen to be a problem with sub scenarios
@FPSchazly
@FPSchazly 7 жыл бұрын
it's because in RA, the oliver hazard perry is split into an AI unit and a PLAYABLE unit, whereas in the stock dangerous waters game, they were one in the same. So, if you edit the mission and just change the perry from the AI version to the Player version, it will work.
@stephenkedge6805
@stephenkedge6805 7 жыл бұрын
Ok....Sorry to be a pain but could you run that past me again. I have loaded Caper focus back into the scenario folder. What can i use to open the caper focus file and exactly what do i need to to to edit the mission once i am in? Cheers Ramius!
@stephenkedge6805
@stephenkedge6805 7 жыл бұрын
Ok got it....See what you mean. Went into Mission editor and changed the ship profile to user and clicked "controllable platform"...It works....Many thanks. Awsome. Love RA 1,42
@antred11
@antred11 10 жыл бұрын
I wish this game worked on Windows 8. :-( Had I known it doesn't I'd have stuck with Windows 7.
@FPSchazly
@FPSchazly 10 жыл бұрын
i stuck with windows 7 either way ;) if you have an old computer with an older operating system on it, you could try a dual-boot on your own computer, or you could buy a copy of windows 7 for like 100 bucks.
@ryannieleotigbao6771
@ryannieleotigbao6771 10 жыл бұрын
i play it almost always
@FPSchazly
@FPSchazly 10 жыл бұрын
very nice!
@robertcooper7949
@robertcooper7949 5 жыл бұрын
300TH LIKE OH YEAHHHHHHHHHH
@FPSchazly
@FPSchazly 5 жыл бұрын
damn yo thats crazy
@Alpha80344
@Alpha80344 2 жыл бұрын
15:36 Telegraph
@waseem2646
@waseem2646 8 жыл бұрын
The AI for submarines is really horrible, when he detects a torpedo, he just launches a torpedo AND HEADS TO FULL SPEED? My torpedo picks up the louder submarine not the decoy, xD
@FPSchazly
@FPSchazly 8 жыл бұрын
That is the proper doctrine haha. Although, the enemy submarine is probably heading *directly* away from your torpedo. The best course of action is to run *perpendicular* to a torpedo. Decoys can be "active" or "passive" decoys. One emits bubbles to make a big active sonar target, one emits really loud noise to make a big passive sonar target. For the newer submarines in this game, decoys will be bigger or louder targets than the submarines from which they've been launched.
@ddsindpls
@ddsindpls 5 жыл бұрын
Too complicated. Definitely will look at cold waters instead.
@FPSchazly
@FPSchazly 5 жыл бұрын
you know where to come if you want complicated :3
@ddsindpls
@ddsindpls 5 жыл бұрын
@@FPSchazly Yes I do. I was a reactor operator on a Sturgeon Class fast attack sub. I don't want to know all that sonar stuff, even though it is interesting.
@FPSchazly
@FPSchazly 5 жыл бұрын
Oh very cool, I'm a nuclear engineer working in radioactive material transport
@SubBrief
@SubBrief 10 жыл бұрын
There are many different kinds of towed arrays and some are better at things then others....that's all I'll say about that.
@FPSchazly
@FPSchazly 10 жыл бұрын
Fire Hazard Studios yeah, i believe this gets sorted out in a later tutorial, but in this game, the 688i has both toweds modeled as the same one whereas the seawolf has a tb-26 (24?) and a tb-16 and the tb 20 whatever is more geared for low speeds whereas the tb-16 is better for higher speeds.
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