**CORRECTION*** I have no idea why I put the code in FIxedUpdate. I'm a dummy. USE Update() INSTEAD!!! **WHY DO I PUT THE BACKGROUND ON THE CAMERA??** To answer this commonly asked question: *Usually* your camera follows the player. So when the player moves, the camera moves. This method is perfect for that, since the background only moves when the camera moves. Meaning the background moved when the plsyer moves. You don't have to put the background on the camera, but you would have to reverse my script to get it working outside of the camera. BUT if you want a moving background where the camera stands still, this implementation is not going to work. Luckily for you, that's way easier, and you just need to repeat the backgrounds at different speeds, using something like Mathf.repeat If you have any questions regarding this, the easiest way to ask me is in my discord. You can ask me here on KZbin too, just don't expect an instant reply. Thanks for watching!
@aaronswords4045 жыл бұрын
About your correction. I was having stuttering in my game (only after building) by using Update(). Using FixedUpdate() actually eliminated the stuttering so I would recommend it.
@Sniper05025 жыл бұрын
@@aaronswords404 Fixed update is usually used for physics based needs since it updates either never, once, or multiples times a frame depending on the amount of physics changes and frame rate at that specific time
@TheDukeOfReason5 жыл бұрын
funny enough on Android I had to put it into LateUpdate to get rid of the stuttering. Go figure
@alexbarber24975 жыл бұрын
I did the folowing correction; //lenght = GetComponent().bounds.size.x; lenght = GetComponentInChildren().bounds.size.x;
@darksavior11875 жыл бұрын
@@alexbarber2497 two things, first length is spelled wrong. Second, did you add an additional line, or change the first into the second?
@itsapocalypse82394 жыл бұрын
We need more tutorials from Dani. He's pretty epic.
@kimjongun38904 жыл бұрын
yep definitely maybe on Dani3
@equation13214 жыл бұрын
@@kimjongun3890 Dani tutorials
@GasimovTV4 жыл бұрын
@@kimjongun3890 LMAO it is danistutorials. I guess you are not a true boner.
@gelis074 жыл бұрын
epik*
@equation13214 жыл бұрын
@@GasimovTV thats what i said :(
@adriansantos93164 жыл бұрын
Your code is now my property.
@geri43675 жыл бұрын
Way more simple that other implemetations I've seen. Good job :D
@hematogen50g4 жыл бұрын
Simple - yes. Optimal - No.
@jameswellington77454 жыл бұрын
hematogen50g Fair enough, but for those new to the C# scene such as myself and aren’t working on large scale projects, this is great.
@couchoclocknews4 жыл бұрын
Aren't you a vr dev youtuber?
@ethicalrevolution32943 жыл бұрын
@@hematogen50g Can you elaborate some details what you mean.
@sengoku84973 жыл бұрын
@@ethicalrevolution3294 well, here are some points I might guess: - 5 textures (sprites) duplicated 3 times, 15 entities in total for background - all this textures are being transformed on CPU (via C# script) - if the game lags, the difference between temp and |startpos +- length| might be too big, causing a weird visual effect Much more efficient solution would be just by changing offset of the sprite-texture in shader code per frame, executed on GPU
@mesenes774 жыл бұрын
Brackeys stopped making tutorials Dani, It's your time.
@НараянКожанов4 жыл бұрын
Yeah, it's so sad that Brackeys won't make videos any more, he was the greatest youtuber making Unity tutors :(
@gamedevperson4 жыл бұрын
@@НараянКожанов rip brackeys :( i watched him for 2 years
@gamedevperson3 жыл бұрын
@@ahsanzizan no he left
@bhawal53073 жыл бұрын
@@НараянКожанов i learnt basic of c# from his yt vdos no more tutorials though rip
@clastergaming63943 жыл бұрын
too bad dani turned into a meme channel with videos where code parts are skipped and stupid milk and other memes repeated
@berkcan34755 жыл бұрын
thank you for video, I'm gonna give cool tip for fast editing who loves shortcuts, press Ctrl+3 to focus on Hierarchy and then press Ctrl+4 to focus on inspector
@Danidev5 жыл бұрын
Oh, thanks!
@rystal2 жыл бұрын
@@Danidev Lol
@fypo4 жыл бұрын
Well i didn't expect to find Dani from 1 year ago while searching this!
@vehemyr63322 жыл бұрын
at 07:00, this code doesn't work in my build. if (temp > startpos + length) startpos += length; else if (temp < startpos - length) startpos -= length; The background change is 1 length too short, a quick fix is to multiply the length by 2: if (temp > startpos + length) startpos += length * 2; else if (temp < startpos - length) startpos -= length * 2; Don't know if anyone else is experiencing the same problem I did, but if you did here's the solution. Oh and great vid btw.
@rotatingfan2 жыл бұрын
You saved my life. I love you.
@axl23752 жыл бұрын
This needs more upvotes
@annajuliagomes5905 Жыл бұрын
Thank you, helped a lot!
@ItsDarthy7 ай бұрын
Thanks so much!
@squilliam24904 жыл бұрын
for the lazy people using System.Collections; using System.Collections.Generic; using UnityEngine; public class Parallax : MonoBehaviour { private float length, startpos; public GameObject cam; public float parallexEffect; void Start() { startpos = transform.position.x; length = GetComponent().bounds.size.x; } void Update() { float temp = (cam.transform.position.x * (1 - parallexEffect)); float dist = (cam.transform.position.x * parallexEffect); transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); if (temp > startpos + length) startpos += length; else if (temp < startpos - length) startpos -= length; } }
@mcwhite59254 жыл бұрын
thnx man xD
@flipflop66334 жыл бұрын
Sports Mania same.
@ThatOneLadyOverHere4 жыл бұрын
@Sports Mania With practice we will start understanding. There's a reason they refer to it as a language, and the best way to learn a language is through immersion.
@bendent72614 жыл бұрын
i dint notice for the lazy pepole bit so i couldnt workout why it wasnt working
@rohitchalak63794 жыл бұрын
Thanx!😎😎🤩
@RylinthAnderfel4 жыл бұрын
Really appreciate this tutorial. Pretty easy to follow, straight to the point, simple code, and well presented. Helped me build an awesome parallax effect for a class project!
@andreystarenky97804 жыл бұрын
Excellent tutorial thank you so much!! For anyone trying to figure out how to get the background to not flip/invert if you're using a player going back and forth, move the camera outside of the player and set camera's position to player.
@UrFriendXD4 жыл бұрын
A few things to help anyone who has these problems: If you're seeing the edges of the backgrounds when reaching the edge (it means your backgrounds are too short) replace the respecting code with this: if (temp > startpos + (length - offset)) { startpos += length; } else if (temp < startpos - (length - offset)) { startpos -= length; } This will make it so it moves earlier than needs too. You'll also need a public float of offset and just fine-tune it to your needs. If there's small jumping or the size of the children are not all the same (or you're lazy to find the correct X positions for each), have this script attached to each parallax child image (the dupes) and have one of each set to be marked isRight. This will automatically find the size of the image and offset them in the right X pos. public class ParallaxChild : MonoBehaviour { [SerializeField] private bool isRight; // Start is called before the first frame update void OnValidate() { var length = GetComponent().bounds.size.x; if (!isRight) { length *= -1; } transform.localPosition = new Vector3( length, 0, 0); } // Update is called once per frame void Update() { } Good luck with your Game Dev endeavors!
@judozwerg49513 жыл бұрын
Thanks :)
@bahadrsenbay1232 Жыл бұрын
Thank you
@NiclasGleesborg05 жыл бұрын
Nice tutorial and great explanation. Very understandable :)
@PorkandBeans4 жыл бұрын
I modified this code a bit so the background is affected by the Y position too (useful if your player character wants to move up or down) using System.Collections; using System.Collections.Generic; using UnityEngine; public class Parralax : MonoBehaviour { private float length, startpos, ypos; public GameObject cam; public float parallaxEffect; // Start is called before the first frame update void Start() { startpos = transform.position.x; ypos = transform.position.y; length = GetComponent().bounds.size.x; } // Update is called once per frame void Update() { float temp = (cam.transform.position.x * (1 - parallaxEffect)); float dist = (cam.transform.position.x * parallaxEffect); float ydist = (cam.transform.position.y * parallaxEffect); transform.position = new Vector3(startpos + dist, ypos + ydist, transform.position.z); if (temp > startpos + length) { startpos += length; } else if (temp < startpos - length) { startpos -= length; } }
@pabli.inkorea4 жыл бұрын
i knew someone would help me with that! thank you a lot
@sebastiank6864 жыл бұрын
you are the mvp
@karansh4914 жыл бұрын
Haha nerd go brrrr
@OdinGamingMC4 жыл бұрын
Thank you soooo much!
@faus5854 жыл бұрын
Thank you so much!!
@noodledoodle60295 жыл бұрын
Omg! Yesterday I thought I should request you to make a tutorial on parallax, turns out you've already made one! This is by far the *best* one I've found anywhere. Thank you :D
@Danidev5 жыл бұрын
Haha cheers, glad you like it!
@semirukiya53085 жыл бұрын
I know this is not the most recent video, still I would like to point out one thing You've missed: What if camera is following player when he jumps? With the current script, the whole BG would jump with the player which wouldn't look too nice. Everyone who use their brain or know some basics would find the solution in an instant, but here's some tip for complete beginners: You need to add another float for Y axis and define its parameter, then put it in line: transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); replacing ,,transform.position.y". That way Your BG will stay in place at Y axis. The video is great anyway, cheers to that!
@christopherthomas74605 жыл бұрын
Could you give an example of this
@semirukiya53085 жыл бұрын
@@christopherthomas7460 Of course. Well, it actually highly depends on if You want the BG's position to change from time to time or not. In my example You don't want to do that, but the difference in code wouldn't be that big anyway. You could also make it adjustable through the inspector, but I will just use the solid amount as private. In the line You define Your parameters: private float length, startpos; You want to add another one. Let's call it posY, so the line would look like this: private float length, startpos, posY = 9.32f; posY represents the Y position of Your background - take a note I'm not talking about the Backgrounds container, but about one of Backgrounds sub-containers, so taking as an example from the video it would be any of 0 - 4 containers in hierarchy. I did use 9.32f but it is just an example. Then in the Update method, in this line: transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); You want to replace transform.position.y with Your posY, so it would look like this: transform.position = new Vector3(startpos + dist, posY, transform.position.z); And that's it. I'm pretty much sure there are other ways to achieve that, but this one is the simplest one that came to my mind. As a summary for those who would still have a problem with understanding how it works: The first version of the line (from the video) will update Y axis of the background based on the Y axis of the camera. What You've changed here is that You said to the program that You want the BG to stay at the solid position You want, so in this case at Y = 9.32f.
@christopherthomas74605 жыл бұрын
@@semirukiya5308 Thank you. That makes a lot of sense it helped a lot 😊
@semirukiya53085 жыл бұрын
@@christopherthomas7460 Glad I could help :)
@mtnvr65454 жыл бұрын
Great reply! I was having an issue with this exact thing. Is it as simple as just removing the "transform.position.y" in the script? Thanks for any info
@ayebeesee4 жыл бұрын
I love this implementation, it is so much simpler than other ones out there. Thank you so much for sharing!
@red.williams18 Жыл бұрын
To people viewing in the future, if the ends of your background asset don't match up (as described in the start of this video), a possible solution could be to import the same background twice, where the second background is flipped horizontally. This will ensure that either end of the background meets another at the exact same height.
@LAKXx Жыл бұрын
smart nice one
@karol_k5 жыл бұрын
Idea: you can make many variations of a background tile, and as long as its seamless with each one, you can make the background have a little bit of random variation
@kingdoom1906 Жыл бұрын
It’s been 4 years for publishing this video from dani and here we are , man this is super good tutorial thank you helped me with this stupid thing i was struggle with
@yoctometric5 жыл бұрын
This is a good strait forward tutorial. The game I'm working on right now could use a background, so now that I have the code all I need to figure out is the art! Thanks
@Danidev5 жыл бұрын
Awesome! Good luck with that art, and thanks for watching! :)
@SaadulakhnАй бұрын
wow, dani is actually calm and helpful in this one, these tutorials are awesome! it sad that dani left yt :( hope he gets better.
@JonasTyroller5 жыл бұрын
Very nice. I like the colors as well! Looks pretty cool.
@Jackgalaga4 жыл бұрын
first reply b4 this blows up
@altreedy16493 жыл бұрын
@@Jackgalaga Nothing happened
@Jackgalaga3 жыл бұрын
@@altreedy1649 shut up it will
@gfulpakwuli37993 жыл бұрын
This the most simple yet most effective parallax script I've ever encountered. Really good job! You got one new subscriber.
@josefsilvar48723 жыл бұрын
@Dani, please start making more tutorials like that again! It'd be really helpful because you explain it really great!
@alekseykustov95742 жыл бұрын
Это просто потрясающе! Искал несколько дней как сделать паралакс эффект везде предлагали странные и громозкие способы , а тут пару строчек кода и все идеально работает! Спасибо!!!!!!!!!!!
@idoblenderstuffs Жыл бұрын
im just legit trying to learn unity here and the first result leads me back to you. stop being dead, its cringe.
@Alriightyman4 жыл бұрын
If you'd like part of the BG to auto-scroll use this: (NOTE: paralaxEffect should be something like 0.01 in the editor) using UnityEngine; public class Parallax : MonoBehaviour { public GameObject cam; public float parallaxEffect; public bool autoScroll = false; private float length, startpos; // Start is called before the first frame update void Start() { startpos = transform.position.x; length = GetComponent().bounds.size.x; } // Update is called once per frame void Update() { float temp = cam.transform.position.x * (1 - parallaxEffect); float distance = (cam.transform.position.x * parallaxEffect); float desiredXPos = startpos + distance; if(autoScroll) { // this will push bg to the left desiredXPos = transform.position.x - parallaxEffect; } transform.position = new Vector2(desiredXPos, transform.position.y); if (temp > startpos + length) { startpos += length; } else if(temp > startpos - length) { startpos -= length; } } }
@christianpaulb.basbas45692 жыл бұрын
Thanks
@kosuken Жыл бұрын
but what if it was better, using UnityEngine; public class Parallax : MonoBehaviour { public GameObject cam; public float parallaxEffectX, parallaxEffectY; public bool autoScrollX = false, autoScrollY = false; private float lengthX, startposX; private float lengthY, startposY; // Start is called before the first frame update void Start() { startposX = transform.position.x; lengthX = GetComponent().bounds.size.x; startposY = transform.position.y; lengthY = GetComponent().bounds.size.y; } // Update is called once per frame void Update() { float tempX = cam.transform.position.x * (1 - parallaxEffectX); float distanceX = (cam.transform.position.x * parallaxEffectX); float desiredXPos = startposX + distanceX; float tempY = cam.transform.position.y * (1 - parallaxEffectY); float distanceY = (cam.transform.position.y * parallaxEffectY); float desiredYPos = startposY + distanceY; if(autoScrollX) { // this will push the object to the left desiredXPos = transform.position.x - parallaxEffectX; } if(autoScrollY) { // this will push the object down desiredYPos = transform.position.y - parallaxEffectY; } transform.position = new Vector2(desiredXPos, desiredYPos); if (tempX > startposX + lengthX) { startposX += lengthX; } else if(tempX > startposX - lengthX) { startposX -= lengthX; } if (tempY > startposY + lengthY) { startposY += lengthY; } else if(tempY > startposY - lengthY) { startposY -= lengthY; } } } this works for x and y
@kosuken Жыл бұрын
yeaaaa my script doesent work, like always
@rianahazra9945 Жыл бұрын
TYSMMMM
@Hypnotic-thefirst Жыл бұрын
Hipoty hopity your code is now my property
@roboking10204 жыл бұрын
If anyone is using Cinemachine and is having a glitch where the background sprite doesn't properly loop when you reach the end, try changing length = GetComponent().bounds.size.x; in the start method to length = GetComponent().size.x;
@Froyenoff4 жыл бұрын
i just realised how good of a programmer dani is
@ethann37252 жыл бұрын
If anyone has issues with their backgrounds moving around weirdly and not repeating properly, make sure only the parent backgrounds have the script, not the children.
@squeeziejetadore3800 Жыл бұрын
went trough hell to log into my account here at school, just to tell you THANK YOU! omg I was struggling for so many hours and it was because of this... Anyways thank u fr fr
@animationmaster_411 ай бұрын
And you come to save me time trying to figure it out myself. Thanks.
@MohamadAltayeb53 жыл бұрын
wow i didnt realize dani was making tutorials...!
@danielvillalba44574 жыл бұрын
You rock man, amazing video, I thought that might be some issue with Cinemachine but it actually worked perfect, thanks a lot!
@MabsMakes4 жыл бұрын
Killed it! Awesome tutorial.
@amajesticmango4 жыл бұрын
bruh i watched this a few days ago looking for a tutorial and found this but didnt notice it was dani lmao
@anupamchand36903 жыл бұрын
Such an easy way to get a real cool effect which I've always seen and admired in some of the games I've played. Thanks!
@diliupg5 жыл бұрын
excellent tutorial. I implemented this in my game. Thank you. I will credit you. :)
@felixgeorgescu22304 жыл бұрын
What's the name of your game ?
@alexp.94103 жыл бұрын
Thanks for sharing this great tutorial. I will need it for my 2D Game!
@lazyemperor51824 жыл бұрын
Who didn't find this before but got recommended now
@ItsCoderDan4 жыл бұрын
i was searching for it :p, although i had no idea Dani made a totorial on this
@СамвелСаруханян-ъ7к4 жыл бұрын
@@ItsCoderDan Hey guys, here is much simpler way to make same stuff in unity, but be careful it is on russian, lol. check this out: kzbin.info/www/bejne/ql6VdYNqirp2a6c
@Frithuritaks4 жыл бұрын
Who would have guessed that when I’m trying to learn to code the milkman himself shows up at my doorstep and teaches me a lesson
@akshatdubey43434 жыл бұрын
its weird to see him not cracking jokes
@abovethemist14123 жыл бұрын
yep
@HappyDucklingAndFriends16 күн бұрын
this should be on the tutorials channel
@hachasansavan26124 жыл бұрын
hi guys. ı'm very new at unity. ı couldn't understand what he means here: float temp = (Cam.transform.position.x) * (1 - parallaxEfect); float dist = (Cam.transform.position.x * parallaxEfect); can you help?
@sarahclark41594 жыл бұрын
I don’t either, but I upvoted, so hopefully someone gets you an answer soon. If you figure it out I’d love to know!
@hotpockets8984 жыл бұрын
ok, so im pretty new to unity(so im probably wrong), but i do believe i can understand this, float temp is how long until it repeats, and float dist is telling the parallax efect to move, and once it gets one camera distance away its going to reset
@fuleswaripal95364 жыл бұрын
Float is a datatype where you can insert integer variabal with decimals also . Cam is the short form of camera and cam is a function which specifies the position and direction of the camera we use x for storing position value . There are vector 3 where we can use x y and z . In vector 2 we can store value of x and y .'transform' is basically a function you need to write before storing value x or y or z . You first need to learn coding unity c# before doing this there are a lot of videos on unity c# coding watch it they will surely help you👍
@hachasansavan26124 жыл бұрын
@@fuleswaripal9536 thank you for your comment FulesWari. I'm not new at codding ı already know what you explain above. ı just couldn't understant the logic behind that part .... 1- parallaxEfect);
@Meli-282 ай бұрын
Watching the Tutorial, and drinking milk 👍
@abelnicolaebaritone5 жыл бұрын
you're the best. Thank for the help.
@RandomDude-bo1lg4 жыл бұрын
Don't understand anything but simply following the instructions is doable. Thank you very much
@Angelongamer3 жыл бұрын
the code :D : using UnityEngine; public class Parallax : MonoBehaviour { private float length, startpos; public GameObject cam; public float parallaxEffect; // Start is called before the first frame update void Start() { startpos = transform.position.x; length = GetComponent().bounds.size.x; } // Update is called once per frame void Update() { float temp = (cam.transform.position.x * (1 - parallaxEffect)); float dist = (cam.transform.position.x * parallaxEffect); transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); if (temp > startpos + length) startpos += length; else if (temp < startpos - length) startpos -= length; } }
@abovethemist14123 жыл бұрын
Dani Before: chill Dani Now: *_milk_*
@ereboss63482 жыл бұрын
When I reach the end of the sprite, the sprite just does a weird jump and does not move smoothly. Does anyone else have this problem too?
@b1tfl1p3 жыл бұрын
bruh this legend is helping me with tutorials now?
@vishnuj27174 жыл бұрын
Before writing the last if else code my scene working fine but after that, When i hit the play button all the layers started blinking ??? What to do any suggestions?? 😕😕
@rorychang99654 жыл бұрын
Idk but I liked the comment so more people see ur comment
@bradmcdaniel30044 жыл бұрын
Same!
@vishnuj27174 жыл бұрын
@@bradmcdaniel3004 I found the mistake 😁 Actually my both if conditions are cheaking greater then that's why they all are blinking. You can check yours also👍
@bradmcdaniel30044 жыл бұрын
Vishnu J ahhh ok hopefully my issue just as minor 💀
@pabli.inkorea4 жыл бұрын
I had problems too, is not the best solution but i just made the bg as big as my level and didnt use the infinite copy part
@neotrixsine78462 жыл бұрын
You always motivated me with your devlogs and now you are helping me with your tutorials!
@carlosaguerou4 жыл бұрын
Hi, amazing tutorial! where i can download the resources? the background? i joined into discord but i dont find the resources
@stephen98494 жыл бұрын
Now it's all about Karlson, no one cares anymore about any other game.
@EdwinCreatives4 жыл бұрын
That's because you join the Discord group way too late. Dani might have forbidden the project files or hidden or even deleted
@deano14 жыл бұрын
i really like this tuff and it actually has helped me with a 2d game im working on. he really should do more on either this channel or danitutorials.
@partea34 жыл бұрын
For those having trouble with implementing a vertical solution: create a new script, e.g "Yparallax" and follow a similar approach public class Yparralax : MonoBehaviour { private float length, startpos; public GameObject cam; public float parallaxEffect; private void Start() { //make sure these are ."y"s startpos = transform.position.y; length = GetComponent().bounds.size.y; } private void Update() { float temp = (cam.transform.position.y * (1 - parallaxEffect)); float dist = (cam.transform.position.y * parallaxEffect); //make sure the x poition stays the same, and the y is changine with "dist" transform.position = new Vector3(transform.position.x, startpos + dist, transform.position.z); } //no need for repeating } hope this helps :)
@Helis-wz7ei4 жыл бұрын
Exactly what i wanted ! Thanks !
@JellybeanSTUDIOS4 жыл бұрын
Please make more tutorials, I want nothing more other than Dani to teach me unity.
@vlodarz3 жыл бұрын
So I needed the background to move from up to down infinitely while my camera would stay in place so I changed the script a bit. Might be useful for someone so here it is: public class Parallax : MonoBehaviour { private float length, startpos; public float parallaxEf; private float speed = -0.01f; //ypu can change this private float distFromMiddle = 0; //keep it 0 void Start() { startpos = transform.position.y; length = GetComponent().bounds.size.y; } void Update() { distFromMiddle = distFromMiddle + speed; float dist = (distFromMiddle * parallaxEf); transform.position = new Vector3(transform.position.x, startpos + dist, transform.position.z); if (dist < startpos - length) { transform.position = new Vector3(transform.position.x, startpos - length, transform.position.z); distFromMiddle = 0f; } } }
@NomansSkywalker2 жыл бұрын
Thanks
@ekobooy2 жыл бұрын
@@NomansSkywalker its work nice while cam stay in one position, nice to use in menu backgrounds thhx
@computercrafty90903 жыл бұрын
This helped me very much. Thanks Dani.
@coentertainer2 жыл бұрын
What would be the easiest way to add variety? Like instead of the same foreground element every time, it's one of a possible 5 that appear.
@Broockle Жыл бұрын
different pieces would be easy, you'd just have to place them all in order like in the video. If you want them to be random tho you'd prbly have to make a random range and then instantiate them in location... or w8 better idea.. Maybe try replacing the pictures with empty game objects that move in this parallax fashion. Then every time you force one to move you also make it switch image... something like that.
@IDRIS-Music3 жыл бұрын
Best guide ever bro thanks !
@emlel19484 жыл бұрын
Lmao I had no idea that Dani did unity tutorials But still thank you
@mr.dickvonleonardojr.67383 жыл бұрын
Dani before insanity
@Flurette3 жыл бұрын
What is Karlson?
@dittoDawson7 ай бұрын
oh Karlsson IS JUST A LIITLW GME OM WORKING WISHLIST NOW BONERS
@wolfie-games7 ай бұрын
@@dittoDawsonI was gonna say the same thing rip Dani
@BloodwolfTico5 жыл бұрын
FINALLY! A Parallax tutorial that works for me
@Danidev5 жыл бұрын
Glad to hear :)
@PumpkinEaterSixtyNine4 жыл бұрын
Where can I get the sprites he's using? Cant find them on his dc
@mounamannou6484 жыл бұрын
discord
@mayankbhaisora26994 жыл бұрын
I am also looking for the same. Can anyone please provide links to the assets. Can't find on Discord.
@TOKIOFXTRADING2 жыл бұрын
Man Dani, we want more dani Tutorials
@Lajlaj3 жыл бұрын
This works, but my background images are shaking alot. Anyone with a solution?
@NeoniumOxide4 жыл бұрын
we will miss you dani's tutorials
@marbldidnttry4 жыл бұрын
When my (example: mountains) move from the back to the front they do not move back as I go left
@Keksboi22 жыл бұрын
DANI MADE TUTO ON HIS MAIN?!?!? i never knew abut did :O
@victorzhang68594 жыл бұрын
the biggest question is "WHICH WINDOWS VERSION DO U USE?!?!?"
@zane42215 жыл бұрын
dani you should definitely continue with tutorials, i have no idea what i am doing lol. this was awesome
@Danidev5 жыл бұрын
Hahah might make some more when I have more time on my hands!
@manuelsilva49315 жыл бұрын
It's really nice. worked with me, but when my Character go backwards the Parallax bugs and the sprites doesn't duplicate at real time. Need help
the simplex parallel bg i saw on youtube so cool thanks for sharing man keep make more tutorials
@Danidev5 жыл бұрын
Thanks! That's why I made this video :D
@edwardharks5 жыл бұрын
Thanks for the great tutorial. One question - why do you use FixedUpdate if you're not updating physics?
@Danidev5 жыл бұрын
Mainly because I've had some problems using the normal Update method when working with cameras. Sometimes the background moves in a choppy and jittery way, but using FixedUpdate() fixed it for me. But in theory normal Update should work fine.
@edwardharks5 жыл бұрын
@@Danidev I'll keep that in mind next time i'm working with the camera!
@PiyPowKachou5 жыл бұрын
@@Danidev It was probably because of Physics related things. Physics run in a fixed update, thus when moving stuff with Rigidbody, for example, you get choppy movements because while Update has already updated position for camera and new renders come from a different position. Other stuff is still standing still until physics update. So it's kind of 3 frames freeze usually depending on the frame-rate ofc.
@chineduachimalo3915 жыл бұрын
@@Danidev still experiencing little jittering even after fixed update, tried a everything i know, so exhausted
@ericbishop24615 жыл бұрын
Try using LateUpdate to move the camera, as it is called every frame, but after everything else is done moving.
@POTATO-MASTERlol9 ай бұрын
thanks dani
@Ox-Plays5 жыл бұрын
What image size should I use for the background? As big as possible so it can be shrunk down with no loss of quality? I'm making a 2D side scroller, but I'd like for it to look good with smooth lines and stuff even on my 4k display at full screen.
@Danidev5 жыл бұрын
Yeah then you should go for a 4k image size. It's better to scale down for sure, just make sure it's no too big. That could hurt your performance.
@VoidShadow66 Жыл бұрын
Epic script for parallax effect. Dani's best!
@PanconGo5 жыл бұрын
Hey man, nice tutorial! I have a question... How do you get that Windows classic theme? I love it!!
@Danidev5 жыл бұрын
If you're on Win 7, right click on desktop > preferences > and then select classic theme :D
@PanconGo5 жыл бұрын
@@Danidev Oh! I think that you're using Windows 10 u.u, thank you anyway
@elvenfebriana11023 жыл бұрын
Maybe someone will see my comment and have a tiny bity jitter on the background just really a little bit jitter... Make sure the edge of the Background really connect to it's edge, you can zoom in and try 1 by 1 exact number so it can connect to it's really edge. also i use public void FixedUpdate() and it does work really smooth, i only put the background only to the camera, but not with the Ground that Player will step on it, don't forget to thanks to @Dani for the tutorial, it really works!
@TheVarntex5 жыл бұрын
I am having trouble, I dont have layered background like you, but ive followed as closely as I can anyways. When the camera scrolls, all the images merge together and only repeats when the camera is completely out of the image
@FrozenWolf0015 жыл бұрын
This happend because you attach the script to the background object, try to remove the script on the child object, and apply the script ONLY to the parent object
@fcblp14 жыл бұрын
@@FrozenWolf001 legend
@noodleplexium59534 жыл бұрын
@@FrozenWolf001 For some reason this doesn't solve the issue for me. I'm getting an error because there is no SpriteRenderer on the parent object.
@EdwinCreatives4 жыл бұрын
@@noodleplexium5953 Your parent Object must be the original image instead of duplicated image or Empty GameObjects
@MrLewislauyik4 жыл бұрын
@@FrozenWolf001 You saved me!!! Thank you very much!!!
@jessejames033 жыл бұрын
This was just what i needed, u made my day better Dani👍
@ryanh85184 жыл бұрын
Great tutorial! My only problem is when I move it, it is very choppy. It takes a while to load in, I have a decent laptop so I am not sure why.
@iTheBOSSx4 жыл бұрын
did you fix it bro?
@youngjepark58353 жыл бұрын
wait i did not know this video is from dani! amazing
@xentox50164 жыл бұрын
Nice Tutorial! But for some reason, if i walk to the left , it works perfect, but if i walk to the right they repeat to late
@perssontm16284 жыл бұрын
A bit late but just add another bg to the right then :)
@Skikopl3 жыл бұрын
Thank you Dani, still 1 year later useful.
@dailydoseofchocolate94115 жыл бұрын
Hi, how do you handle different aspect ratio when the bg wont cover the whole viewPort?
@EdwinCreatives4 жыл бұрын
aspect ratio doesn't affect the camera much. All you have to do is adjust the viewport's height and width to suit your background
@dailydoseofchocolate94114 жыл бұрын
@@EdwinCreativesI see, how do you adjust the view port?
@alexis31704 жыл бұрын
if after adding the script to the background elements someone experienced problems tracking your player, try using a virtual camera (part of cinemachine package) and linking it to the cam variable of the parallax script, instead of making the background elements children of Main Camera
@ozanyokuva69305 жыл бұрын
As you put the BG under the cam , when you try to adjust the cam you also move the background images , it makes designing very hard. You better update your paralax code to work without this hierarchy dependency. A am working on updating the code but I am a little new in unity, if you can update It will make the tutorial more relevant.
@RAULGARCIAYunqeExplorer3 жыл бұрын
great demo - thanks and seems easy!
@SassyCassi5 жыл бұрын
i've tried so hard x.x and it's just not repeating the layers at all
@aryanhavrest4 жыл бұрын
Yupp, same for me. You gotta use this length = GetComponent().size.x; so dont write bounds
@JOMU_MAKU4 жыл бұрын
thx Dani from the past i needed this. also your future self motivate me to do game development
@harleybekker5 жыл бұрын
Thank you :))
@cmd57893 жыл бұрын
Stunning. Flawless. Perfect tutorial.
@thebiggestmaninexistence62395 жыл бұрын
I cant do art dani, so can i use this for a game?
@monkizaki14404 жыл бұрын
Uniqueness brings attention. Download free tree, bush, rocks, mountain brushes to make the background.
@captn_hanky5 жыл бұрын
WOW this blew me away..clean simple and beautiful Thanks a lot!
@Danidev5 жыл бұрын
Glad to hear that!
@alphag4mer9095 жыл бұрын
7.5k Views and only 80 comments...
@skyhigh2865 жыл бұрын
Which means.. he explained so well we don't even need to ask questions
@zhangchina5198 Жыл бұрын
First of all, I really appreciate it, because your work is very helpful to me
@michaelsander28784 жыл бұрын
If you hold alt while dragging images into unity it won't make an animation.
@kingvandit82344 жыл бұрын
clean and nice tutorial. video's every bytes used like gold piece.