Brilliant! Love the English irony. I came here for Shadergraph tutorials because Unity Shadergraph Tutorials seem to be stuck back in 2019.
@dox_au2 ай бұрын
Hello from September 2024! This was a terrific tutorial and exactly what I needed. Had no issues reproducing each step in v2022.3.13f1. Thanks mate!
@megacarls9894 Жыл бұрын
I just found your channel. I’m happy to see you still upload content. I just started making shaders and your videos are gonna help me a lot. Thank you!
@BenCloward Жыл бұрын
Nice job, Daniel! Thanks a lot for making these tutorials!
@danielilett Жыл бұрын
That means a lot coming from you! I've watched a few of your videos before and they're brilliant.
@harrysanders818 Жыл бұрын
@@danielilett You both are brilliant!
@venkatswaraj3054 Жыл бұрын
Thank you Daniel. Waiting for your videos....
@christianschneider851611 ай бұрын
Realy nice up to date video !
@dharmeshkumar2763 Жыл бұрын
i loved the way you explained things. i really like the tutorial. please continue this series.
@danielilett Жыл бұрын
A part two is in the works - I'm just super busy with other things at the moment!
@SuboptimalEng Жыл бұрын
Really awesome tutorial, thanks!
@notagamedev5494 Жыл бұрын
Thank you very much. Ilook forward to the continuation of the series.
@r4ych8367 ай бұрын
fantastic tutorial!
@jordanc.889510 ай бұрын
Thank you so much for explaining the difference between the Legacy Render Pipeline, URP, and HDRP; as well as showing how to install the Shader Graph package! I've spent way too long trying to figure out why I don't have the options for Shader Graphs that others did
@felitastic8 ай бұрын
Not even a minute in you make me laugh and learn about the circles of hell at the same time. Take my subscription.
@nswell1074 Жыл бұрын
Awesome tutorial. Thank you!
@DB_RR6 ай бұрын
Honestly really helpful ty
@徐江浩 Жыл бұрын
your tutorial is very nice,thank you very much!
@theHerami9 ай бұрын
Thank you for the walk through this 7th circle of hell! You're saving my sanity
@cgimadesimple10 ай бұрын
really useful!!! :)
@kiPROBRos9 ай бұрын
Thak you for tutorial.
@TREXYT Жыл бұрын
Hey, can you make a video on bullet made only with shader graph please ? I mean bullet material and trail using shader graph instead of of particle system or visual effect system
@AndrewYakymetsLS6 ай бұрын
Thanks!
@dulcinealee39333 ай бұрын
So that is what URP option means!
@davoodjoon Жыл бұрын
contine the series pls
@danielilett Жыл бұрын
I certainly plan to! Life has gotten in the way a bit but the next part is on its way and future parts have been planned out.
@dennisvolkerts7 ай бұрын
oke, ll try to get into unity... but no matter what I do it keeps giving me the pink color.even if the fragment base color is blue.... can you help?
@BiggStink4 ай бұрын
In your shader graph editor, in the Graph Inspector (top right at time of writing), check that the active targets contains Universal. You can use the little + - button to add universal and remove Built-in. Then hopefully maybe you're good to go
@HansPeter-gx9ew Жыл бұрын
hey daniel! I wanted to ask you if you know a way to manipulate the shadow value in some color in HDRP (in URP it works with some custom functions but not HDRP!)
@vtieto11 ай бұрын
You state in the beginning of the video that you'll be using version 2022.3 but in fact you used 2021.3. I'm on 2022.3 which comes with a default material already attached to the shader graph. This causes some confusion.
@cesarpineda738110 ай бұрын
I try to change the fluorescent pink color but nothing
@danielilett10 ай бұрын
I did make a mistake by using the wrong version! However, I'm not sure what issue you're having - when I create a graph or materials, they are identical on both Unity versions. Can you be more specific about what you're seeing that's different to the video?
@copicatscorner10 ай бұрын
@@danielilett im having the same issue here (version 2022.3.15f1) that when i create the Unlit shader that its missing a texture so it turns bright pink. When i change the fragment color to blue or anything it also dosent change. Is something maybe missing? or did i do mayb smth wrong?
@copicatscorner10 ай бұрын
@danielilett I just experimented a little and the Problem seems to be with adding the URP to the BRP (this is the Basepipeline you start with) and this causing the Problem at least for me. I created a new Project where I chose 3D (URP) from the start and i didnt get the pink missing texture Problem. This cant be the solution though to fix this problem since this would mean that if you already made a lot in a game or smth that you would have to setup everything once again. I'm gonna check if i can fix this issue with the Project where I added the URP afterwards with the Packagemanager.
@myren6715 ай бұрын
@@copicatscorner I upgraded from the default render pipeline to URP in an existing project and experienced the missing textures (bright pink) you mentioned. Create a backup as this next step is irreversible: The fix is (in Unity 2022.3.15) Window -> Rendering -> Rendering Pipeline Converter, select all options, then click "Initialize and Convert". Save and restart your project. Worked perfectly for me.
@MarshinPOLO10 ай бұрын
seventh circle of hell XD HDRP , URP and built in sub rings XD