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This is my last-minute entry to the LOCAA 8 contest. The theme was to make a boss battle in which you could not alter any bullet's properties after they've been fired. And seeing how many of my scripts are Gimmick City, I thought it'd be fun to whip up a really quick script to submit. And by quick, I mean really quick... I literally started working on this 18 hours before the deadline ^^;
My only saving grace was that most of the assets and engine used here are from my upcoming Yukari script I've been working on lately, so I guess you can count this as a prequel to it?~ (As opposed to this script however, the Yukari script will have loads of gimmicks =P)
Even though it was a rushed job, I'm fairly proud of how this turned out, so I figured I might as well upload it.
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Spellcard cutin image is from Sengoku Gensokyo
BGM: • Video
Download: www.bulletforge...