Unity Multiplayer Networking Game Dev Journey #3 - Elemental Attacks

  Рет қаралды 10,337

Dapper Dino

Dapper Dino

Күн бұрын

Пікірлер: 29
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Make sure to comment down below for what you'd like to see in upcoming tutorials!
@shortiez3149
@shortiez3149 2 жыл бұрын
Great video as always. A matchmaking tutorial would be cool using something like Open Match, or how to setup a server version of your game on something like AWS
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Further down the line once I start getting the game into people's hands then I will need a matchmaking system in place so that tutorial will come when I get to that point :)
@94Kansas
@94Kansas 2 жыл бұрын
Was waiting for this serie! Thank you so much!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Hope you enjoy!
@Chen_Ash
@Chen_Ash 2 жыл бұрын
Really waited for you to post new videos! Some questions: 1. Is this the new game object networking for unity? if so can you explain how it works and how it's different from the previous systems? 2. Can you show how you setup the functions with the networking attributes to work as hooks for the visual scripting? 3. Can you explain why you decided to use visual scripting?
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
1) I may do a dedicated video covering the differences at some point if enough people are interested 2 & 3) That will probably be my choice for this week's tutorial, I'll actually go into the code and show the flow from pressing the input to the spell being casted
@retus001
@retus001 2 жыл бұрын
This tutorial series has helped me quite a lot in a personal project, really appreciate your videos! Would love to see some ui feedback for when there's no lobby/host to join when starting a client or the client getting the password wrong, overall ui feedback for such cases.
@DePistolero
@DePistolero 2 жыл бұрын
Thank you so much for this, this is awesome !!!!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Glad you like it!
@hamermohamed4193
@hamermohamed4193 2 жыл бұрын
Good!
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Thanks :D
@confusingfool93
@confusingfool93 2 жыл бұрын
please do a tutorial with Multiplay and Vivox and Lobby and Relay.
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
Multiplay and Vivox may happen further in the future but I could cover Lobby and Relay since I'm using them in my project
@confusingfool93
@confusingfool93 2 жыл бұрын
@@DapperDinoCodingTutorials alright!
@zehsofficial
@zehsofficial 2 жыл бұрын
Why are you using visual scripting for the spells?
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
I'll cover that in this week's tutorial where I show how I built up the spell system and will explain why I went with visual scripting there. As a quick explanation, it's mainly personal preference, I think it gives faster iteration/easier experimentation for new spells and is layed out in a way that makes designing the kind of logic that I'm creating easier. Everywhere else though I go with standard C# scripting :)
@burakersin721
@burakersin721 2 жыл бұрын
will you share the lobby system on git hub
@dcl6620
@dcl6620 2 жыл бұрын
I'm starting making a small scale MOBA mobile game, I found Mirror using Muitiple Additive Scenes to implement multiple matches gameplay. I wonder what technique do Netcode use to implement this?
@AkshayGupta-dd4ht
@AkshayGupta-dd4ht 2 жыл бұрын
which network topology did you use in this...?
@irondolphin1559
@irondolphin1559 2 жыл бұрын
Where did you learn how to code in unity?
@stuff5140
@stuff5140 2 жыл бұрын
Any chance we can get the source for this? I've had a heck of time just getting the basics to the point you have here. Your other tutorials are great but they miss the bits for movement and just getting this going.
@alejandrosauravillanueva5017
@alejandrosauravillanueva5017 2 жыл бұрын
You say you are going to implement client side prediction in the future. If you do you need to rollback the simulation to a previous state in time and that implies to rewing the flow machine and resimulate it. Is it possible to do it with Unity's visual scripting? As far as I'm aware it's not. How are you going to handle that?
@ScorpioPL
@ScorpioPL 2 жыл бұрын
Have you made any progress in your research?. He did mention in one of his earlier videos that CSP is planned for Netcode. I did some checking and at the time of writing its "under consideration" so that might be a while if at all. I've been looking into how to do it from scratch but it's a massive headache. The number of steps you need to do to even setup the architecture makes me cry inside. I'm not quite sure how viable it would be to rewrite even a prototype not to mention a game.
@conquestcity4647
@conquestcity4647 2 жыл бұрын
Yes more
@DapperDinoCodingTutorials
@DapperDinoCodingTutorials 2 жыл бұрын
There will be more :)
@markogrbec2284
@markogrbec2284 2 жыл бұрын
I wish to know how to see ip address and mac address on client
@muratcan118
@muratcan118 2 жыл бұрын
Video for mobil joystick please
@yourgamerguy3619
@yourgamerguy3619 2 жыл бұрын
Wish this was for roblox
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