Dark and Darker - Damage Calculations Explained

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clowd

clowd

Күн бұрын

If you want the formula written out, here it is:
(((Weapon Damage * Impact Zone Bonus * Combo Bonus * (1 + Power Bonus)) + Additional Physical Damage) * (1 + Hit Location Bonus) * (1 - Damage Reduction) * (1 - Projectile Reduction)) + True Damage
I forgot to include Impact Zone and Combo bonuses. Think of Impact Zone as your sweet/sourspots on your weapon, and Combo as the bonus damage your weapon gets for latter hits in the combo. These only multiply Weapon Damage, same as Power Bonus.
Formula is same for Magical Damage, just substitute the words "Weapon" and "Physical" with "Magical".
The only time Combo and Impact Zone apply to Magical Damage is if it's the Crystal Sword's special "Magical Weapon Damage".
(Not like you'd know your enemy's damage reduction until after one of you is already dead, but that's a topic for another time.)
Check out the Dark and Darker Wiki: darkanddarker....

Пікірлер: 329
@Mekose
@Mekose Жыл бұрын
You're an absolute hero to the community.
@Dumplin69
@Dumplin69 Жыл бұрын
Dude, you're a legend. Totally gonna use this info for fair and balanced builds.
@CoachCarter102
@CoachCarter102 Жыл бұрын
Says the guy who only has a wizard and rogue
@arkiusazure
@arkiusazure Жыл бұрын
Sincerely thank you for taking the time to do this. The information is in this game is very hard to find so it's great to see
@clowdk
@clowdk Жыл бұрын
Updates: 2023/08/23: Weakpoint Attack now functions differently, reducing AR instead of PDR%. This makes figuring out how much Weakpoint is affecting your damage very... weird and unintuitive. It won't affect the bonuses you get from PDR% on gear, Taunt, Holy Protection, Protection Shrines, and the AR to PDR curve is very variable and awkward to calculate. We've also found that there may be more limb multipliers than merely 50%. For example, your arm takes more damage than your hand.
@Mitril47
@Mitril47 Жыл бұрын
I've just tested a rogue that's going all in on magical damage, with a magic power bonus of 5% and 6 true magical damage and 15 additional magic damage. Training dummy test shows the stacks dealing 3-4 damage a tick with this. Scaled down that should be 1(base) +3 +7.5=11.5 a tick , but is not the case. There's three different explanations I have for this: 1) The attribute scaling modifier is actually more severe than 50% for poison weapon. 2) The 11.5 total is added to the 4, resulting in 15.5, resulting in the tick being 3.75, and training dummy rounds down. 3) Ironmace have hard-capped how much damage poison weapon can do. Would be cool to hear your take on which it is.
@clowdk
@clowdk Жыл бұрын
@@Mitril47 It's option 2.
@mathew4485
@mathew4485 Жыл бұрын
Need you to do one for clerics and healing. With will knowledge magical healing and magical power please
@clowdk
@clowdk Жыл бұрын
@@mathew4485 It's basically the same. The only stats that matter are Magical Healing (acts like +Weapon or +Magical) and Magic Power Bonus (which gets influenced by Magic Power and Will). Default Cleric Lesser Heal with Advanced Healer is (15 + 5) * 1.4, or 28.
@mathew4485
@mathew4485 Жыл бұрын
@@clowdk is 1 will +1 magical power ?
@zsirblade
@zsirblade Жыл бұрын
If anyone was curious, Crystal Swords will add your +Additional Magic Damage to their melee attacks. I tested it out on the target dummies in the goblin caves.
@sephirothlee5227
@sephirothlee5227 Жыл бұрын
Watched every single video of yours talking about dark and darker, and i've got to say... your content is amazing; short, sweet, and straight to the point. I've subscribed and I'll recommend you to my friends as well
@Surxe
@Surxe Жыл бұрын
This is amazing! Have you ever considered making a list of perks and for each one determining if it adds weapon damage, additional damage, true damage, %physicalpowerbonus, or physicalpower? Amazing video on this!
@clowdk
@clowdk Жыл бұрын
That would be on the wiki. The descriptions there are changed to be more accurate compared to the in-game descriptions.
@Gnome_Tank
@Gnome_Tank Жыл бұрын
These videos are just entertaining to watch, you could talk about anything and id listen
@derekgunnels4856
@derekgunnels4856 11 ай бұрын
So in general prioritize Strength and Weapon damage. Add magic damage for casters. For low strength Rogues you can go for true and add phys damage to ignore your power penalty. %Damage probably isn't as good unless you have ridiculous gear and stats, in which case you're going to kill quick anyway.
@franpschorr3646
@franpschorr3646 Жыл бұрын
Would like to see some practical builds for each class. Say you limit yourself to a base class with 4 perks and then see how you can max out your damage using roughly the same stat increases in different positions.
@Marcus83283
@Marcus83283 Жыл бұрын
i was looking for a video like this yesterday to figure out how to optimally build my wizard. I'm pretty sure you are the first. like + Sub GOAT
@juryduty2913
@juryduty2913 Жыл бұрын
Super helpful, sent this one to my friends so we can all make our builds even better. Thank you
@YourLocalMedic
@YourLocalMedic Жыл бұрын
Your videos are always great. I also see you contributing on the wiki. Good man. Thank you for your service
@koenraadhendricus
@koenraadhendricus Жыл бұрын
Thank you for creating this. Have been wondering about exact numbers since the wiki doesn't seem to show everything, this clears some things up keep up the good work
@clowdk
@clowdk Жыл бұрын
We've been workin' on trying to fill in more and more details there, so if there's anything in particular you need, let me know. A proper Damage Calculation page was added recently.
@kal739
@kal739 Жыл бұрын
I've keep coming back to watch this video because it is insaaaaaaaaaaaaanely helpful thank you so much for the content!
@takusek
@takusek Жыл бұрын
Goated Video For Math Nerds like myself. This confirmed a lot of my assumption which I was pretty certain on, but I still got to learn a bit due to the projectile segment and the Various Discrepancies.
@menxreportedname
@menxreportedname Жыл бұрын
THE CONTENT NO ONE WANTS TO MAKE BUT EVERYONE NEEDS
@TheyCallMeCelery
@TheyCallMeCelery Жыл бұрын
I have been so curious about how everything works for a while now. You are a godsend. Instant like and subscribe.
@mouseking9224
@mouseking9224 11 ай бұрын
Did some testing with Rouge's Rupture It seems that "+weapon dmg stats" doesn't need to be divided by 2 (as the example you said with Achilles strike at 4:12) As long as your physical power is over 0%, +5 weapon dmg gear made my dot dmg go from 4 to 5 I have recorded the test on YT (uploaded on private though) if you want to examine it.
@ItsSnowyyYo
@ItsSnowyyYo Жыл бұрын
it would be so cool if there was some kind of excel sheet you could add in the numbers and see your damage output. thanks for the explanations
@badmana5768
@badmana5768 Жыл бұрын
instant sub. looking forward to future videos.
@hubianhubhub6397
@hubianhubhub6397 8 ай бұрын
Awesome Video, always come back here to refresh my memory. I’m still confused about Additional Damage and True Damage. Based on the calculations, aren’t they the same thing but with True Damage being a little Better?
@clowdk
@clowdk 8 ай бұрын
No, they are calculated differently. Additional is added earlier on in the formula, and so is affected by things like damage reduction and headshot/limb multipliers. True is added at the end of everything, meaning that it cannot benefit from head/limb multipliers, but it also cannot be reduced by damage reduction. I'm unsure of the current enchantment balance (I haven't played in some time), but at some point, Additional was more plentiful than True as well. You could get +3 Additional, but only +2 True. I don't know if that's the case now, be sure to check the wiki. If the available amounts ARE different in current version, then that is another factor to consider.
@fishayfry
@fishayfry Жыл бұрын
You are the light where there is only darkness, friend
@DiazShitAndStuff
@DiazShitAndStuff Жыл бұрын
Impressive, I wonder how you found this out, thank you for your work
@clowdk
@clowdk Жыл бұрын
If you want the formula written out, here it is: (((Weapon Damage * Impact Zone Bonus * Combo Bonus * (1 + Power Bonus)) + Additional Physical Damage) * (1 + Hit Location Bonus) * (1 - Damage Reduction) * (1 - Projectile Reduction)) + True Damage I forgot to include Impact Zone and Combo bonuses. Think of Impact Zone as your sweet/sourspots on your weapon, and Combo as the bonus damage your weapon gets for latter hits in the combo. These only multiply Weapon Damage, same as Power Bonus. Formula is same for Magical Damage, just substitute the words "Weapon" and "Physical" with "Magical". The only time Combo and Impact Zone apply to Magical Damage is if it's the Crystal Sword's special "Magical Weapon Damage".
@JonRob
@JonRob Жыл бұрын
That was needed. Thank you for your work
@austinh7617
@austinh7617 Жыл бұрын
Not all heroes wear capes, but someone ought to trade you one.
@IGaming02
@IGaming02 Жыл бұрын
Outt dated calculations DaD updated on 8/22/2023 with a new DR calculation The Armor Rating curve has been modified and slightly flattened at the very high range. Physical Damage Reduction now has a hard cap of 85%.
@clowdk
@clowdk Жыл бұрын
DR still functions the exact same way in terms of multiplication, the difference is what their DR would be. Doesn't change the equation at all. What DID change is Weakpoint's functionality.
@Trizjoe
@Trizjoe Жыл бұрын
Please make class specific videos that spoon feed me info on what stats are ideal because I'm dumb ( im speaking for the majority of the DaD community myself mainly).
@AnonyMous-pb6nj
@AnonyMous-pb6nj Жыл бұрын
would be interested to know the scaling for all things healing & protection spell
@noxustds
@noxustds Жыл бұрын
Weapom dmg stat is and was op and they instead nerfed attributes. Reddit is always wrong lmao
@nolanmarshall3393
@nolanmarshall3393 Жыл бұрын
I want to say, hellfire will only give me the damage info in the warm up room if I hit a arrow type target. The dummies give me zero damage information
@Hypa4u
@Hypa4u Жыл бұрын
You did some deep research, I RESPECT
@thedoke
@thedoke Жыл бұрын
Holy shit someone actually did this. Youre a legend
@egglplant96
@egglplant96 Жыл бұрын
You're a saint for making these videos
@itspodin
@itspodin Жыл бұрын
Followed everything except 4b. IMO, you glossed over the part about damage reduction quite a bit too quick. I don't know all the spells in the game and their text, so even deciphering the text made it a bit unclear. Anyway, this was a great video. Liked and subbed.
@Lachdonen
@Lachdonen Жыл бұрын
Please keep these coming! I would love it if you could do a class breakdown. I would really like to have a numbers guy like you help me understand how to build the most optimal burn mage or poison/bleed rogue. I sort of got a hang of it watching your video but feel like I'm missing some key concepts. With dot damage, it appears that the power bonus damage and additional damage are both cut in half however would it be best to focus on additional damage/true damage due to those being added instead of multiplied by your total damage?
@clowdk
@clowdk Жыл бұрын
For DoTs I'd personally recommend True Damage where possible, because higher-geared players are almost always going to have enough resistances to get 1% reduction or higher. The only exception are the weird DoTs that benefit from headshots, which is... Ignite, and nothing else, I believe.
@shu3684
@shu3684 Жыл бұрын
What stat should i pump for the biggest damage benefits from bard's "piercing shrill" flute song?
@clowdk
@clowdk Жыл бұрын
Additional Physical/True Physical. Probably True Physical, because a lot of teams are running Physical Damage Reduction lately.
@SmoothHitt
@SmoothHitt Жыл бұрын
The goat returns just in time
@supremedestiny4956
@supremedestiny4956 5 ай бұрын
The musik u used is great. cool vibe!
@EsotericCat
@EsotericCat Жыл бұрын
Our search is finally summarized
@JonYugen
@JonYugen Жыл бұрын
Damn, and here I was thinkning Axe specialization was giving me 5 more weapon damage which sounded insane to me. In reality, its giving 5 physical :(
@TheRedVipre
@TheRedVipre Жыл бұрын
Appreciate the video, thanks for sharing!
@nicholassichau7582
@nicholassichau7582 Жыл бұрын
So, ignite, blow of corruption, and smite all add instances of magical damage to physical attacks, but I don't think you explicitly said if additional magic damage as an enchantment on gear is added to physical attacks and vice versa if additional physical is added to spell damage. I think physical classes cannot benefit from additional magic damage or true magic damage, but I am really not sure; some clarification on this point would be sublime.
@clowdk
@clowdk Жыл бұрын
Yeah, Additional Physical won't be added to spells, and Magical stuff won't be added to your weapons. The only way to do so is with things like Ignite, Smite, etc. I remember hearing that in Korea, it was popular to use the Survival Bow with Ignite while the Ranger wore a lot of +Magic Damage gear.
@zanyzaneflipin7194
@zanyzaneflipin7194 Жыл бұрын
Are spell like curse of pain, fireball, zap, helfire, or chain lightning subject to headshot and body shot multipliers?
@clowdk
@clowdk Жыл бұрын
Some are, some aren't. It mostly seems to boil down to whether the hit is considered a "projectile". Zap, Chain Lightning, Hellfire, and Curse of Pain aren't considered projectiles, so they don't benefit. Fireball's Direct Hit portion is, as are Ice Bolt and Magic Missile, so they do benefit.
@AsydRayne
@AsydRayne Жыл бұрын
love these videos
@Randomness-hz7kj
@Randomness-hz7kj Жыл бұрын
A question I’ve been wondering about is whether or not Physical/Magical Bonus affects skills like Judgement, and this answered that. I did run into something tho, while I was in goblin caves I hit the target dummy with a War Maul as Cleric, in the body, and it did 49 damage. I then hit the dummy in the head, and it did about 89 damage, which made me think the headshot bonus was 80%. I didn’t have any buffs active at the time, just Blunt Weapon mastery. What might have caused that?
@cregoryd3784
@cregoryd3784 Жыл бұрын
Maybe it was limb
@clowdk
@clowdk Жыл бұрын
Could have been the weapon's impact zones. Hitting with the handle does less damage than hitting with the head of the Maul, for instance.
@kennys2359
@kennys2359 Жыл бұрын
My brain still exploded
@Sw1tchTube
@Sw1tchTube Жыл бұрын
On Ranger is there a point of stacking weapon damage and additional damage that at some point Strength/Physical Power would be beneficial in replacement of weapon damage since its multiplied off of your physical power and most likely you're either be negative or very low on the bonus such as 4%. Also how much physical power do you get per point of strength? And how much physical power = 1 weapon damage for ranger?
@KalliousTallon
@KalliousTallon Жыл бұрын
Wouldn't Rogue's base poison damage's power bonus at 3:55 be 0.75x not 0.5x since it has 50% scaling? So 0.675 damage a second.
@clowdk
@clowdk Жыл бұрын
Correct, minor error on my part
@astartes3979
@astartes3979 Жыл бұрын
Hey @clowed I managed to get curse of pain to do 2 damage dot but I can’t get it to go higher. Any tips ?
@clowdk
@clowdk Жыл бұрын
Any increase is valuable, because the game keeps track of decimal HP. You might be dealing 2.1 or 2.2 per tick and it won't show up on the dummy, but it will help against players and enemies.
@outlawjaw1639
@outlawjaw1639 11 ай бұрын
How does the new penetrating shot fit in to the calculations? Wondering if true shot is more powerful on a gray crossbow
@icejoe6534
@icejoe6534 Жыл бұрын
Great video however I wish u went more into what stats u want for each class or made a deep dive on it. This was great a quick bit give us a deep detailed version.
@fruitbowl7275
@fruitbowl7275 Жыл бұрын
The videos purpose seemed more like explaining how everything functions and works so you can determine what each stat can help with yourself rather than preaching a fixed meta! With all the info given it's a lot easier to know what you specifically can prioritize!
@stinglock
@stinglock Жыл бұрын
yeah, this man is teaching us to fish, not giving us a fish@@fruitbowl7275
@eaudure2982
@eaudure2982 Жыл бұрын
so much calculation while u get get one shooted by every crossbow when u play wizard
@elliott0234
@elliott0234 Жыл бұрын
so how and why should I build a wizard? I know that magical damage on books is great but what about the rest? how useful is strength or magical interaction speed on a book?
@pidgeotguy3400
@pidgeotguy3400 Жыл бұрын
he returns
@Akkarin412
@Akkarin412 Жыл бұрын
With the additional and true damage, do these only get added to their relevant dmg type? (Ie. does added physical dmg only get added to instances of physical dmg?)
@KamikazeMORH
@KamikazeMORH Жыл бұрын
@clowdk Hello, i'm maybe wrong but i don't understand. I hit with my crossbow Headshot 110 on dummy when mathematic say i hit 164.285 (((62 * (1 + 4.7%)) + o) * (1 + 150%) * (1 - 0) * (1 - O)) + 2 = 164.285 Where 62 is Weapon Damage + Add Weapon Damage 4.7% is Power Bonus o is 0 Additional damage 150% is headshot multiplier 0 is 0 damage reduction O is 0 projectile reduction 2 is true damage I really don't get the 54 drop damage
@lethalgaming9209
@lethalgaming9209 Жыл бұрын
I know this probably requires more calculations that wont be worth on a not fleshed out class, but figured id ask. This first one is probably findable via the info in the video but i am smoothbrain: 1. It looked like you said curse of pain does scale off of damage including dot (unless i missaw). Hypothetically, how much true/add magic would it take to get the dot to 5 dps instead of the standard 1? Is that even possible? 2. We know that warlock lifesteal scales with magical healing, but we also know that sources of magical damage factor into that calculation. I assume by increasing magical damage from true/add mag would also increase the scaling from magical healing on things like hellfire hits or crystal sword hits, as large dmg sources seem to chunk your healing. Is this a reasonable assumption? Or do you think it would be negligible?
@clowdk
@clowdk Жыл бұрын
1. Base is 10 damage over 8 seconds. To get 5 DPS, you'd need to change that 10 to a 40. 2. Lifesteal doesn't scale with magical damage. The amount you get back DOES scale with Magic Power Bonus, but it's a 50% scaler, so default Warlock gets 1.15 hp/tick. The only ways to increase it are Magical Healing and Magic Power Bonus.
@lethalgaming9209
@lethalgaming9209 Жыл бұрын
Thanks, it must just be each instance of magical damage gives you healing, because hellfire gives you a lot of lifesteal with a dot active but it must just be from the 1 tick of its dmg per second. To clarify, after these caster nerfs just now - how does a cleric increase their healing? I thought someone told me magical healing was only for the amount you were healed for, not the amount you heal others for - that means with the will penalty that magical power will most likely be more beneficial over will? And I guess for wizards addtl magic and true magic became more important as well?
@clowdk
@clowdk Жыл бұрын
@@lethalgaming9209 Magical Healing was changed at some point to actually work with Cleric's spells as you'd expect. And yeah, True is more important than ever.
@OnlyHardCoreee
@OnlyHardCoreee Жыл бұрын
Why barb ( in defaule gear,axe) Got more damage with AXE SPECIALIZATION then SAVAGE ( if both inc phys dmg bonus by 10) 47.5(axe spec) and 45.6( savege) dmg by 1 attack with default axe
@cyrusstoke11
@cyrusstoke11 Жыл бұрын
Thanks, you should do a video on armor/weapon rarity and possible stat rolls, cuz i dont think theres any info on it :/
@Hakax
@Hakax 11 ай бұрын
So basically whats the best and the worst damage/power stats on wizard?
@CoachCarter102
@CoachCarter102 Жыл бұрын
The poison torch would have me figuring out how to refund the game
@lukehiggins3212
@lukehiggins3212 Жыл бұрын
@clowdk - Im curious in relation to "damage scaling" - In previous patches spell scaling was reduced from 100% to 50% and then reverted. However Bard's shrill spell I think was left at 50%. Im curious where in the equation this scaling applies. I am assuming it occurs after (Base dmg x Bonus damage) - and only affects additonal/true. Is this correct?
@clowdk
@clowdk Жыл бұрын
It affects any bonus damage. So +Weapon, +Additional, +True, AND Power Bonus. If your Power Bonus is -10%, it becomes -5%, and if it's 40%, it becomes 20%, etc. Full info on it is here: darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Attribute_Bonus_Ratio
@TheTankraGames
@TheTankraGames Жыл бұрын
Great video, do you have an idea of when +magical healing is placed in the healing equation? does it come before or after power bonus?
@clowdk
@clowdk Жыл бұрын
It should be before.
@bobicus7765
@bobicus7765 Жыл бұрын
Clarification question: 3:55-4:25, does the negative default power bonus of Rogue not get cut in half by the forced scaling discussed right after this? So would a default stat rogue's -50% magic power bonus actually be effectively -25% for dots? Also small thing but the graphic at 4:25 seems to be simplifying the power bonus calculation, example (1.15/2 = 1.075) should be (1 + (0.15/2)) = 1.075.
@clowdk
@clowdk Жыл бұрын
Yeah, those were a few minor errors on my part. You're correct in both departments.
@lolmouf
@lolmouf Жыл бұрын
Were these formulas released or did somebody calculate them? If somebody calc'd them, then bravo.
@zxczxc2588
@zxczxc2588 Жыл бұрын
@clowd what about weapons "combo" multipliers? For example castillion dagger has 150% damage on third attack. Is it only affect weapon damage or works like headshot/limbs multiplier?
@clowdk
@clowdk Жыл бұрын
I forgot it at the time, but it's in the description as well as the wiki's Damage Calculation Page: darkanddarker.wiki.spellsandguns.com/Damage_Calculation It only affects Weapon Damage, similar to Power Bonus.
@ellstream584
@ellstream584 Жыл бұрын
Nice work dude!
@dax2196
@dax2196 Жыл бұрын
heya so just to understand since I'm a bit curious. at what point does magic damage bonus/magic power, outscale 1 point of add magic. I see some crazy spellbooks but not sure if they do anything compared to add magic.
@clowdk
@clowdk Жыл бұрын
Depends on the spell's base damage, but usually each point of Magic Power/Will will increase your bonus by 3% before 25 Power, and 2% before 40 Power. Let's take Lightning Strike, for example, with 35 base damage, and something like a 5 damage Spellbook. Adding 3% damage to that 40 base would be 1.2 damage, but adding 2% damage would only be 0.8 damage. So in this very specific scenario, Power would be more impactful than Additional Magic, as long as your Power hasn't exceeded 25 yet. Of course, with smaller damage spells, you're rarely going to get over 1 point of damage from a 3% increase, so even if you have this very specific scenario, you might still not care about Power because it won't benefit things like Magic Missile, Zap, Ice Bolt, each section of Fireball, etc. as much as Lightning Strike/Chain Lightning.
@christopherlachut1055
@christopherlachut1055 10 ай бұрын
amazing imput...but quick question...wehat about smite? what adds to it damage best? if additional magic and true magic dmg works for it .. im sure that would.. but ffrom what im seeing im not sure they do. i may be wrong and bad at math but who knows.
@clowdk
@clowdk 10 ай бұрын
They do add to Smite. True Magical is probably best, because Smite can't benefit from headshots.
@Akkarin412
@Akkarin412 Жыл бұрын
Awesome video! Thanks for the info!
@knutsen700
@knutsen700 Жыл бұрын
So ignites' DoT benefits from Additional magic damage? And if so, why doesn't any of the ignite wizards run fire mastery? If you had +20 add magic damage, wouldn't that mean the burn effect alone would burn for 60 damage (not taking resistance into account)?
@clowdk
@clowdk Жыл бұрын
No, because the DoT is all one flat damage number that gets calculated first, then divided by duration. You get damage over the total duration, not per-tick. If you added +20 to Fireball's afterburn, it'd go from 3 damage to 13 (because of the 50% scaling), then divided by 3 for 4.333 damage per tick. Same with Ignite, but Ignite doesn't even benefit from Fire Mastery's afterburn duration buff, so there's that.
@snowyblues777
@snowyblues777 Жыл бұрын
"babe, how does DND even work, how do i play?" Me:
@uNoCardiologist3110
@uNoCardiologist3110 Жыл бұрын
Okay, one stupid question: If I'm a Fighter that uses Weapon Mastery perk and uses a Rogue dagger with 10% physical damage bonus penalty, does this mean I can just nullify this penalty just by increasing the bonus by 10% or more?
@clowdk
@clowdk Жыл бұрын
Correct
@BeastModeOn921
@BeastModeOn921 Жыл бұрын
You should make an excel where you can put in stats and it gives you dps and max hits.
@YonkoDoflamingo
@YonkoDoflamingo Жыл бұрын
Give this man a blue name
@lucidcortex8444
@lucidcortex8444 Жыл бұрын
So how does % Damage Bonus work? Is it calculated where additional damage is calculated? And if so, is the percent bonus based off of base weapon damage, or is based on the percentage of (base + weapon/magical damage) * power bonus ? Or is % Damage Bonus actually just % Power Bonus and poorly written within the game? Nvm I just looked in game and I can see that "% Magical/Phsyical damage bonus" is actually just % Magical/Physical power bonus.
@clowdk
@clowdk Жыл бұрын
Yeah, most descriptions in this game are rough.
@drayzorn
@drayzorn Жыл бұрын
Never cared for your politics much but ngl this is some solid work Mr Shapiro
@gabrielparmakissmith7690
@gabrielparmakissmith7690 Жыл бұрын
will true magical damage be added to the damage of a regular weapon without any base magical damage
@jasonzheng6804
@jasonzheng6804 Жыл бұрын
If i understand this correctly, does this mean Will is ass on Wizard since the base magic weapon damage is super low on weapons so the magic power bonus is relatively un useful? Or does it scale off base values for spells?
@clowdk
@clowdk Жыл бұрын
It scales on base spell + book/staff/ball damage. So Zap's MBP-scaleable value is 20 + 5 on default Wiz.
@JDoeX
@JDoeX Жыл бұрын
@clowd what about stuff that gives like 4% physical power bonus? Is it better than lets say 2 weapon damage?
@clowdk
@clowdk Жыл бұрын
Depends, if your class is hurting for Power (let's say Rogue with default -17%) then Power might be a better idea. But 2 Weapon Damage is generally going to be better otherwise.
@FalchionEdge
@FalchionEdge 5 ай бұрын
Does True Physical Damage increase damage on Rupture or is that only for Additional Damage? Same with Poisson Weapon, does True Magic Damage increase the damage?
@EdWuncler3rd
@EdWuncler3rd 2 ай бұрын
Yes they do! (Both scale at .5 thought meaning they would need +2 to get an actual extra damage on the poison or rupture)
@2meat332
@2meat332 Жыл бұрын
i love kirby air ride music :^)
@dashblue8224
@dashblue8224 Жыл бұрын
ahhh so that's why every rogue 3 shots me, the scaling is just better for them
@blurryface9910
@blurryface9910 Жыл бұрын
Just me or is this system 2 or 3 multipliers too complicated?
@lufy64
@lufy64 Жыл бұрын
so for a wizard ,mana surge fireball mastery and arcane mastery , are all useless? or just less value because they are based on power? is that correct?
@clowdk
@clowdk Жыл бұрын
They are all based on Power, yes.
@gimmik9370
@gimmik9370 Жыл бұрын
I literally cant tell you how many times ive been hit once and gotten taken down to 1 hp, Its like so frustrating but i gotta know why!
@clowdk
@clowdk Жыл бұрын
There's a lot of damage stacking in this game. With +10 Weapon Damage on gear, with something like a blue Falchion, plus headshot bonus, you're looking at 72 damage. And that's no Power Bonus. There's much higher damage potential, but that's a modest build you'd see a well-geared Fighter using.
@jiaan100
@jiaan100 Жыл бұрын
4:32 1.15/2 is not 1.075, im assuming your calculation is correct at the end and its just a small error writing out the formula.
@jiaan100
@jiaan100 Жыл бұрын
Very good video tho ty
@clowdk
@clowdk Жыл бұрын
Yeah, it's meant to be 1 + (0.15/2). Minor mistake.
@sneakyangels9156
@sneakyangels9156 Жыл бұрын
Absolute legend!
@Dramox.
@Dramox. Жыл бұрын
ambush rogues prio str+wdmg. got it. thanks cutie
@ZK-nb3cq
@ZK-nb3cq Жыл бұрын
So is it normal for the dot portion of Warlock spell to still do 1 dmg with a 2 magic dmg crystal ball and perks for will/dmg? What parts or dots of Warlocks spells benefit from crystal ball 2 dmg?
@clowdk
@clowdk Жыл бұрын
The dummy kind of lies to you, because it resets to full HP every time you hit it, and so you'll never see your decimal damage increases. By default, Curse of Pain is doing 1.25 damage per second without factoring in any Power Bonus or damage increases, but you'll never see that on a dummy. Any increase to your damage is affecting it, but in order to actually "turn over" the dummy's damage, you'd need enough bonuses to turn the DOT from 10 damage total to 16 damage total. Also, Dark Enchancement does nothing currently, if that's the damage perk you're talking about. None of Warlock's spells care currently considered Dark Magic.
@ZK-nb3cq
@ZK-nb3cq Жыл бұрын
@@clowdk So is the 2 magic dmg from ball not bumping the dot to 2.25 dmg per tick? Which would make it over 16. Or only + 2 additional magic dmg stat/true dmg on gear makes the dot higher? Thanks for the replies btw
@clowdk
@clowdk Жыл бұрын
@@ZK-nb3cq It adds to the total of the DoT, which is 10 by default, divided by 8 seconds. It doesn't add 2 per tick, it adds 2 to that total.
@ZK-nb3cq
@ZK-nb3cq Жыл бұрын
@@clowdk Ohhh so 2 impact dmg and 2 to total dot. So 2 magic dmg for Warlock curse = 4 total dmg increase? And does blow of corruption magic portion get inc by Ball 2 magic dmg?
@clowdk
@clowdk Жыл бұрын
@@ZK-nb3cq The DoT gets half benefit, so 2 for impact and 1 for DoT = 3 total. And yes, BoC does benefit from Ball damage.
@Vedders91
@Vedders91 Жыл бұрын
is there a link to that damage calculator sheet?
@arkiusazure
@arkiusazure Жыл бұрын
Is there any good source on how much total damage spells do? I can't seem to find the actual damage numbers on spells anywhere
@clowdk
@clowdk Жыл бұрын
Check out the wiki, link in description
@GrimmReaperRL
@GrimmReaperRL 11 ай бұрын
So now that achilles strike only does 1 dmg on each step, would true magical damage add to that or does true magic not work on achilles strike?
@clowdk
@clowdk 11 ай бұрын
Achilles does physical damage, so magic damage modifiers do not work on it.
@MikeKey91
@MikeKey91 Жыл бұрын
Is there a dropoff in dmg if you hit people with range weapons from far off or dont channel your arrow for max duration in your longbow for example?
@clowdk
@clowdk Жыл бұрын
Yes! I believe it's just distance, though. I don't think holding the arrow for longer does anything.
@Randomness-hz7kj
@Randomness-hz7kj Жыл бұрын
Having just had a run in goblin caves where i chased a rogue down and punched him to death, it made me wonder what the base damage of fists is, and if they possible scale differently. any info there?
@clowdk
@clowdk Жыл бұрын
15 Physical Damage is their base, and they benefit from Weapon Damage and all that the same as any other weapon.
@myronalmerantares2831
@myronalmerantares2831 Жыл бұрын
@clowd thanks for uploading quality info! I was just wondering for best damage output perks and skill for barb. Perks: 1. Axe specialization 2. Executioner 3. Two hander (sometimes I run berserker here) 4. This one im quite unsure whether to run berserker/carnage/savage (if I have good tunic I swapped the savage out) Skills: 1. Rage (usually I but thinking 2. Reckless attack ( I swap to achilles strike when doing solo or duo eco runs) But I just had an idea if the rage is swapped with achilles strike will it be more beneficial? Or even using life siphon to limit test barb too. What’s your thoughts or if ever you tried to try this too? Thanks!
@clowdk
@clowdk Жыл бұрын
Savage is more powerful than Two Hander (10% over 5%), and is actually more impactful than Executioner with base Strength. I don't think Two-Hander is generally worth running if you have Savage up, and if you've got a chestpiece you're probably tanky/geared enough that bringing something like Berserker, Robust, or even Potion Chugger is a better idea than adding another 5%. I also think Crush is pretty important to have, breaking doors down can be invaluable for pushes/escapes. Rage is pretty much non-negotiable, imo. Having movement speed buffs is almost always the strongest skill you can bring, period, and Rage gives a damage buff on top of that. Unless you've got teammates to speed-buff you (Haste, Accelerando), and even then, stacking Rage with those is even better.
@myronalmerantares2831
@myronalmerantares2831 Жыл бұрын
Yoo thanks for the reply, I really like the way you dissect all the given information. Yes generally when running eco runs or just chill in normal I use savage with berserker (as no pocket healer is with me). For two handed I was just thinking does the numbers add up and is it beneficial as its fun to theory craft comps and perks on dad classes. So for skills: Rage is just a must in general, usually I run reckless attack but since damage reduction might get reworked soon maybe Achilles strike is decent too? Other perks aside I sometimes run iron will when running hr. I will try robust or potions chugger too as I never run that. What about life siphon with +4 all attri with 24 healthloss? If says cleric is available
@fliessa4950
@fliessa4950 Жыл бұрын
All mobs (except for the Giant Spider) have -22% Physical Damage Reduction. So I heavily assume that value comes from mobs having 0 Armor Rating. So a Bard’s Shriek of Weakness would easily hit the cap of -25% Physical Damage Reduction cap. So I just wanted to double check. Does the -25% cap count only for players or for mobs aswell? Aka. is my Bard trolling when casting Shriek of Weakness on mobs? :)
@clowdk
@clowdk Жыл бұрын
They most certainly are not trolling. Shriek's -30 turns mobs from -22% to -79%.
@clowdk
@clowdk Жыл бұрын
Also, where are you getting the idea that the Giant Spider doesn't have -22%, or that the cap is at -25%?
@fliessa4950
@fliessa4950 Жыл бұрын
@@clowdk the cap was a misinformation i had, i thought i read it in the patch notes. I double checked, no mention of it lol. In the wiki under /Monsters it lists the resistances for mobs. For the giant spider it says -10% Physical Resistance. Thx for clarifying!
@alb1reo
@alb1reo Жыл бұрын
We need a testing range!
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