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In Blender, what is a data block? What does linking mean? What are users, and what is a "fake" user? What are "scenes"? This video series explains how a blender file is organized "under the hood," and how you can use that knowledge to do some really cool things!
In part 1, we go over theory, define all the terms, and talk about how they relate to each other. In parts 2 and 3, we'll apply what we've learned to some practical examples.