DaVinci Resolve 16: Particle Temporal Distribution in Fusion

  Рет қаралды 3,189

Darren Frenette

Darren Frenette

Күн бұрын

Пікірлер: 15
@PhotoshopRoom
@PhotoshopRoom 16 күн бұрын
Thanks friend for the series of lessons about particles. It's very helpful and inspiring!
@coreybeall8964
@coreybeall8964 2 жыл бұрын
Darren, I hope you still read your comments. Because I am almost begging you to make more videos. If you started a new channel please let me know. I have several DR educators that I follow but I will say you are the best. You may not be the most entertaining but you definitely are the most informative and give the beat explanation of "why" and "how" nodes work. I have not been able to find anyone who teaches with the level of simplifying and clarification that you bring. PLEASE MAKE VIDEOS.
@nutronik9
@nutronik9 4 жыл бұрын
Your channel is what I've been looking for for quite a while. I'll be excited when I can share your videos too others in need.
@darrenfrenette2597
@darrenfrenette2597 4 жыл бұрын
Great to hear!
@stefan-hoehn
@stefan-hoehn 4 жыл бұрын
Again one of these awesome tutorials that doesn't just works towards an intended outcome but rather explains why something is working (or not ;-) and which makes me think in all directions...
@Jimsoda
@Jimsoda 3 жыл бұрын
Great series. Would love to see more of this.
@benhall3995
@benhall3995 8 ай бұрын
The way it works for pSpawn is that the particles are being calculated per frame. So if you want a particle to be between the distance traveled from one frame to the next, you first have set your pSpawn particle count equal to the number you want between the distance traveled. The trick to it is to then generate a subframe amount equal to the number of particles you want. So in the pRender, you set the "Sub-frame Accuracy" to what ever number you have for the spawn count. pSpawn: Spawn Number = 6 pRender: Sub-frame Accuracy = 6 A good way to handle it is to expression whip the Spawn Number to the Sub-frame Accuracy so that you aren't making more particles than you have frames.
@AbrEvig
@AbrEvig 4 жыл бұрын
Love your approach! Love your channel! Do not personally have the time to participate in figuring your question out, but I am certainly eagerly awaiting the answer through your investigation!
@4.0.4
@4.0.4 3 жыл бұрын
The fact that it gradually converges into a point makes me think it's a bug. I wonder if you confirmed this.
@kimjongoof5000
@kimjongoof5000 Жыл бұрын
is there a way to shoot out all the particles I want in a single frame?
@raguellagrande7344
@raguellagrande7344 2 жыл бұрын
tried .5 in velocity and .5 in transferred velocity?
@MattTheCuber1
@MattTheCuber1 4 жыл бұрын
If you do find out, please share an update video
@rayyu3910
@rayyu3910 3 жыл бұрын
Hey I don't know, if you still read this but I have a question about the emitter system. First, this is a really great video series, learned a lot from it. So to my problem: I followed a tutorial from lazy artist to make a "doctor strange" portal (pEmitter (region is a cylinder) with pVortex, pTangentForce, pFlock, pTurbulende) which makes the particles spin in a circle. Now I wanted to make the portal disappear just like they do in the movies. The particles just move to the side like the portal is being blown away. But I can't figure out how to change the direction of the particles. Would be cool if you could help me out. Have a nice weekend.
@lifetrack6019
@lifetrack6019 4 жыл бұрын
Could it be by differend height and widh resolution?
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