🔥🔥 Check out Zibra Smoke & Fire from the Unity Asset Store: assetstore.unity.com/packages/tools/physics/zibra-smoke-fire-272211/?aid=1100lwgBQ Thanks so much for watching the video, and supporting us on our journey everyone!
@EarthtideStudios7 ай бұрын
Does it work with 2D games using the URP?
@sasquatchbgames7 ай бұрын
@@EarthtideStudios Let me look into it, I'll edit this comment when I know more!
@EarthtideStudios7 ай бұрын
@@sasquatchbgames Awesome, thank you!
@sasquatchbgames7 ай бұрын
@@EarthtideStudios So I did some testing (with both a Universal & 2D Renderer in URP) - and it definitely works. Got bloom and post-processing working with it nicely as well. That being said, it was built very much with 3D in mind, as the collisions are controlled by primitive 3d shapes (or skinned meshes/terrain meshes) and the simulations takes place inside a 3d volume as well. Plus, you need at least 1 Directional (3D) light to start the simulation. That being the case, it certainly worked and still looked nice in 2D.
@EarthtideStudios7 ай бұрын
@@sasquatchbgames Rightio! Yeah then based on that observation I likely will *potentially* give it a go. Still on the fence for 2D
@LuizMoratelli7 ай бұрын
I recommend looking for a lawyer as soon as possible to sue your daughter for stealing your assets. Joking aside, incredible devlog and it's so beautiful to see the whole family involved with the game.
@zhongyisun2227 ай бұрын
Hi I am a solo dev myself! Watching your dev life is such a pleasure. You have a lovely family, good vibes, working on your passion. I guess this is the ultimate life any game developer can imagine.
@calicow7 ай бұрын
Your daughter making a version alongside you and your wife is adorable. You should make it a hidden unlock inside the full game that players can access from the menu once they unlock it. 😂
@fluffy69237 ай бұрын
Every Indie Dev on youtube is legally obligated to make Day of INDIE GAME DEV video :)
@hamzahgamedev7 ай бұрын
👀noted!
@jimkurth7 ай бұрын
I like these videos you make, coupling a devlog along with your daily lifestyle makes for an enjoyable video. Plus, your calm voice narration and pacing is nice on the ears. It’s a breath of fresh air compared to other devlogs where they try to throw in jokes every few seconds or split the video and insert memes with volume jumps. I wish others had the same recipe for success like you have. I know it’s a lot of work for you to make the scripts, storyboard your scenes, filter/weed thru all the clips you made for this and cut it to make sense and then edit the video and audio. To give you some feedback, what I really like is how you explain your problem, what you did to solve it and if it didn’t work, you explained why and what you did to resolve it.
@GameDevelopmentBeyondTheBasics7 ай бұрын
5:38 LateUpdate runs after animations, so if you adjust eyes there, it overrides whatever the animation does. This is how you can do stuff like IK since you position bones _after_ the Animator positions them. That said, a different animation layer with a Direct blendtree with different facial animations (eyes blinking, eyes stunned, angry eyebrows, etc) is a good solution since then you can just adjust some weights in code and combine facial animations. It's really simple to setup too.
@gameover405677 ай бұрын
I've recently found your channel, and this was a fantastic way to see what you're working on! Thank you for all you're work on your channel!
@joaorobalo75947 ай бұрын
Great video. The game looks great. The boss jump takes too long to come down, you can slowly walk away from it AND it stuns the big guy. It's not a good move for him. Either make it quicker or make it actually stun the player instead if he's close by (like the landing caused an earthquake that stuns the player).
@RohanDaDev7 ай бұрын
Samurado is REALLY pulling through! Looks nice
@zyrha7 ай бұрын
I love your videos! Makes me wanna start making game dev blogging!
@milantiquestudios74607 ай бұрын
Really nice to see a family of game devs
@GameDevBattle7 ай бұрын
Love the family atmosphere of this. How cool.
@KenWaite7 ай бұрын
You have an enviable life. 😊👏
@joyfulfishman54457 ай бұрын
Thank you for the DevLog!
@JSAbbott7 ай бұрын
I wholeheartedly agree - breakfast for dinner is the BEST
@mz_eth7 ай бұрын
great update, its fun to see your daily progress!
@travisalstrand42377 ай бұрын
Can never go wrong with breakfast for dinner... or breakfast for breakfast... Game's looking great!
@kirdaybov7 ай бұрын
It's amazing to see your kids inspired by your work. My 5yo got curious about making video games so we started making something in Godot and it's a great bonding opportunity for us
@sasquatchbgames7 ай бұрын
that's so cool! It really is a great bonding opportunity. My daughter spends hours coding up games on scratch and absolutely loves showing them off :D
@StealthyShiroeanGames7 ай бұрын
I love these kinds of videos! Thanks for sharing a peek once again. I think it's great that your daughter shares an interest in game dev. I've been wanting to get my little one into Scratch Jr. at some point. Samurado is really coming along. It looks great and the gameplay looks really fun. I do think the blood splatter on screen might be a bit much though, so maybe lowering the alpha would work as you said. Also, you guys seem to work on and off throughout the day with breaks and, of course, life in between. I'm just wondering what's the rough maximum block of time that you work on something and what's the rough minimum amount of time? Usually, I feel like if I don't have at least an hour it feels like I can't get anything done. I've been trying to break this mentality especially since it really depends on the task at hand. So I was curious what you do.
@Aka1chi7 ай бұрын
Such an inspiring Vlog! And yes, the blood on the screen looks a bit distracting. Maybe you can try adding the blood splashes on the edges of the screen (like those FPS games) instead of throwing those effects in the middle of the screen? If your intention is to make the scene less clear for players to see, adding effects to the middle of the screen is a good try (for examples, players who walk into fog might get a cover effect in the middle of the screen so that they cannot see enemies clearly.) But only for the killing effects, I feel like just adding some blood splashes on the edges is enough to make the scenes look dramatic (or just simply remove them because the blood on the floor looks already dramatic enough XD)
@quantum9657 ай бұрын
a game dev family what a dream
@bazyt17 ай бұрын
Game is coming together nicely 👌
@midniteoilsoftware7 ай бұрын
I love seeing how the sausage is made.
@fontainewaite32097 ай бұрын
So much fun to see!
@littleknight667 ай бұрын
Your devlog is amazing, keep it up
@-LightSmit7 ай бұрын
Thanks for sharing the family. Wow I like the game's new look, and the Scratch version should be on Steam too ;P I recently started to learn Unreal Engine aside from my RPG Maker Japanese Game I'm making, and it's so amazing what can be done. That being said, it's very time consuming but rewarding so far. Best - Light
@sasquatchbgames7 ай бұрын
I've heard nothing but great stuff about Unreal, it's a great engine! Dang though, sounds like you got a lot going on!
@-LightSmit7 ай бұрын
@@sasquatchbgames Thank you for the reply. Have an amazing week filled with progress.
@a6gittiworld7 ай бұрын
Dope real life dev vlog 🔥
@CodyHoskin7 ай бұрын
Your daughter is a genius.
@Arraia_dev7 ай бұрын
Bro has a perfect Life
@ErasableSky7 ай бұрын
Your daughter is a better game dev than me 😂. Great video as always!
@LilSavage-dx7si5 ай бұрын
a house of devs, love it 🤣
@EarthtideStudios7 ай бұрын
Keeping it real team! PS got to start the day with some delicious coffee.
@AwkwardSpecimens7 ай бұрын
Coffee, the secret to great game dev!
@undeadkitty3347 ай бұрын
you have a very cool family.
@DOSRetroGamer7 ай бұрын
How can you work on such small screens 😮
@prodigy11017 ай бұрын
TIp: you can override anything you do in an animation by using late update
@joytoclingGames7 ай бұрын
Lol, your daughter’s going to complete her version of the game before you guys do. Jokes aside, the game looks really juicy! Great work so far!
@Masstaa7 ай бұрын
good job
@shockingchris98097 ай бұрын
Already wishlisted. Still think this is a 250K sub channel. I wanted to know your thoughts from one dad to another on the game..maker...garage? On.. is that Xbox? Switch? Ive seen a game maker game on switch I've considered, but don't know where to start. I went the traditional route of getting a master's in data science and coding is natural. But I've always started my nephews with Gamemaker studio tutorials. Happy to hear your thoughts. Great selection of board games.
@muuubiee7 ай бұрын
I really think you should reconsider the main character sprite for samurado. I think the avocado makes it harder to really peak interest, it also doesn't really match the theme of everything else.
@codyjackson13027 ай бұрын
I love it, keep these coming. Also what lap tops do y’all use for game development ?
@sasquatchbgames7 ай бұрын
I have an Acer Nitro 5. Everyone I know doesn't like Acer but it's been a fantastic laptop for me. My wife uses a fairly dated Macbook Pro
@codyjackson13027 ай бұрын
@@sasquatchbgames ok nice, I am looking to upgrade my laptop and trying to get some ideas for a good laptop.
@AndreyMakarov-i7h7 ай бұрын
Based.
@iiropeltonen7 ай бұрын
In your podcast you said you wanted staff. You should hire your daughters then maybe you'd have made your 3month goal 😂
@TheBcoolGuy7 ай бұрын
They really are very good at game dev stuff, and they clearly genuinely like it!
@Longaray7 ай бұрын
Heey! I love watching your videos, i'm making a roguelike platformer based on japanese mythology and your videos help me a lot! Thank you both for that o/ I was wondering if you could make a tutorial showing how to make a blood effect like u did on Samurado, It would be a great help!
@sasquatchbgames7 ай бұрын
I could probably do that! Will add it to my list of video ideas!
@beatrageGameSalad7 ай бұрын
I have worked alone for the past 15 years making games. And realized that... it's very nice to have someone to help! You are using a tilemap right ? How do you handle the optimization and the drawcalls from memory usage in your game scene? I love unity but I am really thinking in changing for GODOT...😑
@coffeelover51347 ай бұрын
Coffee! :D
@ArcWeltraumpert7 ай бұрын
do you use C# and Unity?
@billy64277 ай бұрын
The Little one is Working in Scratch....just like me ...and I'm a lot older😅
@davidtaylor81957 ай бұрын
Hey great vid! My take on the blood particles. I personally don't like it. I feel like it clashes with the overall tone of the game. You are a cute avocado, it's cartoony. and then blood all over the place. idk i think even a light amount of blood might be too much. I feel like it looks good in Blood and Mead. Even tho that game is cartoony the char is a viking with an axe and shield so the blood feels much more appropriate. Just my take tho. Best of luck to you sir!!!
@gabrielgudino7 ай бұрын
Hej, hope this comment helps you. Cheers from the Nederlans
@Diablokiller9997 ай бұрын
Couldn't you just use animation layers for the eyes? Or is your coding solution just that? :D
@sasquatchbgames7 ай бұрын
I won't lie. I didn't think of that
@EudaderurScheiss7 ай бұрын
looks cool but the fullscreen light flash feels too much
@nerdmassa90867 ай бұрын
From my POV you got a perfect life: snowy canada, great and supportive wife, awesome and smart kids, a dream coming true... man please can we swap?
@ytladon6 ай бұрын
Why so much blood? Look at the game, cute plump characters, avocados, clean locations and so much blood with bones scattered everywhere. For such realism, IMHO it is necessary to make more realistic locations and enemies. If you look at any Brotato there is a little bit of stylized blood.
@RTSun-lx7ee7 ай бұрын
You are a man of full fortune to have such a nice family. I'm a lonely guy with full ambition but no any female favors me. None of my family can share my passion.
@Coco-gg5vp7 ай бұрын
First
@NeroDefogger7 ай бұрын
I'm trying to but have no success (not that I've been for long... but like... what I see is not promising...)
@TheBcoolGuy7 ай бұрын
ppuy
@f_i_n_i_t_e_7 ай бұрын
Grimace shake
@f_i_n_i_t_e_7 ай бұрын
Grimace shake among us
@bluzenkk7 ай бұрын
the blood is too distracting. i like seeing big numbers, so i would rather have dmg number floating around instead
@buster56617 ай бұрын
I wouldn't spend my money on this
@ChipmunkTrainPersonal7 ай бұрын
Ball
@Ravisherrr7 ай бұрын
This isn't a necessary comment because this game is still in development. Be more constructive next time so the dev can actually consume your thoughts in a valuable manner.
@buster56617 ай бұрын
@@Ravisherrr if he's not going to put the proper time and effort into making a game with quality, he's not going to get a quality constructive comment
@Ravisherrr7 ай бұрын
@@buster5661 I understand your feelings. What specifically do you not like about their game?
@buster56617 ай бұрын
@@Ravisherrr the whole production quality is terrible. Nothing about it seems appealing or fun. He is that too focused on scripting mechanics rather than evaluating the whole game and finding a unique and fun idea. This looks like a cheap poorly excused blinding of Issac game. There's a lot of competition for people's money in the indie gaming market and this game doesn't do anything fun or interesting. If you want something specific, you are not going to get an answer because the whole thing is garbage