DCS Mirage F1EE Tutorial 8 - Guns and rockets in air to ground

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deephack

deephack

Күн бұрын

Пікірлер: 6
@TechGaming45
@TechGaming45 7 күн бұрын
top tip: you can make your own tables with active pause.
@deephack
@deephack 7 күн бұрын
I would never have thought of that. Very clever.
@TheSkipjack95
@TheSkipjack95 7 күн бұрын
Usually a more reliable technique for your roll in is to place the target just behind the canopy bow, at a height above the frame that depends on the profile you want, and when you reach that position, roll 135° to place the lift vector in plane with the target and pull. For the roll out you can use the attitude references either side as a funnel to know when to roll out. For your first run the mrad setting was too high so your aimpoint was too short of the actual trajectory. 45 mrad with those parameters (450kts -15 attitude 2000ft) works much better and is common with guns in my experience. 2000ft release is also neat because you can have another cue up on the sight which is the altitude tape starting to roll.
@GamerZoneBrand
@GamerZoneBrand 6 күн бұрын
Sir need some attention towards apache....😢 I am really a fan of apacche...full tutorial..
@bukhariali71
@bukhariali71 7 күн бұрын
Hitting anything in the F1 is challenging. The piper is not very useful at all. I have tried using the SAMP250 high drags and basically used the ww2 IL2 technique of flying fast at 300 FT and dropping the bombs once the targets reach the bottom of the HUD. Got good results from it. Using the piper is just frustrating.
@TheSkipjack95
@TheSkipjack95 7 күн бұрын
It just takes practice and disciplined flying. Once your eye is accustomed to the initial position for the run, all it takes is flying consistently, and at release all the parameters line up with pipper on target.
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