DCS MISSION EDITOR! - Stopping and Starting

  Рет қаралды 1,133

YetAnotherGamingFail

YetAnotherGamingFail

2 жыл бұрын

Welcome to my Digital Combat Simulator - Mission editor tutorial! As per the video you have probably had some desire to create DCS missions at some point in the past. If this is something you have been so inclined to do but have not been skilled enough, or found good enough DCS mission editor tutorials, then please follow along as I establish my DCS mission editor Miniseries!
Today we will be looking into ways of actively stopping and starting your units, so that they will react to an externally triggered event! This can be used for things like ambushes, troop deployments and more!
#DigitalCombatSimulator #MissionEditor

Пікірлер: 4
@vvcv__00
@vvcv__00 Жыл бұрын
Well, at least you can show us that you know how to make a mission where a group stops/starts; and, that you know what having a flag value means, and what setting a flag value to 1=1 does -as opposed to the other flag options.
@lancer50thvfsgrizzlies7
@lancer50thvfsgrizzlies7 2 жыл бұрын
A fantastic mission editor tutorial that really gives me lots of new ideas for mission scenarios. This launches numerous thoughts in my head and I'm eager to start exploring where this can take stories in my missions. Thanks for taking the time to make the video and making a difference in my mission creations. Champion stuff! 🏆
@PeteV80
@PeteV80 4 ай бұрын
How can I control whether the convoy is moving or holding from the F10 menu?
@yetanothergamingfail
@yetanothergamingfail 4 ай бұрын
Hi - There isnt currently a method of controlling units from the F10 map - if that is what you mean, however you can tell a convoy to start or stop using the radio menu following these steps. - With the convoy selected, go on the "triggered actions" tab (next to your waypoints tab) - Create a new triggered action and name it something obvious (for example "Convoy Halt") - On the drop down menus, select "hold" on the action - click the "stop condition" and tick the box next to "Flag is true" and input a number, in this example we are going to use 69 as the flag - Next, open your triggers menu from the left side of the editor screen. We will need a few triggers, so I am going to tell you which ones to make, one at a time. TRIGGER 1: - Create a new trigger, call it "RadioMenu_Halt" - In "Conditions" Create a new condition of "Time more than" and set it to 1 - In Actions set it to "Radio Item Add for Coalition" - On the Radio item that you create, set your target coalition as the one you will be playing as - Set the "Radio Item Add for Coalition" Name to "Convoy Halt" - Set the flag to 70 TRIGGER 2: - Create a new trigger, call it "Action_Halt" - In "Conditions" Create a new condition of "Flag is true" and set the flag value to 70 - In "Actions" create a new "AI Task Push" Action, and set it to the "Convoy Halt" action you created earlier - In "Actions" create a new "Radio Item remove" and set it to "Convoy Halt" - In "Actions" create a new "Radio Item Add for Coalition" - On the Radio item that you create, set your target coalition as the one you will be playing as - Set the "Radio Item Add for Coalition" Name to "Convoy Resume" and set the flag to 69 TRIGGER 3: - Create a new trigger, call it "RadioMenu_Resume" - In "Conditions" Create a new condition of "Flag is true" and set the flag value to 69 - In "Actions" create a new "Radio Item Add for Coalition" - On the Radio item that you create, set your target coalition as the one you will be playing as - Set the "Radio Item Add for Coalition" Name to "Convoy Halt" and set the flag to 70 - In "Actions" create a new "Radio Item remove" and set it to "Convoy Resume" That should be it - though I will be honest in saying I havent tested it as I have written all of that from memory - basically what the steps actually do is this: - Create a "hold" action for the units, and tell them that they can only stop "holding" when flag 69 is activated - Trigger 1 creates a radio menu item - Trigger 2 detects when the radio item on Trigger 1 is activated and uses that to stop the convoy - Trigger 2 deletes the "hold" radio item, as it has been used, and creates a new "resume" radio item using flag 69 - Trigger 3 detects when flag 70 is activated, deletes the "resume" radio item, makes a new "halt" one That should mean that when you load up the game, you can use the "misc" or "Extras" radio item tab to activate or deactivate the movement of the convoy. Let me know how well it works! Cheers, Finn
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