Dead or Alive Has The Most Sophisticated THROWS SYSTEM Of All 3D Fighters (DOA6)

  Рет қаралды 2,307

SMRT F.O.N.

SMRT F.O.N.

Күн бұрын

Пікірлер: 31
@ForceofNature99
@ForceofNature99 2 жыл бұрын
FoN's fifth Tip of the Day for Dead or Alive 6 scratches the surface of DOA6's sophisticated throw system looking to ask the question: When should you throw your opponent? If you're having a little difficulty with the FGC notation terminology, check out here: kzbin.info/www/bejne/ip2mlHSfg7GtptU Join TopTierFighters here: www.patreon.com/toptiertips/overview Follow Force of Nature on Twitter: twitter.com/ForceofNature99 Follow Force of Nature on Twitch: www.twitch.tv/force_of_nature Here's my original long-form DOA6 Throw Video: kzbin.info/www/bejne/maiuiIKffpWLi5Y (excuse the quality...) #DOA #DeadorAlive6 #TeamNINJA
@robhimselfttv1474
@robhimselfttv1474 2 жыл бұрын
Glad to see you posting content again FON!
@ForceofNature99
@ForceofNature99 2 жыл бұрын
😉
@zhizn_snake
@zhizn_snake 2 жыл бұрын
I always go for the combo traps into making them counter so I can high counter throw punish with Tina :)
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Getting critical stunned by Tina is, like, one of the scariest things in DOA6 haha.
@yannaedc5934
@yannaedc5934 2 жыл бұрын
DOA6 content HUY HUY HUY YUHUUUY!!
@ForceofNature99
@ForceofNature99 2 жыл бұрын
😉
@halogen5076
@halogen5076 2 жыл бұрын
The only thing I hate about DOA’s throw system is that you can’t tech throw except neutral throw (5T) and combo throw. Also, the frame window for teching combo throw is a bit too lenient I think
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Wouldn't mind a VF5FS/US-esque throw break system implemented into DOA.
@BeeLy1011
@BeeLy1011 2 жыл бұрын
Personally I think making every throw breakable would mess up the game. Throw punishment is a major part of DOA, and having all throws be breakable would likely change that imo. Plus, it helps balance holds.
@impossibsrusamurai
@impossibsrusamurai 2 жыл бұрын
Agreed. DOA's throws gives so many options. Whether its to punish an unsafe move or set up a combo etc. And yeah them Hi-Counter throws hurt lol. One wrong guess is all it takes.
@ForceofNature99
@ForceofNature99 2 жыл бұрын
For sure, DOA has the most interesting implementation of throws.
@tacocow6122
@tacocow6122 2 жыл бұрын
Doa throws are so smooth
@ForceofNature99
@ForceofNature99 2 жыл бұрын
They're beautiful. Great animations!
@thom78280
@thom78280 2 жыл бұрын
Awesome tips!!
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Thank you!
@brucewayne2184
@brucewayne2184 2 жыл бұрын
Good tip
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Thanks.
@homurayurisquad1423
@homurayurisquad1423 2 жыл бұрын
nice as usual, maybe i should play doa again or finally learn some other 3d fg, since its been awhile
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Try DOA, it's a lot of fun, trust me!
@chunkymilk
@chunkymilk 2 жыл бұрын
do all characters have a run-up throw?
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Yes. Though, they vary in effectiveness. For e.g., Kasumi & Hayabusa have great "Run-up throws", Rig not-so much.
@juliahgamers9289
@juliahgamers9289 2 жыл бұрын
Olá vc joga com Akira Yuki com controle Arcade ou controle de PS3 mesmo?
@ForceofNature99
@ForceofNature99 2 жыл бұрын
Arcade stick is better for Akira. I play on a controller.
@dragokvng4404
@dragokvng4404 2 жыл бұрын
Exactly let doa6 get revived
@ForceofNature99
@ForceofNature99 2 жыл бұрын
I'm hoping that TN plans to in the future when they're ready!
@SpookerDoom
@SpookerDoom 2 жыл бұрын
What a strangely short video. No mention of capture (offensive) throws, or how throws are input interruptible, a property which destroys the tick throw. Seems incomplete
@ForceofNature99
@ForceofNature99 2 жыл бұрын
These tip videos are aimed for a 1 minute length. They naturally only scratch the surface. If you must know, I actually created a long-form video on DOA6's Throws a couple years ago: kzbin.info/www/bejne/maiuiIKffpWLi5Y
@gilet102
@gilet102 2 жыл бұрын
This is highly subjective so making this claim for DOA throw system is kinda of a huge reach. Especially since a lot of things mentioned are general things in practically every fighting games. Using throws to punish, to break down defenses or get plus frames isn’t sophisticated or unique to DOA at all. VF5 has all these plus you get the option to break them all (except for catch throws) unlike in DOA. In my “OPINION” Tekken has the best throw system. 3 types of throws corresponding to a limb(s) with opportunity to break them all if the correct break is inputted.
@naruto78961
@naruto78961 2 жыл бұрын
I disagree. I think Tekken’a grab system is nowhere near the best. It’s pretty punishing to new players and god forbid you’re fighting King or another grappler, who can switch what grabs their doing mid grab chain. If you don’t know exactly what grab they’re going for and when to break it, it feels like RPS and it’s frustrating as hell. I do think that DOA should probably have all grabs be breakable but I still think it’s much better than most 3D FGs
@ForceofNature99
@ForceofNature99 2 жыл бұрын
@@naruto78961 Also DOA5/6 are the only 3D fighters to have 4 standardized throw speeds for most characters (i5/i7/i10/i12), plus 2 low throws (i5/i7 generally), along with offensive holds (catch throws) for instance. Throw speeds are generally just i10 (VF), i17? (Tekken) and i18 in SC. You can easily blend in strings like PP~ into a throw attempt seemlessly (can only really also do that in VF). DOA characters also commonly have "reset throws" (damage throws that provide standing advantage for potential looping situations). No modern 3D fighter has DOA5/6's versatility in throws. Tekken is actually interesting because Left Throws (1+3) literally throw out the left arm, and Right Throws (2+4) throw out the right arm letting you see which throw is performed. However, in Tekken 7, you can break "standard throws" (1+3 or 2+4) by pressing any of the standard attack buttons (1, 2, 3, 4, etc.). Command throws (such as d/f1+2 for e.g.) are broken by inputting 1+2 with the visual that the grabber throws out both arms (along with Command grabs generally looking to have less range than standard grabs). King is an asshole so of course you need to know if his command grabs are 1, 2 or 1+2 breaks. However, other than characters like King or other grapplers for instance, most characters have very limited grab games: Just Left Throw, Right Throw, Right-Side Throw, Left-Side Throw, Back Throw and one command grab.
3D Fighters: 5 PLAYSTYLES That You Should Know
20:15
SMRT F.O.N.
Рет қаралды 4,6 М.
Dead or Alive in 2024 | 5 Characters to START With!
8:08
SMRT F.O.N.
Рет қаралды 3,5 М.
Trick-or-Treating in a Rush. Part 2
00:37
Daniel LaBelle
Рет қаралды 8 МЛН
龟兔赛跑:好可爱的小乌龟#short #angel #clown
01:00
Super Beauty team
Рет қаралды 115 МЛН
Dead or Alive Fundamentals | This Is How You MOVE.
4:07
SMRT F.O.N.
Рет қаралды 2 М.
Dead or Alive in 2024 | 10 TIPS You Should Know!
1:52
SMRT F.O.N.
Рет қаралды 2 М.
Tekken 8 - Beginner Guide | 19 Tips To Get You Started At TEKKEN 8
15:45
Tekken 8 Ghost Battles are the Most Frightening Thing.
3:49
SMRT F.O.N.
Рет қаралды 1,2 М.
SF6 ▰ SHINE (Ed) vs PUNK (Akuma) ▰ High Level Gameplay
8:36
SF6 High Level Replays
Рет қаралды 754
SoulCalibur VI in 2024 | 12 TIPS You Should Know!
1:39
SMRT F.O.N.
Рет қаралды 5 М.
Dead or Alive 5 & 6 Graphics and Gameplay Comparison
7:13
JCGaming
Рет қаралды 2,8 М.