Dead Space 2 Remake Discussion | Episode 7 | The Planet Cracker Podcast

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Helios_Max

Helios_Max

Күн бұрын

Пікірлер: 7
@xeenoskull4268
@xeenoskull4268 11 ай бұрын
This will come off as something that is downright unexpected, but is the lore of "The Resource War" rich enough to warrant a discussion in your future livestream or video? I'm simply curious to know about how unfathomably horrifying was the futuristic technological warfare of it. You think the war would be have potentials to be a great spot for horror grimdark stories surrounding the flaws of humanity in Dead Space universe?
@Helios_Max
@Helios_Max 11 ай бұрын
This could be an interesting topic, I'll take it in consideration and discuss this with TheBritishRunner as he's the one that I'm aware of that has some idea about it. Thanks!
@guikiller0021
@guikiller0021 11 ай бұрын
While I understand the podcast was already getting big, you guys covered a lot of topics, but there are a few that are worth mentioning as well. Convergence and Ubermorph. Dead space 2 does a terrible job of introducing convergence, because it just appears out of nowhere and the game didn't pave the way before getting there. And the way Tiedman talks, he knows what a convergence event is, but he probably doesn't know all the details, nor what it will create in the end. He must only know what the beginning of a convergence looks like, but how the hell could he? If the beginning of convergence in dead space 2 is theoretically the first recorded in human history? So no one should know about you. Dead space presents new information about the markers in stages, in the first game we know that this artifact fell to the earth, and that the copy created by reverse engineering, the red marker, drives people crazy and creates necromorphs. In DS2, we go to the next step, a few individuals are selected to receive projects on how to build markers, and make them spread. Kyne theorizes about necromorphs in a text entry in the DS remake. Someone in DS 2 remake should try to find some logic, the markers implant projects in intelligent beings to continue reproducing and spreading the necromorphic plague, but for what? Is the marker a simple alien planetary cleansing weapon? And there's a squeaky plot hole about the markers, because Dead Space 1 established that the first red markers were reverse engineered, but if that's the case, it means no one was chosen to receive blueprints, so theoretically there is no creator. to be absorbed and begin convergence. Unless the red markers made in this way are not used to make a convergence, but rather to choose creators, to use them to make a necromorph moon. But this is all very situational and you can't plug this hole easily, because an alien race can just ignore these individuals with special dementia and continue making red markers by reverse engineering. They already know how to make more copies, it's more practical, why would they waste time researching these crazy individuals? Why in Dead Space 2 did they have to study Isaac and Stross to get data on how to create markers if they can simply study the black marker again and reverse engineer it like the sovereign colonies did? These mistakes became a snowball that will follow the franchise. Dead space remake had the chance to fix this, put Kendra saying that when they discovered the black marker, he chose people to receive projects on how to do more, end of problems. But no, unfortunately this hole in the logic of the markers will continue to haunt the franchise until the end. And about the Ubermorph, after so many ideas you gave of what to do with the tormentor, I like it to be a type of snow beast from Dead Space 3, a boss that you will fight a few times during the game. For me, he should replace the Ubermorph, which is just another hunter 2.0, but more relentless in pursuit and much more threatening than the hunter from the first game. The DS remake hunter should have some variation of attacks, like a grab attack and a jump run like the slasher does. Otherwise, the player just has to get closer and run backwards to make him miss the attack again and again while they look at you like an idiot. Regarding the Ubermorph, we also received NO information, very frustrating. If the game doesn't care about him, why should I? take him out of the DS 2 remake. This is the first video of yours that I've seen, so I don't know everyone's name, but there was one guy who complained about the lack of challenges, and I think I can speak on behalf of all Dead Space veterans who played this remake ? lacks difficulty, DS OG was harder on impossible mode. Motiva thought too much about the casual audience but didn't give freedom to those who want more difficulty. Give more incentives for someone to play the new game plus, where is the impossible mode from the DS OG in which the damage from the necromorphs is so brutal that at the beginning of the game, without any health improvement, you die in two hits? It's the least I expected from this remake. It could have a hunter difficulty level setting, why not? let him chase you for long distances and give him more variety of attacks. Any new mode like Dead Space 3's survival mode where necromorphs don't drop items? and do you depend on finding items in the scenery and in mega resource deposits? ​
@Helios_Max
@Helios_Max 11 ай бұрын
It's a typical thing that happens in this podcast project due to the long session we have and touching numerous topics that we tend to forget other possible important topics. A possible reason why they needed Isaac and Stross is because they could interpret the code and facilitate the replication of new Markers... and maybe because they couldn't locate the Black Marker due to technology limitations to withstand deep pressure...? (or possibly they didn't knew from where to look for as Sovereign Colonies might have purgated during Scenario Five all details and locations regarding the Black Marker and the Marker Sites). Ubermorph is something that we've totally forgot, which honestly its quite an forgettable aspect of the last chapters. Maybe in the next podcast episode we'll discuss it. If they plan to remake the second title, they really need to go creative and not limit themselves to make it too faithful like they did with the Remake. For me the Colony was a big dissapointment as I've wanted to see more of it or revisit areas I've seen in Extraction.
@guikiller0021
@guikiller0021 11 ай бұрын
@@Helios_Max Well, your explanations about the black marker actually might be plausible. But if that's the case, the story didn't tell me that, the story has to solve its own problems, it has to be able to justify itself and become coherent, and not force me to fill in the holes in the script, if it does that, is failing. And the Dead Space franchise has a big problem in the fine print of the story. Wouldn't you be interested in making a video about the dead space film that is being produced, and which will be directed by James Wan? I don't think any of you are movie buffs, but maybe get someone more involved in this, perhaps? To talk about James Wan's strengths and weaknesses in a Dead Space adaptation? And discuss what could be adapted. ​
@guikiller0021
@guikiller0021 11 ай бұрын
@@Helios_Max Some things in the Dead Space 2 script are very poorly explained, convergence is one of them, but the motive has already shown that it is alert to this, because convergence is already mentioned in the remake, (as well as the marker's desire to want to absorb the ''creators'') and it's something Isaac knows Mercer wanted to do, Mercer mentions it a few times, although Isaac doesn't know exactly what it is, this decision was brilliant to create a connection with the second game. So convergence is already well introduced in the first remake, now we just need to explore it in DS 2 REMAKE. DS 2 OG doesn't know how to make characters discover things for themselves in an organic way, things are very spontaneous, by accident. Stross says you can destroy the marker, but how would he know that? And there's another problem, even if Isaac destroys it, it shouldn't kill the signal in his brain, because that thing was already there before the government took data from his brain and created a red marker, remember? What I know is that the scriptwriter for DS 2 REMAKE is going to have a hard job, DS 2 has more problems than the first game, much more, so it's a great time to not be faithful. But overall, the script will be a race to get to the marker in the government sector (if it's there) and destroy it, at the same time the marker wants Isaac's corpse. I don't know if they will keep Isaac's mental battle against the marker, but I theorize that the marker can only do this with Isaac so close to him because the creator needs to be within the marker's dead space. One thing I fear is the strong linearity in a DS2 remake, but some side missions can help alleviate this at the same time as they can give more details of the story, of characters and of the marker perhaps, which knows a separate paths mechanic for can we play with Eli? Dead space remake has a semi-open world because in the first game it works, Isaac is on a giant ship, so it makes sense, but in DS REMAKE 2 no, you can't do the same thing. Unless progress is going to be through several large semi-open zones, separated by one-way trips, the entire Spraw could be one of them. I don't like the game being one big straight line. And we have to talk about whether the motive will keep Isaac Iron Man, after playing the remake I simply can't find it natural when I imagine the modern Isaac flying like Iron Man, especially because we know that the thrusters in the remake don't have as much power to do that. Both this and the number and time quick events are a sign of the action rising to the head of dead space and wanting to give it the appearance of a blockbuster, these things should be removed. Except for the detachable helmet, because it's really cool. Some customization options would be nice, because in DS 2 you have to wear armor that has a specific bonus but doesn't have the color you want. So Isaac could store the colors of the armor as if they were skins and change them at will. And maybe it's a very insignificant detail, but it would allow the player to open his helmet if he wanted to play with Isaac with his face free. Boss fights are not Dead Space's strong point, and the motive hasn't changed that, I hope this isn't the curse of the franchise.
@TomPillberg
@TomPillberg 6 ай бұрын
@@guikiller0021 Dead space 2 needs to be rewritten from the ground up as the story is honestly unbearably bad. Especially the character of Ellie which if wiped from the game completely would have given us a better conclusion and much more isolated feeling from the story. However, what really doomed dead space as a franchise was the insistence of keeping issac clarke as the "leading man". In dead space 2 they should have had Issac as a background character that creates the marker and you play someone else completely, this basically was already setup as Issac had no voice and it would have been a smooth transition to someone who does speak, not to mention the fact that they even felt the need to "upgrade" issacs face in dead space 2 for some reason, which is another inconsistency that for me makes dead space 2 seem like a joke. My expectations for the DS2 remake are honestly on the floor after the Dead Space remake as that game also has a whole bunch of issues from gameplay to story that are all just significant downgrades from the original. At least we will always have the original dead space to play, which is a masterpiece and easily the best survival horror game of all time in regards to gameplay. as a sidenote finally someone agrees that thrusters on issacs suit is ridiculous I strongly prefer the more grounded approach of the jumping from the original. Also in regards to boss fights while simple, I think they do their job without being overly annoying.
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