lol not sure, I must have had water on my face or something when I started filming
@NarikGaming19 сағат бұрын
I got thousands of hours in overwatch and Deadlock is the first Moba I've tried. Personally I'm loving it
@matthewgoldberg17 сағат бұрын
It's fun for sure.
@GentleMannOfHats12 сағат бұрын
I was suprised to see something so well done from someone under 100 subs lol
@matthewgoldberg12 сағат бұрын
@@GentleMannOfHats thank you man
@TheBiggestMoronYouKnow13 минут бұрын
that's an underhanded compliment, you're shallow and that's a reflection on you, champ :)
@RadiusCullingКүн бұрын
great analysis, and fantastic pacing. i really appreciate thought-out, well scripted videos that respect the viewers time, and present themselves casually like this one. most new youtubers either fall into the camp of a 3 hour long ramble session, or substanceless flashy editing. keep this format up and you'll get your audience in no time.
@matthewgoldbergКүн бұрын
Thank you man, I really appreciate the feedback. My plan is to keep a steady release schedule and hopefully grow.
@KaledTVКүн бұрын
I can see how the 3rd person perspective is better for the spectator, but I have yet to see someone explain exactly how 3rd person is better than a 1st person for the player apart from being able to see your own skins which shouldn't take priority over gameplay.
@matthewgoldbergКүн бұрын
My argument is 3rd person helps you see more of the map area relative to 1st person, so it's helpful in a game with tons of abilities flying around. I agree 1st person is more immersive though.
@KaledTVКүн бұрын
@@matthewgoldberg isn't that the same as moving 2 steps backwards and increasing your FOV in first person? I'm saying this as someone who played OW 1 more than any other game (yeah I know what a mistake that was) and I never felt like man I wished I had a 3rd person camera here.
@matthewgoldbergКүн бұрын
@@KaledTV Sometimes, but it sort of depends where ur standing and also how the game is setup. One example is if you think of visibility around corners, you can see more of what's around you in 3rd person. That said if you stand in one place looking forward and the game for some reason decreases your viewing angle in 3rd person, than obviously in 1st person you'd still be able to see more. I'm saying if we assume the viewing angle is the same both ways, you most likely can see more in 3rd person. Some players may not care though and prefer 1st person anyway since it's more immersive and they see fine either way.
@ArchWizardCj22 сағат бұрын
3rd person gameplay is an entirely different realm of gameplay than first , like not to be rude but this is so asinine a comment- how is a shooter, a genre based on perspective, not entirely different from a change in perspective. The movement system alone in Deadlock WOULD NOT work in a 1st person game lmao
@KaledTV18 сағат бұрын
@@matthewgoldberg Visibility around corner is a negative not a positive, because it encourages passive play camping around corners, you could say this is subjective but I think we can agree that corner peaking with 3rd person is usually seen as a negative. Third person could be useful maybe when using melee weapons like Reinhardt's hammer since it allows you to see the area that surrounds you, or when you are altering the environment like building in Fortnite where you can see where you character is compared to all the mess that is constantly changing around it. But the huge downside is everything now is farther away and harder to shoot, and you lose that tight feedback from gunplay and immersion.
@raiva1963Күн бұрын
If Dota is as successful as it is, making Deadlock look like child's play by comparison, there's nothing to worry about other than the team's recent balance decisions.
@matthewgoldbergКүн бұрын
I guess we shall see.
@janegoldbergКүн бұрын
you have such a breadth and depth of knowledge about video games & a structured and substantive way of communicating your thoughts. also your editing and branding is getting more refined. keep building your game analysis catalogue! i can't wait to learn more.
@matthewgoldbergКүн бұрын
Thank you! Couldn't have done it without you.
@iskoon14 сағат бұрын
I'm mostly a comp fps player, the only moba I play on the reg is pokemon unite. Unite works for me because it feels like it distilled the moba genre down to something that does have good dynamics, despite having simplified mechanics. deadlocks decision points feel like a multiple choice test, where you have to pick one of a few correct answers out of hundreds. what do I need to buy? what should I build around? what should I pick up to counter x on the enemy team? when do I need to switch lanes? when do I abandon lane for an objective? those are all reasonable decision points, but the breadth of answers makes it really hard to know when you are making the correct decision, or when a choice is consequential. Unites decision points and how they reflect in how the game goes are pretty simple to understand. I skipped objective to farm my ult, I took too long and my team got wiped. I chose the ranged kit for a pokemon, the enemy had a speedster who countered me. the feedback on when you make a poor decision, and how it impacted the match is a lot easier to track. I totally understand why moba players coming from league or dota might crave a depth of decision trees, but to get the broader audience it needs to be built around teachability.
@matthewgoldberg14 сағат бұрын
That's a super interesting point and an interesting way you put the decision complexity. I completely agree. Also never played Unite, low key forgot it existed, didn't know that about it, that's cool.
@jorimeКүн бұрын
ever since quitting league many years ago after they reworked my fav champion into utter nonsense. i was swapping from many fps games that would change every year or so. hearing about cs2 being a thing i came back to csgo and eventually into cs2 and for a while it was good. But when deadlock was announced it felt like the perfect mix of genres i never knew i needed. during a time of hardship for cs2 and the rampant cheaters with little to no communication, deadlock was a easy way out and i still stay playing after knowing how public the devs are with its community, after how committed they are to building the game including the addition of anti cheat measures. it is a game that rewards great skill expression.
@matthewgoldbergКүн бұрын
I'm really glad you're enjoying Deadlock, and it's interesting you came by way of League. I'm gonna keep playing Deadlock as well, I really enjoy the game.
@joskok590620 сағат бұрын
Man i do wish Team Fortress 2 competitive was more than just a hobby at this point. Back when i63 had 12k viewers Valve should have added money into the future LAN events. Even just 10k would have made a very big difference imo, since i63 had a pool of around 9500$. I wont say Valves lack of support for TF2 competitive killed it but it sure did not incentivize new players to try it out. TF2 Competitive mode wasn't even really an attempt, i mean it was but it was such a bad attempt it made people even less motivated to try out competitive. Like who on gods green earth thought that turbine was a good competitive map? Who thought it was a good idea to force change your settings to play competitive? Not only disrupting your ability to play but it would just outright crash your game sometimes. But i digress, maybe one day we will see a return to TF2 competitive as it's really one of the best competitive shooters that exists (imo). Maybe when TF3 releases? xD. Great video btw, but i think that out of every MOBA i've ever played (1 lol) Deadlock was the easiest to grasp the concepts of. Not that i'm some MOBA fanatic, in fact i really hate MOBAs (could probably tell) since i find alot of the gameplay boring. But Deadlock... idk it just hits different. It's not really a pure MOBA, but i wouldn't say it's also mostly a MOBA. Id say its a hero third person shooter and a MOBA at the same time. Like a 50/50 split on that. You can't play it like a MOBA but you can't play it like FPS you really have to be good at both to be good at the game. But hey i've never seen even a screenshot of Dota 2 gameplay so take it with a grain of salt please xD.
@matthewgoldberg20 сағат бұрын
Thanks for the feedback. I totally agree TF2 is a god tier competitive game and Valve was seemingly caught flatfooted and misplayed their hand.
@Sabamika16 сағат бұрын
I was excited until I heard you say MOBA. Valve desperately needs to move away from MOBA's if they want to make an e-sport game that will be a success on par with TF2.
@matthewgoldberg4 сағат бұрын
Yea I feel like dota is a good enough moba and they can make something else
@hkhjg1734Күн бұрын
good vid bro
@matthewgoldbergКүн бұрын
Thanks so much.
@sonofmeh31829 сағат бұрын
good ass vid
@matthewgoldberg4 сағат бұрын
Thanks man
@UnpopularOpinions__Күн бұрын
Deadlock is trash bro, confusing and too complex. Not even satisfying when killing heroes
@matthewgoldbergКүн бұрын
I definitely find it enjoyable personally but yea, worried it's too complex and confusing to pull in the mass audience Valve is looking for.