Decal Champ (UE5) - Creating your own custom profiles

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Metal Donut

Metal Donut

Күн бұрын

Пікірлер: 6
@emanueledifranco7765
@emanueledifranco7765 2 ай бұрын
nice vide, i hope you make other usefull thinks like this
@metaldonutgames
@metaldonutgames 2 ай бұрын
Thanks very much! Check out Texture Paint Champ which is another tool I made for UE5.
@0d0no
@0d0no 10 ай бұрын
Could you suggest a way to add a save profile function to this? I have looked into adding rows to the data table from within blueprints but this does not seem to be possible currently
@metaldonutgames
@metaldonutgames 10 ай бұрын
I don't believe Data Tables can be updated in editor by default. I haven't tried it but this plugin claims to add that functionality though - ue4resources.com/data-table-editor-utilities. I obviously can't ship 3rd party plugins within Decal Champ so you'd have to integrate yourself. If I do any material updates to Decal Champ in the future I'll look to swap the Data Tables out for a Struct with Save Game Object or something similar to offer a save profile functionality. Sorry for the inconvenience, I know it's a little manual saving your own profiles right now.
@ZaidKhan-t1h5e
@ZaidKhan-t1h5e Жыл бұрын
does it gives you the depth as well?
@metaldonutgames
@metaldonutgames Жыл бұрын
Kind of, yes. You can control the mask edge depth and the normal. Both will create the illusion of depth. It doesn't use parallax occlusion mapping though as that's a rather expensive operation and Decal Champ is designed to be as performant as possible (while still looking great). You can get an idea of depth in the showcase video here: kzbin.info/www/bejne/a4HFoJutfcinrLM
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