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In this video I answer a few questions that I got from viewers on the camera tutorials.
Timecodes:
0:00 Intro
0:30 Question #1: does the camera have world coordinates or is it located at the origin?
6:48 Question #2: if the camera is in the world then how do we place it there?
7:49 Question #3: how do we set the camera to point to the positive or the negative Z axis?
10:10 Conclusion
Perspective projection for right handed coordinate systems: www.songho.ca/opengl/gl_projec...
Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners
Please visit ogldev.org to see more of my tutorials on modern OpenGL.
Link to source: github.com/emeiri/ogldev/
OpenGL 4.6 specification: www.khronos.org/registry/Open...
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Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials