Demystifying Camera Placement in OpenGL: Understanding the Camera's Position in 3D Graphics

  Рет қаралды 5,604

OGLDEV

OGLDEV

Күн бұрын

Пікірлер: 9
@Mishanya00
@Mishanya00 19 күн бұрын
Thanks for your camera and matrix transformation tutorials. Still think this topic quite difficult but now I got common understanding of what's actually going on inside all these transformations. I'm not sure I'm able to make all these formulas from scratch (specifically quaternions) but hope it isn't neccesary. Thanks!
@OGLDEV
@OGLDEV 19 күн бұрын
You're welcome! It's good to have a general understanding of the math but in practice you can simply work with the high level "blocks" through their APIs without actually going into each and every matrix.
@Mishanya00
@Mishanya00 19 күн бұрын
@@OGLDEV Thanks for reply! Yeah and I'm glad that found your channel because creation of all these "low-level" things from scratch is important for the first time so then use APIs with understanding what's going on inside. You have very nice detailed explanations :)
@OGLDEV
@OGLDEV 19 күн бұрын
Thanks!
@SonarSystemsCoUk
@SonarSystemsCoUk 2 жыл бұрын
Loving the videos, definitely great for the OpenGL community.
@OGLDEV
@OGLDEV 2 жыл бұрын
Thank you Frahaan ;-)
@SonarSystemsCoUk
@SonarSystemsCoUk 2 жыл бұрын
@@OGLDEV 😉 You're doing great work, the community thanks you.
@GabrielxC
@GabrielxC Жыл бұрын
Thank you so much!
@OGLDEV
@OGLDEV Жыл бұрын
You're welcome!
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