Just a bit of info since we have a lot of newcomers here, this approach is mainly targeted towards cinematics use (as that is what this channel is about), where you don’t have multiple environments/biomes to light at once. Obviously if you’re making a game, you will need to take a different approach here in regards to a low sky distance threshold. In my mind that was obvious but I realize now that I should have specified this more clearly in the video.
@Vimtematar323 жыл бұрын
All your info is so helpful, thank you so much once again!!
@gokupiske59653 жыл бұрын
Thank you for your video. It’s really helpful. Will you also make a video about skylight for game settings when you have time ? I really appreciate you.
@movietrailer41883 жыл бұрын
Hi sir I am facing problems unreal engine charecter contact shadow ,
@maloxi14723 жыл бұрын
@@gokupiske5965 I second that request
@sbseltzer3 жыл бұрын
My biggest question here was what options there are for handling reflections with real time capture.
@WilliamFaucher3 жыл бұрын
Hey folks! I'm aiming for a June 1st release/announcement for my Patreon page, stay tuned for more info coming soon!
@shabaniddrisu3 жыл бұрын
Hey! My first encounter with your content. I think it’s great. Do you have a full course on Unreal Journey..?
@ArtVandelayInc3 жыл бұрын
Man, your videos are just essential to the community. We are so lucky to have you
@WilliamFaucher3 жыл бұрын
Thank you so much! I just want to give back :)
@jakubjodlowski27683 жыл бұрын
Amen Art! Amen
@MR3DDev3 жыл бұрын
Just for the tip of adding a chrome ball you deserve thousands of likes. It is amazing how something so little can make a big difference when lighting.
@WilliamFaucher3 жыл бұрын
Haha thank you! Yeah I feel completely crippled when trying to light a scene without a chrome ball. It just feels like I'm walking in the dark with my eyes closed.
@octaviosilva58083 жыл бұрын
Whenever William posts it makes me happy... Because I know he is one of the only UE4 artist who can make hard topics easy to grasp 😀
@WilliamFaucher3 жыл бұрын
Thank you! Makes me happy to hear that! I'm always a bit concerned that things get a bit too complicated!
@bludbafMcgraf3 жыл бұрын
EVERY TIME.... Best channel by far
@Ahmed_Orabi2 жыл бұрын
same ♥
@kimlau5085 Жыл бұрын
Qz😢😢
@ZacDonald3 жыл бұрын
Small tip: If you do need realtime capture, that is the perfect time to use the lower hemisphere color feature. Most of the time, set it to the diffuse color of your landscape. You'll get that indirect lighting color from the grass, sand, or whatever ground your scene is using. If the environment is more varied, you might want to just use a medium or dark grey.
@WilliamFaucher3 жыл бұрын
Yes! 100% agreed. Thanks for chiming in!
@bestboy0073 жыл бұрын
uhm. i dont see any cases where your whole level has only one color lol. v
@WilliamFaucher3 жыл бұрын
@@bestboy007 Only the bottom hemisphere. In many cases having a solid color is actually preferable in the grand scheme of things, gives you a bit more control over the look of the scene. There isn’t a right or wrong answer here, whatever looks best/works.
@ZacDonald3 жыл бұрын
@@bestboy007 You could either hyper localize it, good enough for getting a specific shot or render. Generalize it, good enough for an open world game where the landscapes are pretty uniform. Or use a blueprint to update the lower hemisphere color depending on the location, which could work well for any game with dynamic lighting. Of course you're basically lighting an entire scene with one HDRI, but it works well enough most of the time. I just tried it on the Rural Australia map and it looks great. Much better than black or sky blue, which are the other 2 options. SSGI also helps in similar ways or in combination.
@bestboy0073 жыл бұрын
@@ZacDonald and how do you make interiors darker in Australia demo for example?
@boomshroomgoonmoon2 жыл бұрын
Probably the most clear and understandable tutorial I've seen on unreal lighting so far, thanks a lot !
@GoldenLaneStudio3 жыл бұрын
This was extremely helpful. Thanks for sharing this. I just used random settings or recolored an hdr because it was so confusing.
@WilliamFaucher3 жыл бұрын
Haha you're not alone! The skylight actor behaves unlike anything I've ever seen before. I love it, but it takes some getting used to. :)
@bludbafMcgraf3 жыл бұрын
This has become my favorite learning resource... I started realizing I dont really like the linear grind of busting out tutorials for hours. But catching something new on your channel daily keeps me progressing and learning, and keeps it fresh and fun... Thanks for doing what you do bro
@WilliamFaucher3 жыл бұрын
Thank you so much! I'm just glad it could be of service. I totally feel you, long 2-3 hour tutorials can be a real pain. VERY useful of course, but it takes a long time to get through those
@derekheisler2058 Жыл бұрын
Omg... I was working on a project where we were having issues with distance falloff of objects in the rear view mirror of the car. We had to come up with an overly complex camera to material projection to get it to have enough detail, when this could have been the solution all along... wow. Pumped to try it out. Brilliant video man.
@adamplechaty3 жыл бұрын
Yes! Iam all for the interactivity livestreaming offers, but as a dad of a newborn and working full time, these short and info packed vids are just perfect. Thanks William, you rock!
@WilliamFaucher3 жыл бұрын
Hahah I totally get you! Fortunately the livestreams are always available for viewing even after the live ends, so you don't miss anything :)
@septic073 жыл бұрын
Man, I don't know what it is, but your videos feel like they have so much value! Really appreciate your work style of teaching!
@WilliamFaucher3 жыл бұрын
Thank you so much sir! I really appreciate that!
@denismoxhet98793 жыл бұрын
Once more, can we enjoy the fact that all of this was completely FREE ! Big respect !
@Mukhtar_SH3 жыл бұрын
The best quality of tutorials is here .... trust me.
@AlvinLeeVesper3 жыл бұрын
I've just started learning Unreal for Video Production purposes, and boy all your videos had helped me tremendously, all quality content, from the virtual camera settings to understanding the skylight actor, Thank you!! Looking forward to learn more about reflections from you!
@GDi4K3 жыл бұрын
I learned a lot from your stream the other day about Skylight. Happy to see a standalone tutorial on this.
@extendedblundering Жыл бұрын
"I'm an eternal student". You my friend get it. And I'm glad to find your videos as my own studies progress!
@AvatarNate11 ай бұрын
I am an Eternal student too!! Soo happy to meet other like-minded people out there!!!! I reallyyyyy appreciate your authenticity & warm-heartedness ❤ keep it real brother! PS nice beard btw.
@nikwalz34297 ай бұрын
This is an awsome explanation on how this is working. And it helped me finding a bug in my map where the sky light is not working.
@mohanpugaz2 жыл бұрын
Im from the Houdini community and I feel like this man is the entagma of Unreal community ❤️
@WilliamFaucher2 жыл бұрын
Oh man you're way too kind, I'm nowhere near on the same level of Entagma, they are a beast!
@DaNiElMmM933 жыл бұрын
Using the skylight as an Hdri Is the most amazing thing youve could teach me, thanks 🥺😭❤️
@WilliamFaucher3 жыл бұрын
Cheers! Happy to help!
@TJDOW2 жыл бұрын
This was a really great video and gave me exactly what I was looking for. Couldn't understand how the skylight was affecting my scene in relation to all the other light sources. Thank you.
@rspbuild7943 жыл бұрын
You are the real unreal tutor
@WilliamFaucher3 жыл бұрын
Thank you!
@ilakya3 жыл бұрын
Thank you. This is really helpful. I was use UE since UE3 and quite familiar with baked lighting and static mesh. Then I moved to Blender Cycles and EEVEE for really long time. Learned the concept of ray tracing, the use of HDRI and the concept of light probe where it was easy to understand in EEVEE and even Unity. But UE sky light really bugged me for a long time, The result is wayyy different from what I expected. This video enlighten me as well as my scene.
@cadair53 жыл бұрын
Thanks so much! Your videos are great as they are very current and well explained. After diving deeper into the skylight, I discovered that the HDRI Backdrop actor has the Skylight already set up with Sky Distance Threshold set to 1 and Lower Hemisphere Is Solid Color turned off. I also like how you don't have to 'Recapture' as you have to do with the standalone Sky Light Actor.
@WilliamFaucher3 жыл бұрын
Thanks! Yeah the HDRI backdrop is just a blueprint that updates the skylight actor when you make changes. It recaptures for you. That said, i don't always like having the actual HDRI dome. Sometimes it's not necessary or even desireable. Totally depends on your usage!
@Walpurgya Жыл бұрын
Dude, thank you so much for this and other videos.. When I did a lot of lighting, I never really used SkyLight when I worked in production in UE4 (game had only artificially lit environments bar 1 case which I did not lit myself :) ) and did not really touch UE5 since I switched jobs to a company where we use an inhouse engine. So now that I started to do some personal work and also start wrapping my mind around UE5, this was SOOOOO helpful to make me understand wtf I was looking at and how to find a good balance in the indirect lit areas as well as how the SkyLight integrates and contributes to the overall picture! Thank you again for this video and for the many other you posted! Awesome and to the point info! Thank you, thank you, thank you! :)
@Viscte2 жыл бұрын
Well done video sir. No paid for tutorials have I seen are quite as good as these.
@monsterinsane22283 жыл бұрын
Sir you're my savior for UE4 lighting setup
@EthanFilms3 жыл бұрын
This is the video that should come up first when looking for Skylight instructions. Thank you for this!!
@NazzarenoGiannelliCG3 жыл бұрын
It's been six years using Unreal Engine, but you save my life every week anyway :D Pure gold has always!
@Fafmagic3 жыл бұрын
One of the most useful unreal engine lighting videos there is. Nice one.
@WilliamFaucher3 жыл бұрын
Thank you so much!
@johncorbitt41123 жыл бұрын
As usual, your tutorials are extremely helpful William. Great service to those of us trying to improve our Unreal skills
@georgeneverland8963 жыл бұрын
Great content, I’m totally blown away from production quality and clarity, thanks.
@WilliamFaucher3 жыл бұрын
Thank you so much Giorgio! I appreciate that!
@uplife70242 жыл бұрын
Hey William, I do not know any words to thank you. God Bless you.
@AhmedHasan913 жыл бұрын
Man, i can not thank you enough, I've been away from unreal for a while because of work and deep in my mind i was thinking about my issues in lighting, was driving somewhere and noticed beautiful landscape and it was lit 90% by skylight so i immediately knew my problem because i was trying to make things look pretty under sunlight but when camera turns towards the other side it gets really ugly.. then i came home and saw your stream, that was great and this video too, please keep doing this and wish you best of luck and more success.
@jahin_hossain3 жыл бұрын
Man, you're one of the most underrated KZbinrs out there. I learnt a lot from your videos.
@WilliamFaucher3 жыл бұрын
Aw thanks! I appreciate that!
@DanielLiljar3 жыл бұрын
There should be a follow-up to this with baked lighting. btw. sky-distanse threshold is great for excluding the interior of a building when you do Arch-viz.
@WilliamFaucher3 жыл бұрын
Great point! I have a few tutorials on baked lighting on my channel already :) Some are livestreams, and I have a more specific tutorial on GPU Lightmass :)
@playproduction88533 жыл бұрын
Woaaahhh maan, I've just discovered your channel and boom. Even the first video made a huge progress of my understanding of this particular light. I'll stay a while browsing. Thank you the effort!
@WilliamFaucher3 жыл бұрын
Thanks for the kind words! I'm glad it could help you out! Welcome to the (small) community :)
@essamibrahiem28963 жыл бұрын
William, you know you are the only person on youtube that I give him a (Like) before I watch the video? :D, great tutorial master !!!!. Thank you so much and congratulation on showing in the Epic launcher, you totally deserve it !!!!
@AvatarNate11 ай бұрын
1 more because im still watching & you are A-MAZZING!!!! your content is amazing & how you explain things is next level! im so happy to be a student of a humble & wise teacher. Just what ive been lookin for. Thank you....
@RedBattalion9000 Жыл бұрын
Thanks for uploading this. It's a simple, but effective tutorial.
@polatkemalakyuz202111 ай бұрын
Billion thanks. This is most satisfied UE video ever for me
@stylezmorales Жыл бұрын
man Will, you're the man, i was literally trying to figure out on my own how to add my own hdri, couldn't figure it out but now i know why hah. hope you and yours have a fantastic new years
@leonardovallone3 жыл бұрын
Awesome video, thanks a lot for sharing your knowledge. I would say distance field ao gives more detail to the scene while atmospheric fog gives more depth.
@WilliamFaucher3 жыл бұрын
The pleasure is mine! Yeah agreed, I tend to use those two terms interchangeably!
@jinmick99983 жыл бұрын
Thank you William you are the best lecturer in software i never met
@WilliamFaucher3 жыл бұрын
You're too kind! Thank you!
@predictonmisson27723 жыл бұрын
Hey William, brand new to Unreal Engine and all of the things you are showing and explaining are fantastic. I cant wait to get started on working on some ideas. Thanks!
@ilyashka_levelart5 ай бұрын
your videos are really helpful for me as a starting lighting artist. thamk you so much man for doing this, we really appreciate it
@RmaNYouTube3 жыл бұрын
not only this video was super useful, but I think I never wanted an RTX card so bad.
@bcgames923 жыл бұрын
Hey William, Hope all is well. Just wanted to comment on the presentation. Everything was very nice. The annotations, the intro video, and the smooth transitions were subtle and great. And I know those little things take a lot of time so I appreciate your work man!
@marklavania36803 жыл бұрын
This is gold! Thanks for sharing your learning with the community. Best wishes!
@WilliamFaucher3 жыл бұрын
Thank you sir! Appreciate it!
@RprtBak2 жыл бұрын
How am I just finding out about you now. All your videos are SO GOOD.
@dingxianyang30553 жыл бұрын
Thanks for the great video to demystify how the skylight works, it genuinely helps me a lot!!
@WilliamFaucher3 жыл бұрын
The pleasure is mine! Thank you for watching!
@MrMeen3 жыл бұрын
WF you are a gift to us all. I wish you strength and growth with your magic!
@Maarten-Nauta3 жыл бұрын
THANK YOU, I tried getting into UE from Blender but the lighting looked so weird so I just gave up. Now I see what was causing it.
@WilliamFaucher3 жыл бұрын
Cheers! I'm glad to hear that! Good luck!
@tarekwayne91933 жыл бұрын
That's exactly why I'm here now!!!!!
@DatGuyGLK3 жыл бұрын
was waiting for this since the livestream, great as always!
@WilliamFaucher3 жыл бұрын
Thank you! Hope it helps!
@BackerSultan3 жыл бұрын
The way you explain things is just amazing! Thanks for the great content!
@WilliamFaucher3 жыл бұрын
Thank you! That makes me happy to hear!
@glenn36463 жыл бұрын
I'm glad I found your channel, I'm a newbie un Unreal and its helping me allot
@you3d3 жыл бұрын
Thanks! Nice to have someone delve in with the details.
@Si-Toecutter3 жыл бұрын
Psh, small simple video just totally changed my entire game! thanks soooo much brother
@VRDivision3 жыл бұрын
Another great video! the chrome ball is one of my favorite tips of all time! there are things I never understood until the chrome ball! :D thank you William!!
@WilliamFaucher3 жыл бұрын
Yeah me too! I feel totally blind when lighting without a chrome ball!
@RAM_industrial_death_metal Жыл бұрын
Man, your tutorials are excellent. Thank you for posting them
@pawpotsRS3 жыл бұрын
we have not yet in this phase but this will be very useful so i'll keep in this tab and playlist :) thanks man!
@MorganFuse3 жыл бұрын
It's never too late, to become a subscriber of an amazing channel. Thanks you so much!
@WilliamFaucher3 жыл бұрын
Thank you! And welcome to the (small) community!
@MorganFuse3 жыл бұрын
@@WilliamFaucher I'm sure it will be huge very soon, thanks again for what you're doing 🙌
@jerichoyang2433 жыл бұрын
just wanna leave a comment to say thank you. really appreciate you share your experience and knowledge
@RedzwanulHuq3 жыл бұрын
Although i watched your whole live stream, didnt want to miss out on another gem. Thanks
@rovinaroquerotomas65273 жыл бұрын
First of all, thank you for your video tutorials. I’ve learnt quite a few things from them! I’d like to point out that it’d be better if you used spherical reflection captures in the level, this way you can keep the skylight distance at a far while still picking up nearby reflections to the character. This way you get both.
@WilliamFaucher3 жыл бұрын
With raytracing, sphere reflection captures don't do this anymore. Epic changed the way they work. They only capture the last reflection bounce from raytraced reflections. I personally don't like reflection capture actors to begin with, even without raytracing, because they tend to look pretty wonky. But that being said, there is no right or wrong way to work, whatever works for you and whatever looks good!
@rovinaroquerotomas65273 жыл бұрын
@@WilliamFaucher Ah! I didn't know that. Good to know! I'm still stuck in the raster lighting workflow due to I don't own an RTX card hence I haven't had time to test raytracing, just watching loads of tutorials like yours, :)
@hannybassem48183 жыл бұрын
Love ur videos and the way u explain every thing, as i am new in unreal but learning so much from you
@WilliamFaucher3 жыл бұрын
You're very welcome sir! Thanks for watching!
@MaxPuliero Жыл бұрын
GREAT VIDEO! For some reason I get really dark shadows after switching back from lumen to SSGI via post process.
@johnterpack39404 ай бұрын
So frustrating trying to follow along when everything has changed with 5.4 apparently. I don't have a "recast lighting" button. Trying to figure out why the chrome ball reflects the skylight, but I can't see the skylight. Your videos are immensely helpful. Even though I'm new to UE, and 3D in general, I can't get into the more basic tutorials out there. I do best when people are talking a bit above my pay grade.
@underblue-sc2zt2 жыл бұрын
Wow! that's very basic and useful to help the new like me to perfomance better, thanks!
@WorkbrandAssets3 жыл бұрын
Did NOT know that about Sky Distance Threshold!
@faradaysinfinity3 жыл бұрын
William. Amazing content as always. rewatching this again and it is great
@WilliamFaucher3 жыл бұрын
Thanks so much! I appreciate it :)
@MrDyzi03 жыл бұрын
Thanks for your proffesional attitude towards us. Can learn a ton!
@Starlingstudio3 жыл бұрын
Another Great Useful Video. Every time i came here i know that i learn something good Thank You !
@WilliamFaucher3 жыл бұрын
Thanks so much! Happy to help!
@freenomon24663 жыл бұрын
Very informative and concise content. Really appreciate your videos.
@WilliamFaucher3 жыл бұрын
Thank you!
@midimusicforever3 жыл бұрын
Interesting approach!
@yk-lz3nr3 жыл бұрын
This guy looks like my neighbor. Thank you for explanation and memories
@Megasteakman3 жыл бұрын
You are an absolute hero!
@Rune3D2 жыл бұрын
God that's so simple and effective! I needed this video ages ago, Thank you so much!!
@andreacelia45993 жыл бұрын
YOU ARE THE BEST!!! Thank you for you for your valuable tips!!!
@WilliamFaucher3 жыл бұрын
The pleasure is 100% mine! Thanks for watching!
@mattjohnson4372 жыл бұрын
Can’t thank u enough… have found new inspiration through ur videos
@WilliamFaucher2 жыл бұрын
Goodness thank you so much for your generosity! really appreciate it!
@Particle673 жыл бұрын
You're a Great Teacher. I learnt a lot of interesting things/tips on your channel. Keep the good work.
@miurasrpnt_v23 жыл бұрын
Great video ! I'm quite a newbie to Unreal Engine so this kind of tutorials help me a lot ! You got a new subscriber. :)
@xyz099996 ай бұрын
Great video! Any plan of making a video on SunSky system that could co-exist with the rest of the lighting setup? Applications for architecture real time visualisation where real sunlight angles through out the year are needed as reference, but then to benefit from fine tuning of the Env. Light Mixer? Thanks in advance!
@cepwin2 жыл бұрын
Excellent!! Your lighting videos have been extremely helpful!!!
@marcelogonzalez95653 жыл бұрын
Espectacular!! Everything is much clear now. Thanks!!
@michaelmonte32393 жыл бұрын
Mate, this video is awesome! It help me a lot with my new project. Thank you very much. Best regards from Brazil.
@gocho12102 жыл бұрын
What a game changer !! Thank you so much!! Like always, your tutorials and content are amazing, you are a wizard :)
@Fafhrd422 жыл бұрын
One thing that should be noted is that if you're using the Forward Renderer the skylight will only work properly in Static mode, and doesn't support DFAO at all.
@Jiambo2 жыл бұрын
"I hope you're starting to understand what the skylight is actually doing when you hit recapture" I'm pretty sure I felt it in my skull, when my brain slapped its bowl of cheerios across the vacant catacombs of my; what should be understanding.
@amtsbi7 ай бұрын
Hello William, Just I have transferred a small amount for Coffee. And thanks a lot making so simple and easiest way. Thanksssssssssssssss
@VertexPolyFort3 жыл бұрын
Extremely helpful tutorial!! cant wait to apply this to my current scene!
@MrDavilawe3 жыл бұрын
Just one thing...THANK YOU!
@WilliamFaucher3 жыл бұрын
Thank YOU for watching :)
@asjadahmed82242 жыл бұрын
Awesome video, do you have any dedicated video for mobile lighting environment development?
@SkSafowan2 жыл бұрын
Another small Channel Making gold contents
@WilliamFaucher2 жыл бұрын
Thanks so much!
@Sudessh13 жыл бұрын
Great information..👍 looking forward to learn more..
@mariotrunks13 жыл бұрын
Amazing! Thanks for sharing!
@WilliamFaucher3 жыл бұрын
The pleasure is mine! Thanks for watching!
@Projeviz3 жыл бұрын
Thank you William! Your content is always amazing!!
@WilliamFaucher3 жыл бұрын
Thank YOU for watching! I Appreciate the comment :)
@wilismatrix98473 жыл бұрын
very informative tutorial !! thank you !!
@bryarshapur30312 жыл бұрын
thank you, your videos are short simple and very helpful