In 18:55 Show No Mercy should have get +3 Attack for it's ability (no cards in Kassai player hand), shouldn't it? I'm not sure really but it seems this way, if of course, Kassai had no cards in hand after blocking with the one that was not banished.
@poubellegeek49109 ай бұрын
Hi, just to say that this format is perfect for learning the game with the card played display on the left of the screen keep going !!
@davemartin38689 ай бұрын
18:54 wouldn't it pump to 12 attack since he has no cards in hand and barraging beatdown is still on because it's only blocked by one non-equipment card?
@cherylynlu859 ай бұрын
Very true man, rhinar wins lol
@erikklerouge9 ай бұрын
nourishing emptyness still strong in a warriors deck 💪
@Cryonicity9 ай бұрын
Looks like it to be a good game!
@ashi68387 ай бұрын
Why roll scabs when you have an agility token?
@stigmurder999 ай бұрын
Ouch, rolling that 1 on scabs felt might have lost Rhinar that game 😓
@FaBrikaTCG9 ай бұрын
Yep, I need my Gambler's Gloves...
@ShivVinn9 ай бұрын
Hey. Just wanted to chime in with little detail. When determining random card during the moment when the opponent has four cards in hand, you shouldn't use a six sided dice. You could do so, but if You do, You have to ignore every 5 and 6 rolled. Otherwise the probability for determining some of the cards is higher than some others, and that makes it not a true random determination. When there's three or two cards, the chances are the same, but not when there's four cards on hand. Cheers!
@toddd34129 ай бұрын
For four card hands, lay your cards out in 1, 2, 3, 4 order. Roll a six-sided dice and choose odd or evens. If it's odd, remove cards 1 and 3, if it's even remove cards 2 and 4. Reroll a six-sided dice again and pretend the remaining cards make a two-card hand and pick whichever one that way. (So if you roll an odd number, "keep" cards 2 and 4, then reroll and card 2 can be "odds" and card 4 can be "evens.")
@ShivVinn9 ай бұрын
@@toddd3412 or even better, on the rolls of 1-4 on a first roll, just by simply count the cards like in the case of two or three cards. Roll of a five would eliminate first two cards and force You to roll again, and roll of a six would eliminate the last two cards and force a re-roll. That way You're rolling twice only 33% of time, and the probability of rolling each card is just the same!