Epic conclusion to a great game. Interesting result as well!
@JamesJohnson-wq6bs2 ай бұрын
Thanks very much!
@andyedwards922227 күн бұрын
A fascinating and exciting game.
@JamesJohnson-wq6bs25 күн бұрын
Thanks very much! Glad you liked the content.
@markhenderson63892 ай бұрын
Great scenario, terrain, miniatures and playthrough! As always, appreciate the way you explain the relevant rules and how they apply to each dice roll - as well as editing everything to focus on the action. Informative and entertaining, well done!
@JamesJohnson-wq6bs2 ай бұрын
Thanks very much! As far as the rules go, I do admit we had a LOT of special rules or "house" rules in this one. Hence a lot of the need for all the extra explanation. The next one in the pipeline i much more "chapter and verse" out of the Seven Days to the River Rhine rulebook.
@krl432 ай бұрын
Great conclusion to a fun game. By the way, I love the street level view shots you include in these videos.
@JamesJohnson-wq6bs2 ай бұрын
Thanks very much! Indeed, low-level shots are where tables often really come alive! :D
@JeffBaumal2 ай бұрын
@Oriskany Jim, great scenario design! Asymmetrical games are very difficult to make playable and fun, yet you succeeded sir. Outstanding table, mini, and production. I look forward to getting into one of your games this year.
@JamesJohnson-wq6bs2 ай бұрын
Thanks very much, Jeff! Yeah, war is never fair, most modern engagements even less so. Sometimes it's tough to replicate on the table, you need solid players who understand the inherent imbalance and are willing to accept either a world-class beat-down or VERY tough (frankly, unfair) victory conditions. Luckily we had two great players for this one!
@jamesevans8862 ай бұрын
G'day, guys. First up, what was it with all those 1s? There were opportunities lost on breaking Iraqi morale. It was an exciting firefight to watch. However, once Iraqi morale broke, the last 2 turns fizzled out. Our group would call this a minor Iraqi technical victory. This means the force was meant to meet up with another unit and assist them as part of the larger plan. They made the link-up in time but turned up with less fire power than what was expected. In a linked game set-up, this would mean a negative of some kind would apply to the Marine Force. We find that using linked gates of up to 7 battles is a great way of breaking down a complex situation. Congratulations to the players and yourself for presenting a one-sided affair into a very enjoyable game for all.
@JamesJohnson-wq6bs2 ай бұрын
I would totally agree with your opinion in the last two turns ... in fact I'll do you one better, they weren't really turns at all. The players had gone home by that point as the game was decided. I just had to figure out on the table whether the time constraints I placed on the Marine force were realistic. Remember, any unit that didn't make it off the table by the end of Turn 5 counted as mission-failure "destroyed" for Iraqi victory conditions. So we didn't really know the SCORE of the game until we determined in real time whether the Marines all made it through the breakthrough line by the Turn 5 deadline. Because units can activate more than once a turn (depending on the dice gods) you can really just measure the current positions, multiply by the number of turns left, and arrive at a conclusion. Also, I wante dto make sure I had enough footage for a complete Part 2! :D