So exciting! I'm very curious about the whole behind the scenes world of board game creation and can't wait to follow along.
@DripNZ2 ай бұрын
Great opening shot. I love the typography and design work on the initial title. You should channel that energy into the tone of the project, very Animal Crossing and Boku no Natsuyasumi. Especially for a lane battling game, a lighter theme is used less, so there's value there. Firstly, good luck on your project! You've already captured me with the idea of a bug fighting card game, it's like going back to root of the inspiration of Pokemon and bugs have so much diversity and personality! In terms of things I'd like to hear about the game, obviously a general overview would be nice. Notably, I'm interested in things like the resource system (how do you play cards), the card economy (if / how do you get more cards) and conflict resolution: how do you determine a winner of a lane. Even if the answer is: I don't 100% know yet, vocalizing that can often be an illuminating experience. Often when I'm designing a game, there a chunks of design that haven't sparked anything in me so I have to write down something along the lines of "I don't know how this mechanic would work, but I should probably try mechanisms from X or Y game as a starting point". Also, as someone who works at a daycare, I often find the time I get some real breakthroughs in design is just by thinking out ideas away from my notebook or computer, sometimes time with the kids is helpful in a backwards way. On the topic of worrying about taking influence from other games in the genre, it's definitely something I wouldn't think too hard on or steer you away from using mechanics you like. As a once avid Marvel Snap players and enjoyer of Air, Land and Sea, there's a lot of design space to differentiate yourself from games in that genre. Really, it's only one mechanism in a slew of many. As long as you have a unique theme (which you do) and some permutation of different mechanics in the above mentioned resource, card economy or conflict resolution systems -or other innovations with systems- you'll definitely not be cribbing too hard from those great games. Every modern TCG has taken something essential from Magic: The Gathering, often making it into something their own or improving on it. That game sphere would be far worse if designers tried their hardest to make a game that did nothing like Magic. One recommendation I have is it might be worth looking into 'Dextrous' which is a free online service that helps with prototyping workflow. Particularly useful if you want to playtest with people online, as you can export your project right into a tabletop simulator file. There's a small learning curve, but I've found it essential when prototyping games (though to be fair, I benefit from mostly designing solo games). If you're happy with your system and mostly work analogue or playtest in person, might not be as valuable, but it's great for making card templates and filling in a lot of cards of that card type efficiently. Anyways, I hope you keep up the motivation to work on the project, it's a great theme and good idea. Best of luck to you!
@hemangchauhan28642 ай бұрын
Insane effort doing such detailed video essays AND a card game.
@AMBBakery2 ай бұрын
oooh, what's this? a little treat, so soon after the last video? you're so benevolent~ edit: wow. i admire the bravery to come out with a diary *this* early in development. so raw and personal too! it's odd hearing your candid voice compared to your scripted delivery lol. i'm excited to see how this develops! i usually don't play card games or board games, but i'm a big fan of your other work, plus the concept seems to be at a refined enough iteration to be viable. my question(s), for the purposes of the next video: what would you say are the defining characteristics of a "lane-battler" tabletop game? what mechanics or scenarios make the examples you chose in the video (Air, Land & Sea, Riftforce) compelling? i know i could just do my own research on it, but i want to hear *your* opinion or experience! plus, i figure it would make for a good segue into talking about the mechanics and gameplay of Bugfight! i have more questions in mind about the process and the inspiration behind the idea, but i'll save them for future entries.
@CereusBright2 ай бұрын
CANNOT WAIT!
@elijahc53312 ай бұрын
Sick front flip
@jamesyork2 ай бұрын
Looking good, and professional as always sir. May I ask, what software did you use for prototyping? (I.e., card layouts)
@flogan7eleven2 ай бұрын
talk about making the math work pls
@tiagogarcia4900Ай бұрын
🪲⚔
@Chris3sАй бұрын
Why not pitch the prototype to a publisher instead of doing everything yourself?