Designing engine sounds for WipEout in MASSIVE | Native Instruments

  Рет қаралды 36,245

Native Instruments

Native Instruments

5 жыл бұрын

Sound designer at PlayStation Europe, Loïc Couthier shows how he used MASSIVE to create the engine sounds for WipEout Omega Collection, the latest instalment of the iconic PlayStation racing franchise.
You can read the full article here: blog.native-instruments.com/l...
More about MASSIVE: www.native-instruments.com/de...
Download the MASSIVE demo: www.native-instruments.com/pr...
#NativeInstruments #Massive #WipEout
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Native Instruments is a leading manufacturer of software and hardware for computer-based audio production and DJing. The company's mission is to develop innovative, fully-integrated solutions for all musical styles and professions. The resulting products regularly push technological boundaries and open up new creative horizons for professionals and amateurs alike.
For more info visit our website: www.native-instruments.com

Пікірлер: 72
@SasQ88
@SasQ88 5 жыл бұрын
That Sound you had at 28:12 was unreal. It actually felt like it was a fully fledged engine behind you in a cockpit shaking the whole ship as it reached that point of resonance that sends shivers up your spine. awesome stuff..
@K100music
@K100music 5 жыл бұрын
Please please make more of these videos they are so much better than "here is how to sound like this person" videos
@aaronfallon2011
@aaronfallon2011 2 жыл бұрын
check out dash glitch or collective intelligence for more of this kinda stuff :)
@DERIVATIVES-mh6ej
@DERIVATIVES-mh6ej Жыл бұрын
ikr, I wanna see the real deal instead of just a bunch of randos trying to sound like somebody else.
@Hollandvancewright
@Hollandvancewright Жыл бұрын
Better than the “video game sound design” videos that are just arranging samples 🙄
@Chitownzson
@Chitownzson 5 жыл бұрын
It’s about time you make videos like this. A major update is needed on massive with a GUI update, import wavetables, create wavetables, offer more skins and scale the VST. And yes I definitely liked the video. FM8 and Absynth need major face lifts, scale the VST, and offer more skins.
@Chitownzson
@Chitownzson 5 жыл бұрын
Ambient Noize no. That’s awesome!👍👍👍
@mitch_tmv
@mitch_tmv 5 жыл бұрын
@Voxel Core They have spoiled some screenshots of the GUI. It looks crisp, less similar to old Massive than I was expecting, but it has a very nice visual structure that I imagine would be really nice to work with.
@PyrexCelso
@PyrexCelso Жыл бұрын
This sounds awesome. How do you bring this to a game engine so that you can modulate the sound during the game?
@Flux_One
@Flux_One 2 жыл бұрын
Very VERY useful video. I followed along to some degree and ended up making an amazing pad sound (using Vital)
@DmnkBrn
@DmnkBrn 4 жыл бұрын
I used this video as a base to design the sound of an e-bike in a movie. Therefore I used less voices and a higher emphasis on the noise section. I didn't want it to sound too artificial and sci-fi-like.
@bakedbuttonbashers
@bakedbuttonbashers 5 жыл бұрын
Best audio from any game ever.
@scienceofobliteration2671
@scienceofobliteration2671 3 жыл бұрын
hope you will read this - check out elite dangerous in terms of sound design. might be your cup of tea as well :)
@TheEarlyAstrotype1024
@TheEarlyAstrotype1024 3 жыл бұрын
I love this game and I also love sound design along with making electronic music and passion for anti-gravity racing games. You have such great sound designing skills. The engine sound is interesting and unique. And I have never thought that the ship engines are made in synthesizers like Massive until I saw your article about this and watched this video. Very nice tutorial anyways. ^_^
@ling6701
@ling6701 3 жыл бұрын
This tutorial was awesome, thank you.
@KCinSD84
@KCinSD84 5 жыл бұрын
Really enjoyed this!
@ryder7157
@ryder7157 3 жыл бұрын
THIS BLEW ME AWAY !!!!!!!!
@Vincent39564
@Vincent39564 5 жыл бұрын
Excellent ! Thanks ! Please, more videos like that !
@Creukelen
@Creukelen 5 жыл бұрын
Thanks for sharing.
@MrUkkosmyrsky
@MrUkkosmyrsky 5 жыл бұрын
Great tutorial ! I really like it so much future machine sounds, thanks :)
@saladdays180s9
@saladdays180s9 4 жыл бұрын
Wow. Awesome. Could drive that thing around all day.
@xactoze
@xactoze 5 жыл бұрын
very interesting. thanks
@caffeine2681
@caffeine2681 5 жыл бұрын
Holy shit, this is amazing. Hope you guys invite him on to do more. :)
@jamesmeustache7740
@jamesmeustache7740 3 жыл бұрын
this is gold thank you!
@NativeInstruments
@NativeInstruments 3 жыл бұрын
Glad it was helpful!
@jackgaulsfitnessvlog4802
@jackgaulsfitnessvlog4802 4 жыл бұрын
We need a new WipEout game for PS5
@steveschreiner7444
@steveschreiner7444 11 ай бұрын
I LOVED IT!
@andygrant3404
@andygrant3404 4 жыл бұрын
very cool!
@dcupmusic
@dcupmusic 5 жыл бұрын
Inspiring!!!
@elvisjaggerabduljabbar5750
@elvisjaggerabduljabbar5750 5 жыл бұрын
Sick
@SoundElementsMusic
@SoundElementsMusic 5 жыл бұрын
This was really great although I am wondering how this is then integrated into the game? surely the amount of complexity that is happening due to the macro controlling different parameters in different ways isn't something that could easily be bounced to wav and imported into the game as it could be pitched in game but would not have the same effect that is happening in massive.
@JacobJAlmondTPAG
@JacobJAlmondTPAG 5 жыл бұрын
Hey, in the blog post (link below) it looks like he makes various loops which cross-fade between each other relative to a parameter (presumably the velocity), using Wwise. blog.native-instruments.com/loic-couthier-designing-engine-sounds-for-wipeout-in-massive/
@morayonkeys
@morayonkeys 5 жыл бұрын
Amazing tutorial! I love finding new things that Massive can do, I use it on everything but I'm still only scratching the surface. Love the Reaper theme too, anyone know what it is?
@BingBangBoomMusic
@BingBangBoomMusic 5 жыл бұрын
I'd like to know that too...
@chrismaister721
@chrismaister721 5 жыл бұрын
Reaper is a DAW..more info you can find here---> site www.reaper.fm
@infektdubstep
@infektdubstep 4 жыл бұрын
this was amazing
@yashadityasehgal2305
@yashadityasehgal2305 3 жыл бұрын
Not surprised to see you here ;)
@infektdubstep
@infektdubstep 3 жыл бұрын
@@yashadityasehgal2305 one of my favorite videos 😄 I actually made some basses inspired by this
@yashadityasehgal2305
@yashadityasehgal2305 3 жыл бұрын
@@infektdubstep I was legit about to send you this video but low and behold I found you here.
@philipmorris4027
@philipmorris4027 4 жыл бұрын
I ❤️ the game, but I also always was curious about where the sound came from. Thanks!
@jackgaulsfitnessvlog4802
@jackgaulsfitnessvlog4802 4 жыл бұрын
That sound at 28 mins better be in the next WipEout
@giorgiogeorgemaccio4910
@giorgiogeorgemaccio4910 2 жыл бұрын
Massive is the best synth ever
@adiquinn1
@adiquinn1 5 жыл бұрын
cool af
@raedius_music
@raedius_music 3 жыл бұрын
great video thanks! its a shame we dont have slightly better vst integration into game engines. wise is great but its also a bit archaic ux
@Fizzix
@Fizzix 5 жыл бұрын
That is so fuckin cool! Great tut!
@BrokenBeats94
@BrokenBeats94 4 жыл бұрын
Really good tutorial, great to know an RPM macro is what you want!
@Hafgandil
@Hafgandil 5 жыл бұрын
How the hell can you not like that? Just the Title is worth liking the Video! EDIT: AND I JUST REALIZED HE USES REAPER! I think I'm gonna faint. :D
@housebrigade
@housebrigade 5 жыл бұрын
Baadaass
@macalby
@macalby 5 жыл бұрын
Anyone know what Reaper skin he's using? So much prettier than the stock look.
@pierbover
@pierbover 5 жыл бұрын
Is Massive running in realtime during the game?
@samplower5860
@samplower5860 4 жыл бұрын
I was part of the development team and I confirm this.
@RussianPunchProductions
@RussianPunchProductions 3 жыл бұрын
@@samplower5860 why you lying, bro? blog.native-instruments.com/loic-couthier-designing-engine-sounds-for-wipeout-in-massive/
@michaelatorn8380
@michaelatorn8380 3 жыл бұрын
They divided the sample into 10 stages with increasing modulation (the knob) and exported it. In the game engine they fade between the samples depending on different things like velocity.
@FroggyLoops420
@FroggyLoops420 5 жыл бұрын
I use to use native instruments but i stop messing with them due to the fact that the hardware display on the Maschine mk2, when i try to edit on the start and end it moves on its on the display ,meaning I have to disconnect the hardware and do it manually with the mouse, i tried to ask for help in their website support but they wont help me, and the worsed thing is that they dont have parts here in mexico for native instruments thats why i switch to MPC akai.
@juschu85
@juschu85 5 жыл бұрын
One important thing is still missing in this tutorial. You probably won't include Massive as a sound engine in the game so you will have to export multi samples. That's pretty simple when you need multi samples of an instrument like a piano but gets much more complex with something like this. Perhaps it's just straight forward and you export something like 64 or 128 samples with different pitches an then blend between them in the game. But perhaps its not and hearing two of those samples at once is causing some unwanted phasing effects or just juming between those samples without blending is an audible change and not a smooth transition.
@MickBenjamins
@MickBenjamins 5 жыл бұрын
Hi Joe, have a look at the interview here: blog.native-instruments.com/loic-couthier-designing-engine-sounds-for-wipeout-in-massive/ Loic explains how this is all handled in Wwise and how it ends up in the game :-)
@jeremyhollobon1723
@jeremyhollobon1723 5 жыл бұрын
Thanks for that link, I was also scratching my head over how they could implement the modulation of this Massive patch, in-game, without losing its nuances. In essence, they took ten samples from the DAW, each at a constant 'velocity', and then re-combined them in Wwise, using a combination of cross-fading and pitch modulation. And then layered more modulation on top (which probably helped to disguise the seams). It's a miracle that doing all that in realtime isn't prohibitively CPU expensive.
@Vospi
@Vospi 5 жыл бұрын
@@jeremyhollobon1723 Thanks for the post! Changing sample playback speed won't be CPU hungry even on a very old PC.
@Dirty-Hertz
@Dirty-Hertz 5 жыл бұрын
@@jeremyhollobon1723 I appreciate the summary Jeremy. Thanks
@eberhartgurk7628
@eberhartgurk7628 4 жыл бұрын
Is massive running in the background of the game all the time?
@RussianPunchProductions
@RussianPunchProductions 3 жыл бұрын
no blog.native-instruments.com/loic-couthier-designing-engine-sounds-for-wipeout-in-massive/
@mememanfresh
@mememanfresh 2 жыл бұрын
I made a lexus Lfa sound in fl studio
@shapshooter7769
@shapshooter7769 5 жыл бұрын
This seems similar to Tigron or Qirex engine sounds
@illiagogoliev9218
@illiagogoliev9218 5 жыл бұрын
Hey, guys, which reaper Theme is it?
@MickBenjamins
@MickBenjamins 5 жыл бұрын
It's a theme Loic made to resemble Logic. He tweeted about it: twitter.com/LoicCouthier/status/1029438578915516423
@gregoryreveret4102
@gregoryreveret4102 5 жыл бұрын
Lol. Sick
@mosstet
@mosstet 3 жыл бұрын
Would the game engine end up using Massive to generate the sound?
@tomj210
@tomj210 5 жыл бұрын
massive > serum
@MatthewBester
@MatthewBester Жыл бұрын
I hope they realise electric cars should make sounds like this. Even if artificially.
@sannamati4571
@sannamati4571 5 жыл бұрын
jesus, it very unorganized looking daw for my eyes, it must be reaper?
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