Designing gameplay "skateboard first", and why (HL2 level part 2)

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Steve Lee (Level and Game Design)

Steve Lee (Level and Game Design)

Күн бұрын

Пікірлер: 74
@TorQueMoD
@TorQueMoD Жыл бұрын
This is why the developers use the Orange Box textures... they've got measurements on them so you can make sure that the vents and doors etc. are the right scale :P
@stevelee_gamedev
@stevelee_gamedev Жыл бұрын
Hehe yep, this is what I get for rushing things for a video
@gw33b
@gw33b 11 күн бұрын
what are the orange box textures?
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Something I'd like to point out in case it comes up - the super iterative "Skateboard first" approach that I'm using for this project is something I recommend for solo / personal / portfolio projects, where the scope and requirements of the end result are fairly open ended and malleable; regular work hours on it aren't guaranteed; and you don't know how long you'll be able to work on it. I think that for bigger, team-based and commercial projects (especially after pre-production), a little more up-front planning and layout sketching, figuring out bigger chunks of the problem at the same time, would probably be the way to go. Although working iteratively, exploring organically and always having a working version of your level is pretty much always a good thing. Hope this (and the video) helps 👍
@YousefDana
@YousefDana 2 жыл бұрын
This is such a great series and I hope to see more in the future! I like the small scale of this level because it fits in a short video. I'd love to see more of these to see how you design for different games: - Stealth levels - Multiplayer levels - Scripted Objects - Showcasing good flow - Good line of sight - etc. I don't know all the terminology of the level design field, but those were some of the one's I've seen from my limited experience.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Yousef, great to hear. The level will get a little bigger for sure - this is just where we start, to get something playable to expand upon later. And yeah, I've been thinking about doing some kind of stealth level design 101 video... I've noted the idea down 👍
@sewerlamb
@sewerlamb 2 жыл бұрын
Such a great video, there's a massive gap on youtube for videos on level design that take a no bullshit approach like this one using principles that apply to most level design overall and not just one specific game type
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Good to hear, thanks :)
@herbertpimentel
@herbertpimentel 3 ай бұрын
Thanks for giving that view of the process. It is really valuable
@CarlodiPaolo
@CarlodiPaolo 2 жыл бұрын
Reallygreat video! Your channel is suh an amazing resource for anyone looking to ge into Level Design. Can hardly wait for the next intallment in this series.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Thanks, that's awesome to hear - and great timing because I just posted up Part 3 5 minutes ago :) Here's the link: kzbin.info/www/bejne/a4S2c4GElqeGqKM
@davemoregun3332
@davemoregun3332 2 жыл бұрын
Thanks for these videos:)
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
You're welcome Dave - cheers :)
@jeremiedemoleon3307
@jeremiedemoleon3307 2 жыл бұрын
Great episode again! I'm trying your method on the FarCry 5: Arcade level editor. This "Skateboard" approach is a nice vision to have while working with an Iterative process like we do in LD. Thanks you for this 👾!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cool, yeah I can imagine it working well with what I've seen of the FC5 level editor. Good luck with it and glad you like the video 👍
@syntax196
@syntax196 2 жыл бұрын
I love these videos. Thanks!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Great to hear, cheers!
@carlsan5826
@carlsan5826 6 ай бұрын
very useful info thx good sir
@shinjinanahara
@shinjinanahara 2 жыл бұрын
Another fantastic video
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Shinji 👍
@runis3362
@runis3362 2 жыл бұрын
What program are you using to draw, highlight, and sketch out on top of a screenshot? Is it just straight up photoshop or something?
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
In this video, I’m just using the Windows Snipping Tool and its (very basic) drawing tool. In the next video I use Photoshop, because I’m planning out a bigger area, and wanted the ability to edit things better. Hope this helps 👍
@mylarmelodies
@mylarmelodies 2 жыл бұрын
ace
@papigeon_3806
@papigeon_3806 Жыл бұрын
Thank you so much for this video ! I am having a very hard time with Hammer (it always crash when I add a weapon..) Do you think should still try to fix and learn Hammer or should I try on another Level Editor ? (like Far Cry 5, ...)
@stevelee_gamedev
@stevelee_gamedev Жыл бұрын
Glad you like the vid! Re: Hammer - no idea why it would crash when you add a weapon, that seems pretty weird. If it's only weird technical issues like that causing problems, and not the creative aspects, then I'd hope that there are ways you can fix it, and keep going with it. I wonder if reinstalling everything might help. You could also try joining this Discord server for Source Engine mapping / modders, and see if they have any ideas: discord.gg/sourceengine Hope this helps, let me know!
@papigeon_3806
@papigeon_3806 Жыл бұрын
@@stevelee_gamedev I managed to get it working ! Hopefully I can learn to master it fast enough to create a portfolio piece ! Do you think I should still look into other level editors (Far Cry, Metro Exodus) or is it useless ? I already tried Exodus SDK but it's seems very complicated.. Also, should a level made in a level editor replace one made in Unreal for the portfolio or is it good to have both ? Also, other Pro Level Designers are telling not to use textures and materials (only dev materials with local or world grid texture with color code), should I only use the "dev_measurewall1101" (and same type) in the editor then ?
@MrFrags
@MrFrags 2 жыл бұрын
epic
@ltraltier6009
@ltraltier6009 11 ай бұрын
Notice how you don't make a single custom weapon, animation, NPC or player character. Just the level. Unreal teachers SUCK when it comes to that and the talentless hacks just insist you just steal everything off the internet.
@untrust2033
@untrust2033 2 жыл бұрын
Highly recommended you take a look at hammer++, it has a ton of features that make using hammer less painful
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Yeah I've heard about it, and should take a look sometime. Will probably keep using normal Hammer while I work through these videos, but might make a separate one about Hammer++, we'll see 👍
@untrust2033
@untrust2033 2 жыл бұрын
@@stevelee_gamedev Trust me, as soon as you start using it you'll never go back!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Update: I tried it and you’re totally right 👌
@TheHomoiesThatCauseChaos
@TheHomoiesThatCauseChaos 6 ай бұрын
@@untrust2033 problem with .prt tho so im gonna check tf2 off the list
@ORANOID
@ORANOID 2 жыл бұрын
Wonderful series, thank you! You have always been doing gread job! By the way, yesterday I finally downloaded steam and bought HL2.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers, that's nice to hear. And I hope you enjoy HL2, it's a classic 👍
@gamedev4032
@gamedev4032 2 жыл бұрын
This video was very useful, please more like this. It's really interesting to see how you manage to simplify high level concepts from your text version. It's really rare that people show you how it's done.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Yeah I've been trying to find a way to tackle this kind of series for a while now, because I feel like no one out there is actually just making a level and talking about creative process (understandably so, mind - not many tools out there, and it takes ages). Definitely more to come, glad you find it useful! :)
@helpumuch6887
@helpumuch6887 8 ай бұрын
@@stevelee_gamedevas someone who previously knew nothing about level design except “this level is fun this level is not” I appreciate the way you go through everything. Even just watching before doing anything I feel I’ve learned a lot
@R3I3ELLI0N
@R3I3ELLI0N Жыл бұрын
this video was recommended to me by a friend, just tried the HAMMER. upon running the test level ive created it just starts normal game, not my level... gotta google a lot. (I`m mostly familiar with UE and Unity)
@stevelee_gamedev
@stevelee_gamedev Жыл бұрын
Manage to solve the problem yet? Probably something really simple...!
@atcolombini
@atcolombini 2 жыл бұрын
Thank you for this series, is super inspiring.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Great to hear, cheers :)
@yourcommander3412
@yourcommander3412 6 ай бұрын
09:13 This is great.
@moritztorsiep5161
@moritztorsiep5161 2 жыл бұрын
This is something i've been searching for a long time now. Because thats the part of making a game I always get stuck in. (Apart from programming the A.I. to funktion as I want it to :) ) Thanks for making this
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Great to hear! Cheers Moritz 👍
@MrBrendyC
@MrBrendyC 2 жыл бұрын
Barked laughter at the bit at 25:23 when you realise the door was open all along. Great vid, cool to see how the process goes.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Hehe, yep. Glad to hear you like it, the next one shouldn't be too far away 👍
@kameronbarger2052
@kameronbarger2052 2 жыл бұрын
Super helpful seeing it in action!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Good, I hoped it would be :)
@Kinos141
@Kinos141 2 жыл бұрын
This is awesome. I really needed help when it came to level design and then this series shows up in my LinkedIn. Respect, man!!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Hey Kinos - great to hear, cheers!
@davemoregun3332
@davemoregun3332 2 жыл бұрын
Just a suggestion to add the civilians to be rescued they can be kept in rooms over which we pass through vents and look at them through the vents and since rooms will be locked they can be opened by keys placed in dark rooms and that can serve as a optional objective.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Yeah, I was thinking about something similar to that, but a couple of tricky things include that A) HL2 doesn't have keys that you can pick up and unlock doors with like Dishonored, and B) there's the question of what do the civs do if the player jumps into a jeep and speeds away. I'm not sure if the civs are top priority, but I would love to get them in, so we'll see :)
@davemoregun3332
@davemoregun3332 2 жыл бұрын
@@stevelee_gamedev keys can be replaced with valve and yeah really looking forward to the motorcycle version of the level design :)
@michaelperkins1119
@michaelperkins1119 Жыл бұрын
Such a cool series. Thank you!
@stevelee_gamedev
@stevelee_gamedev Жыл бұрын
Cheers, glad you like it :) Hopefully more to come someday...
@nickholl
@nickholl 2 жыл бұрын
top stuff!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Nick :)
@davecharlton6380
@davecharlton6380 2 жыл бұрын
Great video! It’s cool to see the Hammer Editor in action as well as your process.
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Yeah I figured there's not much actual level editor stuff out there in youtube videos, and hoped this would be useful to people. Cheers!
@AlejoSilos
@AlejoSilos 2 жыл бұрын
Super good series Steve! :) Can't wait for the nexst videos
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Alejo - hopefully not too long to go until the next one :)
@joober278
@joober278 2 жыл бұрын
Very excited to see more!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Great to hear - Part 3 coming soon(ish)!
@polishdogge
@polishdogge 2 жыл бұрын
Nice vid
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Nice comment, cheers!
@JKd3vLD
@JKd3vLD 2 жыл бұрын
This series is gold!!! 🎉🤩
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Jonatas, glad you like it 👍
@muzboz
@muzboz 2 жыл бұрын
Awesome little series. Looking forward to the next!
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers! The next one will be a little further away than this one was, but should still drop sometime in July
@ronanhouze5595
@ronanhouze5595 2 жыл бұрын
Awesome episode ! Thanks a lot
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Cheers Ronan :)
@TheOneTheyCallShandy
@TheOneTheyCallShandy 2 жыл бұрын
Cod Sp level when ?
@stevelee_gamedev
@stevelee_gamedev 2 жыл бұрын
Pro-tip: Learn to request things more politely than this
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