Designing Player Defeat in my RPG!

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DevDuck

DevDuck

Күн бұрын

Welcome to another devlog for Dauphin! In this episode I focus on allowing the player to be 'defeated' by the very same corruption he's trying to cleanse from the environment. Things get a little more technical in this one - let me know in the comments if you enjoyed it! As always, thanks for watching!
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Пікірлер: 829
@DevDuck
@DevDuck 4 жыл бұрын
After editing this video, I'm still not sure I convinced myself that the player should not be an 'organism' as I discuss around 5:00... Curious to hear what you guys think!
@crazy_carysd1763
@crazy_carysd1763 4 жыл бұрын
I really love this game and I’m exited for its release!
@crazy_carysd1763
@crazy_carysd1763 4 жыл бұрын
:)
@FullMoonShines
@FullMoonShines 4 жыл бұрын
Ever played hob? You should check it out. Might get some inspiration from it.
@zaiden2becausejustzaidenisused
@zaiden2becausejustzaidenisused 4 жыл бұрын
DevDuck It’d take longer to sort all the new organism than make new code and it’d probably make quite a few bugs. So keep it as it is
@user-pj8kp4vl9n
@user-pj8kp4vl9n 4 жыл бұрын
I believe the player shouldn't be an organism like the NPCs, since it's something unique it's better to have it separated and allows for bigger changes to how he interacts with the world without worrying about it affecting NPC behavior
@Crunshy-g6s
@Crunshy-g6s 4 жыл бұрын
Idea: Add mini foot prints after each step that fade away eventually. Just a nice little touch 🤞🏼
@aw1lt
@aw1lt 4 жыл бұрын
Crunsh this.
@grainOFdorito
@grainOFdorito 4 жыл бұрын
Yess
@perssontm1628
@perssontm1628 4 жыл бұрын
Yeah very easy to do aswell. just make a public void that instantiates the footstep on a transform that’s on your feet and then you use animation events to instantiate it at the right time
@perssontm1628
@perssontm1628 4 жыл бұрын
Dev Eden You don’t know what a public void is? lolololol
@perssontm1628
@perssontm1628 4 жыл бұрын
Dev Eden You just embarrassed yourself idiot
@TheDrover15
@TheDrover15 4 жыл бұрын
A slug that leaves a corrupted goo trail would be a cool next enemy that adds a new feature to the combat
@bonxd
@bonxd 4 жыл бұрын
TheDrover15 yes!
@Xman34washere
@Xman34washere 4 жыл бұрын
That would be so annoying *pls add it*
@raptorgaming3203
@raptorgaming3203 4 жыл бұрын
Yeah but it would probably be in the grass lands and caves not that much in the beach and maybe you can get slime to craft outher items or weapons it would be an awesome addition
@hirandompeopled4968
@hirandompeopled4968 4 жыл бұрын
TheDrover15 maybe the goo corrupts other animals
@iamcheezeYT
@iamcheezeYT 4 жыл бұрын
yee
@PixelirPlus
@PixelirPlus 4 жыл бұрын
The boss NPCs could give you bits of lore on why everything corrupted.
@Greenst4rX
@Greenst4rX 4 жыл бұрын
Good idea
@Nothing-1w3
@Nothing-1w3 4 жыл бұрын
Ye
@nintenvlogz
@nintenvlogz 4 жыл бұрын
Story maybe some text
@paulsullivan649
@paulsullivan649 4 жыл бұрын
+1 for this
@terjes7548
@terjes7548 4 жыл бұрын
Got the idea from Spyro?
@Danidev
@Danidev 4 жыл бұрын
Love the cave lighting man, what happens if you eat a radioactive shroom? :o
@DevDuck
@DevDuck 4 жыл бұрын
Ooh hmm - maybe you'll be able to make a recipe that makes you glow and light up dark caves. Kinda dig that.
@Danidev
@Danidev 4 жыл бұрын
@@DevDuck That would actually be kinda cool yeah
@dahrrenaniel5894
@dahrrenaniel5894 4 жыл бұрын
@@Danidev This is strangely Out-Of-Character
@kingjdog
@kingjdog 4 жыл бұрын
Wow that was really cool. 👍🏻
@herre3147
@herre3147 4 жыл бұрын
you're not even saying the shroom and lighting are kinda thicc??!?? wtf man unsubscrip
@wellstarttomorrow667
@wellstarttomorrow667 4 жыл бұрын
Biologist character becomes corrupted *throws a plastic bottle in the sea*
@quibit9888
@quibit9888 4 жыл бұрын
HOW DARE YOU!
@justswayo
@justswayo 4 жыл бұрын
thx for making me laugh
@arnav9009
@arnav9009 4 жыл бұрын
Hey! I just wanted to say that this series really inspired me to start indie games, and it also got me into coding as a whole. I just want to say thank you!
@DevDuck
@DevDuck 4 жыл бұрын
I'm so happy to hear that! Thanks for the kind words and support.
@trevorvorvor
@trevorvorvor 4 жыл бұрын
Same. This series (and others) have inspired me to make my own indie game (which I’m starting on Saturday)
@zackydev
@zackydev 4 жыл бұрын
oh no its discord.py api again
@thapandajedi7645
@thapandajedi7645 4 жыл бұрын
Same with me
@arnav9009
@arnav9009 4 жыл бұрын
@@zackydev Shhh...
@crimsonchin6046
@crimsonchin6046 4 жыл бұрын
Idea: As the player becomes more corrupted, the detection range of enemies could decrease as thought the player has become so corrupt the enemies no longer see them as a threat.
@atharvadeshpande4749
@atharvadeshpande4749 4 жыл бұрын
Idea's good but then there would be no threat of the Player going more Corrupted, so much that he dies. So That might not work. If we have an Opposite idea like the player can't attack them or kill them easily that would make the game more interesting and fun.
@nintenvlogz
@nintenvlogz 4 жыл бұрын
2020: making a game 2021: marketing my game 2022: DAUPHIN: THE ANIMATED SERIES
@jamesxtwo
@jamesxtwo 4 жыл бұрын
I would like a animated series lol
@bigometer
@bigometer 4 жыл бұрын
I think that when the creatures are attacking/chasing the player, their detection circle should increase. This would probably improve the gameplay so the AI doesn't act weird when the player is just walks back and forth at the edge of the detection circle. This would also be more realistic because the creature will be more alert when it detects the player.
@James_Moton
@James_Moton 4 жыл бұрын
Maybe even make it so that, for example, if you get within 10 units of the creature, it will chase the player until the player remains at least 15 units away for 5 consecutive seconds.
@carlosleather4241
@carlosleather4241 4 жыл бұрын
Possibly as you get more and more corrupted your eyes could start going orange or the screen borders start getting thicker and darker, as if you were to pass out
@Hello-qg4yk
@Hello-qg4yk 4 жыл бұрын
I _really like_ the thicker and darker screen borders! Hope he implements it
@nicoed812
@nicoed812 4 жыл бұрын
Corruption ideas: the player skin: maybe getting black scarring in addition to getting purple effects: somehow showing a resistance of fighting other corrupted organisms, showing the player slowly succumbing to corruption and not wanting to hurt their kind. an idea: I mentioned black scarring on a player when they get purple and corrupted, if you add some sort of medicine to treat corruption, some scars could stay. These will show the sign of battle and will fade away naturally
@starfoxandstellar9917
@starfoxandstellar9917 3 жыл бұрын
Like maybe some drops from a jellyfish boss could give you a gel to heal those scars to be a bit pink! So that it’s slowly fading!
@rmfsho
@rmfsho 4 жыл бұрын
I think that if the player is highly corrupted and a clean, non-corrupted enemy touches him the enemy should get corrupted to warn the player that being corrupted is a bad idea
@DevDuck
@DevDuck 4 жыл бұрын
Totally agree! Have that on the trello board now.
@justswayo
@justswayo 4 жыл бұрын
dang why do people have such gud ideas
@ST3PF0RD
@ST3PF0RD 4 жыл бұрын
Here are some of my suggestions: - Have the player have a ghostly motion blur aura behind them when they're corrupted (like the Ninja armor from Terraria) - Make the corners of the window a dark purple when the player is corrupted. - Being corrupted makes you move faster and deal more damage, but you can now also hurt passive enemies when your corruption is passed 50%, making players feel bad if they accidentally kill some of the nicer creatures while abusing corrupted mechanics. Maybe even disallowing the player to enter shops when they're sick, to avoid giving it to other NPCs. - You could have a special NPC (like a nurse) or maybe a special fruit (like a coconut), or maybe even a machine that turns corrupt goo into purified goo to decrease your corrupted meter. - This also begs the question of it being possible to become so pure that you are resistant to the effects of the corruption, like being able to tank more hits with a protective barrier or just being able to get more out of passive animals/NPCs. - You should define what you think "Winning" is in this game, as in, what is the victory state? It's okay if you don't plan for one, but even Stardew Valley had the Community Center to drive players forward. What is YOUR community center? And what are players trying to achieve? Great work, man!
@Sei783
@Sei783 4 жыл бұрын
Grammatically that should be "You've succumbed to corruption!"
@mitchmanns4284
@mitchmanns4284 4 жыл бұрын
Dev, when I think corrupted, I think uncontrollable. I feel like an uncontrollable action would be a really interesting implementation e.g: 10/100 corruption meter = 10% chance to defy your action. 50/100 corruption = 25%, so not a massive increase, but noticeable before succumbing. So as you get closer to being corrupted, you try to move left and dodge and you have a 25% chance to turn up for example, so random not opposite, or to swing, or cast a spell. That way resources of "mana" have more value when you're low life opposed to spamming abilities which I feel like so many indie games have a habit of doing. My last comment was an implementation of a light source via torches, you KILLED it with the glow effect, now perhaps if you walk on them it dims that part of the cave, making bats more menacing? Keep doing you man, love your work! Hope you're staying safe.
@zaiden2becausejustzaidenisused
@zaiden2becausejustzaidenisused 4 жыл бұрын
Probably the thing I like most about this channel is how laid back he acts, I prefer that over being pretty out-there in the voice.
@beanieweenie1349
@beanieweenie1349 4 жыл бұрын
*cough cough* Dani
@wlll1235
@wlll1235 4 жыл бұрын
@@beanieweenie1349 that cough is looking kinda ... *THICC*
@tiberiusfdaapproved5350
@tiberiusfdaapproved5350 4 жыл бұрын
@@beanieweenie1349 im fine with any gamedev channel, as long as it's entertaining, which all of them tend to be
@evgeniyuhhh4570
@evgeniyuhhh4570 4 жыл бұрын
I hope this game bloes the heck up. Edit: in the "continue or quit" screen you should do animations when you quit like tou get up or something or if you click continue you would get up and uncorrupt yourself
@rubennn1033
@rubennn1033 4 жыл бұрын
corruption idea: some areas in the game can only be accessed with a high level of corruption, caves for example. this encourages the player to take risks
@electrophoenix7977
@electrophoenix7977 4 жыл бұрын
And on the flipside: some areas could only be accessed with low corruption levels -(which would really be most of them honestly)- And a nice little thing I thought up: boss areas can only be accessed with almost max corruption, because how I see it the more corruption in an organism the less affected they'd be by it, and to help explain why the dangerously high level of corruption needed to enter *safely* into the boss area, two words: corrupted fog, it'll slowly enter the players body -(and thus the bodies of other organisms)- through the airways because basic biology and enter the bloodstream because again basic biology and slowly corrupt the player more and more until fainting, but if you already had a more than average resistance to it, you'd be fine... for the most part, at least It essentially adds a time limit to the fight
@James_Moton
@James_Moton 4 жыл бұрын
The same could be said for certain recipes: you need a high level of corruption to fulfill one or more (indirect) requirements to craft the item.
@justswayo
@justswayo 4 жыл бұрын
@@James_Moton i confused on how that makes sense but cool anyway
@pencilRC1
@pencilRC1 4 жыл бұрын
Yeah like it would only take 1 year
@davidkonevky7372
@davidkonevky7372 4 жыл бұрын
and there could also be a way to pass your corruption to other animals, but maybe that doesn't fit with the theme of saving the planet lmao
@finnfino303
@finnfino303 4 жыл бұрын
Idea: as you progress you slowy start getting permanently corrupt, it starts out simple maybe just a purple spot on the neck but eventually you're fully corrupted and have to find a way to cleanse yourself
@RandoFromMars
@RandoFromMars 4 жыл бұрын
Making defeated bosses into NPCs sounds super cool! Even if they just walk around chilling out, it would be very neat. :D Plus, if you ever want to introduce certain advanced gameplay systems, the different boss NPCs could help the player with that. For example, the crab might allow the player to use them to improve their gear, an eel might help with crafting consumables, and something else might allow for fast travel. Those examples are poor regarding the systems themselves, but I hope I got the gist across. They could even just teach the player how to do those skills on their own, so players don't need to keep navigating back to them. Just something that came to mind, but like I said, even just having the NPCs walking around without corruption would be awesome to see!
@Konitama
@Konitama 4 жыл бұрын
The solution to your organism problem is to just give the attacks a state of either cleansing or corrupting based on how clean/corrupted the thing attacking happens to be. Since the player starts out with no corruption, all of their attacks will be cleansing, and since the enemies start out corrupted all of their attacks will corrupt.
@laur4184
@laur4184 4 жыл бұрын
I'd consider complete corruption (defeat) of the player character actually meaning complete loss of control as the corruption literally takes over as a parasite, resulting in the player character going about his corrupted business ignoring player input. Mainly moving around and even attacking uncorrupted organisms.
@aasenbre
@aasenbre 4 жыл бұрын
I like the idea of increased combat stats when the player is more corrupted, but maybe the player should lose some corruption when they uncorrupt an enemy since it wouldn't make much sense for a corrupted individual to uncorrupt others. As for effects, I think red eyes is a nice classic for corrupted players, someone below mentioned adding footprints and having those footprints also be corrupted sounds cool, and then maybe like a corrupting aura or haze around the player that distorts the screen could be creepy
@trsports8123
@trsports8123 4 жыл бұрын
Looking really good. I feel like the crabs need more of a color variety to contrast with the blue environment and each other. Similar colors to the old corrupt texture.
@Pontypants
@Pontypants 4 жыл бұрын
I love that you don't die but succumb to corruption when you "die". Gives a nice vibe to the game. Thanks for another great video
@sirianimates8973
@sirianimates8973 4 жыл бұрын
Awesome vid dude! Super excited for future devlogs for Dauphin. The game looks awesome so far!
@MeDavoo
@MeDavoo 4 жыл бұрын
Idea: I think you should add an effect where when the player hits the enemies the corruption runs off the enemy in the opposite direction of the player's attack and fades away. It might give the game a nice touch and show the player that some of the corruption is gone and that he should keep hitting.
@loveywill2
@loveywill2 4 жыл бұрын
You could always add different types of corruption. That could bring some interesting ideas to the table. Like maybe red corruption makes you slower, but resistant to heat. Maybe purple corruption makes you attack quicker. But like most things in life, too much of anything kills you.
@lawlessgames3844
@lawlessgames3844 4 жыл бұрын
I think with the current agro system it might be a bit too easy to split up enemies and fight them one by one. That might be what you're going for but if not then maybe some kind of enemy grouping system might add a nice dynamic to the combat. Maybe if you enter an enemy's circle, it can warn other enemies within range, creating a pretty natural chain reaction of angry bois. Just a thought though. I think everything is looking really cool, and I prefer how the boss looks with the new color. Looking forward to the next one :)
@begenchannaberdiyev6808
@begenchannaberdiyev6808 4 жыл бұрын
One modular approach to player (corruption) visuals is to make separate body and gear sprites+animPlayers (gear sprites on top of naked body sprite). That way you can manipulate body sprites in any way and change gears at the same time. About organism class, you could change take damage system to increase/decrease corruption. Every organism including player would behave in similar manner.
@mobo_h
@mobo_h 4 жыл бұрын
Alright I have a couple ideas: Maybe when the player has a higher corruption level, some of the lower tier enemies would start to ignore the player because they see the player as one of them. As the player's corruption value gets higher, the player could get random jerks of movement from time to time to show how the organisms loose control when they are corrupted, and how the corruption is affecting the player. You could make an item that would act as a medicine to heal the corruption for the player. My ideas for this could include sometimes finding certain flowers by trees, seaweed on the coast, or maybe even the mushrooms in the caves, that would allow you to craft a medicine or something. I think when the player is very corrupted, he could possibly re-infect some of the cleansed creatures again. I think when you cleanse a boss, you should get a reward. For example, when you kill the horror crab, it could drop a corrupted crab claw as a weapon which does more damage than the stick.
@enthusiasticjadin5315
@enthusiasticjadin5315 4 жыл бұрын
I love the new crab sprite - the purples look so much better and works better with your games corruption and the boss.
@poppopmelon5443
@poppopmelon5443 4 жыл бұрын
Idea : when he has higher corruption his idle animations change to be more scary/weird stuff like an evil laugh also co op would be amazing
@TheInsaneFear
@TheInsaneFear 4 жыл бұрын
I love the new additions, very nice job. One idea, to fit in the lore and gameplay: To cleanse corruption you could make the player always carry some kind of oil, or potion that he uses to imbue his weapons and spells to cleanse corruption. Then you could also add some kind of recipe and craft system to craft some of those potions/oils to effectivelly heal yourself from corruption
@mironco9595
@mironco9595 4 жыл бұрын
The death animation low key looks like the players bones just melt. :D Anyway, I think that throughout the game you should be able to help NPCs with different problems, symbolized by a different color of corruption. Like, Red for being angry about something, green for being jealous, etc. Game really looking good! (:
@subi-prime
@subi-prime 4 жыл бұрын
Maybe a boss npc would teach you how to forage, and you could take the glowing mushrooms, and make things with them like potions that make the player emit light, or gain a defense buff for a limited time, or something.
@SnakPak
@SnakPak 4 жыл бұрын
It would be cool if instead of your player just dying when corrupted, they became corrupted like any other creature, and you "respawn" because a friendly npc went and cured you, the way you're curing others. That npc could even be the save points. Talking to them lets them know you're going ahead, and if you get corrupted, they will come rescue you and take you back to their camp. This would become an iconic character, and could even be a unique character for every world or area.
@aidenjohnson2179
@aidenjohnson2179 4 жыл бұрын
And just like nurse joy, he has many siblings that look exactly like him
@SnakPak
@SnakPak 4 жыл бұрын
@@aidenjohnson2179 exactly
@MarisaClardy
@MarisaClardy 4 жыл бұрын
Getting more corrupted increases damage doesn't make a huge amount of sense thematically. The more corrupted you are, the better at cleansing corruption you are? I think thematically it would make more sense that the closer to corrupted you are, the less damage you do, all the way to the point where it starts adding corruption to enemies. On the flip side, the closer you are to being fully corrupted, the less damage enemies do to you, and when you are very close to "death", may have a percentage chance to ignore you, because you are just as corrupted as them. I think being more tanky and potentially sneakier is a good trade off for less damage when you are more corrupted, and plays super well with the corruption theme as well. Just my opinion.
@kingbling7571
@kingbling7571 4 жыл бұрын
The more corrupt one is the more stronger that person will be. Corruption brings power. But also closer to death. So its kinda perfect.
@benrex7775
@benrex7775 4 жыл бұрын
I agree with Marisa.
@davidkonevky7372
@davidkonevky7372 4 жыл бұрын
@@kingbling7571 It also encourages people to take risks and sacrifice a bit of your corruption bar for some bonuses
@kingbling7571
@kingbling7571 4 жыл бұрын
@@davidkonevky7372 exactly thts why i dont accept OP's opinion
@kingbling7571
@kingbling7571 4 жыл бұрын
@@davidkonevky7372 Even in games like League of Legends's special modes. Theres a concept of more damage you deal when enraged. But you take more damage as well. And debuffs applied to you. Like less health regen and stuff like that.
@thehambone1454
@thehambone1454 4 жыл бұрын
This is cool! I like the feedback indicator when the player takes damage, very nostalgic, hope that stays.
@Plantdandy
@Plantdandy 4 жыл бұрын
Idea: the horror crab should turn into a swarm of crabs going randomly or turning into a big good crab when defeated, which makes it look like it is saved rather than being killed. This also fits the games theme.
@hairmachine1284
@hairmachine1284 4 жыл бұрын
I personally like the idea of making corruption a double edged effect that you brought up at the end. Health systems are usually quite simple and it's appealing to imagine that maybe your HP changes gameplay. If you were to do this, I would go the direction of making the player more powerful as they lose health rather than less powerful - making them less powerful would be a very punishing positive feedback loop (if you make a mistake, things snowball and you die) but adjusting up the player's strength as they are getting beaten will create some pretty cool "comeback from the brink" style narrative moments. If it was me I'd probably try out all sorts of weird things with corruption, like having special abilities that unlock at certain levels, and having other abilties that increase corruption themselves. A resource and your health pool at the same time!
@FreakOfBrechin
@FreakOfBrechin 4 жыл бұрын
Thaaank you. I've been trying to figure out how to allow other nodes to catch emitted signals without referencing them directly. When you showed your global signal emitter it just made a bunch of things click for me. Makes sense since it was one of you videos that gave me the motivation to actually get started in the first place. Thanks for the great videos and inspiration :)
@skullifieddiamond5247
@skullifieddiamond5247 4 жыл бұрын
You talked about how corruption should affect the player and my thought was "The corruption is taking over, making it harder to move (Decrease movement speed) and making you more aggressive (increase damage)". In theory that would be great, but in practice you need to strike a good balance of the two effects so you don't cripple the player too much or make him OP. I could also see how players could try to optimize their gameplay by avoiding taking damage most of the time but if they're up against a resilient enemy they would purposefully get hit to increase their damage output and be able to beat it faster.
@liamharvester8639
@liamharvester8639 4 жыл бұрын
Good idea
@antho2424
@antho2424 4 жыл бұрын
You’re not considering how it would affect moment-to-moment gameplay. If you’re exploring the overworld and slowed down by corruption, it would be annoying. I think it should instead be increased damage and decreased defense. This would not only remove the issue I mentioned, but also make it so that you can’t just tank through a boss with your increased damage.
@skullifieddiamond5247
@skullifieddiamond5247 4 жыл бұрын
@@antho2424 I am tho, that's why I said it's a good idea in theory, but in practice it'd need to be done well not to cripple the player too much. I don't think decreasing defence because you got hit is a good idea, it just means you lose faster and whenever I played games that did that I found it more annoying than anything; the speed has the chance to either be annoying or interesting depending on it's implementation and how you can cleanse yourself. Another effect that could work in theory but might be annoying in practice is that if you touch creatures that were cleansed already you'd corrupt them back; but that would get annoying very quickly.
@jackyplays991
@jackyplays991 4 жыл бұрын
I really like the idea of dealing more damage while being more corrupted. It makes sense that you would be "more agressive" while being corrupted the same as the rest of the organisms.
@gnomoverdissimo
@gnomoverdissimo 4 жыл бұрын
It would be pretty cool if the corrupted player become a means for the corruption, like organism try to run away from you and if you manage to stand near them you start corrupting them. Really enjoying the work, continue on!
@blackf15h
@blackf15h 4 жыл бұрын
I like the idea of more corruption = more damage. Maybe this could be reflected by a different color of the projectile? For the melee attach the attack animation could be different - quicker or larger area of effect? Great updates looking forward to the alpha!
@Viewsk8
@Viewsk8 4 жыл бұрын
Great video! When I first clicked I was like "wait a whole devlog on player defeat?" But now after watching I'm surprised both how much went into that, and how many related systems improved because of it. Also your Trello board and your code are both so clean! It's inspiring.
@rodrax18
@rodrax18 4 жыл бұрын
Nice progress man! the idea of the player getting more damage as they get corrupted is pretty neat - though it *may* be cool to add it as an optional passive skill that you can unlock as you progress through the game, and balance it so it strongly rewards very risky play (like "heroics" skill in monster hunter games, or red tearstone ring in dark souls)
@cloudsaveshorts9482
@cloudsaveshorts9482 4 жыл бұрын
I was watching a TV show and was bored. Then I got a notification for this video and i got so excited that I nearly fell off my bed
@EverTheFractal
@EverTheFractal 4 жыл бұрын
The zoom in and animation look fantastic. Nicely done!
@nicklighty
@nicklighty 4 жыл бұрын
This is an absolutely amazing series! Goodluck on the game.
@kwagogames8974
@kwagogames8974 4 жыл бұрын
How about if the player gets more corrupted, then the screen tints a more purplish tint? You could use a CanvasModulate for this. If the game will have any audio in the future, then the more the player gets corrupted, the more muffled the audio becomes. Just my idea :)
@radicalpineappleproduction8839
@radicalpineappleproduction8839 4 жыл бұрын
Hey man great work. I think for the animals that you can save should live in a aquarium like an animal crossing and you can have them follow you around and help you in combat.
@sergiopolarbear810
@sergiopolarbear810 4 жыл бұрын
Hey, awesome work! I wanted to give a suggestion about the player deriving from organism. I think the best solution is to keep the general code for the things the player and the NPCs have in common in your organism class, then you could migrate all the NPC specific stuff to an NPC class that derives from organism, and then have your NPCs derive from that one instead! That way your player can derive from organism as well.
@missingbolt8517
@missingbolt8517 4 жыл бұрын
Hey! I was someone (probably one of many) who'd suggested on last video that the bosses when purified , stick around to provide some additional utility or company! Well now that thats being considered by you Id like to leave another suggestion-- one thats for abit further along but probably not by too much-- and thats a use for the big boi crab there , I think when purified he could make quite the fitting teacher to give you spells or abilities like the current water-bolt attack you have on the player. As he's intended to be pretty early game as of now , plus his main attack looks pretty similar , so I think it could be appropriate~
@Juul1asGames
@Juul1asGames 4 жыл бұрын
Love the glowing mushrooms! Another lovely devlog to enjoy with a coffee :)
@tctt185_dg
@tctt185_dg 4 жыл бұрын
Love watching these dev logs for Dauphin. If there is a crafting element in this game, the glowing mushrooms from the caves could be use as part of some recipes.
@SteadyPaceVince
@SteadyPaceVince 4 жыл бұрын
Love the way you say Dauphin, it puts a smile on me every time
@Freefall-hg2er
@Freefall-hg2er 4 жыл бұрын
Love your spritework and progress! I think it would be super cool if when the player died, it somehow added to the overall corruption by spawing a corrupt version of the player, spawning more enemies, and/or by making the enemies stronger. This could also help balance OP corrupt builds
@Remxb411
@Remxb411 4 жыл бұрын
Hey! I happened to stumble upon one of GDQuest's newest Godot game highlight videos, in which this game was mentioned. The game looked really cool, so I decided to follow the link to your channel, and I gotta say, I was very pleased with the content I found. I have now viewed all of your devlogs since the switch to Godot, as well as the waking up early video lol. I just wanted to let you know that your content is appreciated, and I really can't wait to see more! Seeing these updates has really inspired me to get in a better routine with my own personal life, and make more progress in my own personal projects. I'm a 3rd year CS major in college and I still have no personal projects outside of school work, mainly just due to lack of motivation to actually start anything. Seeing these videos honestly gave me the push of inspiration I needed, so I'm really hoping within a few weeks I can be happier with my time management and start accomplishing more. Thank you!
@goldengamer8510
@goldengamer8510 4 жыл бұрын
Suggestion: Maybe a boat that is the players "home base". It can be used to travel 2 different islands and store some equipment there. Maybe like a little ecosystem thingy (my english is on point) where you can put specimen you get in ur specimen jar and watch them just interact and move around
@abandoned__
@abandoned__ 4 жыл бұрын
This is so cool. You actually inspired me to start coding, and now I'm taking classes in school on Pygame. You're so cool, keep it up man!
@thetacoman4268
@thetacoman4268 4 жыл бұрын
Two ideas I have: 1. Upon defeat of the crab boss, he plays an animation in which he burrows into the sand, and then a new weapon drops: the Crab Claw. Its attack is the same as the normal stick, but it applies some more knockback and damage, essentially being a heavy hitter. 2. For a next boss, going to the caves is the best idea, I think that a stationary, hive boss makes a lot of sense. It can be found in caves, resembling a large cluster of mushrooms, and has 2 attacks. the first it a summoning attack, which summons a small mushroom person that does little damage, but is annoying. The second attack is similar the the crab's giant goo ball, but instead these are 3 small fungal spores which fire from the main hive and scatter around, to hinder the player's movement. Upon defeat, the hive shakes violently and explodes into mushroom items, and a larger mushroom person appears, who trades weapons and new spells for mushrooms. sorry if this is too complicated, but a good workaround could be a simple fungal spore spell that you can obtain and swap out with your normal one. It casts 3 spores like the hive boss, but are weaker and don't cause much knockback. This is a good weapon for crowd control, as it shoots three spores and can hit many targets.
@DylanMatthewTurner
@DylanMatthewTurner 4 жыл бұрын
You made me want to try Godot after you switched, and oh my gosh it's like I've rediscovered my love of video game design just like my Gamemaker days when I was younger (8-14) before my programming skills were where they are now Because of you I became inspired to go do my first game jam (which I just finished a little while ago), so thanks!
@matthewduplessis1137
@matthewduplessis1137 4 жыл бұрын
It's looking very cool. Good job! Maybe as the player becomes more corrupted you can add more visual feedback like having the screen flash purple or having the screen edges emit corruption particles. I like the idea of corruption giving the player short term debuffs such as slower attack speed to encourage players to stay away from corruption. Or if you want to go the route of creating a riskier play style then maybe making it that players can attack and move faster but they become more susceptible to damage etc. I'm excited to see how this game develops :)
@rutterlybutterly2090
@rutterlybutterly2090 4 жыл бұрын
Maybe when the player gets corrupted instead of shooting the water ball ranged attack they shoot a purple coloured corruption ball that does more damage to enemies. May add a little layer to combat and give you a slight edge at lower health. Love the videos btw!☺️
@joemeloneissalty4277
@joemeloneissalty4277 4 жыл бұрын
I think that if the corrupted enemy’s aren’t chasing the player they should chase organisms that aren’t corrupted to try and corrupt them so that you have to act at a steady pace and try to save all the corrupted organisms so that the corrupted organisms don’t have to get lucky walking around to corrupt things and so there is more of an incentive to save all the creatures other than Loot.
@ForciblySquished
@ForciblySquished 4 жыл бұрын
I really like this series, it’s so fun to see a game come to life, especially one as interesting as this one.
@thapandajedi7645
@thapandajedi7645 4 жыл бұрын
I was thinking to check if a new video of this series was out and it appeared right on the top of the homepage
@sable5923
@sable5923 4 жыл бұрын
I love seeing your progress updates with your project! I find it really inspiring. The two thoughts I had about corruption states are, I really liked how the red eyes made corrupted crabs look more aggressive, maybe you could do something like having a sprite frame that's just a couple red pixels where the eyes go that you can overlay for corrupted sprites? And I think it would go along better with the way corruption acts with the other mobs in the game if the player defeat animation showed the player looking aggressive, like now you've become an enemy mob just like the crabs. Unless you had plans for corruption to do things other than make animals aggressive of course. Either way, can't wait to see where you go with this project. :)
@domma3454
@domma3454 4 жыл бұрын
I love the defeat state and overlay! Looks really good!
@tauheedgamedev2388
@tauheedgamedev2388 4 жыл бұрын
Awesome twist on player health, corrupting the player when the purpose of the game is to cleanse corruption. As always outstanding video, you’ve inspired me to start my own Game dev journey. Also congrats on 100k subs.
@whwhwhhwhhhwhdldkjdsnsjsks6544
@whwhwhhwhhhwhdldkjdsnsjsks6544 4 жыл бұрын
Maybe instead of them just fainting when they turn completely purple, you could do something like add an ~10 second period of time, triggered after you take significant damage, in which the player’s movement and attack speed linearly decreases, and unless they use some sort of healing item in that time, then they faint. Aggression range of enemies would reduce but any hit during this period would remove one second from that countdown timer until you are defeated. Idk that just sounds like it would represent corruption taking over your body more.
@dkxvrt5964
@dkxvrt5964 4 жыл бұрын
Instead of the player becoming a dark purple, I think you should add a border effect that slowly moves inward from the outside. Additionally to encourage an aggressive play style you can have different types of corruption that give different types of buffs or debuffs to your character represented by the border that would close in on your screen. For example: the horror crab is purple so it would add a purple haze to your screen, as well as give you a corresponding buff/debuff to purple corruption (which to keep it simple lets say speed) But lets say you have another boss who who has red corruption, if it attacks it will inflict a red haze and give you strength I think this would add major depth to your game and you could get really creative with this Also at the moment is there any way to lower your corruption status?
@buurtkidz3332
@buurtkidz3332 4 жыл бұрын
I love your devlogs, you really inspired me to make my own game. And that's exectly what i'm doing now!
@USER-lj2lw
@USER-lj2lw 4 жыл бұрын
I love your content! It's so interesting to watch all your steps you make to create this wonderful game! I know it will be great when it's finished
@ofido4418
@ofido4418 4 жыл бұрын
The game looks so awesome dude! Can't wait to play it! I have a suggestion when the player takes a hit make it that he won't be able to take another one for a really small time as if 4 enemies surround him he won't die immediately.
@rubeningels5060
@rubeningels5060 3 жыл бұрын
Love the progress! When mixing different colors like for the corruption, it often works better by interpolating in HSV colorspace then in RGB. Just a hint, I find it can avoid some weird intermediate colors :)
@tatianaluzero3623
@tatianaluzero3623 4 жыл бұрын
I don't know if you'll see this, but a fun suggestion for dealing with respawning and maybe a tutorial, is having an assistant at the lab (where ud also craft things as you mentioned in previous videos) that "nurses you back to health" and gets rid of your corruption. Just a small idea
@moistairpods2846
@moistairpods2846 4 жыл бұрын
I really like the player corruption idea! Keep up the good work.
@monsterdude3965
@monsterdude3965 4 жыл бұрын
2 months ago I started working on my first game because of you. I’m having so much fun and it’s been great thanks man it’s because of you
@Cree8Ball
@Cree8Ball 4 жыл бұрын
Snail enemy that leaves a corruption trail! ( Not my idea, I just liked it )
@john-michaelsundiam3236
@john-michaelsundiam3236 4 жыл бұрын
As you create more enemies and develop the game more, you should implement a log book which catalogs the different enemies, items, etc. Hearing about a story about how it started would also be nice! Maybe an organization that is polluting the island is causing it?
@Criquet_
@Criquet_ 4 жыл бұрын
Arriving from the top of the cave is weird when we see were the door is outside in my opinion :) Continue like this, it's nice to see progress in your game :)
@Nyx10100
@Nyx10100 4 жыл бұрын
i imagine that when the player gets a high level of corruption it could get a little bost of strenght, but loose a bit of control.
@arkemis0
@arkemis0 4 жыл бұрын
I think you could 3/2 player sprites: The first is the player’s skin which will be what could change color to show corruption; The second is the player’s clothes which will stay the same no matter what; The third and final sprite would be the accessories. These include armor weapons and other possible equitable items. You could merge the second and third sprites into one, but I wouldn’t recommend it for time and convenience.
@burntbeanies7886
@burntbeanies7886 4 жыл бұрын
Another awesome devlog! I reaaallly like the idea of the player getting more powerful with corruption like you said! Not only does it encourage a risky playstyle, but also can explain why all the enemies are so powerful and stuff! Though I do have questions regarding the defeat, will there be checkpoints you can return to in the future? And is there a way to cleanse yourself of corruption? Ooh is that gonna be a type of magic?! Ah, there are so many interesting things about this game and I just love how you present this devlog, feels like listening to a friend. :) I hope you are doing as well as this video made me feel!
@paulpopov3471
@paulpopov3471 4 жыл бұрын
Having player just die when corruption is too high seems kinda inconsistent with presenting corruption as “not just health”. Could do something more interesting like having the player do something as their corrupted character maybe? Like corrupt some things or something. So that the player, while playing in this state, would be forced to actively hurt his efforts in normal state, but maybe would have some opportunities to mitigate that? (Also yes that would be hell to design and balance)
@_chappie_
@_chappie_ 4 жыл бұрын
Congratz on the sub milestone. Also i like the idea of playing risky with high corruption.
@ericx.329
@ericx.329 4 жыл бұрын
I love your Dev Logs!!! They inspire me a lot :D
@Siptom369
@Siptom369 4 жыл бұрын
Cool to see another progress on this game. Can't wait for it's release
@TheHarracane
@TheHarracane 4 жыл бұрын
This is amazing. I’m loving this series, very inspirational. Can’t wait to play Dauphin when you release it
@LucyTheTacoDog
@LucyTheTacoDog 4 жыл бұрын
Keep up the hard work. You've grown so much since the first dev log and you will continue to grow with each video!
@MattKander
@MattKander 4 жыл бұрын
Honestly I really like the lighting in the caves atm! Very Stardew, love it :D
@HelperWesley
@HelperWesley 4 жыл бұрын
I love the corruption idea. I had something similar in a prototype I made, but I tossed it out because it's scope was so massive.
@YoutubePlaylistHub
@YoutubePlaylistHub 4 жыл бұрын
I know this is ALOT to add ,but maybe add effects from enemies when you get currupted. Example the crab boss will make the player slower. Another boss can make the player more resistant to attacks ,but weaker when in combat. Btw love your game, can't wait for it!
@YensR
@YensR 4 жыл бұрын
3:15 "Right off the bat" Yeah, I can see what you did there :-P great update :)
@YensR
@YensR 4 жыл бұрын
13:10 - do you even need a corruption bar? I think the colouring/shader tells the player everything they need. But maybe some of the additional functionality you mention make it important? 13:35 I really like the idea of giving some benefit to corruption, I always wanted to see this in a game (I was thinking FPS, but RPG is probably even more suited to that). So definitely a vote from me for speed/damage or something along those lines.
@karlsargant3985
@karlsargant3985 4 жыл бұрын
@@YensR you can make it so that the courrption makes you deal poison damage.
@mycornia
@mycornia 4 жыл бұрын
Hey, great video! An idea for the concequences of a higher corruption could be more damage but a greater chance that your “special” (range) attack will fail
@joaopedrofeitosaduarte7574
@joaopedrofeitosaduarte7574 4 жыл бұрын
Hey DevDuck! since you are now past 100.000 (also, congratulations on that mark) show us more of your routine! i've been around since your ''wake up early'' video, and it helped me A LOT, you have no idea. You are a huge inspiration in therms of time management and healthy lifestyle greetings from Brazil!
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