The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.
@impactomapache2 жыл бұрын
Tru
@ardea10212 жыл бұрын
What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic
@nunyabezwackz2 жыл бұрын
Whats the object of game?
@voltairespuppet2 жыл бұрын
ManyMon
@realpatty Жыл бұрын
If one dude can pull it off why can't Nintendo😭😭😭
@bugjams2 жыл бұрын
"Code-wise, antennae are just legs that point into the air." This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality. Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps
@definitivamenteno-malo79192 жыл бұрын
And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.
@giovannifontanetto96042 жыл бұрын
DNA is a code language
@definitivamenteno-malo79192 жыл бұрын
@@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.
@dopaminecloud2 жыл бұрын
@@giovannifontanetto9604 coding is simplified real life causality
@petersmythe64622 жыл бұрын
Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.
@TheNewton2 жыл бұрын
"Codewise antenna are just legs pointing up.." This is true lore.
@mnkeymasta2 жыл бұрын
hahaha Life imitates Art
@meee_51557 ай бұрын
@@mnkeymastaother way around
@BaileysDad2 жыл бұрын
What about making the fish move out of water inside of a sphere of water? I love watching you make this world!
@sinpfiec10472 жыл бұрын
It's a cool idea but hopefully he will see it
@ofir78592 жыл бұрын
@@sinpfiec1047 the video was from one year ago
@SilverKiwi_YT2 жыл бұрын
@@ofir7859 sad
@cheddargt2 жыл бұрын
I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk
@blanekaboom Жыл бұрын
i was thinking if there was a different story underwater
@Miziziziz3 жыл бұрын
Woah this is so cool!
@RujiKtheComatose3 жыл бұрын
Thanks man! I'm a fan of your videos so it's great to hear that from you.
@lmanproductions86802 жыл бұрын
Most epic crossover
@loonardtheloonard2 жыл бұрын
THIS IS HIM *POINTS FINGER*
@Thatsmahnut2 жыл бұрын
Yess
@boymeetsdrake64382 жыл бұрын
@@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation
@Lolerburger2 жыл бұрын
What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?
@lucbloom2 жыл бұрын
Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.
@kanopusfox2 жыл бұрын
remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.
@joshybratwurst13982 жыл бұрын
This was so hard to read I thought it was a shitpost at first
@nadivvv2 жыл бұрын
So basically they're tiptoeing
@sungvin2 жыл бұрын
@@joshybratwurst1398 same
@bigman93412 жыл бұрын
Okay nerd
@maxgamesst12 жыл бұрын
He could make horses and goat people too
@enderdrane2 жыл бұрын
"This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-" "Oh."
@Mopsie2 жыл бұрын
Hahahaha YES
@SleekHeroo7 ай бұрын
We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"
@Wishes_for_Fishes2 жыл бұрын
Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.
@iSeeEZEkill2 жыл бұрын
Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures
@fruitfables4442 жыл бұрын
What if they could flop but be slightly slower and have a limit
@Exotio_2 жыл бұрын
This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky
@weeveferrelaine69732 жыл бұрын
It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob
@satibel2 жыл бұрын
I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.
@pineball437 ай бұрын
i think you should let fish flop around like magikarp out of water
@noskcaj72423 жыл бұрын
I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!
@eco-terroristoverlord20332 жыл бұрын
You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme
@tomandpug45033 жыл бұрын
Your game looks so amazing! That procedural monster generation and movement is super impressive!
@MadGameBoy2 жыл бұрын
I keep getting recommended this video despite there being a newer one Atleast it keeps reminding me this game will exist Eventually
@ceo-potato6 ай бұрын
It's on steam. still not realised tho
@MaeveWumbo2 жыл бұрын
If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature. Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.
@__invictus__85172 жыл бұрын
Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.
@fahlgorithm2 жыл бұрын
Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.
@PenitusVox2 жыл бұрын
In case you didn't know, there was a new amazing update!
@revimfadli46662 жыл бұрын
Though it almost seemed like the channel's name checks out, fortunately this comment ages well
@anonymousfilipino32322 жыл бұрын
@@revimfadli4666 lmao "RujiK the Comatose"
@FoxyOfJungle2 жыл бұрын
The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)
@moondewan2 жыл бұрын
@@FoxyOfJungle He just made a new video about this game
@secretname38972 жыл бұрын
I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game
@EnordAreven2 жыл бұрын
I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.
@Lucid33013 ай бұрын
Those animations are so smooth
@rigzmoviediaries6543 жыл бұрын
This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.
@doublehamsam88642 жыл бұрын
This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.
@S0ftMarine3 жыл бұрын
Dunno if you're still active, but keep it up! If this video series ends here imma be real sad. You were a big inspiration and I started coding again after watching your videos, man.
@miles24192 жыл бұрын
so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now
@GrizzliusMaximus3 жыл бұрын
This is just too good! You are by far one of the greatest GMS devs I know!
@basicnodes70297 ай бұрын
This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!
@delqyrus26193 жыл бұрын
First of all: This is sooo cool²! To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way... Your solution is totally awesome. Maybe even better than reality. So keep on coding!
@matsveritas20552 жыл бұрын
I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.
@delqyrus26192 жыл бұрын
@@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other. Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.
@matsveritas20552 жыл бұрын
@@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently. We're all family, if you think about it. I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.
@dill_TV9 ай бұрын
Just keep coming back and watching these videos over and over. So stoked!
@Da_maul2 жыл бұрын
Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again
@johnjackson97673 жыл бұрын
This is ridiculously underrated content.
@meowJACK2 жыл бұрын
UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with
@TuncJH3 жыл бұрын
Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.
@GreySectoid Жыл бұрын
This is genuinely the most impressive thing I've seen in years regarding to computer graphics.
@Cptn.Viridian2 жыл бұрын
This is neat! If you are still trying to figure out how to incorporate fish on land, may I suggest a solution? Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool. Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!
@stevenethanlimanta10802 жыл бұрын
Or a bubble of water
@martimking1craft2 жыл бұрын
or give him 2 feets or 4 but that is not that cool
@st.michaelthearchangel7774Күн бұрын
I really like the goofy, yet smooth and unique-look, to the creatures and their animations.
@sammamantha42683 жыл бұрын
ive always thought procedural animation was cool and this is just super cooler
@evansamess72532 жыл бұрын
this looks so good I love the style so much and the animation/ way they move looks so unique I love it!
@Imperial_Lizardgirl9 ай бұрын
Bestiary: The monster creator
@FryingMike7 ай бұрын
Bruh you made this 3 years ago..... This is like magic to me. YOu just morhed that snake into a fish with codes....? Procedural ainimation thats beautful work to me
@darkgeneral01922 жыл бұрын
3:43 who's That Pokémon? It's rattata!
@Petardozord6 ай бұрын
I'm jeallous of dedication and talent.
@feresepel2 жыл бұрын
is that a game? i need that
@parthernnixxart46237 ай бұрын
I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.
@Dylen2 жыл бұрын
Dude you need to come back and show more about this project? How did you do this
@nestoroniFL2 жыл бұрын
The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.
@GeneralEverywhen2 жыл бұрын
Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes. One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment. All the best!
@pumkin6102 жыл бұрын
You right the algorithm brought me here and i added this to my watch later
@LaysDragon Жыл бұрын
shape shifting is really neat actually
@fransiscusbagus20022 жыл бұрын
Some suggestion game title names: 1.Animalimbo (If the game meant to be more on mechanics) 2.Pixabeast (General game based on pixelized style) 3.Creatura / Explorature (If the game meant for adventure) 4.Limb walker (Again mechanics) Sub 2 channel ❤️ great job
@pebegou2 жыл бұрын
How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:
@EmyN4 ай бұрын
I would love the idea of custom making a creature in the game though! Like in Spore
@Smoah2 жыл бұрын
“I also made a in game body edi-“ Me: Woah woah woah what are the properties and how the fuck did you do that. You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations. Great job 😺👍
@minaashido5182 жыл бұрын
In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)
@WQLFY2 жыл бұрын
godlike developer and godlike videos
@link88932 жыл бұрын
I love the way the creatures move; it is very satisfying.
@masterzoroark66642 жыл бұрын
I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3 Hyeenas need more love
@RonZ2342 жыл бұрын
Lion better
@lechking9412 жыл бұрын
agreed it was more yeen than dog :P
@HlootooThunderhammer2 жыл бұрын
YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.
@HollyfromtheHollow2 жыл бұрын
The movement here feels like Rain World in 3D. I suppose procedural movement just has a very specific style. God, Rain World is cool. And this seems pretty cool, too.
@Ristpek7 ай бұрын
2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well
@97P963 жыл бұрын
This is looking great, are you continuing this project?
@eggycarrot2 жыл бұрын
yes he is and he has released a new progress video
@PumpedSmartass6 ай бұрын
1:15 fish would be cool as critters, neutral and hostile creatures to populate the waters. Could be consumed by predators
@chunkyquail2 жыл бұрын
The coolest procedural animation video. You've made it look so simple. 😮
@jannmikoingelrabagogamingc60122 жыл бұрын
This is an underrated gem, right here folks!
@TMinusRecords2 жыл бұрын
This is the best procedural generation I've ever seen!
@cleo32282 жыл бұрын
Just discovered this channel and this project looks so cool👀
@pigsmacker2132 жыл бұрын
Love the animations for the monsters they look so smooth.
@thing48262 жыл бұрын
That king dude should be a mascot of some kind.
@Tamugetsu2 жыл бұрын
Love these! I think leaning into fantasy is a good move now that you have more varied foundations - this may help solve the fish problem too: electric eels made of plasma, literal flying fish, tiny air whales, Chinese-style flying dragons, etc
@jasondeutschbein81022 жыл бұрын
Hijacking my memories with all the classic video game music references.
@mchughm16a42 жыл бұрын
You sir, are a freaking genius. This has to be one of the collest projects i've ever seen
@CryoCyanide2 жыл бұрын
To be honest, this game is such a treat, not only because of the mechanics, but the art style, its gorgeous and unique!
@monstertokusatsu60422 жыл бұрын
I like this, theirs movements so smooth and satisfying
@calvingoodall20652 жыл бұрын
Loving the little Final Fantasy music bits. Very nostalgic.
@bwah94812 жыл бұрын
dude these are some of the coolest sprites I've ever seen. next level
@JhoTerra2 жыл бұрын
Tiny segment overall but that king dude... that is one of the best monster designs I have ever seen. It has a crown! And scepter!! edit: AND TINY FANGS!!!!!
@piecho992 жыл бұрын
How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg). Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.
@jemzomaclain2 жыл бұрын
the little spider jumps were adorable
@Gabriel-ServantOfGod2 жыл бұрын
Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!
@skibbleswatch2 жыл бұрын
I love this devotion to being scientifically sound methodology- it's beautiful, it feels alive
@jackfire34397 ай бұрын
100% going to try and beat the game with just the rat
@tristanwegner2 жыл бұрын
This animation looks so smooth compared to most pixel art. Great job!
@konjifx6 ай бұрын
my 3am dreams of making games like this aren't dreams??
@C_Corpze2 жыл бұрын
I’d love to see how this works in depth and behind the scenes, this looks amazing.
@oyora2 жыл бұрын
these are sooo smooth 😍. I'm going through all of your videos now hoping to hear: "I wanted to create humanoid monsters ... so I started with body of a snake."
@BenRangel2 жыл бұрын
Everything looks amazing. Something mesmerising about the wobbly animation. However I must say when the animals have long four legged bodies they do appear lizard like in movement so the Skink looks the best imo. The less realistic two legged King Rat at the end was amazing.
@jamesmckeown50032 жыл бұрын
I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:
@BrotherLavarius2 жыл бұрын
Those pixel monsters are so adorable for some reason :3
@nicolasapocryphos66962 жыл бұрын
the inverted legs apply also to birds
@mirmir69652 жыл бұрын
First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!
@Anthony-vb7sj6 ай бұрын
Your game looks so smooth 😯😯😯
@nickmagrick77022 жыл бұрын
would be super cool to see procedural generated creatures as an established trope in video games at some point. Getting that to work is going to be almost as hard as procedurally generated worlds that don't feel stale and can still follow a plot. Which so far, hasn't actually been done yet, with lots of people promising just that like No Man Sky
@Flazeee2 жыл бұрын
Pls never stop with this game its so amazing!
@BlissfullyEvil2 жыл бұрын
Skeer could be a neat creature name
@randomfellow2721 сағат бұрын
I think a really good idea is letting people create rando animals in like a character setting screen (with some limitations so you are still incentivised to breed) at the start of the game so it feels a bit unique
@nyscersul422 жыл бұрын
Your animal sprites are beautifully animated. If this is created procedurally... its beautiful.
@nyscersul422 жыл бұрын
I thought they were pixel animations hehe
@Sour_Soap2 жыл бұрын
If the game does well, you could make a underwater dlc for the game
@bethrains3105 Жыл бұрын
Absolutely brilliant. And you talk like a young Steve Buscemi, what a bonus!
@hx0ad59 ай бұрын
i am extremely enamoured with each and every one of these excellent creatures
@inotus2 жыл бұрын
i love the reptiles and fish, but oh man those dogs are terrifying. they look like a werewolf midway thru transformation
@mist2732 жыл бұрын
Omg I'm in love with these animations, I now want to implement this myself.
@anthonygeorge21292 жыл бұрын
This game looks super cool, and as an observer, I definitely have a couple of suggestions and praises. #1 this looks fantastic, it reminds me a lot of earthbound, which is one of my favorite games. I’m really sad that ocean creatures won’t be included, but a way you might be able to fix this is by combining certain sea creatures with other land animals. Like an octopus using its legs to slink around, or a flying fish, or manga ray, flying all the time. This is of course, you’re game, and I think it is incredibly well polished for such an early stage of development, and I can easily see this being something a young child would look back on and say “I remember when I played (insert game title), gosh, I should go and play it again”. I’m excited to see what some of the story elements are, and I think this shows you have a lot of talent as an animator, coder, and overall, as a creative. Keep up the fantastic work, I’m excited to be able to play it.😁