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In this video, I discuss creating dynamic boss fights in games from the perspective of a game designer & developer.
Boss fights that are both challenging and interesting are difficult to produce. This is not for lack of ideas. Rather, translating those ideas into mechanics that make sense to players and result in a fun experience is the hard part.
More difficult still: Deliverance is not a video game. In a board game, you compound the difficulty further by requiring your dynamic boss fights also use a human's brain to act as the computer.
Enjoy my musings -- this is raw and uncut!
Timestamps (WIP):
0:00 - Introduction