After editing this video, I'm still not sure I convinced myself that the player should not be an 'organism' as I discuss around 5:00... Curious to hear what you guys think!
@crazy_carysd17634 жыл бұрын
I really love this game and I’m exited for its release!
@crazy_carysd17634 жыл бұрын
:)
@shines40314 жыл бұрын
Ever played hob? You should check it out. Might get some inspiration from it.
@zaiden2becausejustzaidenisused4 жыл бұрын
DevDuck It’d take longer to sort all the new organism than make new code and it’d probably make quite a few bugs. So keep it as it is
@user-pj8kp4vl9n4 жыл бұрын
I believe the player shouldn't be an organism like the NPCs, since it's something unique it's better to have it separated and allows for bigger changes to how he interacts with the world without worrying about it affecting NPC behavior
@Crunshy-g6s4 жыл бұрын
Idea: Add mini foot prints after each step that fade away eventually. Just a nice little touch 🤞🏼
@aw1lt4 жыл бұрын
Crunsh this.
@grainOFdorito4 жыл бұрын
Yess
@perssontm16284 жыл бұрын
Yeah very easy to do aswell. just make a public void that instantiates the footstep on a transform that’s on your feet and then you use animation events to instantiate it at the right time
@perssontm16284 жыл бұрын
Dev Eden You don’t know what a public void is? lolololol
@perssontm16284 жыл бұрын
Dev Eden You just embarrassed yourself idiot
@Danidev4 жыл бұрын
Love the cave lighting man, what happens if you eat a radioactive shroom? :o
@DevDuck4 жыл бұрын
Ooh hmm - maybe you'll be able to make a recipe that makes you glow and light up dark caves. Kinda dig that.
@Danidev4 жыл бұрын
@@DevDuck That would actually be kinda cool yeah
@dahrrenaniel58944 жыл бұрын
@@Danidev This is strangely Out-Of-Character
@kingjdog4 жыл бұрын
Wow that was really cool. 👍🏻
@herre31474 жыл бұрын
you're not even saying the shroom and lighting are kinda thicc??!?? wtf man unsubscrip
@TheDrover154 жыл бұрын
A slug that leaves a corrupted goo trail would be a cool next enemy that adds a new feature to the combat
@bonxd4 жыл бұрын
TheDrover15 yes!
@Xman34washere4 жыл бұрын
That would be so annoying *pls add it*
@raptorgaming32034 жыл бұрын
Yeah but it would probably be in the grass lands and caves not that much in the beach and maybe you can get slime to craft outher items or weapons it would be an awesome addition
@hirandompeopled49684 жыл бұрын
TheDrover15 maybe the goo corrupts other animals
@iamcheezeYT4 жыл бұрын
yee
@PixelirPlus4 жыл бұрын
The boss NPCs could give you bits of lore on why everything corrupted.
@Greenst4rX4 жыл бұрын
Good idea
@Nothing-1w34 жыл бұрын
Ye
@nintenvlogz4 жыл бұрын
Story maybe some text
@paulsullivan6494 жыл бұрын
+1 for this
@terjes75484 жыл бұрын
Got the idea from Spyro?
@wellstarttomorrow6674 жыл бұрын
Biologist character becomes corrupted *throws a plastic bottle in the sea*
@quibit98884 жыл бұрын
HOW DARE YOU!
@justswayo4 жыл бұрын
thx for making me laugh
@arnav90094 жыл бұрын
Hey! I just wanted to say that this series really inspired me to start indie games, and it also got me into coding as a whole. I just want to say thank you!
@DevDuck4 жыл бұрын
I'm so happy to hear that! Thanks for the kind words and support.
@trevorvorvor4 жыл бұрын
Same. This series (and others) have inspired me to make my own indie game (which I’m starting on Saturday)
@zackydev4 жыл бұрын
oh no its discord.py api again
@thapandajedi76454 жыл бұрын
Same with me
@arnav90094 жыл бұрын
@@zackydev Shhh...
@rmfsho4 жыл бұрын
I think that if the player is highly corrupted and a clean, non-corrupted enemy touches him the enemy should get corrupted to warn the player that being corrupted is a bad idea
@DevDuck4 жыл бұрын
Totally agree! Have that on the trello board now.
@justswayo4 жыл бұрын
dang why do people have such gud ideas
@crimsonchin60464 жыл бұрын
Idea: As the player becomes more corrupted, the detection range of enemies could decrease as thought the player has become so corrupt the enemies no longer see them as a threat.
@atharvadeshpande47494 жыл бұрын
Idea's good but then there would be no threat of the Player going more Corrupted, so much that he dies. So That might not work. If we have an Opposite idea like the player can't attack them or kill them easily that would make the game more interesting and fun.
@bigometer4 жыл бұрын
I think that when the creatures are attacking/chasing the player, their detection circle should increase. This would probably improve the gameplay so the AI doesn't act weird when the player is just walks back and forth at the edge of the detection circle. This would also be more realistic because the creature will be more alert when it detects the player.
@James_Moton4 жыл бұрын
Maybe even make it so that, for example, if you get within 10 units of the creature, it will chase the player until the player remains at least 15 units away for 5 consecutive seconds.
@carlosleather42414 жыл бұрын
Possibly as you get more and more corrupted your eyes could start going orange or the screen borders start getting thicker and darker, as if you were to pass out
@Hello-qg4yk4 жыл бұрын
I _really like_ the thicker and darker screen borders! Hope he implements it
@nintenvlogz4 жыл бұрын
2020: making a game 2021: marketing my game 2022: DAUPHIN: THE ANIMATED SERIES
@jamesxtwo4 жыл бұрын
I would like a animated series lol
@nicoed8124 жыл бұрын
Corruption ideas: the player skin: maybe getting black scarring in addition to getting purple effects: somehow showing a resistance of fighting other corrupted organisms, showing the player slowly succumbing to corruption and not wanting to hurt their kind. an idea: I mentioned black scarring on a player when they get purple and corrupted, if you add some sort of medicine to treat corruption, some scars could stay. These will show the sign of battle and will fade away naturally
@starfoxandstellar99172 жыл бұрын
Like maybe some drops from a jellyfish boss could give you a gel to heal those scars to be a bit pink! So that it’s slowly fading!
@Sei7834 жыл бұрын
Grammatically that should be "You've succumbed to corruption!"
@zaiden2becausejustzaidenisused4 жыл бұрын
Probably the thing I like most about this channel is how laid back he acts, I prefer that over being pretty out-there in the voice.
@beanieweenie13494 жыл бұрын
*cough cough* Dani
@wlll12354 жыл бұрын
@@beanieweenie1349 that cough is looking kinda ... *THICC*
@tiberiusfdaapproved53504 жыл бұрын
@@beanieweenie1349 im fine with any gamedev channel, as long as it's entertaining, which all of them tend to be
@sirianimates89734 жыл бұрын
Awesome vid dude! Super excited for future devlogs for Dauphin. The game looks awesome so far!
@rubennn10334 жыл бұрын
corruption idea: some areas in the game can only be accessed with a high level of corruption, caves for example. this encourages the player to take risks
@electrophoenix79774 жыл бұрын
And on the flipside: some areas could only be accessed with low corruption levels -(which would really be most of them honestly)- And a nice little thing I thought up: boss areas can only be accessed with almost max corruption, because how I see it the more corruption in an organism the less affected they'd be by it, and to help explain why the dangerously high level of corruption needed to enter *safely* into the boss area, two words: corrupted fog, it'll slowly enter the players body -(and thus the bodies of other organisms)- through the airways because basic biology and enter the bloodstream because again basic biology and slowly corrupt the player more and more until fainting, but if you already had a more than average resistance to it, you'd be fine... for the most part, at least It essentially adds a time limit to the fight
@James_Moton4 жыл бұрын
The same could be said for certain recipes: you need a high level of corruption to fulfill one or more (indirect) requirements to craft the item.
@justswayo4 жыл бұрын
@@James_Moton i confused on how that makes sense but cool anyway
@pencilRC14 жыл бұрын
Yeah like it would only take 1 year
@davidkonevky73724 жыл бұрын
and there could also be a way to pass your corruption to other animals, but maybe that doesn't fit with the theme of saving the planet lmao
@ST3PF0RD4 жыл бұрын
Here are some of my suggestions: - Have the player have a ghostly motion blur aura behind them when they're corrupted (like the Ninja armor from Terraria) - Make the corners of the window a dark purple when the player is corrupted. - Being corrupted makes you move faster and deal more damage, but you can now also hurt passive enemies when your corruption is passed 50%, making players feel bad if they accidentally kill some of the nicer creatures while abusing corrupted mechanics. Maybe even disallowing the player to enter shops when they're sick, to avoid giving it to other NPCs. - You could have a special NPC (like a nurse) or maybe a special fruit (like a coconut), or maybe even a machine that turns corrupt goo into purified goo to decrease your corrupted meter. - This also begs the question of it being possible to become so pure that you are resistant to the effects of the corruption, like being able to tank more hits with a protective barrier or just being able to get more out of passive animals/NPCs. - You should define what you think "Winning" is in this game, as in, what is the victory state? It's okay if you don't plan for one, but even Stardew Valley had the Community Center to drive players forward. What is YOUR community center? And what are players trying to achieve? Great work, man!
@Pontypants4 жыл бұрын
I love that you don't die but succumb to corruption when you "die". Gives a nice vibe to the game. Thanks for another great video
@trsports81234 жыл бұрын
Looking really good. I feel like the crabs need more of a color variety to contrast with the blue environment and each other. Similar colors to the old corrupt texture.
@evgeniyuhhh45704 жыл бұрын
I hope this game bloes the heck up. Edit: in the "continue or quit" screen you should do animations when you quit like tou get up or something or if you click continue you would get up and uncorrupt yourself
@Viewsk84 жыл бұрын
Great video! When I first clicked I was like "wait a whole devlog on player defeat?" But now after watching I'm surprised both how much went into that, and how many related systems improved because of it. Also your Trello board and your code are both so clean! It's inspiring.
@nicklighty4 жыл бұрын
This is an absolutely amazing series! Goodluck on the game.
@mitchmanns42844 жыл бұрын
Dev, when I think corrupted, I think uncontrollable. I feel like an uncontrollable action would be a really interesting implementation e.g: 10/100 corruption meter = 10% chance to defy your action. 50/100 corruption = 25%, so not a massive increase, but noticeable before succumbing. So as you get closer to being corrupted, you try to move left and dodge and you have a 25% chance to turn up for example, so random not opposite, or to swing, or cast a spell. That way resources of "mana" have more value when you're low life opposed to spamming abilities which I feel like so many indie games have a habit of doing. My last comment was an implementation of a light source via torches, you KILLED it with the glow effect, now perhaps if you walk on them it dims that part of the cave, making bats more menacing? Keep doing you man, love your work! Hope you're staying safe.
@TheInsaneFear4 жыл бұрын
I love the new additions, very nice job. One idea, to fit in the lore and gameplay: To cleanse corruption you could make the player always carry some kind of oil, or potion that he uses to imbue his weapons and spells to cleanse corruption. Then you could also add some kind of recipe and craft system to craft some of those potions/oils to effectivelly heal yourself from corruption
@FreakOfBrechin4 жыл бұрын
Thaaank you. I've been trying to figure out how to allow other nodes to catch emitted signals without referencing them directly. When you showed your global signal emitter it just made a bunch of things click for me. Makes sense since it was one of you videos that gave me the motivation to actually get started in the first place. Thanks for the great videos and inspiration :)
@RandoFromMars4 жыл бұрын
Making defeated bosses into NPCs sounds super cool! Even if they just walk around chilling out, it would be very neat. :D Plus, if you ever want to introduce certain advanced gameplay systems, the different boss NPCs could help the player with that. For example, the crab might allow the player to use them to improve their gear, an eel might help with crafting consumables, and something else might allow for fast travel. Those examples are poor regarding the systems themselves, but I hope I got the gist across. They could even just teach the player how to do those skills on their own, so players don't need to keep navigating back to them. Just something that came to mind, but like I said, even just having the NPCs walking around without corruption would be awesome to see!
@thehambone14544 жыл бұрын
This is cool! I like the feedback indicator when the player takes damage, very nostalgic, hope that stays.
@abandoned__4 жыл бұрын
This is so cool. You actually inspired me to start coding, and now I'm taking classes in school on Pygame. You're so cool, keep it up man!
@USER-lj2lw4 жыл бұрын
I love your content! It's so interesting to watch all your steps you make to create this wonderful game! I know it will be great when it's finished
@coffee_bean__4 жыл бұрын
maybe when the player "dies", they could turn into purple particles that float away in the air?
@thapandajedi76454 жыл бұрын
Dark....
@AlexaAXAG4 жыл бұрын
thanos the sea guy
@buurtkidz33324 жыл бұрын
I love your devlogs, you really inspired me to make my own game. And that's exectly what i'm doing now!
@EverTheFractal4 жыл бұрын
The zoom in and animation look fantastic. Nicely done!
@enthusiasticjadin53154 жыл бұрын
I love the new crab sprite - the purples look so much better and works better with your games corruption and the boss.
@poppopmelon54434 жыл бұрын
Idea : when he has higher corruption his idle animations change to be more scary/weird stuff like an evil laugh also co op would be amazing
@rodrax184 жыл бұрын
Nice progress man! the idea of the player getting more damage as they get corrupted is pretty neat - though it *may* be cool to add it as an optional passive skill that you can unlock as you progress through the game, and balance it so it strongly rewards very risky play (like "heroics" skill in monster hunter games, or red tearstone ring in dark souls)
@matteoezrasmith4 жыл бұрын
Wow! Awesome concept and implementation! Your game is look great. I see so many new touches and flourishes, its coming along wonderfully.
@monsterdude39654 жыл бұрын
2 months ago I started working on my first game because of you. I’m having so much fun and it’s been great thanks man it’s because of you
@mironco95954 жыл бұрын
The death animation low key looks like the players bones just melt. :D Anyway, I think that throughout the game you should be able to help NPCs with different problems, symbolized by a different color of corruption. Like, Red for being angry about something, green for being jealous, etc. Game really looking good! (:
@TheHarracane4 жыл бұрын
This is amazing. I’m loving this series, very inspirational. Can’t wait to play Dauphin when you release it
@tctt185_dg4 жыл бұрын
Love watching these dev logs for Dauphin. If there is a crafting element in this game, the glowing mushrooms from the caves could be use as part of some recipes.
@DylanMatthewTurner4 жыл бұрын
You made me want to try Godot after you switched, and oh my gosh it's like I've rediscovered my love of video game design just like my Gamemaker days when I was younger (8-14) before my programming skills were where they are now Because of you I became inspired to go do my first game jam (which I just finished a little while ago), so thanks!
@enderlord694 жыл бұрын
8:56 You could have a multiple of these shader systems for different parts. This would allow for more detail. Example one for the bat's wings, one for it's body and one for it's eyes.
@ericx.3293 жыл бұрын
I love your Dev Logs!!! They inspire me a lot :D
@Remxb4114 жыл бұрын
Hey! I happened to stumble upon one of GDQuest's newest Godot game highlight videos, in which this game was mentioned. The game looked really cool, so I decided to follow the link to your channel, and I gotta say, I was very pleased with the content I found. I have now viewed all of your devlogs since the switch to Godot, as well as the waking up early video lol. I just wanted to let you know that your content is appreciated, and I really can't wait to see more! Seeing these updates has really inspired me to get in a better routine with my own personal life, and make more progress in my own personal projects. I'm a 3rd year CS major in college and I still have no personal projects outside of school work, mainly just due to lack of motivation to actually start anything. Seeing these videos honestly gave me the push of inspiration I needed, so I'm really hoping within a few weeks I can be happier with my time management and start accomplishing more. Thank you!
@Juul1asGames4 жыл бұрын
Love the glowing mushrooms! Another lovely devlog to enjoy with a coffee :)
@SteadyPaceVince4 жыл бұрын
Love the way you say Dauphin, it puts a smile on me every time
@SoundCheckInterview4 жыл бұрын
You are doing a really good job with this game! I cant wait to see the final product
@snoopersnoopy4 жыл бұрын
This game is amazing! I can't wait to see more! I'm (trying) to make an adventure game myself, and you've given a lot of insperation. Thank you!
@finnfino3034 жыл бұрын
Idea: as you progress you slowy start getting permanently corrupt, it starts out simple maybe just a purple spot on the neck but eventually you're fully corrupted and have to find a way to cleanse yourself
@ForciblySquished4 жыл бұрын
I really like this series, it’s so fun to see a game come to life, especially one as interesting as this one.
@sable59234 жыл бұрын
I love seeing your progress updates with your project! I find it really inspiring. The two thoughts I had about corruption states are, I really liked how the red eyes made corrupted crabs look more aggressive, maybe you could do something like having a sprite frame that's just a couple red pixels where the eyes go that you can overlay for corrupted sprites? And I think it would go along better with the way corruption acts with the other mobs in the game if the player defeat animation showed the player looking aggressive, like now you've become an enemy mob just like the crabs. Unless you had plans for corruption to do things other than make animals aggressive of course. Either way, can't wait to see where you go with this project. :)
@matthewduplessis11374 жыл бұрын
It's looking very cool. Good job! Maybe as the player becomes more corrupted you can add more visual feedback like having the screen flash purple or having the screen edges emit corruption particles. I like the idea of corruption giving the player short term debuffs such as slower attack speed to encourage players to stay away from corruption. Or if you want to go the route of creating a riskier play style then maybe making it that players can attack and move faster but they become more susceptible to damage etc. I'm excited to see how this game develops :)
@_chappie_4 жыл бұрын
Congratz on the sub milestone. Also i like the idea of playing risky with high corruption.
@domma34544 жыл бұрын
I love the defeat state and overlay! Looks really good!
@SnutiHQ4 жыл бұрын
Very nice seeing the architecture of how the different systems work together. 👍 And congratulations on 100K!!! 🌈🎉🎉
@Siptom3694 жыл бұрын
Cool to see another progress on this game. Can't wait for it's release
@tauheedgamedev23884 жыл бұрын
Awesome twist on player health, corrupting the player when the purpose of the game is to cleanse corruption. As always outstanding video, you’ve inspired me to start my own Game dev journey. Also congrats on 100k subs.
@LucyTheTacoDog4 жыл бұрын
Keep up the hard work. You've grown so much since the first dev log and you will continue to grow with each video!
@NicDev4 жыл бұрын
Congrats to 100k subz! And good devlog!
@cloudsaveshorts94824 жыл бұрын
I was watching a TV show and was bored. Then I got a notification for this video and i got so excited that I nearly fell off my bed
@skullifieddiamond52474 жыл бұрын
You talked about how corruption should affect the player and my thought was "The corruption is taking over, making it harder to move (Decrease movement speed) and making you more aggressive (increase damage)". In theory that would be great, but in practice you need to strike a good balance of the two effects so you don't cripple the player too much or make him OP. I could also see how players could try to optimize their gameplay by avoiding taking damage most of the time but if they're up against a resilient enemy they would purposefully get hit to increase their damage output and be able to beat it faster.
@liamharvester86394 жыл бұрын
Good idea
@antho24244 жыл бұрын
You’re not considering how it would affect moment-to-moment gameplay. If you’re exploring the overworld and slowed down by corruption, it would be annoying. I think it should instead be increased damage and decreased defense. This would not only remove the issue I mentioned, but also make it so that you can’t just tank through a boss with your increased damage.
@skullifieddiamond52474 жыл бұрын
@@antho2424 I am tho, that's why I said it's a good idea in theory, but in practice it'd need to be done well not to cripple the player too much. I don't think decreasing defence because you got hit is a good idea, it just means you lose faster and whenever I played games that did that I found it more annoying than anything; the speed has the chance to either be annoying or interesting depending on it's implementation and how you can cleanse yourself. Another effect that could work in theory but might be annoying in practice is that if you touch creatures that were cleansed already you'd corrupt them back; but that would get annoying very quickly.
@konkkigaming73584 жыл бұрын
Epic game, please continue making it!
@joaopedrofeitosaduarte75744 жыл бұрын
Hey DevDuck! since you are now past 100.000 (also, congratulations on that mark) show us more of your routine! i've been around since your ''wake up early'' video, and it helped me A LOT, you have no idea. You are a huge inspiration in therms of time management and healthy lifestyle greetings from Brazil!
@moistairpods28464 жыл бұрын
I really like the player corruption idea! Keep up the good work.
@loveywill24 жыл бұрын
You could always add different types of corruption. That could bring some interesting ideas to the table. Like maybe red corruption makes you slower, but resistant to heat. Maybe purple corruption makes you attack quicker. But like most things in life, too much of anything kills you.
@rubeningels50603 жыл бұрын
Love the progress! When mixing different colors like for the corruption, it often works better by interpolating in HSV colorspace then in RGB. Just a hint, I find it can avoid some weird intermediate colors :)
@begenchannaberdiyev68084 жыл бұрын
One modular approach to player (corruption) visuals is to make separate body and gear sprites+animPlayers (gear sprites on top of naked body sprite). That way you can manipulate body sprites in any way and change gears at the same time. About organism class, you could change take damage system to increase/decrease corruption. Every organism including player would behave in similar manner.
@Plantdandy4 жыл бұрын
Idea: the horror crab should turn into a swarm of crabs going randomly or turning into a big good crab when defeated, which makes it look like it is saved rather than being killed. This also fits the games theme.
@Alpha-gh4ik4 жыл бұрын
As a fascinated beginner game developer, your video intrigue me and spark new ideas. Also, congratulations on reaching 100k subs. Btw, adding a trident would be a nifty addition to the game.
@MattKander4 жыл бұрын
Honestly I really like the lighting in the caves atm! Very Stardew, love it :D
@gnomoverdissimo4 жыл бұрын
It would be pretty cool if the corrupted player become a means for the corruption, like organism try to run away from you and if you manage to stand near them you start corrupting them. Really enjoying the work, continue on!
@CodingKricket4 жыл бұрын
The game is looking so good! I'm really excited to play it when its done!
@mobo_h4 жыл бұрын
Alright I have a couple ideas: Maybe when the player has a higher corruption level, some of the lower tier enemies would start to ignore the player because they see the player as one of them. As the player's corruption value gets higher, the player could get random jerks of movement from time to time to show how the organisms loose control when they are corrupted, and how the corruption is affecting the player. You could make an item that would act as a medicine to heal the corruption for the player. My ideas for this could include sometimes finding certain flowers by trees, seaweed on the coast, or maybe even the mushrooms in the caves, that would allow you to craft a medicine or something. I think when the player is very corrupted, he could possibly re-infect some of the cleansed creatures again. I think when you cleanse a boss, you should get a reward. For example, when you kill the horror crab, it could drop a corrupted crab claw as a weapon which does more damage than the stick.
@blackf15h4 жыл бұрын
I like the idea of more corruption = more damage. Maybe this could be reflected by a different color of the projectile? For the melee attach the attack animation could be different - quicker or larger area of effect? Great updates looking forward to the alpha!
@Freefall-hg2er4 жыл бұрын
Love your spritework and progress! I think it would be super cool if when the player died, it somehow added to the overall corruption by spawing a corrupt version of the player, spawning more enemies, and/or by making the enemies stronger. This could also help balance OP corrupt builds
@noffs56304 жыл бұрын
It's looking great, the character defeat is unique yet classic but i think corruption should be riskier maybe you get nauseous the cave tile set i think needs some polishing and the death animation is awesome good job
@ofido44184 жыл бұрын
The game looks so awesome dude! Can't wait to play it! I have a suggestion when the player takes a hit make it that he won't be able to take another one for a really small time as if 4 enemies surround him he won't die immediately.
@prod.n8te4 жыл бұрын
Instead of just making the player purple when he gets hit, you could add an overlay, like bruises or yellow/red corruption, like how you get visible bruises when you get hit in some games.
@DevDuck4 жыл бұрын
I think i could definitely improve the shader to show that type of detail.
@emilynatukua78254 жыл бұрын
@@DevDuck you should make it so you can craft crab armour out of crab scales and add a bit of lore about the corruption when you kill a boss you read a piece of paper about what happens then add more bosses and more lore about it
@Duckamoly4 жыл бұрын
Hello there! This series really inspires me!
@lawlessgames38444 жыл бұрын
I think with the current agro system it might be a bit too easy to split up enemies and fight them one by one. That might be what you're going for but if not then maybe some kind of enemy grouping system might add a nice dynamic to the combat. Maybe if you enter an enemy's circle, it can warn other enemies within range, creating a pretty natural chain reaction of angry bois. Just a thought though. I think everything is looking really cool, and I prefer how the boss looks with the new color. Looking forward to the next one :)
@aasenbre4 жыл бұрын
I like the idea of increased combat stats when the player is more corrupted, but maybe the player should lose some corruption when they uncorrupt an enemy since it wouldn't make much sense for a corrupted individual to uncorrupt others. As for effects, I think red eyes is a nice classic for corrupted players, someone below mentioned adding footprints and having those footprints also be corrupted sounds cool, and then maybe like a corrupting aura or haze around the player that distorts the screen could be creepy
@goldengamer85104 жыл бұрын
Suggestion: Maybe a boat that is the players "home base". It can be used to travel 2 different islands and store some equipment there. Maybe like a little ecosystem thingy (my english is on point) where you can put specimen you get in ur specimen jar and watch them just interact and move around
@zegrarusty90264 жыл бұрын
Love Every Thing You Make Man!!!
@MarisaClardy4 жыл бұрын
Getting more corrupted increases damage doesn't make a huge amount of sense thematically. The more corrupted you are, the better at cleansing corruption you are? I think thematically it would make more sense that the closer to corrupted you are, the less damage you do, all the way to the point where it starts adding corruption to enemies. On the flip side, the closer you are to being fully corrupted, the less damage enemies do to you, and when you are very close to "death", may have a percentage chance to ignore you, because you are just as corrupted as them. I think being more tanky and potentially sneakier is a good trade off for less damage when you are more corrupted, and plays super well with the corruption theme as well. Just my opinion.
@kingbling75714 жыл бұрын
The more corrupt one is the more stronger that person will be. Corruption brings power. But also closer to death. So its kinda perfect.
@benrex77754 жыл бұрын
I agree with Marisa.
@davidkonevky73724 жыл бұрын
@@kingbling7571 It also encourages people to take risks and sacrifice a bit of your corruption bar for some bonuses
@kingbling75714 жыл бұрын
@@davidkonevky7372 exactly thts why i dont accept OP's opinion
@kingbling75714 жыл бұрын
@@davidkonevky7372 Even in games like League of Legends's special modes. Theres a concept of more damage you deal when enraged. But you take more damage as well. And debuffs applied to you. Like less health regen and stuff like that.
@joaopedromonteiro72944 жыл бұрын
This guy is a PROGRAMER that have an actual LIFE... AN INDIE GAME PROGRAMMER That's too much power for a single human
@thetacoman42684 жыл бұрын
Two ideas I have: 1. Upon defeat of the crab boss, he plays an animation in which he burrows into the sand, and then a new weapon drops: the Crab Claw. Its attack is the same as the normal stick, but it applies some more knockback and damage, essentially being a heavy hitter. 2. For a next boss, going to the caves is the best idea, I think that a stationary, hive boss makes a lot of sense. It can be found in caves, resembling a large cluster of mushrooms, and has 2 attacks. the first it a summoning attack, which summons a small mushroom person that does little damage, but is annoying. The second attack is similar the the crab's giant goo ball, but instead these are 3 small fungal spores which fire from the main hive and scatter around, to hinder the player's movement. Upon defeat, the hive shakes violently and explodes into mushroom items, and a larger mushroom person appears, who trades weapons and new spells for mushrooms. sorry if this is too complicated, but a good workaround could be a simple fungal spore spell that you can obtain and swap out with your normal one. It casts 3 spores like the hive boss, but are weaker and don't cause much knockback. This is a good weapon for crowd control, as it shoots three spores and can hit many targets.
@subi-prime4 жыл бұрын
Maybe a boss npc would teach you how to forage, and you could take the glowing mushrooms, and make things with them like potions that make the player emit light, or gain a defense buff for a limited time, or something.
@sergiopolarbear8104 жыл бұрын
Hey, awesome work! I wanted to give a suggestion about the player deriving from organism. I think the best solution is to keep the general code for the things the player and the NPCs have in common in your organism class, then you could migrate all the NPC specific stuff to an NPC class that derives from organism, and then have your NPCs derive from that one instead! That way your player can derive from organism as well.
@topaeko4 жыл бұрын
amazing work! i love your videos :)
@alext15154 жыл бұрын
When the player becomes corrupted it would be neat if only the skin changes purple not the clothes, hair, etc...
@softwarelivre23894 жыл бұрын
True
@YassinTheDestroyer4 жыл бұрын
The player is turning into the PURPLE GUY
@radicalpineappleproduction88394 жыл бұрын
Hey man great work. I think for the animals that you can save should live in a aquarium like an animal crossing and you can have them follow you around and help you in combat.
@hairmachine12844 жыл бұрын
I personally like the idea of making corruption a double edged effect that you brought up at the end. Health systems are usually quite simple and it's appealing to imagine that maybe your HP changes gameplay. If you were to do this, I would go the direction of making the player more powerful as they lose health rather than less powerful - making them less powerful would be a very punishing positive feedback loop (if you make a mistake, things snowball and you die) but adjusting up the player's strength as they are getting beaten will create some pretty cool "comeback from the brink" style narrative moments. If it was me I'd probably try out all sorts of weird things with corruption, like having special abilities that unlock at certain levels, and having other abilties that increase corruption themselves. A resource and your health pool at the same time!
@silverlief4 жыл бұрын
Heck yeah! I really do love the corruption idea ^~^
@calebross60524 жыл бұрын
Since corruption turns the crabs and such evil, I think it would be neat if the player kinda did too in the death animation. So like, maybe he does that exhausted thing he already does, but at the end he gets up and walks off screen like a zombie? Something like that would be cool!
@PurpleLoki-ei8kc4 жыл бұрын
The song you play in the background gives me nostalgia for some reason.
@Nyx101004 жыл бұрын
i imagine that when the player gets a high level of corruption it could get a little bost of strenght, but loose a bit of control.
@Konitama4 жыл бұрын
The solution to your organism problem is to just give the attacks a state of either cleansing or corrupting based on how clean/corrupted the thing attacking happens to be. Since the player starts out with no corruption, all of their attacks will be cleansing, and since the enemies start out corrupted all of their attacks will corrupt.
@jackyplays9914 жыл бұрын
I really like the idea of dealing more damage while being more corrupted. It makes sense that you would be "more agressive" while being corrupted the same as the rest of the organisms.