Developing Grease Pencil at the SPA Studios

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Blender

Blender

Күн бұрын

Пікірлер: 64
@Kram1032
@Kram1032 2 жыл бұрын
It's really cool to see that the people behind Klaus, an absolutely amazing showcase of how 2D and 3D can be combined, are investing into Grease Pencil like this. It's going to push the tool a lot. With the given performance updates and features, it already has begun to do so
@dzibanart8521
@dzibanart8521 2 жыл бұрын
The in between Shift and Trace is fantastic addition to the workflow for sure, and the drawing operator is amazing work. Performance improvements are always welcome but the SPA sequencer is amazing!
@JakeDoubleyoo
@JakeDoubleyoo 2 жыл бұрын
I've been DYING to see something like Quick Edit in Draw Mode!! I cannot wait to be able to use that in core Blender. It would also be awesome to be able to use something like the Push sculpting tool, which is also super useful for quick adjustments, but annoying to have to toggle between modes to use.
@rodolflum3444
@rodolflum3444 2 жыл бұрын
releasing it to the community to play will definitely makes it stable and squash bugs that will be encountered, and maybe blender foundation can help in providing and assist by hiring its own dev as a joint venture project.
@seenthroughjonathan6455
@seenthroughjonathan6455 2 жыл бұрын
Fantastic to see GP getting a big update like this.
@hxllside
@hxllside Жыл бұрын
Really awesome to see the synergy between industry and open source here!
@trinumedia
@trinumedia 2 жыл бұрын
That sequencer stuff is the workflow and power the VSE really is really good for. I would love to have this in the master.
@Tiny_Nick
@Tiny_Nick 2 жыл бұрын
It's incredible the work on display here! Looking forward to whatever is shared with the community! Sequencer workflow looks awesome :)
@trinumedia
@trinumedia 2 жыл бұрын
Hey! I know you! 😂
@Tiny_Nick
@Tiny_Nick 2 жыл бұрын
@@trinumedia 🤣 you caught me!
@mostlycolin
@mostlycolin 2 жыл бұрын
Maybe I missed it but did they say they would be sharing these tools?
@trinumedia
@trinumedia 2 жыл бұрын
@@mostlycolin I think they will and have been. There is a bit of a process to make sure the Blender Foundation accepts committed code, but maybe eventually it will get in.
@rodolflum3444
@rodolflum3444 2 жыл бұрын
@@trinumedia hey i know too. lol
@slamotte
@slamotte 2 жыл бұрын
THe Sequence workflow is amazing! All these feautures are so ggod i cant wait to see these implemented into the main branch
@Mikefiser
@Mikefiser 2 жыл бұрын
I dont think that it is gonna happen. But the Ubisoft Shot Manager is doing a similar thing in an addon form (but doesnt work in separate scenes, sadly).
@slamotte
@slamotte 2 жыл бұрын
@@Mikefiser its still nice to hope. This would be huge. I'll look into the add on. Thanks for the recommendation!
@FalkFilmTutorials
@FalkFilmTutorials 2 жыл бұрын
@@Mikefiser The goal for us is to get this into Blender. Hopefully that is clear from the section on contributing at the end of the talk.
@Dantti
@Dantti 2 жыл бұрын
Great talk and superb tools! Also BIG thanks for contributing new features and bug fixes 🥰🥰
@ValuStudios
@ValuStudios 2 жыл бұрын
I whant ALL those TOOLS .... Pleaaaaaase 😍😍😍😍😍😍😍😍😍😍💜💜💜💜💜💜💜💜💜💜. Where can I follow the development and public releases? @TheSPAStudios
@juhamust
@juhamust 2 жыл бұрын
Nice! Looking forward to seeing these improvements and features landing in main branch ❤
@lacapi_tv
@lacapi_tv 2 жыл бұрын
Switching scenes in the VSE is great. Especially when the sequence is sketched
@matheusmarins4028
@matheusmarins4028 2 жыл бұрын
Nice! I get more and more excited to be using grease pencil
@paulchen9145
@paulchen9145 2 жыл бұрын
When will the lasso select & quick edit tool from 6:55 come to Core Blender?
@andrewsharpify
@andrewsharpify 2 жыл бұрын
Awesome will there be a build for the public?
@darkoart2004
@darkoart2004 2 жыл бұрын
We need these tools in the blender public version 😭😭😭
@tomnel
@tomnel 2 жыл бұрын
Really looking forward to trying the drawing improvements!
@tomnel
@tomnel 2 жыл бұрын
Is greasepencil-new-data-proposal branch based on your gp improvements?
@NicholasSpies
@NicholasSpies 2 жыл бұрын
As a guy who started editing film with a hot splicer (even on 16mm mag tape!), was dragged into video by the reality that video was more suitable for broadcast than film would ever be (and designed the workflow used for virtually all the 1976 Carter Presidential Campaign spots) then developed workflows for 3/4" video (on a non-computer based edit system) that allowed more efficient editing than editing film with an assistant [for both film and video projects], and tried various strategies to develop a random access editing system in the 1980s (aware that this had been done, in principle, by CMX and Memorex in the 1960s) and, finally, recommended that the station I worked for buy (and fight to make work!) three Mac Quadra-based optical-disc-based Avid systems, it is genuinely inspiring to see how the bloody film-in-a-synchronizer-and-viewer paradigm of editing is finally being blasted wide open to allow assets to be incorporated with the ease that an experienced editor with an upright Moviola and a backlit film bin could do in 1960! [I know: caveat, caveat, caveat...🙂] This, along with some other of the Blender Conference talks, was absolutely fascinating. Perhaps not an urgent priority, particular for a company in the middle of productions, but it would be interesting to visualize the undo/redo problem not as a linear process but, navigating a tree of possible routes of play, much as a grand master might analyze possible lines of play and be able to jump from one resultant position to another at will. Easier said than done, but this would more closely correspond to the creative reality of editorial decision making. Another gigantic contribution to any production workflow would be an effective and flexible design for a generalized database to encode the assets of a production. I'm sure that a lot of blood has been spilled trying to solve the conundrum of weighing the costs required to encode descriptions along multiple axes of description to be maximally useful without taking an insane amount of time and effort. (This is of course incredibly more difficult for documentaries than for scripted dramas, although it pertains to all materials than might be construed to have future historic value.) Imagine being able to more easily find and use public domain and copylefted assets with some sort of common, descriptive language to promote creative reuse. Perhaps WikiMedia has some ideas about this...
@Kavukamari
@Kavukamari 2 жыл бұрын
"we want you to improve the drawing feeling!" "feeling" slider: ++++++++
@MrBongers
@MrBongers 2 жыл бұрын
Interesting that SPA had previously established a workflow based around Toonboom Harmony, but Blender's features are attractive enough to warrant rebuilding their pipeline around Blender.
@paris_mars
@paris_mars 2 жыл бұрын
This is a great talk. Super clear and informative.
@vstreet7583
@vstreet7583 2 жыл бұрын
A great presentation. Thank you. Dg
@cameron2538
@cameron2538 2 жыл бұрын
I wonder what happened to the guy at 23:55 that climbed inside the camera. Did he ever escape? Is he stuck there? 😢
@shanabenjamin8945
@shanabenjamin8945 2 жыл бұрын
brilliant job!!
@jeremywalton7917
@jeremywalton7917 9 ай бұрын
Thank you so much!! This was great. I am running with this and learning Grease Pencil. I downloaded Spa's version (and installed both addons) and have the main branch open as well for comparison. I have two questions so far. Stabilize stroke does not seem to work in Spa's version. Checking the option under Advanced has no effect and holding shift has no effect. Am I missing something? Also, what does the Pegboard option do in this? I saw the "transform Pegs" under "Shift and Trace".
@2dToolbox
@2dToolbox 2 жыл бұрын
can´t wait for these to be part of the main!! Also can anybody fix the brush libraray by chance?
@Kavukamari
@Kavukamari 2 жыл бұрын
it seems like these concepts of "update-on-write" and compartmentalizing of the undo system are going to be important things for blender in the future for optimization, because why waste the computational power if there's a more efficient way?
@MrGrayhem
@MrGrayhem 2 жыл бұрын
Are the 'quick edit' tools in draw mode available yet in any release ? [alpha / beta?] Are they available as an add on? Did I miss the bit in the video where they explained that?
@ZipDraw
@ZipDraw Жыл бұрын
I would like to know this too lol
@nosirve9458
@nosirve9458 11 ай бұрын
this guys are really smart.
@high6108
@high6108 2 жыл бұрын
when will this be released? and also, can we get an in-built voice recorder in blender? would really improve my storyboarding workflow. love the work
@dc37009
@dc37009 2 жыл бұрын
Yeah ! I used to pester the storyboard pro people about that ! I always thought it was an essential feature ! The artist, on the timeline; is the first to fix a broken sequence... It would be time saver in Daily's to point out a break, and have DEVd the fix !
@eternalguy6023
@eternalguy6023 2 жыл бұрын
Need this features in blender It's production ready features
@Mikefiser
@Mikefiser 2 жыл бұрын
IN FKIN CREDIBLE. I gotta say, seing the multiple solutions for sequence editing in blender (by Shot Manager, Ubisoft Shot Manager and SPA) is exciting, but at the same time, a lot of people are doing pretty much the same thing. I am thinking if you guys could maybe work together
@edlifannarra
@edlifannarra 2 жыл бұрын
Aarrggh I want that drawing operator so bad!
@activemotionpictures
@activemotionpictures 2 жыл бұрын
I was deseperatedly waiting for the Spa Blender developer to focus on remote connectivity within the VSE+GP scenes. Oh welp. I'll wait some more until it's official...
@maurits_valk
@maurits_valk 2 жыл бұрын
Incredible work! How does one acquire the sequence editing tool? **me looking at SPA jobs**
@pipeliner8969
@pipeliner8969 2 жыл бұрын
sry it's fake news, it's just a part
@chriscandide643
@chriscandide643 2 жыл бұрын
Gotta, play internet detective. Its blender may be some code sitting on a repository somewhere ;)
@pinklady7184
@pinklady7184 Жыл бұрын
How often do you use Blender? Are you still using Blender, especially Grease Pencil?
@yosifol
@yosifol 2 жыл бұрын
Cool!
@MathiasZamecki
@MathiasZamecki 2 жыл бұрын
amazing!
@tomnel
@tomnel 2 жыл бұрын
Is your solution for the scene/sequence editor what the GP developers Storypencil addon is using or this is totally separate?
@chriscandide643
@chriscandide643 2 жыл бұрын
apologies question not directed at me, but looking at the video they are two separate things. The storypencil addon basically truncates exisiting features with no scene override. The coding in the video above provides a scene override in VSE, basically removing dependency on scenes. This allows draw mode to be in the VSE with timeline function and all the amenities. Think of it as instead eating your food on the plate and walking across the room everytime to get a fork, you can now just have your fork on the plate with your food.
@STANNco
@STANNco 2 жыл бұрын
looking forward to this! I made a big animation with grease pencil recently, and a lot of this would have made it much faster
@signsaipmc
@signsaipmc 2 жыл бұрын
You guys sliced through Blender!
@dc37009
@dc37009 2 жыл бұрын
Btw, 10K exMaya users "Begged" Autodesk to build this 10 years ago ! (Sequencer with Editorial functions). The Executive Board went with the Subscription Suite of Tools Method ~lol
@ВасяПочкин-ц7г
@ВасяПочкин-ц7г 8 ай бұрын
Who tried to compile it for linux?
@jefflhama
@jefflhama 2 жыл бұрын
just the drawing operator will be a wonderful thing, I use GP for years and still feels unconfortable drawing with it
@filipemecenas
@filipemecenas Жыл бұрын
🥂🍾🙏🙏
@paulcoulthard5831
@paulcoulthard5831 2 жыл бұрын
SLOW CLAPS (infinite loop)
@anisahanifah2020
@anisahanifah2020 2 жыл бұрын
For once, the software is actually really useful
Grease Pencil scenes for testing tools and algorithms
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