Creating an Infinite Office for my roguelike

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Deynum Studio

Deynum Studio

Күн бұрын

Пікірлер: 495
@Deynum
@Deynum Жыл бұрын
Join my Discord: discord.gg/27DWMcH
@christiancolvin6169
@christiancolvin6169 Жыл бұрын
Did you hurt your own comment?
@goodrunlesgo
@goodrunlesgo Жыл бұрын
Cool idea, make melee weapons like a pencil or a pen.
@kuro.mp3126
@kuro.mp3126 Жыл бұрын
Add floors to your game
@wizzletons
@wizzletons Жыл бұрын
y'know, i think it'd be interesting. Maybe adding a receptionist, which gives you your weapon, y'know? So, it's not really an enemy. It just stands there and gives you your weapon. edit: i added this late, but maybe it could be a shopkeeper to sell items and stuff
@PokePullsDaily
@PokePullsDaily Жыл бұрын
Are you going to let enemies follow you through doors? Or can you just bail on them.
@sirdumpybear
@sirdumpybear Жыл бұрын
the player should be able to cast a shadow on the projection when walking in front of it!
@onionturtle3295
@onionturtle3295 Жыл бұрын
And edit the text
@genericguymandude
@genericguymandude Жыл бұрын
?????
@aw1lt
@aw1lt Жыл бұрын
@@genericguymandude when walking in front of a projector, there should be a shadow
@genericguymandude
@genericguymandude Жыл бұрын
@@aw1lt ohhhhhh
@justaduck4897
@justaduck4897 Жыл бұрын
Dude your going to kill this man with codeing.
@CrzzyCat
@CrzzyCat Жыл бұрын
Endless cycle of endlessly creating an endless office building.
@Bunderboats
@Bunderboats Жыл бұрын
For people to endlessly play
@retinazer7652
@retinazer7652 Жыл бұрын
and shoot endless amounts of enemies
@franqvictoriano5725
@franqvictoriano5725 Жыл бұрын
And for endless enemies to spawn against the player
@stopkillingtanker6358
@stopkillingtanker6358 Жыл бұрын
Remands me of backrooms level 4
@doob.
@doob. Жыл бұрын
Endless crashing of Unity
@CasperHøjslet
@CasperHøjslet Жыл бұрын
A cool weapon idea could be to have a coffee machine as grenade launcher, but instead of firing grenades, it fires filled coffee cups.
@mrmissingno10
@mrmissingno10 Жыл бұрын
The hot coffee in the cups stains the carpet for a brief period of time and enemies that walk on it take some damage
@humanperson7466
@humanperson7466 Жыл бұрын
@@mrmissingno10 Hot coffee molotov
@FearlesSLaughteR1
@FearlesSLaughteR1 Жыл бұрын
Cups, or Pots? Maybe both?
@michealfreeman9714
@michealfreeman9714 Жыл бұрын
@@FearlesSLaughteR1 cups for a regular shot, pots for a Charged one..
@soozymeow
@soozymeow 16 күн бұрын
Oh, and maybe as a bit of threat to keep you on your toes on where you fire, it’ll instantly wake up any Greg’s in the area it hits?
@seanmurphy1470
@seanmurphy1470 Жыл бұрын
An "intern" enemy that acts as a support that buffs enemies by bringing them things.
@ZTimeGamingYT
@ZTimeGamingYT Жыл бұрын
Ah yes, the perks of Unity, causing game-ending crashes and heart attacks over semicolons.
@farciarzfunny5326
@farciarzfunny5326 Жыл бұрын
Wait so it doesn't detect errors?
@ZTimeGamingYT
@ZTimeGamingYT Жыл бұрын
@@farciarzfunny5326 I'm pretty sure it's trial and error given other research, but I haven't used Unity, so I don't know for sure.
@goobertnelius
@goobertnelius Жыл бұрын
@@farciarzfunny5326 there are compiler errors and things like that which get logged and then there are errors in how it was made which don't get logged because unity doesn't know your intentions of your code.
@dazcarrr
@dazcarrr Жыл бұрын
unity is so functional
@farciarzfunny5326
@farciarzfunny5326 Жыл бұрын
@@goobertnelius then why it has a heart attack over a semicolon?
@HelperWesley
@HelperWesley Жыл бұрын
The end is never the end is never the end is never the end is never the end
@marcboss
@marcboss Жыл бұрын
(:
@sssamson1768
@sssamson1768 Жыл бұрын
This is the story of a man named Stanley
@BootifulBlaze
@BootifulBlaze Жыл бұрын
Stanley worked for a company in a big building where he was Employee #427
@JasperFuller-w1o
@JasperFuller-w1o 5 ай бұрын
@@HelperWesley Stanley parable reference!
@genericguymandude
@genericguymandude Жыл бұрын
Suggestion: if you add power ups in the game, you should call them promotions.
@kevindonthaveid4389
@kevindonthaveid4389 Жыл бұрын
agree
@genericguymandude
@genericguymandude Жыл бұрын
@@gregoryford2532 they should last till the end of the game, it is a rogue like after all
@kipz
@kipz Жыл бұрын
@@genericguymandude getting powers that lasted the entire game was my favorite feature in rogue
@Alcremio
@Alcremio Жыл бұрын
For the reception you should add a receptionist to give the game more character and make it feel more like an actual office
@f1reflam3
@f1reflam3 Жыл бұрын
"I spent FIVE HOURS looking through every line of code I wrote, turns out I simply forgot to remove a semicolon that I placed accidentally" Coding in a nutshell
@ablobontheinternet7737
@ablobontheinternet7737 Жыл бұрын
I have an idea for an enemy: Meet Jerry! He likes to play pranks around the office by leaving doors open a crack when the room is cleared. once someone gets close to the door, he will slam it open, pushing the person back, and start chasing them. Jerry is very fast, but not very coordinated, as if he is running on ice. he will also slow down and stop to catch his breath, since he would probably be hard to hit otherwise. Also I think that any "Fast" enemies (Greg and Jerry) should slip if they step onto ink puddles while they are running.
@Flijo-zi
@Flijo-zi Жыл бұрын
Bro dropped the hardest edit in unity crashing 🔥
@Nallib
@Nallib Жыл бұрын
And the song was a banger. Name?
@Drakar76
@Drakar76 Жыл бұрын
You upgraded your game so much in one video! very cool!
@wweeeee
@wweeeee Жыл бұрын
I think it would be funny if the projector actually work like real life, if you walk in front of it, the words will project on you.
@notbaconzzzzzzz
@notbaconzzzzzzz Жыл бұрын
While possible, that would be a pretty difficult effect to pull off. So definitely the kind of thing that should be saved for the polishing stage of development. (unless you get a sudden hyper-fixation and you just really, _really_ need to implement it because you think it would look cool and/or would be a fun challenge; that kind of thing's happened to me a few times)
@badcreatives3239
@badcreatives3239 Жыл бұрын
A game called Don’t escape 4 days to survive did that
@notbaconzzzzzzz
@notbaconzzzzzzz Жыл бұрын
Greg's coffee drinking animation _desperately_ needs to have him tilting back his head while drinking, so as to make it actually clear that he's drinking. The way I envision it is he would take 3 gulps and tilt his head farther back each time in a very _exaggerated_ fashion. (theoretical gulps, *no need to actually animate the throat,* but you may consider adding sound effects to match them later) This does mean that the animation would be longer, so you might want to buf him in some other way. And for good measure have him toss, chuck, or even throw (whichever you choose) the cup afterwards instead of simply dropping it _straight_ down.
@victoriouswinner7745
@victoriouswinner7745 Жыл бұрын
there’s probably a metaphor for how menial office work feels endless and stuff, but that’s all thrown out the window when you get the multi-color gatling pen
@icoso
@icoso Жыл бұрын
Your humour makes these videos 10x more entertaining to watch 🤣 Awesome progress as usual, Deynum! Can’t wait to see what you come up with next :D
@JamesThompson-zu3bq
@JamesThompson-zu3bq Жыл бұрын
I think the issue with coffee drinking animation wasn't that you dont know he's powering up. its that the coffee cup just looks like a square, you cant tell there's coffee in it or even that it's a cup
@notbaconzzzzzzz
@notbaconzzzzzzz Жыл бұрын
9:41 The door's closing animation lacks _oomph,_ it might even be as simple as just removing frame 5. Another way to improve it may be to mess around with frame 3 and 4. Frame 3 is more heavily smeared than frame 4, giving the illusion that the door is moving faster on frame 3 than frame 4; this is not good, as it makes it appear as though the door is slowing down, detracting from the _oomph_ (which is also part of the reason that I suggested to delete frame 5). You may also consider mirroring some of these changes with the door opening animation, but the _oomph_ of the opening is _much less_ imperative than the closing.
@The.Quiet.Kid.
@The.Quiet.Kid. Жыл бұрын
I have a few ideas that could be used for the game. 1. Diversity in enemy appearance - the enemies all look too similar, so it might be a good idea to change up their clothes (or at least tie), hair and skin colour. 2. Map - if the layout of the office doesn’t change until it is reset, it would be good to create a simple map, even if it is just an image of the generation of the office. 3. HUD - a display of information such as the weapons at hand, kill count, enemies remaining and the escape route could fit into the theme if played correctly; a watch could show the time, a pager could show the kill count and enemies, etc. 4. Contact damage - the red outline for items seems too much, and could be turned into something simpler. Maybe a system where anything too close to the player that could damage them could trigger an audio or visual response; a brief alarm or an animated exclamation mark from the direction the danger is coming from. The game looks amazing, and I see great things in its future. Godspeed with the development.
@alexandrajones4518
@alexandrajones4518 Жыл бұрын
It's always incredible to me that people can take letters, numbers, symbols, and pixels and turn it into something so cool. A cool bossfight/enemy could be a devil who would hold out contracts that reflect shots.
@doodle_guard
@doodle_guard Жыл бұрын
I like the idea of the endless room. It could appear after encounter with some npc or item. Like, you interact with it, and one other room swaps places with this one, and finding an exit from there will give you cool gun, or an item, or some currency
@МастерДаркнес
@МастерДаркнес Жыл бұрын
It would be funny if this NPC would also say a phrase about the fact that there are no too large rooms. Or he could be looking for someone who got lost in this building.
@doodle_guard
@doodle_guard Жыл бұрын
@@МастерДаркнес OH DAMN YES!!!
@superspud678
@superspud678 Жыл бұрын
If it’s possible I would love to see Easter egg rooms added in. For example a 0.01% chance the room is like Michael Scott’s office from the office with a NPC of him inside or room dedicated to different games, then again I don’t know how hard that is I’m not a coder I’m a KZbin commenter.
@anonymoose271_5
@anonymoose271_5 Жыл бұрын
i third this idea
@camdensnowden3004
@camdensnowden3004 Жыл бұрын
i first this idea
@railgunnemesis
@railgunnemesis Жыл бұрын
I zeroeth this idea
@St0rmGuy
@St0rmGuy Жыл бұрын
I fifth this idea
@ArchaicArcadiac
@ArchaicArcadiac Жыл бұрын
Another one could be room 427 from the stanley parable
@thegamingninja1656
@thegamingninja1656 Жыл бұрын
i think it would be better if the the coffee dude slowed down before going to sleep, like maybe he goes from max speed to sleeping in 1 second or 0.5 seconds
@ushlathe
@ushlathe Жыл бұрын
Enemy variations would be nice, a shop, and a car, where? Idk, can you drive it? Nope!
@wizird8454
@wizird8454 Жыл бұрын
You should add an elevator, which could serve as a boss room or a sort of room that locks you in until you kill all the enemies.
@Deynum
@Deynum Жыл бұрын
the evevator is actually gonna be the way you move from floor to floor
@mktwinsmovies
@mktwinsmovies Жыл бұрын
Great progress and fun game and animations. Consider a restroom scene where you have to check each stall, some empty, some with surprise enemies. Also could play with time and have lunch break (pauses enemies) and 5pm which could be end of day and you spawn again in morning. Daily goals to defeat enemies so they can't complete the TPS report.
@neenaw
@neenaw Жыл бұрын
So happy to see you making stuff and more importantly, enjoying what you're doing!
@OliverBeebe
@OliverBeebe Жыл бұрын
Your animations are so good! I’m really looking forward to seeing where this project goes!
@Boybonkers12
@Boybonkers12 Жыл бұрын
I already said this somewhere, but this game looks amazing! AN idea for another cool weapon could be an coffee machine that acts like a grenade launcher or something idk. But regardless, I cant wait until this done!
@davidgajic5765
@davidgajic5765 Жыл бұрын
I'm highly looking forward for the future devlogs. The game looks great so far. Good luck with development!
@Amalya_DSG
@Amalya_DSG Жыл бұрын
I still think Greg should look more like he's actually asleep. As I commented on the last devlog: "To make Greg look even more asleep you could have his head sort of hanging down, so that you don't really see his "face" but mainly his hair." Yeah, I still think that that would look good. Keep it up :)
@the_stray_cat
@the_stray_cat Жыл бұрын
8:13 maybe it has to do with how colliders work? like having the enemies in had it prossesing the one glitching door more accurately?
@acez28
@acez28 Жыл бұрын
The most relatable experience I've seen so far in a coding journey
@banananimator
@banananimator Жыл бұрын
When ever you walk in front of the projector a little silhouette of you passes over the screen
@ChromeSalt
@ChromeSalt Жыл бұрын
After you complete a floor could you have an elevator for the next section, stick with the office theme and all.
@doormatt_lol
@doormatt_lol Жыл бұрын
This was such a good devlog! I'm excited for this game, i'll definitely be wishlisting it when the steam page is up! I liked that twist ending too :) ur storytelling abilities are definitely continuing to improve and im here for it xD i also really like that art style. just a slight bit of feedback, unless its an intentional part of the design, the smear on the door animations could probably be toned down just a little bit, as its currently not very subtle :p
@МастерДаркнес
@МастерДаркнес Жыл бұрын
How about an enemy who is so tired that he fell asleep at work. You would need to not shoot at him or near him, so as not to wake him up.
@BlackFrawg
@BlackFrawg Жыл бұрын
Really enjoyable devlog, the editing is great! The visual enhancements where very... enhancing.. And yes, the worst kinds of bugs are the ones you can't find how it's breaking. Keep up the work! 👍
@allopjay.3061
@allopjay.3061 Жыл бұрын
I think you should have yellow sparks/ lightning bolts appear around the coffee drinker dude as a sign of gaining energy
@tomkc516
@tomkc516 Жыл бұрын
Great video! Great voice! I'm surprised it complied with that semi-colon there. visual studio yells at me any time I do anything until its perfect haha
@Deynum
@Deynum Жыл бұрын
Thank you, and yeah I was also really surprised by it!
@Michael-The-Composer
@Michael-The-Composer Жыл бұрын
love the animation of the door, it has so much character, also the office tour segment was amazing, these videos are getting better every upload, i'm happy i finally started watching this series
@joemcduck2748
@joemcduck2748 Жыл бұрын
Maybe a rare event could be having a receptionist? You cant harm them, it’s just that it’s rare if they are there
@yitebluebug3346
@yitebluebug3346 Жыл бұрын
Left/No-Tie Gang shall rise again, Deynum. When you least expect it.
@Deynum
@Deynum Жыл бұрын
You can't just bring twitch jokes to youtube lol, you're breaking all the rules!!
@yitebluebug3346
@yitebluebug3346 Жыл бұрын
@@Deynum Just watch me!
@ochreyefroglight
@ochreyefroglight Жыл бұрын
i like how even though the text is low res, i can vaguely understand what's written in the posters
@themrfj
@themrfj Жыл бұрын
Have you considering adding sleeping employees as decoration? I know you're not at that stage of development yet - Thought I'd propose it anyway... For later.
@SeanStClair-cr9jl
@SeanStClair-cr9jl Жыл бұрын
Game is looking great! I do feel like your own water jug projectiles shouldn't be outlined in the same color as the enemies, and it is also quite hard to tell what they even are, as all the "wateryness" kinda goes away once the whole thing is encased in bright red
@bigcereal4382
@bigcereal4382 Жыл бұрын
Bob's fists or AOE should have that same red outline because right now he has the only attack that isn't red colored.
@ZERHYX
@ZERHYX Жыл бұрын
What if you make a meeting room for the higher ups of the company and it could be the "boss room" and you would have to fight some kind of boss.
@Skeffles
@Skeffles Жыл бұрын
Excellent new sprites! The rooms look so much nicer and it's awesome to see with the level generation.
@LineOfThy
@LineOfThy Жыл бұрын
You have finally reached the point in Unity development where random things interact with each other completely nonsensically
@zachthesnack5900
@zachthesnack5900 Жыл бұрын
I recently watched a trailer for Have a Nice Death (new Nintendo game) and Death Inc. is a thing in that universe!
@drusepth
@drusepth Жыл бұрын
This is such a flavorful take on roguelikes. Love it and can't wait to see how it turns out. :)
@speedykoala
@speedykoala Жыл бұрын
is it just me who cant stopi thinking of this as the stanley parable with "there is no end" "the end is never the end is never the end"
@seeksvideos9042
@seeksvideos9042 Жыл бұрын
This game looks so good already!
@onionturtle3295
@onionturtle3295 Жыл бұрын
To avoid players getting lost I would suggest a minimap like the dead cells minimap in the corner
@Deynum
@Deynum Жыл бұрын
It's absolutely gonna have a minimap, and even a teleport ability to move back to a previous room
@ValidFish
@ValidFish Жыл бұрын
the item pickup enemy should get a shield when he picks up a desk / table
@justcallmerasya
@justcallmerasya Жыл бұрын
It feels good whenever you upload
@the_real_sharkbait
@the_real_sharkbait Жыл бұрын
I would like it so the red outline is a setting because I think I’d like it without the outline but others would like it with
@ImTheSiIence
@ImTheSiIence Жыл бұрын
Idea! If you're making the right room the tutorial presentation at the start, you should put a sign for the 'office conference' or 'seminar' or whatever being held in that room, pointing the player in the right direction. You know the boring office sign that's a board on the three legged stand thing. Would be a fun addition that fits the theme and directs the player where you want them to go!
@Shrek5when
@Shrek5when Жыл бұрын
9:24 that’s always painful when that happens
@warning641
@warning641 Жыл бұрын
New ideas for the game: New Enemies: • An enemy that uses its tie as a whip. • An enemy that shoots stacks of paper at the player with a fan. Current Enemy changes/additions: • When Steve gets to a printer, he repeatedly makes weak-ish copies of himself to go melee attack and swarm the player until the original Steve is defeated. • When Greg drinks coffee, his speed and strength is a littler higher than it is now and it lasts much longer. After waking up for the first time, every time Greg runs out of energy he doesn’t completely fall asleep, he gets really slow and heads toward a nearby coffee maker to regain his energy. • If Steve and Greg are in the same room, Steve can grab the coffee maker to shoot coffee at Greg to keep him continually recharged. World changes: • More things around the office. • Things around that office that can be affected by enemies and the player (ex: stack of papers that can be shot around with a fan, coffee maker, chairs that can be launched into the player or enemies to do damage by attacking it). •Cubicle walls to help breakup each room.
@maxrdev703
@maxrdev703 Жыл бұрын
Looks really good! My favourite room has to be the reception! Glad you got over that odd bug 😅. I really liked the office tour scene in the video, great editing. Good luck with the rest of the project!
@Dubcore2011
@Dubcore2011 Жыл бұрын
You should be able to preload the adjacent rooms and show them connected with some fog of war. That would make it easier to know where you have come from and navigate. Should work ok as long as you clamp the camera a bit to the current room so that it doesn't show much of the adjacent rooms until you go through a door which at that point it smoothly pans to the next room.
@Theuniversearch
@Theuniversearch Жыл бұрын
Simply put: I love these videos! :)
@martinacocca4225
@martinacocca4225 Жыл бұрын
Ok we recently did a programming course at school and I swear to god 90% of non working code was missing semicolumns we forgot
@chang9576
@chang9576 Жыл бұрын
Power-up idea: There's a small chance that when you defeat the coffee addict, they drop a cup of coffee. It ups your speed and strength for 30 seconds.
@chang9576
@chang9576 Жыл бұрын
Your accuracy also goes down due to hand jitters
@IDENTICYEA
@IDENTICYEA Жыл бұрын
Better than the last one less gooo!
@HoodedOlive
@HoodedOlive Жыл бұрын
You’ve got to love the legendary semi colon. It always ruins everything with its inclusion or absence. Truly the programmers mortal enemy.
@oleksiifisher8175
@oleksiifisher8175 Жыл бұрын
The game looks superfun. Love the artstyle!
@danielplocica8766
@danielplocica8766 Жыл бұрын
Weapon idea: Calculator (with ironically complex usage), when you fire once it shoots a digital projectile projectile, firing again converts the projectile to a area that damages over time, the projectile does no damage but can bounce off walls. Miniboss ideas- supervisor, boosts enemy damage and uses stamps to apply debuffs You could implement some enemies just work at a computer or something else and get up and attack you after you make enough noise or attack
@Dajuhf
@Dajuhf Жыл бұрын
Suggestion: At first room (reception) could have a receptionist that you can talk and she says like "The boss are waiting for you on his office". This could be also a little bit about the story, where you gonna be fired, or something like this. But the point is that at final you could meet the boss at his room.
@denifnaf5874
@denifnaf5874 Жыл бұрын
The infinity room should be the insanity room where if you spend longer than 5 minutes you go insane and game over. With creepy darkness affect closing in all around you.
@finfeehasahat
@finfeehasahat Жыл бұрын
When going into a different room, there should be an animation of the character kicking of throwing the door open, and a punchy and crunchy sound effect playing, such as in Enter the Gungeon. Secondly, in the reception room, there should be a chance for there to be a third door at the top, where you have to dodge roll over the desk, I just think that'd be neat.
@h-man7620
@h-man7620 Жыл бұрын
I love how the right door is just a normal door While the left door is a menace to society
@greenleaffisk7166
@greenleaffisk7166 Жыл бұрын
Thanks for adding shadows
@Deynum
@Deynum Жыл бұрын
haha, you're welcome
@lienesauserde7419
@lienesauserde7419 Жыл бұрын
In my opinion when bob smash’s his fists just seem like giant cubes that seem out of place
@percyjamescoobs1596
@percyjamescoobs1596 Жыл бұрын
I watched every of your devlog videos so far and I have to say, I am impressed. :-) In your second video you mentioned a lift. This lift (or elevator) could be the hub or safe zone of your player. A tiny cozy room with chill music and fun gimmigs and gags - like a random guy entering and leaving after saying some weird stuff or a quote out of a movie. Or a cleaning lady with her cleaning gear. I think it would make sense, if every floor has a different color scheme and a different theme. The first floor could be the accounting and you have to fight the boss, to get the key card to the next floor. After defeating John from Accounting you could fight Karen from Human Resources. She likes kittens. I noticed all your characters look a little alike. I think it would be a good idea to give every enemy a varity of hair styles and colors. Red hair, green tie, bald head, dark skin. And women are allowed to work too. So for every Bob there is a Barb, and for every Steve there is an Eve. I hope this helps and gives you some input for your amazing project. :-)
@BoredSai95
@BoredSai95 6 ай бұрын
I love greg’s power up animation, that’s exactly what drinking coffee feels like 😂
@Eclipsegamedev
@Eclipsegamedev Жыл бұрын
10:31 that could be a potential tutorial room
@mattheww1072
@mattheww1072 Жыл бұрын
NPC named tom. He's the janitor and cleans up after everyone. He'll drop health potions or extra ammo if you interact with him. If you shoot him enough times, he'll turn into a secret boss battle.
@I8UfoBreakie
@I8UfoBreakie Жыл бұрын
You never know the true full power of a semi colon until you start programming
@georgewashington3505
@georgewashington3505 Жыл бұрын
Spent 5 hours reading every line of code you wrote only to realize it was a semicolon you put on accident… I felt that
@TylergarnettMercado-cn7yv
@TylergarnettMercado-cn7yv Жыл бұрын
You could add power ups like coffee that increases ur speed for a while
@MagWasMinimal
@MagWasMinimal Жыл бұрын
I think it would be cool to add an enemy that appears to kill you if you spend too much time in a room,mix that with the infinite room and you'll have something interesting to surprise the player with.
@mrmissingno10
@mrmissingno10 Жыл бұрын
The manager, comes to attack you because you’re “slacking off”
@gumikebbap
@gumikebbap Жыл бұрын
maybe u want a map or a compass. super funny the office concept! and loved the video. here are some more ideas: beverage machine (powerups; could be enemy/neutral/allied) fire extinguisher plants relax room: billiards, darts...
@tituskizer6478
@tituskizer6478 Жыл бұрын
I sympathize with you. I'm a game developer too and I've had a couple of stupid problems happen for stupid reasons, but I am so glad you fixed that door dilemma.
@LedyanayaSonya
@LedyanayaSonya Жыл бұрын
I might be too late for a suggestion, but it would be really cool to see those iconic Erich Krause ballpoint pens - bright orange with dark blue caps and back ends. They can be either a weaker earlygame version of the pen gun or a stronger version of the pencil launcher (pen launcher this time, as the color scheme is so recognizable its sprite can be tiny)
@weckar
@weckar Жыл бұрын
Huh, I'd never seen those before.
@LedyanayaSonya
@LedyanayaSonya Жыл бұрын
@@weckar probably it's only european thing, Idk.
@weckar
@weckar Жыл бұрын
@@LedyanayaSonya I'm in Europe :)
@clonkex
@clonkex Жыл бұрын
I've also never seen them before but I'm Australian. Our standard brand of ballpoint pen is Bic.
@k1ng_chicken
@k1ng_chicken Жыл бұрын
The pain of seeing a thought to be for no reason bug take up hours and hours of time just to be the result of a minuscule error is felt hard
@CaseusPetram
@CaseusPetram Жыл бұрын
enter the gungeon
@niphil7437
@niphil7437 Жыл бұрын
Wow! This game is going to be soo cool! Can't wait and will definitely play!
@puchi76
@puchi76 Жыл бұрын
Wow, this background change really looks great
@OrigamiYoshi
@OrigamiYoshi Жыл бұрын
He dropped the hardest unity crashing edit and thought we wouldnt notice
@willwhite356
@willwhite356 Жыл бұрын
What if you can get a “promotion” which gives you a stat increase or a skill of some form.
@RockyMulletGamedev
@RockyMulletGamedev Жыл бұрын
I really like those new animations, being the dodge roll and those closing/opening doors.
@OligarchMartial
@OligarchMartial Жыл бұрын
I think that Bob should get a red outline when he is smashing down. Otherwise perfect!
@thelegendarymushroom80
@thelegendarymushroom80 Жыл бұрын
Why is the ending so funny? haha
@clawrolinelore4674
@clawrolinelore4674 Жыл бұрын
Here's some enemy ideas: A higher up ceo boss (named Fred) and halfway through fighting him, he will spawn a right hand man miniboss. (named Robb Banks) They could switch between certain weapons and drop safes on the player that you have to avoid. Also for steve, if he finds a printer he can stand behind it and make it shoot paper at the player. Alternatively if he finds a computer he will sit at it and type in command prompts that spawn random bullets around that target you, kind of like the unused queen attack from deltarune I could make these as sprites if you want
@puzzlick7088
@puzzlick7088 Жыл бұрын
You can add locked doors to areas that have no extra rooms to make it feel bigger or a key you can get by defeating enemies to unlock extra areas
@cococnutbandit3817
@cococnutbandit3817 Жыл бұрын
The transitions between some rooms should be like old windows tabs
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