To reiterate here: Staff Month Cost is EVERYTHING not just salary.
@amharbinger4 ай бұрын
For me what's even worse is the time. All that work for a game that didn't last a month.
@MarkDarrah4 ай бұрын
It’s hard to get to 400 without taking this long
@julilla14 ай бұрын
It's mind boggling that so many companies just don't seem to be anywhere in actual gamer spaces hearing what they want and what could bring them money. They could have saved themselves 400 million.
@MarkDarrah4 ай бұрын
But live service == free money! right? RIGHT?!
@cursedshadow4 ай бұрын
Save 400m and 8years
@JeannieLove4 ай бұрын
Well, they also shut down criticism internally.
@ChroniclesofNoria4 ай бұрын
This was such an enlightening video. Thank you so much for sharing this with us Mark.
@MarkDarrah4 ай бұрын
Glad you enjoyed it!
@markm43944 ай бұрын
I find it absurd that nobody in the gaming industry asks themselves, "Why are we making these massive games that take 6-7 years to make when we can make a smaller, more focused AA game in 2-3 years?" Like, why is this model not the norm?
@MarkDarrah4 ай бұрын
AAA live service can make billions of dollars. IF it works.
@markm43944 ай бұрын
@@MarkDarrah of course! And I have nothing against that. But as you said, it is very risky. Investing 5-6 years without any cash flow while keeping the hype up is extremely difficult. One mistake and the company goes bankrupt. Why do so many medium sized companies still use this business model when they know they are one commercial failure from going under?
@MarkDarrah4 ай бұрын
@@markm4394 The magnitude is very different. A AA game that sells 2-4 million copies i a different league then a 10million seller that makes another 50$ per person after launch. Ultimately, you are 100% right but we have developed a very "winner takes" all mentality
@HandOn-c400094 ай бұрын
@@markm4394Investor. the answer is Investor. notice that most of these company who done these short sighted decision are public company. CEO will promise infinite growth to the investor and then forcing the people under them to figure it out and if it doesn't work? lay them off so the profit you get from not paying the layed staff could be counted toward earning.
@BboyCustomz3 ай бұрын
Another factor is that there is so much competition, from games and other things, that even for AA games the cost of marketing to stand out has increased significantly. Something similar has happened to movies too. So this helps nudge them towards a bigger game that could make more money since proportionally they'll have to spend more on marketing for AA. Then there's the big live service pull. If you're Sony you're making actual successful AAA single player games (critically and commercially) but you're seeing player numbers across your consoles consistently show a handful of live service games individually beat all of your games combined. None of those live service games belong to you, one of your biggest competitors owns one of those ever popular games (Minecraft) and just bought what might be THE most popular franchise on your consoles (COD) plus a bunch of very popular live service games (Blizzard's catalog), it's getting harder and harder to reduce cost of a console during the generation, there's an increasing trend among younger gamers to play only a few games and not care as much about consoles. Regarding all other companies doing it, another tv/movie comparison can be seen in the "streaming wars". We often ask "are they crazy? Do they think we have all this money and time for all these streamers? Most of them are gonna fail!" They know this! They expect this! They just all think they're gonna be among those that survive.
@Knight10294 ай бұрын
I am always surprised when I hear games costing 100s of millions of dollars. Like how could that be? So, thanks for explaining it. I think it can cost a lot but I am not sure. I don't know much about it. You are the only one I have seen who has been rational about Concord.
@MarkDarrah4 ай бұрын
It’s pretty common these days
@Bridenbrad4 ай бұрын
i doubt this is something that would be in your area of interest to make a video on, but i've been hearing a lot of discourse over the last couple of years about video game costs. how the current cost of making AAA games isnt sustainable anymore, and that something has to change or give. as someone whos worked in the industry as long as you have, im curious what your thoughts on it would be, where you see things heading for the future of game development, and how it could potentially be fixed.
@MarkDarrah4 ай бұрын
Yeah I’d have to think about structure for that kind of video…
@mjohnsen86064 ай бұрын
Man I really wish you'd been in charge of developing The Veilguard.
@MarkDarrah4 ай бұрын
I suspect you will be pleased with the end result
@alqualondesnerevea63134 ай бұрын
I used to wonder why AAA game studios always try to make live-service games, but after seeing the money games like Fortnite and COD bring in, I’m no longer surprised. Especially after realizing that 80% of the most-played games this year are live-service games, it makes more sense to me now. It also made me realize how small social media really if I were to only rely on social media, I’d think the most-played game this year was BG3 or Elden Ring.
@MarkDarrah4 ай бұрын
BG3 and Elden ring sold huge numbers
@alqualondesnerevea63134 ай бұрын
@@MarkDarrah Yeah, that’s why I’m shocked. Even though they’ve sold huge numbers, they still don’t reach the level of Fortnite or the COD franchise. This just shows how massive some of the big live-service games really are.
@anthonyfaucy27612 ай бұрын
Just because they are big doesn't mean theres a market for more live service games. Everyone has their go to live service games now. People don't want more which is why alot are flopping now. Hopefully Concord flopping puts off companies from live service games from here on
@ultimategodgohan8044 ай бұрын
Dragon Age Veilguard releases in 30 days :)
@MarkDarrah4 ай бұрын
Indeed
@cshahbazi12204 ай бұрын
Really looking forward to that future video about the eerily familiar idea about revolutionary live service games
@MarkDarrah4 ай бұрын
Yeah, eventually
@anthonyfaucy27612 ай бұрын
One of the biggest flops in not only the videogames industry but the entertainment industry in general. How did noone at Sony look at this game and not cancel the game?
@MarkDarrah2 ай бұрын
The problem is that it isn't BAD. It just isn't good enough. I can absolutely see how it made it through
@DarthKrytie4 ай бұрын
Game math is fascinating. So many costs you don't think of if you're only thinking of casually. Tho, I do wonder if this game is along the lines of movies that get over funded purely to become a tax write off. Like, when it was acquired, was ever intended to be successful? or was it always intended to get pulled, shelved, and written off?
@MarkDarrah4 ай бұрын
Yeah it will be written off now for sure
@BoxingDawg4 ай бұрын
You have to include the cost of tons of pizzas for the overworked staff. Instead of making a game no one asked for they could've been visionaries feel the market feel the demand and instead of going further.. just put the money in their pockets and go on a long vacation somewhere with lots of sun
@MarkDarrah4 ай бұрын
That would be wrapped in the staff month cost
@MoosebreathMan654 ай бұрын
I believe there was a job posting from Firewalk for a non senior technical designer role that was 180k a year, which was about 10k higher than what Bungie was paying for a senior position of the same role. Not sure what the rates were for other kinds of positions but it suggests that even compared to other devs in the Bellevue area they were spending more on staff.
@MarkDarrah4 ай бұрын
It certainly does
@bobmcbobbington92204 ай бұрын
15000 per employee a month is CHEAP. Health Insurance + 100k (which is low balling) salary would already top that number. That doesn't include security, supplies/licenses, location and location management and other expected tech-culture benefits, IT, Servers. Then you're also paying for food, HR, usually bloated outsourcing budgets, etc. Now you got leads, director's etc. Coders make 150 minimum. You should've doubled that number. It's 25k a month, easily. So, now, your team size needs to be half what you thought it was. Now include the end-of-project bonus. Now, include marketing. The cost of laying people off. The cost to give customers refunds. It's a multiplayer game, so that needs servers as well. Now it's not so much a maybe 400mil but a probably.
@MarkDarrah4 ай бұрын
100k for entry level QA, design, and art isn’t low. But you are pretty much right. My data is certainly out of date
@bobmcbobbington92204 ай бұрын
@@MarkDarrah Certainly QA is
@bobmcbobbington92204 ай бұрын
To your credit, 15000 a month after all the bleeding out of gaming companies in the last couple of years is more likely true than it was during Covid, during Concorde's development.
@ironclad97693 ай бұрын
Another part of that 400 million could very well be marketing, hollywood normally avoids tacking marketing costs onto their budgets so sony could very well do the same
@MarkDarrah3 ай бұрын
Yes. Almost definitely. I left it off on purpose but should have mentioned that
@AnimeLover-xr6mc2 ай бұрын
It's funny that a Triple A game is becoming more expensive than presidential campaign budgets we should stop somewhere lol
@MarkDarrah2 ай бұрын
It would be interesting to plot political spending and AAA budgets on the same time axis. I imagine they may go exponential at similar points...
@Asfaril4 ай бұрын
Did the same math when this was questioned on Slack. My math said 10k per month, and ended up around 200M, and just doubled that for Marketing, as was the default for napkin math when I worked for EA. (and a number I had seen applied to several projects) - The 100M for the studio also makes sense.
@MarkDarrah4 ай бұрын
10k for Bellevue is SUPER low. I forgot to talk about marketing because we aw so little or the game...
@MarkDarrah4 ай бұрын
Concord Marketing #concord
@Asfaril4 ай бұрын
@@MarkDarrah my thinking was 200x12x6 for people, month, year, at 10k a month - Giving 144M, double for marketing, and 100M for the cost of purchase company, yeah 400M sounded doable. - Once we dial deeper into it, and say 15K we get there much easier, so we can have a much smaller team pre-alpha, scaling up makes us hit 400M without much effort at all. The marketing double was due to looking at marketing budget for things like Old Republic and Battlefield. From what I was told, BioWare had it closer to 35%.
@theazhang9974 ай бұрын
That was interessiert, thx
@MarkDarrah4 ай бұрын
Thank you for watching
@farmsalot12334 ай бұрын
If game development costs are that high, I'm surprised more publishers don't relocate studios out of the West to reduce expenses. Or at least acquire studios in areas with a lower cost of living.
@MarkDarrah4 ай бұрын
See CD Project in Poland
@MrTomSmoke4 ай бұрын
Thanks for providing a perspective that is informed by real experience and knowledge of the industry. The wild speculation by random nobodies who have not spent a single second working in gamedev was getting tiresome.
@MarkDarrah4 ай бұрын
Its starting from a pretty shaky bit of data.
@sofajockeyUK4 ай бұрын
Before watching I'd assumed it was half that number. (watches) Oh. Fascinating.
@MarkDarrah4 ай бұрын
200 would be possible too
@realizewave15134 ай бұрын
I think most can agree it's a huge loss whether it cost 200 million or 400 million. It was extremely costly either way. Hate to say it, but I would very surprised if the studio survives this.
@MarkDarrah4 ай бұрын
Likely not
@greg38854 ай бұрын
Did Concord REALLY Cost 400 Million Dollars? When you do a tax write off, then yes.
@MarkDarrah4 ай бұрын
Yeah I expect they’ll load it up before they write it off for sure
@YoRouable4 ай бұрын
How much of that money ended up in an exec's pocket? When big chunks of money go missing, or are misappropriated, it's usually not the people on the ground level who are responsible. As you said; the team wasn't making $15,000 a month each.
@MarkDarrah4 ай бұрын
One possible shenanigan would be some sort of IP licence.
@bobmcbobbington92204 ай бұрын
Nothing has gone missing. We do NOT know actually how much this project cost. This is all theoretical.
@MarkDarrah4 ай бұрын
@@bobmcbobbington9220 VERY theoretical. Based on a single rumor
@Arauto_Kagnos4 ай бұрын
I am pretty sure cost being 400 million was just a rumor, it's mathematically possible but from what I hear the original source for this number wasn't correct and the budget was half that number. It's still expensive, and there is a discussion to be had there about the pitfalls that live-service games can fall into but I don't buy the 400 million development cost. I feel with the way the internet has treated this game it's very easy to make misinformation about it. And since very few people even played, nobody is going to question because it goes well with our biases about it.
@MarkDarrah4 ай бұрын
Certainly possible
@goeddy4 ай бұрын
tbh I can't really imagine this high of a cost considering the utter lack of content the final product had. The only way I could make sense of the math in my head is if this was a Blizzard Project Titan situation where they had a wholle MMO at some point and salvaged it for parts to create the shooter that we got in the end. There are 16 characters in this game... like the entire game. and the skins are just color swaps. I just can't imagine a team of this size having such little output. Its not even a custom engine and Unreal is made for exactly this type of game so I can't imagine them having a lot of struggles with that either. Even with seattle costs and all that I just can't see this costing more then 200 mil unless sony somehow got swindled into paying another 200 mil for the studio itself.
@MarkDarrah4 ай бұрын
It would have to be lost in iteration. Like there are 50 other half made characters in the garbage
@GameUnionTV4 ай бұрын
1. It can 2. It should never 3. We will never know for sure 4. All of the above
@MarkDarrah4 ай бұрын
Indeed
@Nozzoi4 ай бұрын
Commenting for algo
@MarkDarrah4 ай бұрын
Thank you
@ainsley88634 ай бұрын
Is the first two weeks of a video game that big of an indicator on how the game will do? Realizing that the game might be very expensive to run on live servers, I am still surprised that they didn't run the game for a few months to see if it could build an audience. Esp. after spending that much on preproduction.
@MarkDarrah4 ай бұрын
... traditionally 100%. A boxed product game basically live or dies in its 1st few weeks. Or at least it REALLY sets the tone. Live service games don't necessarily work that way. Lots of LS have risen from the dead. the 40$ price tag kinda makes Concord act like both things
@J0Llamas0364 ай бұрын
Where do you have your citations ??
@MarkDarrah4 ай бұрын
I’m not really quoting many numbers. Most of this is the math required to get to 400. Let’s see: - 15k$/SM based on experience - 100M$ purchase is pulled out of my ass (as mentioned in the video) - when did Sony buy Firewalk: sonyinteractive.com/en/press-releases/2023/sony-interactive-entertainment-to-acquire-firewalk-studios-from-probablymonsters-inc/#:~:text=SAN%20MATEO%2C%20Calif.%2C%20April,(PS5™)%20and%20PC. - when was Firewalk founded www.firewalkstudios.com/#
@kastrokuz4 ай бұрын
did inquisition really sell 12 million copies?
@MarkDarrah4 ай бұрын
indeed
@xfa934 ай бұрын
Your employee count is WAY off, in 2023 at the time of the Sony acquisition Firewalk had nearly 150 employees.
@MarkDarrah4 ай бұрын
Plus outsource Plus internal Sony resources asigned to the project
@protekt1Cloud4 ай бұрын
The lead design said they had less than a dozen people in the spring of 19 and you're estimating over ten times that much.
@MarkDarrah4 ай бұрын
I’m reverse engineering from the 400million rumour (which supposedly is well sourced) If the dozen is accurate it means a MASSIVE TEAM leading up to the acquisition, other shenanigans, or the 400 is wrong. But 19 to 23 is still 4 years so you could ramp up to a 200 million dollar team on there
@Jonathan-fw6ty4 ай бұрын
@@MarkDarrah "I'm reverse engineering from the idea that the earth is flat, therefore the earth is flat" Bro... How is this shit real? lol How did you think this warranted a video?
@bobmcbobbington92204 ай бұрын
@@Jonathan-fw6ty You can just watch the video and see how practical it is. With a budget of 400 million, this is what you'd get for a certain period of time. I think much is forgotten in costs here, especially marketing, but the idea isn't complicated. You can prove 2+2 != 5 by subtracting 2 and 2 from 5. That's what this is.
@Dangerman-zg3ui4 ай бұрын
I mean personally I did "napkin math" and took worded statements that half of the dev cycle was pre-production and the other full-production. Assuming 12 people for the first 3 years and then 5 years full production (just to be more "pestimistic) of 150 people with a median salary of 200,000 USD which is a reasonable assumption in Seattle even if upper end for game dev wages. I got about 157,200,000 Total USD that in total. Now outsourcing adds costs sure *but* they tend to be worked on around the world with much lower wages than Seattle. Maybe Game development was just above 200 million USD but can't see much higher?
@MarkDarrah4 ай бұрын
Given the reports of the game at alpha, a massive surge is certainly possible. 150 in production is REALLY small these days
@Dangerman-zg3ui4 ай бұрын
@@MarkDarrah Maybe but statements from developers say 150 was production for 4-5 years.
@bobmcbobbington92204 ай бұрын
@@Dangerman-zg3ui The credits are 1300 people. The credits are not lying to you. What they don't mention though is how long and how much it cost to hire each of those 1150 people the developers forget to mention. But considering it's more than 12X people than what the devs say worked on the project, even if they hired each person for just one year, that's 12 years of 150 people working, right? That's bloat. That's how we get a game like concorde for 300-400 million dollars. That's how you make a budgetary disaster.
@volborg10004 ай бұрын
God video Mark. Sadly, I think you made some errors. 1) According to MobyGames, there is a total of 1,982 people (1,972 professional roles, 10 thanks) with a total of 1,992 credits involved in making Concord. 2 )We don't know what Sony got Firewalk for, but there was a Series A funding round of $250M in January 2022. So the valuation must have been higher than $100M.
@MarkDarrah4 ай бұрын
1) people come and go from the project. ESPEECIALLY if they were surging at the end, you could have HUNDRED of people who worked on the project for only a few months 2) MAYBE. But they were flushing that into salary, so not necessarily
@bobmcbobbington92204 ай бұрын
Marketing along is widely considered half the cost of production of a project. So we're really talking about a game that costs 200 million to "develop" but 400 million to sell.
@MarkDarrah4 ай бұрын
It can. I don’t really see signs of that in Concord. I should have mentioned it in the video
@bobmcbobbington92204 ай бұрын
@@MarkDarrah Probably right, but they got how many FMV's out before they closed down? 15 million a piece minimum.
@bobmcbobbington92204 ай бұрын
And one last thing: If this is the ONLY game this company releases then yes, absolutely, you need to add the acquisition to the price of this game. You paid X dollars for one game to be made, then that's cost, isn't it?
@MarkDarrah4 ай бұрын
That's my assertion
@Akimatu4 ай бұрын
In original claim about 400 million it was stated that studio's acquisition wasn't included in that budget. So no, it definitely wasn't
@MarkDarrah4 ай бұрын
Yeah, I know but with out knowing the specific internal source, I’m not sure I trust that statement. Most people on a team don’t really know the complexities of the finances
@16Vagabond4 ай бұрын
what do you think about all the Veilguard drama
@MarkDarrah4 ай бұрын
Sigh
@16Vagabond4 ай бұрын
@@MarkDarrah hmm, I must concur
@djisma694 ай бұрын
Mark what do you think about the new Dragon age? and them cleaning world states, not caring for the old choices we players did make? Also more on promoting agendas than what the game was about (dark fantasy) and whatever it is now...
@MarkDarrah4 ай бұрын
I think it a great game. I've played it front to back
@djisma694 ай бұрын
@@MarkDarrah Fair enough, but Bioware was all about choices carrying over, seems like they forgot about it. (and I know what John Epler said about this... but I don't buy that excuse, the wardens are in the new game, Varric, Morrigan... it makes no sense everyone will avoid saying anything about the Hero of Ferelden, Hawke, etc.)
@CorinneO.O4 ай бұрын
May this be why cdpr opened in Boston? Like is it cheaper there? Is it still smart to have hundreds, sometimes thousands of staff in such expensive places
@MarkDarrah4 ай бұрын
CDPR was built on polish labor. Which is WAY cheaper then anywhere in US or Canada
@MarkDarrah4 ай бұрын
Not sure what costs are like in Boston. Poland is definitely cheaper
@CorinneO.O4 ай бұрын
@@MarkDarrah wow.. can't imagine the costs then if cyberpunk was made in America. Especially the rough launch costs could've hurt the studio much more
@DarthKrytie4 ай бұрын
Boston is in the top ten most expensive places to live in the world.