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►Diddy Kong Racing - Gameplay
►All Cutscenes Playlist: bit.ly/3lhUBYv
►DKR Playlist : bit.ly/38xqKm3
▼Timestamps▼
►Game Informations :
Diddy Kong Racing is a racing game developed and published by Rareware for Nintendo 64.
Featuring gameplay elements equivalent to the Mario Kart series, the game includes the use
of airplanes, hovercrafts, and cars. It is the first game of the Diddy Kong Racing series.
The game features a story mode, a multiplayer mode, and two characters who would eventually
receive their own spin-off franchises, Banjo and Conker.
It received a remake for the Nintendo DS in 2007, titled Diddy Kong Racing DS.
All Characters :
Diddy Kong
Tiptup
Pipsy
Bumper
Conker
Timber
Banjo
Krunch
Drumstick
T.T.
Timber's Island Areas :
Dino Domain (Boss Track - Tricky the Triceratops)
Snowflake Mountain (Boss Track - Bluey the Walrus)
Sherbet Island (Boss Track - Bubbler the Octopus)
Dragon Forest (Boss Track - Smokey the Dragon)
Wizpig Head (Boss Track - Wizpig)
Future Fun Land (Final Boss - Wizpig Strikes Back)
▪Publisher : Rareware
▪Platform : Nintendo 64
▪Series : Diddy Kong Racing
▪Release date : November 21, 1997 (Japan)
▪Genre : Racing, adventure
▪Modes : Single player, multiplayer
▪Metascore : 88%
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All Characters | All Tracks | All Challenges | All Bosses
►No Commentary Gameplay by NintenU (2021)◄
►Video Information:
This video is showcasing all cinematic cutscenes. The Storyline of the Game is demonstrated in this video. The mentioned game was played by me. The cutscenes for this video were selected and edited by me. This video is my unique creation and serves informative reasons.
►Channel Information:
This channel features useful and meticulously edited videos, including: game guides, walkthroughs, exciting compilations, and other creative videos. My main focus is on Mario, Kirby, and more Nintendo franchises.
Every video features my own gameplay, complex editing, and creative contribution, ensuring that all my videos match with KZbin's partner program, and every video on my channel is my own unique creation. I play, record, and edit my videos on my own.
For over ten years, I have spent thousands of hours practicing games before recording to guarantee a very high standard.
My walkthroughs take more time than you might think, since I want them to be as straight to the point as possible. I need to practice them over and over again to minimize errors, so I can ensure my videos can serve as video game guides and tutorials.
I use timestamps in my description to give an overview of what happens and when. All videos are organized into fitting playlists to enhance the viewer experience.