I've been slowly collecting the differences I encountered, but you went way ahead =D Mad work, thanks for that 👍
@vvvvvvvvvvvvvvvvvvvvvvvvvvvv217 ай бұрын
All-Out Defense (Dodge) rounding up when it comes to movement points is actually mentioned in the Basic Set, however it's only mentioned under maneuvers in tactical combat, not under the base maneuver. I assume this is because if you aren't using hex-based movement you don't have to round distances.
@dungeonsandgurps7 ай бұрын
You're right. Both this and the "All-Out Attack DFRPG-E, p. 30: If you elect to move, you must do so first and then attack. Also, you may not change your facing after completing your move." are present in GURPS Basic Set. My bad!
@Kris-qc4jt3 ай бұрын
Thanks for working out all the details! :) However, I'd say many of these differences are minor adjustments or clarifications, likely a potential revised 4th edition of GURPS Basic (4.5) would include these as well, as the original Basic came out about 20 years ago. In my view the most important things work the same, primarily the differences are related to special rulings, for instance the slam rules are not needed in every combat. Or take lariot as another example, I actually never encountered a use of that in many years of my GURPS games. So, overall I still think that DFRPG is a pretty good introduction to GURPS gaming, you just need to focus on the big picture, the main rules like success rolls, attributes, skills, how to use advantages, disadvantages, generally how to attack, defend, taking damage etc. Take the special details with a grain of salt and have fun...! ;-)
@hansbrackhaus80177 ай бұрын
An excellent video, thank you for your work and making it public here!
@dungeonsandgurps7 ай бұрын
Glad you enjoyed it!
@a_wild_Kirillian7 ай бұрын
You may want to check the pronunciation of "counterfeiting". Although, counter-fainting would be pretty funny to see =D