The visual downgrades were expected for Switch. However, game crashes, 10 second loads between certain rooms, input lag and massive fps drops were not
@dialmightyspartangod67175 жыл бұрын
Revz8bit It’s a trash system
@pcgamingpurist5 жыл бұрын
@@dialmightyspartangod6717 Not trash but a bastard child sadly :/
@dialmightyspartangod67175 жыл бұрын
MK Yeah That’s more like it
@nawab2565 жыл бұрын
No way, I've seen way better looking games on the switch than this thing. This game should easily run the same resolution or at least look very similar to the PS4 and Xbox one version. This is a 2D side-scroller and the graphics are great but they're not super amazing. This game should easily look the same on the switch. It's so easy to mock the switch for being a weaker console but no one ever thinks about the other good-looking games that are on there right now.
@thelastgogeta5 жыл бұрын
@@dialmightyspartangod6717 The frame rate reduction was expected, I'm sure they confirmed it was going to be 30FPS some time ago and it is fortunately stable for most of the game (the casino boss... I fear how it could be) but needs loading and input latency to be improved badly. Stable 30FPS is borderline okay if they clean up other stuff.
@Mizgala285 жыл бұрын
Looking at the Switch version it's better they cancelled the Vita version.
@heisenbergwhite005 жыл бұрын
They should've canceled the switch version as well.
@heisenbergwhite005 жыл бұрын
@Eevel Ewe the vita wasn't dead when it got canceled
@1yaz5 жыл бұрын
Vita version was cancelled because of scope. Vita is not supported by UE4, and creating a Vita version would require significant development time. The Switch "port" was mostly dialing down sliders in UE4... The low barriers and required effort to release a Switch version is why we are getting fed this garbage ;)
@eandjproductions25 жыл бұрын
@@heisenbergwhite00 Vita was dead by year 3. So yeah it was dead lol
@Dutchfalco5 жыл бұрын
Gameboy version.
@LonSeidman5 жыл бұрын
Makes you wonder how much of a AAA game's budget is dedicated to performance optimization across various platforms. Clearly small studios can't afford that additional expense.
@shothanshao72665 жыл бұрын
140ms input lag... are they out of their minds?!?!?!?!?
@bergonath88515 жыл бұрын
I'm having Killzone 2 flashbacks...
@kevboard5 жыл бұрын
there are people that say they don't feel any input lag in Shadow of the Tomb Raider... so I'm not surprised developers try to get away with this shit nowadays.
@bergonath88515 жыл бұрын
Kevboard Arts They're not trying to get away, They've addressed the issue right away, and said their main priority is to patch this version up.
@kevboard5 жыл бұрын
@@bergonath8851 they released it in this state, and I wonder what would have happened if noone criticized the version for it
@garageghost60385 жыл бұрын
@@bergonath8851 thank God. At least they didn't just ignore the feedback like the WWE2K18 team.
@Eteric5 жыл бұрын
So apparently the Switch version outsold the other two combined? The team must be having a panic right now. Lol.
@ethan-fel5 жыл бұрын
@Ricky Spanish U.K isn't a strong market for the Switch, expect a bigger gap in the US.
@nathanb55795 жыл бұрын
Most ppl know that most multi plat games take some hits on switch version, but are fine doing so for the portable aspect. And also the switch is a notably cheaper system and so a favorable price range for a lot of people
@chaimedia20255 жыл бұрын
yea they need to send that version to Panic Button so they can show the world once again how to make a proper port.
@optillian41825 жыл бұрын
Oof.
@jaeehovaa5 жыл бұрын
@@nathanb5579 the switch is not cheaper than a Xbox one or PS4 right now , you are trippen .
@redfacegaming77275 жыл бұрын
Absolutely loved Bloodstained. I feel for the people who bought the switch version and can't experience the game the way it was meant to be played.
@Mr.GameCrazy5 жыл бұрын
I hope they fix the issues with the Switch version of the game soon.
@redfacegaming77275 жыл бұрын
@@Mr.GameCrazy I'm sure they will fix most of the game breaking issues, I just hope it doesn't take forever to get there.
@Mr.GameCrazy5 жыл бұрын
@@redfacegaming7727 Same.
@dr65595 жыл бұрын
It’s a shame how it came out. Considering how well CotM sold on Switch, they REALLY should have made the Switch version a priority.
@MrSoniK5 жыл бұрын
i bought the game digital and funny enough, i havent got any crashes playing from 7 hours in now. I enjoy the game a lot, i could have buy it on PS4 no problem. I am just for some reason stuck to the switch a bit more lately and portability is my main sold. Its not awful, but it could be better. But so far, i am still having a blast on this game.
@jacobynoctis48255 жыл бұрын
Its a shame switch owners dont get bloodstained yet in all its glory.
@firefly31965 жыл бұрын
@@DeadPhoenix86DP It's a 2D-Game...
@xterminatortermlog16775 жыл бұрын
@@DeadPhoenix86DP Did you even watch the video, it even runs bad on ps4 and ps pro. Thats so messed up considering my gtx 1060 runs this easly at ultra 1440p, probably even 4k.
@MDMDMD6665 жыл бұрын
I am a switch owner and i get the glory on my PC
@heisenbergwhite005 жыл бұрын
They'll never get it in its glory, it will stay shitty 30fps forever on the switch.
@matuzaato5 жыл бұрын
It's a shame console owners don't get bloodstained in all its glory
@RhythmGrizz5 жыл бұрын
I played for about 15-20 minutes. Leveled up once or twice, got some armor and weapons. Right after I beat the knight enemy with the morning star on the ship, the game crashed my Switch. Crashed it. That's never happened to me before. All the save data was gone. It started me back to the very beginning. This is unacceptable.
@RhythmGrizz5 жыл бұрын
@Christopher Simon I enjoyed the gameplay greatly for the little while I was able to play it.
@2200Gill5 жыл бұрын
@Christopher Simon It might look boring, but the combat plays very snappy and precise. Combat with enemies are meant to be short and fast in Igavania games.
@GotNextVideo5 жыл бұрын
I think it's a mistake to think of texture resolution simply as a slider. That's why this game looks so messy on Switch -- they cut texture resolution in a linear way until it fit in memory. But with some more care, they could improve the textures that are going to be most noticeable -- those closer to the foreground or those expressing a lot of eye-catching detail (like stained glass windows, portraits, etc) at the expense of some other materials.
@bioresadent5 жыл бұрын
Played it on PC. No vsync (ultra low input lag), not too bad tearing (I don't have a freesync display). 1080p crisp and great looking. PC is the way to go. I absolutely loved the game.
@DiegoAlanTorres965 жыл бұрын
No vsync is such an underused feature for console ports.
@lazava51505 жыл бұрын
It plays amazing on PC. I have it rendered at 4k and have no problems whatsoever.
@bioresadent5 жыл бұрын
@@lazava5150 I could have tried 4k with dlss, but whatever. Nice one.
@bioresadent5 жыл бұрын
@@DiegoAlanTorres96 Yes, they should have a disable option absolutely.
@marioysikax5 жыл бұрын
My first impression with PC was that it looked blurry and still could see aliased shimmering especially on starting boat, but PCGW supersampling solution fixed that beautifully.
@Trozomuro5 жыл бұрын
I dont get how this game could be so bad optimized across the board. This game doesnt look very hard on the hardware.
@cacomeat73855 жыл бұрын
Optimization is never easy for any game, and I'd imagine it was an absolute pain in the ass in this case considering the game's development cycle. Still think they should have delayed the Switch version, but alas
@Trozomuro5 жыл бұрын
@@cacomeat7385 I know, but with the switch case, this game and the Witcher 3, both uses the same tricks to boost performance, but i understand the case for the later, a big open world with a fuckton of things on the screen Vs a metroidvania with 25 things at best on the screen. Looks like the Witcher has 10.000 points in optimization and bloodstained 2 or -500. This gives me the impression that the Iga team has a good amount of ideas but has a very deep lack of expertise on development.
@bergonath88515 жыл бұрын
@@Trozomuro You know this is a Kickstarter project, right? They didn't exactly have the AAA budget to optimize the game. They probably even went over-budget just to improve the visual design of the whole thing which, I'm guessing, messed up the optimization further.
@MDMDMD6665 жыл бұрын
But it is.
@KHR0M3K0R4N5 жыл бұрын
Unreal 4 is the problem.
@mrt.71462 жыл бұрын
Playing the Switch version on path level 1.21: little to no input lag, stable frame rate (so far), loading times are much better than first reported. Yes, it's still a Switch port using Unreal Engine, but very playable now.
@stevenpugmire38802 жыл бұрын
I just got it for switch and jumped in the other day. There's definitely something up with it but it's not unplayable.
@snake2106 Жыл бұрын
Everyrhing is acceptable to nitendrones
@KayMayhem77711 ай бұрын
@@snake2106You came here just to say THAT? Touch grass.
@snake210611 ай бұрын
@@KayMayhem777 cope
@KayMayhem77711 ай бұрын
@@snake2106 😂Yeah right. Says YOU who's trolling for attention cuz u simply can't accept how boring and empty ya life is lmao! Again, touch grass 🤡
@ChazTyldsley5 жыл бұрын
4x pixels for a 5%ish performance difference is pretty crazy. Locking Pro to 1080 seems oddly extreme
@weaverquest5 жыл бұрын
I agree they should try to increase that to 1440p. Then again John still prefers the Pro version for stability so maybe leave it as it is and not introduce frame-drops.
@kevboard5 жыл бұрын
I wonder what an optional 1800p mode on One X could do to even out these drops. 1800p still looks really good on a 4K screen and could be a great alternative mode
@almighty1519865 жыл бұрын
Memory dude.......Higher resolutions requires bigger frame buffers and Microsoft were clever enough to give X extra RAM to enable it to run at these higher resolutions. It's been mentioned in a few video's now that Pro is held back by lack of any real additional RAM over base PS4.
@kevboard5 жыл бұрын
@@almighty151986 the problem is jot the amount of ram, it is the speed of it. the pro has more than enough ram, the issue is it isn't fast enough/the memory bus is too narrow
@Cyber_Akuma5 жыл бұрын
What's weird is that I asked a few months ago about 4K on their Kickstarter and they said that both the PS4 Pro and Xbox One X would run at 4K :(
@denisruskin3485 жыл бұрын
10 hours on PC with 1440p Max and not a single bug so far. Wanted this for Switch but the input latency is brutal.
@erix51845 жыл бұрын
Gonna wait and see what they can pull off on Switch, as I much prefer games like this there than on PC, but I'll get it on Steam if they can't do much on Switch.
@Phil_5295 жыл бұрын
@@erix5184 Just get it on PC. 60fps is never coming to the Switch. I backed it for Switch myself but I refuse to degrade the experience like that. I'm playing 4K native on my PC with zero slow downs. The console versions are a tragedy.
@gamingtyphoon89895 жыл бұрын
@@erix5184 you mean to tell me that you have a capable PC and you wanted to buy this on the switch instead where the game runs worse by default and cost more? Either you're lying or just plain crazy.
@TeamGun5 жыл бұрын
Phil H Xbox one x runs it at 4K 60fps and only loses frames at the towers, that’s far from a tragedy. The other versions I can agree, especially the pro it’s capable of more.
@Phil_5295 жыл бұрын
@@TeamGun No, it uses an awful HDR implementation that would require swapping to SDR in the system control panel each time. Hard pass.
@mcrazza5 жыл бұрын
Damn John, you are pumping out the quality content quick!
@RobotPlaysGames5 жыл бұрын
Thanks for doing this comparison. This is exactly what I was afraid of when I selected the Switch as my platform of choice in the Kickstarter. I’ll be buying and playing the game on XBONE X. My physical Switch version can just sit there and look pretty (at least while it’s in the box).
@ZetZatar5 жыл бұрын
I was experiencing the PS4 frame issues on my PS4pro after the 1.02 patch (Tower in the 40 FPS). Also licks, and inability to pick up item drops.
@konczdavid5 жыл бұрын
I'm not sure that this raw 3D look was the best choice for this game. It often looks and feels unpolished, visually inconsistent (especially in the early areas) and a little bit cheap. Textures are relatively sharp, but not that sharp, there's is a good level of clarity, but the visuals are still not clear and well defined enough for a side-scroller / Metroidvania game, the anti-aliasing mostly does its job but sometimes you can run into some nasty jagged edges. I'm not talking about the art design, mind you. I'm talking about the tech-side that lends a support to it. A clean, well defined visual style tends to work better with titles such as these and if the devs wanted to go on the 2.5D route, they should have done something similar like PlayDead (developer studio) did with Inside. That game will still look amazing and visually pleasing 20 years from now, but Bloodstained will look quite dated way before than that. By being said all of these, however, I also want to anknowledge the fact that Bloodstained is an amazing game (I completed it one or two weeks ago to nearly 100%).
@frombauer5 жыл бұрын
I agree, I really dislike the art style, but will probably check the game out at some point.
@merlingt15 жыл бұрын
I feel the same.
@Akechi_The_Phantom_Detective5 жыл бұрын
I've got to say I do agree with this. I don't want to sound like an entitled because I actually do love the design of the MC and a lot of the locales in the game but at the same time the textures kind of remind me of Dracula X Chronicles on the PSP which was also 3D and it really didn't mesh well with the setting in my opinion. Granted DX chronicles didn't have proper lighting and that type of thing but I'd be a fool to let that ruin the game for me. I'm happy to have backed the game if it gets me more Castlevania though I hope next time Igarashi gets picked up by a studio like Nintendo or someone who can bankroll these projects for him because it sounds like a stressful run.
@amilyester5 жыл бұрын
I agree with you too. Some areas are simply stunning, but others look just okay. That's the problem though -- it's inconsistent, which makes the less than embellished areas look comparatively worse. It reminds me of people excessively modding their TES games, which do make the games look technically better sure, but also visually busy and jarring when set against the developers' vision. There's some other QoL things I would've liked to have seen, but the game is still new and there's time yet. Look at Pillars of Eternity and how different the game became post-launch.
@BirdieImagineeBCH5 жыл бұрын
I agree, I have to say the actual artworks of this game are absolutely gorgeous to the point I wish they just used the 2D character portraits in the cutscenes instead of trying to poorly animate their characters. Not even the talking animation looks good, it's far too stiff. Just make the entire game 2D with sprites and it would've easily look better and age well into the future
@Agumon55 жыл бұрын
I guess I've been pretty lucky, I haven't experienced any major issues playing on Xbox one S so far. The only issue I had at one point was an odd graphical glitch where Miriam's head did not show up in the start screen character model. Restarting the game fixed the issue.
@stephenwakeman30744 жыл бұрын
Picked this up on base PS4 last week for £15 and have clocked about 38hrs so far. Love it like SOTN but I can report there are still crash bugs. In that time I've had it crash to dashboard 5 times and it's not when reading a book, it's when entering a new area. Looking at most recent patch notes I suspect that they still have some memory leaks, which considering this has been out for over a year, is nigh on unacceptable. But I can't deny I love the game.
@MrKenta835 жыл бұрын
I don't know what's different about Digital Foundry's Switch and mine, but the game is constantly going below 30 fps for me. In particular when I switched to handheld mode after only playing it docked it was like playing the game at half speed, putting the KZbin player at 0.5 and 0.75 speed during the Switch sections of this video was more like how the game ran when I played it.
@kevboard5 жыл бұрын
have you tried completely rebooting your switch maybe? I know the PS4 can have framerate issues if you have it in standby mode for too long.
@gremjs035 жыл бұрын
I play this game docked 90% of the time and so far its pretty rock solid 30. There was one area before the dragon area that did dip below 30 but it could have been when I was playing it handheld. Honestly after 13 hours I am surprised the game is running as well as it is due to what people have said online, I expected way worse performance. Loading times are very odd, some room its just horrible (~10 seconds) but its so far and few between.
@Frogboyx1gaming5 жыл бұрын
I am happy with my xbox one x version.
@THELEGEND-wc2xr4 жыл бұрын
ps4 pro is the best
@redcrimson10284 жыл бұрын
@@THELEGEND-wc2xr no its not. This game is better on the on x by far. Native 4k@60 ps4 is not even 4k, it look drab on ps4
@redcrimson10284 жыл бұрын
Honestly, from what ive seen the beta did not look bad at all, some of the levels and design choices were a little better in a few areas. Wish i could find the beta download anybody know where i can find it?
@XBX1MASTER5 жыл бұрын
A patch happened a few days ago. No problems on the X1X
@humane143imperfection65 жыл бұрын
I don't know.. there's a bunch of people still having issues. Good for you though, right on.
@MrZargani5 жыл бұрын
Digital foundry is proudly...... *double clicks*
@MajorPhilGraves5 жыл бұрын
That guys goofy voice seriously cracks me up!
@midasmagnezone42825 жыл бұрын
double clicks? wdym?
@Call_MeJD5 жыл бұрын
My PC version crashes from time to time. Why no PC coverage?
@strawhatpirates40385 жыл бұрын
JD Gaming 1050 hm i 100% the game and never experience a crash
@ejhc96285 жыл бұрын
The PC version is mostly fine tho, I use an i7 4790 processor with a 1060 6gb and I play the game maxed with no crashes and lag. One cheap thing that can help you avoid crashes is a new cooler when I used the Intel stock cooler my PC crashed after 30 min of playing.
@Call_MeJD5 жыл бұрын
@@strawhatpirates4038 Thank you for responding. You experienced no crashing while playing the game on PC? Maybe I'll do a reinstall. Its just takes me out of the whole experience. I'm on a 2700x, 16gb of ram on a GTX 1080. I don't understand it. I'll setup my backup pc running on dual core, 8gb ram on a GTX 770 to see if I get any issues
@Call_MeJD5 жыл бұрын
@@strawhatpirates4038 You play the steam, or GOG version? Do you know if there's any differences between them as to how they run? It bothers me so much because I run game much more demanding and don't have issues.
@05DonnieB5 жыл бұрын
So we get games like God of War, Horizon, GT Sport, Uncharted, all running above 1440p on the Pro and then we get this retro 2005 looking game locked to 1080p on the Pro? I know it's a small dev team and all, but upping the res is something that takes a day to do. I'll wait for further patches.
@FreeJAC5 жыл бұрын
Thanks for actually mentioning FreeSync on X1X because some of us actually use displays with this feature. Would like to hear more analysis that includes FreeSync. I would also assume you could hard set your X1X to 1080P (HDR off) and have a more stable frame rate at that resolution exactly like the PS4 Pro. Would have been curios to see a head to head at the same resolution for what its worth. Thanks for doing this video.
@iTechGamingLOL4 жыл бұрын
So any news about it being fixed? Was planning to buy it but saw some comments mentioning technical issues.
@dannonyogurt985 жыл бұрын
Waited for this video before making my decision. It was between the X and switch. Glad I waited and getting this on the X tonight!
@itchyisvegeta5 жыл бұрын
14:40 - What about disabling the 4K on an Xbox One X so it runs at 1080p? Does it run better than the PS4 Pro version, since that is locked at 1080p?
@freddyfox89215 жыл бұрын
Ill take native 4k image quality cause the frames dont drop under 52 it seems and im fine with that
@madfinntech5 жыл бұрын
I prefer both. PC.
@spigui5004 жыл бұрын
Is it too much to ask for Symphony of the Night on Switch?!
@aryudsoh5 жыл бұрын
Please test the PC version and please do the same for Sonic Team Racing.
@orijimi5 жыл бұрын
Why does everyone jumble up that name? It's not even developed by Sonic Team.
@aryudsoh5 жыл бұрын
@@orijimi I think it's more to do with the name being similar to Crash Team Racing which also just released and nothing to do with Sonic Team as developers.
@marioysikax5 жыл бұрын
Sonic racing stuttering and performance over 60 FPS would be nice to see checked.
@ElSAVALDORfunes5 жыл бұрын
Nah just switch games
@rafaelvitor2665 жыл бұрын
I played the pc version for over 100hs and it's a dream come true. No lag at all, no delay, no significantly fps drops and my pc isn't a high end one.
@squalltheonly5 жыл бұрын
Did he just say that the mobile follow up castlevanias after SoTN are bad? Those are some of the best, aria of sorrow, dawn of the moon, and the DS ones
@Erlisch13375 жыл бұрын
he never said they were bad...
@IzThatit5 жыл бұрын
Why is the final on the left? It's like After-Before... It's never in that order.
@TechInspected5 жыл бұрын
Not if you read right to left like all us weebs.
@Ryuujin10785 жыл бұрын
9:30 the shadows that cast from light sources are not fully disabled on the Switch version but are missing or incomplete in a lot of areas. If you look closely while playing you’ll see what I mean. Another visual queue that this was a poorly optimized port
@pirony5 жыл бұрын
Thank you for the quick analysis, Im really sad about the Switch port, hope they fix it soon so I can buy it and enjoy it, thanks for the video.
@Mr.GameCrazy5 жыл бұрын
Same.
@gremjs035 жыл бұрын
As someone who played docked for around 13 hours so far don't let the internet fool you. As the digital foundry video pointed out input lag and some load times are bad but performance is rock solid 30 FPS. I have a PC capable of 4K gaming pretty easy and I don't regret getting the switch version. I love it so far! Sure I wish they could fix the input lag and load times in a few areas but its way better than the internet will have you believe. Also only 1 crash in 13 hours at the very beginning so far.
@pirony5 жыл бұрын
@Ricky Spanish It doesnt need to be as good as its counterparts, it needs to fix the input latency and bad framerate to be an amazing version of the game, each one delivers things that the others dont, but does are not features, are problems that need to be fixed.
@ostforever666 Жыл бұрын
played the pc version first, then switch one....unistalled the switch version after one hour,what the heck... :(
@leonthesleepy5 жыл бұрын
1:20 when you take off your prescription glasses
@arkhe1n1075 жыл бұрын
16:21 FYI even on PC framerate plummets when the boss uses the coin attack.
@necroticart5 жыл бұрын
I didn't get any drops I was playing at 4k60
@arkhe1n1075 жыл бұрын
@@DeadPhoenix86DP R7 2700x, 1070ti, 16GB RAM. You tell me.
@arkhe1n1075 жыл бұрын
@@DeadPhoenix86DP also, I'm playing at 4k and even enabled extra AA in NVidia panel.
@arkhe1n1075 жыл бұрын
@@DeadPhoenix86DP nope. You're probably lying, really lucky or I'm just pushing too hard with the resolution and extra AA.
@R7Elite5 жыл бұрын
Hate to say this, but Xbox 1X for me for this game since I got a Samsung Qled TV, set it Freesync Ultimate, better yet set the TV to 1440p and go from 14.5 ms to 6.2 ms this TV is amazing
@truthhurts43805 жыл бұрын
Why hate to say it?
@RyuSaarva5 жыл бұрын
ps4 pro also has a loading bug, it happens almost always when you die, it makes the loading take a very long time, can also happen on the title screen if you don't press any buttons for a few minutes.
@Eugen25 жыл бұрын
Play it on PC! It was the lead platform and doesn't have any of the issues.
@TotteThorsen5 жыл бұрын
@Shank Adams Yes, hdr is not implemented very well though
@JulioAlvarado12345 жыл бұрын
If the consoles have these issues, then I would like to see it on the PC. However, I notice you guys don't cover PC games. Any reason why?
@Lyka-clock5 жыл бұрын
considering the PSP was able to play a game like God of War Ghosts of Sparta at an amazing level back then. You would think a modern portable would deliver better graphics etc.
@Irochi5 жыл бұрын
It's not at all that simple. Ghost of Sparta used a graphic engine designed specifically for Sony machines. This one uses UE4, which wasn't initially designed for the switch. (Come on! they even say it on the video).
@Lyka-clock5 жыл бұрын
I skipped through some of this but either way, the Switch isn't the answer to a portable modern gaming system.
@geralt435 жыл бұрын
@@Irochi But still, many games on Switch utilize UE4 to much greater potential. Travis Strikes Again runs at mostly fluid 60fps and at parts looks much better than Bloodstained. This kind of shit makes me real angry, especially since Bloodstained looks like a previous generation game at best.
@TexelGuy5 жыл бұрын
I'm gonna have to wait until the input lag and crash fixes arrive for the switch before I get this game. Input lag is unacceptable for a game like this, especially combined with 30 fps.
@deltatango-six79415 жыл бұрын
Yeah I'm constantly running off ledges instead of jumping to the next platform due to the lag. It's unplayable at this point. I have to wait for patches before I pick it up back again.
@jmindt37335 жыл бұрын
why does df not do comparisons on a pc also?
@TheT3rr0rMask5 жыл бұрын
Loved it on PC with the buttery smooth zero drop framerate and perfect control. Then i played the Switch version with regular frame drops and dreadful input delay.
@heart_of_a_daedra36495 жыл бұрын
Thanks for the heads up guys. I was going to go for the switch port, but after your guidance I’ll get the steam version. You guys have always been great in the past & you’ve gone above & beyond once again. Keep it up!
@Josh123235 жыл бұрын
Tbh the switch port is fine. I been playing it fully on handhend and the only major problem is the 10 sec delay for certain rooms which is annoying if u have to jump up and to the right or left to avoid falling down back into the room.
@CarlitosWayTheOnlyWay5 жыл бұрын
Green man gaming has the Steam port pretty cheap if you want to save some money.
@heart_of_a_daedra36495 жыл бұрын
SegaSaturnSNK I saw the other day but was holding on for the Switch Port. Went ahead and got it from GMG earlier. Thanks though buddy, I’m sure a lot of people will appreciate that price!
@ComfyShortz5 жыл бұрын
A game like this should be running at 900p/60fps with very minimal visual downgrade if it was done right.
@nick13b5 жыл бұрын
yeah but devs wanna make money so they try and release on as many consoles as possible and that's why this game isn't very well optimized
@ComfyShortz5 жыл бұрын
@BacKLasH_' SoR You do know that Hollow Knight a game of similar fidelity runs at 1080p/60fps on Switch. I was being conservative.
@MrDavidCollins5 жыл бұрын
@@ComfyShortz Similar fidelity to Bloodstained? A 3D game?
@ComfyShortz5 жыл бұрын
@@MrDavidCollins A 2.5D sidescroller see New Super Mario Bros U Deluxe also 1080p/60fps on Switch.
@wallacesousuke14335 жыл бұрын
@@ComfyShortz you mean, an exclusive runs great on the Switch? WOW.
@XristoferLee5 жыл бұрын
From my observation it seem most crashes on the switch happen after waking the system from sleep mode.
@Joseph2010MK5 жыл бұрын
I have the Switch version, I have completed the game (25-30 hours) and I've never ever encountered that crash error. But what I did find was a terrible sound bug after defeating the final boss: a sound effect/noise that keep playing during the cutscenes, even after the battle was over, and kept going after the credits ended. And a rumble bug after defeating Bloodless: the joystick kept rumbling a little; I had to save the game and restart it.
@PixelShade5 жыл бұрын
Great content like always John! Unreal Engine is definitely a really bad fit for games that doesn't use ultra realistic & cinematic rendering techniques. Making a game like bloodstain should easily hit 60fps 1080p, even on the Switch. The game isn't geometrically complex enough, and the FX work could be achieved with less strain on the hardware. The Unreal Engine rendering pipe-line is just waaaay too heavy for old school games. Not only that but also how texture- and asset steaming incl. materials, massive amounts of packages, that aren't really used, resulting in really long loading-times. I'm making a 2D game myself (think ubiart-game in 1080p+ with 12+ parallax layers), and I tried both Unreal and Unity, but eventually ended up doing the game in Construct 2 instead, since the engine allowed for efficient workflows, while offering no loading at all, except the initial 5-10seconds of starting the view-port and engine framework. The way it should be for these kind of games. :)
@05DonnieB5 жыл бұрын
That just isn't true. UE4 is one of the most versatile and commonly used engines in Japan. FF7 Remake, SFV, DBFighterz, Soul Caliber 6, Guilty Gear, BlazBlue all use the engine. This is just bad optimization on the PS4 Pro and Switch from an admittedly small team.
@KHR0M3K0R4N5 жыл бұрын
donnieb Yeah, except that even Nintendo developed Unreal 4 games look and run like shit. Yoshi was Unreal 4 and doesn’t run at native resolution in either docked or handheld. If Nintendo can’t optimize a 2.5D side scroller to run well on their own hardware I wouldn’t expect anyone else to either.
@PixelShade5 жыл бұрын
@@KHR0M3K0R4N thank you for getting my point. Yeah, I kind of wish that "Good Feel" continued with their in-house developed engine instead. It does work A LOT better than Unreal Engine. Wolly World doesn't exist for the Switch, but I'm pretty certain they would be able to offer 1080p60fps on the hardware, and it would be far more attractive visually than Crafted Worlds
@josephpurdy83905 жыл бұрын
@@KHR0M3K0R4N Maybe unreal 3 engine would have been a better fit. Altho at that point your going have to redesign everything from the ground up.
@autosaver5 жыл бұрын
19:55 why are the torches missing on PS4?
@nickmotsarsky43825 жыл бұрын
Maybe he broke it on the ps4 already.
@Arch_5 жыл бұрын
I don't wish to sound ignorant but how on Earth does a 2.5d retro looking game only manage 1080p on Pro and such terrible performance on Switch? I can only assume this is all related to the Unreal Engine. For what it's worth, I've played the game on PC and it was fine, but not exactly a graphical power house..
@bigbosses2235 жыл бұрын
unreal and lazy port for the switch version
@AlexRN5 жыл бұрын
DET Wrath this game still renders the game in 3D even though you only move in a 2D plane. As far as the engine goes this is a 3D game. And as for its visuals, they have nothing retro about them. They’re not 8bit sprites. The Pro was always going to struggle delivering native 4K/60fps like every other Unreal 4 game.
@TechInspected5 жыл бұрын
Generally that's just because the devs didn't put enough time to fully optimize the game.
@TeamGun5 жыл бұрын
I was deciding between pc on a 1050Ti, ps4 pro, and Xbox one X and I went with the Xbox version. Very happy with its native 4K resolution and can live with the small frame dip at the towers. Pro getting only 1080p isn’t right, and I’d have actually preferred getting it on the pro because I’m so used to playing SOTN (my second all time favourite game). Imo play this one on the X.
@UWG3 Жыл бұрын
Curious to know what your favourite game is if SOTN is 2nd?
@TeamGun Жыл бұрын
@@UWG3 Elden Ring
@UWG3 Жыл бұрын
@@TeamGun Elden Ring didn't exist when this game released... am I missing something, what was your favourite game at the time of initial comment?
@TeamGun Жыл бұрын
@@UWG3 Hmm I'm not sure what I would have been referring to then lol. Probably Metroid Prime or something. I have a bunch of games I hold dear to me: Elden Ring, SOTN, Metroid Prime, Silent Hill 2, Metal Gear Solid 4, etc etc. Back then I was on consoles, but I'm PC only now (other than an Ambernic rg405m I use for emulation). What are some of your favorite games?
@UWG3 Жыл бұрын
@@TeamGun To other gamers I've got weird tastes but I'm right there with you as Elden Ring being No.1 at the moment, it used to be Dark Souls 2 in the Soulslike genre and Ultra Street Fighter IV as the best overall. I know this is blasphemy in the metroidvania community but I rank Bloodstained above Symphony of The Night, not for it's story and characters but because the gameplay is... just... so... GOOD! I 100% Bloodstained on all available platforms - Steam, PS4, Xbox One and Android, that's how much the game clicks with me. Other games I played endlessly are Resident Evil 7, Resident Evil 2 remake, 3 remake, Revelations 2, Dark Souls 2 & 3, Sonic Generations, Monster Sanctuary, Both Plague Tale games, State of Decay, Battle Chasers: Nightwar, NFS Shift & Rivals, Shining Force on Genesis Classics - Steam. There's too much to mention but those are off the top of my head
@KinoKonformist5 жыл бұрын
Most crashes exclusive for console version. PC version looks like most polished version of the game
@Schnittertm15 жыл бұрын
Nah, there've been several people on the Steam forums that also reported problems with the game crashing when reading books or having crashing after x amount of minutes.
@madfinntech5 жыл бұрын
"games don't crash on consoles" lulz
@qwerty6789x5 жыл бұрын
i think so. been playing it for 2 days no issues so far.
@rodrigom71855 жыл бұрын
Like red dead redemption 2? Lol
@qwerty6789x5 жыл бұрын
@@rodrigom7185 lolz
@MaskedRiderDouble5 жыл бұрын
What is the music in the beginning? inb4 sandstorm joke that got old 10 years ago
@DanielSantosAnalysis5 жыл бұрын
No offense to the other DIgital Foundry contributors as they also do good work, but its videos like this one that make John my favorite of them. Excellent narration, keen insight and a true love of games, particularly those like this one that tend to fall in my range of preferences. Keep doing what you're doing my man!
@parazels833 жыл бұрын
I can't agree more. After watching John's reviews I always want to play his games! John learned me to appreciate and enjoy 2d games, which I had been ignoring for years.
@pillington13385 жыл бұрын
My guess as to the bug on the Switch during dialogs is that they're not reading from the RenderTarget at the appropriate time, so you're seeing junk sometimes when the render target is used as the background.
@Crevox5 жыл бұрын
I can say at least the game never crashed a single time on PC.
@augustocesarmuniz16144 жыл бұрын
Same here, I have over 50 hours of this game, full time on pc, never got any crash
@kianbrewin26465 жыл бұрын
Surprisingly, i've never had the game crash on me opening a book shelf. But it has happened with the glitched backdrop for switch. edit: the poker-chip boss fight is a stable 30 aswell.
@SteelSkin6675 жыл бұрын
I wonder if third-party developers have the possibility to leverage the temporary CPU boost that Nintendo has been using during loading in some of their in their own games. It would probably help with these lengthy black screens. I also wonder whether the input latency is somehow tied to the frame-rate, as that would explain why it's doubled on the Switch.
@Akechi_The_Phantom_Detective5 жыл бұрын
Good question actually. I suspect the way the Switch's clock speed is being handled is similar to the PS Vita's. I wouldn't imagine Developers would be given the option to boost clock speeds in fear of burning out the switch battery. It'd be cool if they could do that though and I'd like to see Nintendo do that for more games on switch.
@kevboard5 жыл бұрын
I bet the input lag is due to some sort of framerate smoothing going on. something PC players might know from their Nvidia control center options... basically the game renders always multiple frames in advance in order to smooth out possible drops, something Sea of Thieves also did on Xbox One/One X, which is why that game too felt like absolute garbage to play. they recently rescued the amount of prerendered frames since the gave it mouse/keyboard support and the game would feel even worse played like that if it still had the input lag. now the framerate isn't as smooth anymore but it feels better to play... it still has some input lag but not as bad as before
@heroart1105 жыл бұрын
16:36 I think I know the reason for frame rate that boss as soon it brings out the chips the Frame rate dips below 15. because each chip is it is own prefab with it is own shatter collision which makes it hard to render in real time. especially on consoles. i think the solution might be to make the chip stacks mush into 3 or 6 prefabs and then sprinkle the broken chips the moment they collide. cause from the footage the rest of the boss seems to run fine at a high frame rate.
@Jun1235 жыл бұрын
They ported the game to Switch as is, without any optimization. A half-assed port basically.
@balamstudios5 жыл бұрын
Im playing it in ps4 (normal playstation). Its beautiful and I fear the moment I finish it for there will be a void in me. So far I found a glitch of when you hit enemies that are tossed off screen and they die from that hit and then drop an item, sometimes the item gets stuck in the wall, still the drop is still registered in the monsterdex. the game crashed only once with a book (in the alchemy lab). Only big annoying problem I did found was that theres no explanation as to how to use the reflect ray shard because it doesnt work like other shards of that type and it takes a while to figure it out..or until you get tired of it and browse it. No issues with frame rate as I dont even notice it.
@Spider-Dude_Handle5 жыл бұрын
I beat the game and never had a single issue on PS4.
@chimpmeister235 жыл бұрын
PS4 version is excellent for sure. The Switch version on the other hand, terrible.
@mellowman19785 жыл бұрын
They couldn't even do 1440p on the Pro? How is the base PS4 res the same as the Pro when the Pro is double the gpu?
@kevboard5 жыл бұрын
look at the framerate of the base PS4. the pro isn't that much more powerful, maybe they had a bottleneck somewhere
@kriswhite915 жыл бұрын
Developers inexperienced and lazynes. It’s a very poor optimized game. C’mon a 2.5 D side scroller cant run at 60 FPS on Xbox one x? Really? It’s just like the pc version games, very poor optimized and leaves the performance entirely to the machine power so you need to buy a 3009000 RTX graphic card of 2000$.
@mellowman19785 жыл бұрын
@@kevboard Yes it is. If you can get native 4k on the X which is double the pixel count from the base PS4, then 1440p minimum on the Pro should've been achieved. Devs got 1800p 60fps out of DMC5 on the Pro, and that is a far more graphically intense and taxing game. I don't want to hear nothing about bottlenecks, because the CPU in the X is the same crappy jaguar core CPU in the Pro only a hair faster.
@kevboard5 жыл бұрын
@@mellowman1978 4k is four times then pixel count of 1080p
@mellowman19785 жыл бұрын
@@kevboard Who cares? Double the resolution then. 1080p to 2160p. How is the X double the resolution of the Pro when they have the same cpu at around the same clock speed if you think it's a bottleneck? How is 1440p difficult to get, when the gpu is double the base PS4 in the Pro yet they're both only 1080p? I see a problem here.
@hossthadude_2525 жыл бұрын
The Xbox One X is 4k at 60 FPS. With a few frame drops. This game looks amazing on the Xbox One X.
@MrMetalforever55 жыл бұрын
Okay Phil Spencer.
@heisenbergwhite005 жыл бұрын
Its has more than a few framedrops, the xbox one X is very inconsistent and unstable, ps4 pro is the best version.
@dominicgei64215 жыл бұрын
Heisenberg White Wrong, you can disable 4K on One X so you have even more stable FPS than PS4 Pro and still slightly better graphics.
@xaklin46325 жыл бұрын
never got the book crash but i did find another one. start the game in portable mode, unsure for how long to play it as such, dock the switch and go talk to one of the shop npcs. crashes my game every time.
@yubos985 жыл бұрын
I think if they really wanted a switch version they should have made a completely different looking version for it. Maybe redo the textures or make them appear more 16-bit like with a pixel-art aesthetic, decrease poly-counts and go for simpler effects all round instead of undersampling existing ones.
@PikaLink915 жыл бұрын
Well I HAD hoped from the start that the game would look like the handpainted cartoony concept art they showed on the Kickstarter page, I was therefore heavily disappointed by the semi-realistic textures in the first backer demo.
@franciscor3905 жыл бұрын
@@PikaLink91 Same here, the hand drawn nature from the first "what it could be" Bloodstained images looked insane. Even the 2D first presented images for mighty nr9 looked gorgeous, then they went ahead and made it with nasty looking 3D graphics, such disappointment.
@chimpmeister235 жыл бұрын
@Shadow Bocksin no, the problem is that the Switch is garbage and can't handle ports without drastic cuts. Wake up bro.
@chimpmeister235 жыл бұрын
@Shadow Bocksin what are worldwide sales like, did you look? Let me help you out: Switch is dead last, lol. Everyone knows that the Japanese love gimmicks, so it's not surprising that they like the gimmicky Switch.
@PC-tan5 жыл бұрын
Maybe I'm imagining things but didn't they also have another video that featured the PC version? Did that get deleted or it never existed to begin with?
@xosece5 жыл бұрын
Unreal Engine game..., that explains the framerate
@guillermo91715 жыл бұрын
And especially the latency. Seems like almost every game made in it has this issue...
@Dynasty18185 жыл бұрын
Ancient company stuck with ancient hardware, refusing to up their hardware game to 2019 standards more like. Nintendo needs to join the modern world.
@lemobyte32355 жыл бұрын
Dynasty2201 to be fair the hardware was newer when the switch released than what PS4 and Xbox one used when they released. Difference is one is a much smaller console and the others much bigger less efficient.
@Primeyy5 жыл бұрын
@@slushg3326 Odyssey doesn't use Unreal.
@fredcrewneck5 жыл бұрын
@@slushg3326 I think Nintendo has their own in-house engines when they make games
@Redrumm5 жыл бұрын
On PC, during pause screen I get a bug where Miriam appears headless and the game freezes.
@xBINARYGODx5 жыл бұрын
The Switch gets all of the attention, but really, the patching and issues on other platforms are also making them look bad (patch 1.02 is still delayed on Xbox, and certain affects are not even there, like the dog things not having chains, etc. - I am seen streamers on the PC version get hard crashes or freezes beyond the bookcase example btw). Also - I dont know which patch version you were using for X, but I only encountered any frame issues very, very rarely - seemed 60 for like 99% of the game. Perhaps that was not the case before or after I played. Really, given all of the bugs and the current state of patches, you should wait a few weeks to buy this no matter what platform you are. I will give it another go on harder difficulties once the game feels more finished (also, more free DLC will be out by then I imagine).
@xBINARYGODx5 жыл бұрын
Also, on Xbox it didn't list as having an X patch when I downloaded it, so I thought it was just a 1080p60 game, but not that I think about it, it was so smooth and stable in terms of IQ, then I guess I was getting a 4K down-sample and they just forgot to add that data to the store page about there being X enhancements.
@HangingFreud5 жыл бұрын
The huge frame drops when Valefor pulls up his chips happen on PC as well. They simply didn't optimize that part well.
@MagnetGenocide5 жыл бұрын
Wtf nothing on the pc version. Getting the shaft again
@hernan80cl5 жыл бұрын
What did you expect from DF?
@dreamcastfan5 жыл бұрын
I’ve not even bothered to unwrap the Switch version, especially after they promised they’d fix these issues before launch. I’m convinced the reason it launched a week later on Switch wasn’t to give them extra time to fix it, it was to ensure the Switch version didn’t drag review scores down. I’m not sure the argument that the Switch port was started late holds up very well either, the game was originally supposed to be released on the Wii U and Vita and should therefore have been built with weaker hardware in mind.
@braddl94425 жыл бұрын
BINGO, thats exactly why.
@silenthill45 жыл бұрын
Just drop the resolution on the XboneX instead of lying to get the PS4 a win
@outrunner82955 жыл бұрын
Yeah, that "gonna go back to play my ps4pro version" comment at the end came out like a shameless plug. Oh got forced to play the game on 4k and that 2fps drop was worse than playing the switch version wahh.
@empyreangames13255 жыл бұрын
Will there be a patch for the Pro to boost up the resolution? I prefer to play it on the Pro, but it looks gorgeous on the X
@guillermo91715 жыл бұрын
1:18 "multiplatform comparisons these days have become somewhat dull" Seriously? In the era of the Switch you say that?
@raiden_pb5 жыл бұрын
Lol
@tyrcipher88115 жыл бұрын
Even in the era of Switch, which by the way don't get a lot multi title release that they normal do comparisons for; the comparisons have really just boiled down to lower resolution and texture quality. It only with titles like DOOM2016 that Switch finally get a game that comparison isn't just lower resolution and lower texture quality.
@theBATfamiliar5 жыл бұрын
5:35 what's the name of that song please? Thx 😀
@CasualViewer-t4f5 жыл бұрын
I’ll buy the Switch Port once the input lag is taken care of.
@nemonama5 жыл бұрын
homebrew it is also Saints Row the Third. I doubt they care about the old game.
@andrezunido5 жыл бұрын
Beated it on PC and loved every second of it. Never crashed, and never dipped the framerate in a i5 6600k + 970 GTX + wireless Xbox One controller (everything maxed out visually). On PC there's a low latency mode which I didn't try. Playing with slowdown/latency would be a turn off in a game with such tight gameplay.
@randyhalfway5 жыл бұрын
None of it was deal-breaking to me...until they mentioned 140ms input lag. That's pretty awful.
@apokalypz4 жыл бұрын
Can you do a update and see how much different the current update on switch is?
@TontonGahu5 жыл бұрын
I disagree with the switch handheld being a stable 30 FPS, in my experience, it dips below in some scene and it makes me sick sometimes. Is the switch version an uglier version? Yeah, but that was expected. Is it a bad version? well if they manage to keep the handheld framerate at 30 FPS and as you guys pointed out, reduce the input latency, It would be a great port. Let's hope that the team manage to iron out those issue. cause I don't want to have to pay more for that game to get the right experience that I helped to kickstart 4 years ago.
@garageghost60385 жыл бұрын
The switch port is not very optimized. It makes sense if you look at the size of the development team, but I think they should have just delayed the switch version until they at least fixed the crashing issues.
@solonepeon58055 жыл бұрын
9:31 the shadow is there on the statue but it's different tho lol. Check out the 2nd one to the far right to its chest & you will see a purple shadow go by. Use the zoom option on Switch if you can't see it the 1st time. But it is there, man I hope they release the damn patch 2marr😠.
@nermanus5 жыл бұрын
It's their loss really, the Switch version would've probably sold the best.
@TB-zj1yy5 жыл бұрын
I was planning a double dip with PC and Switch version. I am holding off on the 2nd purchase for now though. Unfortunate, as I would love to play this during my break times at work.
@BirdieImagineeBCH5 жыл бұрын
It did, it outsold the PS4+XBOX version even though it came out a week later.
@nightbirdds5 жыл бұрын
What about a look at the PC version? Is it a good port?
@Numbingbird5 жыл бұрын
It's the best version. People like to dick measure consoles though...
@TheLastLineLive5 жыл бұрын
X over Pro still. I think 4k with a loss of 3-5 fps over 1080 with less loss when it happens is better. Few will notice 3 fps but most will notice 4k vs 1080p.
@yambu0075 жыл бұрын
Impressive analysis, thank you so much!
@nechrom.5 жыл бұрын
Im just hoping the Switch port gets fixed properly. Better textures would be nice and removing AA could also be nice(or at least the option to turn it off). 30fps seems totally fine tho(without the input lag of course). The game isn't very fast paced anyway.
@Akechi_The_Phantom_Detective5 жыл бұрын
Agreed, I'm used to Castlevania's playing at 30 FPS but I'd really like them to tweak the imput lag.
@Howwy1915 жыл бұрын
Yes 30fps can be totally fine. Ctr:nf shows it game be completely fine.
@gluttonousmaximus90485 жыл бұрын
( 16:46 Unrelated and I haven't played to this part yet but how exactly broken is this guided bullet with 569 damage each hit and is it easy to get to that level?)
@NeedlecrashDCB5 жыл бұрын
I have all versions. It's an amazing game. The Switch version is pretty rough but playable. I'm hoping the bugs can be worked out and it's clear that the developers are going full steam to fix it. PC version is the most stable in terms of frame rate and less hitching. PS4 is a solid second, then it's the Xbox One version. On consoles, the Xbox One X version looks the best hands down. PC > Xbox One X > PS4 Pro = PS4 > Xbox One > Switch.
@raiden_pb5 жыл бұрын
Enjoy paying full 60$ for """playable""" rehashes
@NeedlecrashDCB5 жыл бұрын
@@raiden_pb I backed it and I'm actually enjoying it. Switch is rough but manageable.
@Heywoooo5 жыл бұрын
i've played about 12 hours on switch and haven't had any crashes yet thankfully. few visual glitches and occasionally frustrating load times (only for certain rooms)... the input lag is an issue, especially when trying to do special moves (makes using the kicks to get to otherwise unreachable places very difficult) but i'm still getting through the game so it's hardly unplayable.
@Alexander5R5 жыл бұрын
Are you going to re test the switch version now that the patch 1.03 is here?
@teero1215 жыл бұрын
what is the song playing at 11:54 ?
@budaiyanjing4 жыл бұрын
I rather see more visual downgrade with 60 frame/s
@howlingarmadillo5 жыл бұрын
I didn't identify the input lag at the time I was playing Bloodstained, but in retrospect it seems soooo obvious. I just figured it was the usual 'new game adjustment period' on my part. I haven't touched it since I lost a whole lot of home base busywork progress to a crash, and I think I might have to wait a little while longer yet if they're working on these issues. I've still enjoyed what I've played so far, but clearly they needed more than an extra week to fix up the Switch version. I will say though that considering the circumstances behind this game's development I'm still very impressed with the work the've done.