Indiana Jones and the Great Circle PC - The FULL Ray Tracing Deep-Dive

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Digital Foundry

Digital Foundry

Күн бұрын

Пікірлер: 1 500
@antonkirilenko3116
@antonkirilenko3116 4 күн бұрын
You can tell that the upgrade is significant when Alex doesn't need to do 400% zoom ins to show the difference in every scene.
@gavinderulo12
@gavinderulo12 4 күн бұрын
Which is crazy since the base game already uses rt GI.
@importon
@importon 4 күн бұрын
Is this gonna work on a PS5 Pro??????
@thelittledetailscr7231
@thelittledetailscr7231 4 күн бұрын
Absolutely not. ​@@importon
@antonkirilenko3116
@antonkirilenko3116 4 күн бұрын
@@importon It will not. Didn't you watch the "performance" part? Even far more capable GPUs than the one in PS5 Pro are struggling to keep 60fps in this mode.
@goldie819
@goldie819 4 күн бұрын
the power of actually doing shit the right way
@LetsTakeWalk
@LetsTakeWalk 4 күн бұрын
This amount of raytracing belongs in a museum.
@werbenjagerman907
@werbenjagerman907 4 күн бұрын
This amount of raytracing makes my GPU belong in a museum
@TealTheDropster
@TealTheDropster 4 күн бұрын
@@werbenjagerman907 lmao
@Ramallinone
@Ramallinone 4 күн бұрын
My rtx 4080 chocked.
@tyo101
@tyo101 4 күн бұрын
​@@werbenjagerman907 Lol! 😊
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
These 360 graphics belong in a museum
@nathanfranck5822
@nathanfranck5822 4 күн бұрын
Somehow this feels like the most compelling showcase for the value of raytracing - making ancient artifacts look good.
@kadoferusuraimu
@kadoferusuraimu 4 күн бұрын
True for the archaeological artifacts, less so for the SSR ones. Let’s hope they patch in more thorough RT soon.
@trevorward4762
@trevorward4762 4 күн бұрын
Cyberpunk exists
@GrooveSpaceArk
@GrooveSpaceArk 4 күн бұрын
Yeah definitely they look TRASH in real life right?? Wish we had ray tracing irl
@livewallberg
@livewallberg 4 күн бұрын
Cyberpunk brought Path Tracing a year ago on a much bigger Environment.
@nathanfranck5822
@nathanfranck5822 4 күн бұрын
@@livewallberg Sure, but for whatever reason, I didn't find it a compelling excuse to buy expensive hardware to see raytracing in that game.
@dopespillcomics
@dopespillcomics 4 күн бұрын
When life gives you lemons.. turn on RT
@fensoxx
@fensoxx 4 күн бұрын
Underrated comment
@PCZONE1
@PCZONE1 4 күн бұрын
Not just RT but FULL RT
@MegaKiri11
@MegaKiri11 2 күн бұрын
When life gives you 4090...
@InnuendoXP
@InnuendoXP 4 күн бұрын
4:45 - best looking basket of lemons in videogame history right there.
@huawafabe
@huawafabe 4 күн бұрын
They're a bit too shiny and too sharp on the edges, but still nice 🍋
@TheGameGuruTv
@TheGameGuruTv 4 күн бұрын
the music, so dramatic lol
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
Too bad the rest of the game looks like trash
@huawafabe
@huawafabe 4 күн бұрын
@@Michael-jr3gz speak for yourself 😅
@dave7474
@dave7474 4 күн бұрын
​@@huawafabeDW its just a bot
@thatgreenfur6584
@thatgreenfur6584 4 күн бұрын
There are multiple moments in this game where I literally had to stop and say "wow".
@klauserwin9860
@klauserwin9860 4 күн бұрын
Owen Wilson Moment.
@devilblaster82
@devilblaster82 4 күн бұрын
yeap but not that many really
@romandoo
@romandoo 4 күн бұрын
@@devilblaster82 What is this negativism? If a game makes me go wow ONCE it is noteworthy. It is not something to be expected.
@igioz
@igioz 4 күн бұрын
I'm playing it I confirm, wearing my screenshot button, I swear
@devilblaster82
@devilblaster82 4 күн бұрын
@@romandoo I don't really care
@chrishackwood
@chrishackwood 4 күн бұрын
The future of lighting is looking bright 😎
@Minarreal
@Minarreal 4 күн бұрын
And very expensive
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
Not on xbox it isn't
@Marshmallow-ht8me
@Marshmallow-ht8me 4 күн бұрын
And performance crippling
@roki977
@roki977 4 күн бұрын
And noisy
@wretchedslippage3255
@wretchedslippage3255 4 күн бұрын
Tell that to the haters who woukd rather see terrible shadows and light leak everywhere
@oktusprime3637
@oktusprime3637 4 күн бұрын
The shadows have no excuse to look this bad without RT. Last-gen games have much better shadows with less aggressive cascades.
@GoogleLogin-xi8sy
@GoogleLogin-xi8sy 4 күн бұрын
Cascade was fixed in patch. He just didn’t mention it
@00-JT
@00-JT 4 күн бұрын
Performance
@lawnmanGman
@lawnmanGman 4 күн бұрын
nvidia sponsored
@backgammonbacon
@backgammonbacon 4 күн бұрын
They don't need an excuse its just a video game, don't like it don't buy it.
@lawnmanGman
@lawnmanGman 4 күн бұрын
@@backgammonbacon facts capitalism goes hard
@SaltMakerE
@SaltMakerE 4 күн бұрын
And to think that Nvidia is most likely going to equip the 5070 with 12GB VRAM. Obsolete before even being released.
@joinkusbelinkiusthethird
@joinkusbelinkiusthethird 4 күн бұрын
Hopefully the 5060 has 12 and the rest scale up from there. Not holding my breath.
@penumbrum3135
@penumbrum3135 4 күн бұрын
@@joinkusbelinkiusthethird Wouldn't even be surprised if Nvidia would rather just make an AI based compression method for textures just to ensure the poor peasants doesn't have 16GB of VRAM or just push Geforce Now even more.
@Godmode_ON24
@Godmode_ON24 4 күн бұрын
​@@joinkusbelinkiusthethirdNot happening, the 5090 will have 32GB VRAM and the other cards will have the same amount as the 4000 series, probably with the new proprietary texture compression technique Nvidia will lock to the 5000 series to keep the 4000 series obsolete.
@matthewruin8420
@matthewruin8420 4 күн бұрын
I was shocked when I had to set the texture pool to low when I have 12gb of vram. Granted it still looks sick but low for 12gb of vram?? Just didn’t expect it
@jonRock
@jonRock 4 күн бұрын
That would be utterly ridiculous if true.
@Danieldialga
@Danieldialga 4 күн бұрын
Well that clears things up a bit. When i started playing it with full rt on, Indy turned into a witcher in the intro. Almost perfect white hair.
@LangeManGlenn
@LangeManGlenn 4 күн бұрын
I noticed that particularly in the idol pick up moment. That one hole in the roof
@grahamt19781
@grahamt19781 4 күн бұрын
It's a bug which occurs if you don't have ALL of the ray tracing options on FULL.
@iamdmc
@iamdmc 4 күн бұрын
I've had no such issues with my 4090
@JoriDiculous
@JoriDiculous 4 күн бұрын
@@grahamt19781 not seen any of that in RT High. PT still is far to resource demanding for a good game experience. As now i play in 4K Ultra, RT High, HDR, NO DLSS and get 100-120FPS with few dips into 90's in demanding areas. No white hairs.
@LeechyKun
@LeechyKun 4 күн бұрын
@@JoriDiculous What card are you using? 4080 for me pulls in 120fps with DLSS Quality and Frame Gen On. Low PT still gets me around 112 fps but when I switch to the higher up the game just crashes for me. Laptop 4080 though so dunno if vram 12gb is making it crash.
@LaidBackDeveloper
@LaidBackDeveloper 4 күн бұрын
That lemon basket looks fucking incredible
@Vynzent
@Vynzent 4 күн бұрын
Yeah for once it was nice that life gave us lemons
@sweetswing1
@sweetswing1 4 күн бұрын
But how are the fruit physics???
@Endemoniada
@Endemoniada 4 күн бұрын
This is always what I mention when people poo-poo RT, it makes objects in the game go from looking like a poorly stacked pile of fake 3D objects, into an actual pile of *actual* objects that look grounded and physically present. Another was the floating broken display case or the big desk in the middle of the room, where in rasterized rendering they just look like 3D models awkwardly floating in the air, but with RT they are realistically placed into the world in a way you would actually expect to see in real life.
@danielribeiro654
@danielribeiro654 4 күн бұрын
@@Endemoniada Yeah, that broken display case example was perfect. It perfectly shows how much more immersive and realistic Path Tracing makes the overall game world look and feel. RT makes games look less "gamey" and more realistic, literally game changing technology.
@wingedhussar1453
@wingedhussar1453 3 күн бұрын
​@Endemoniada the thing is order 1886 did similar lighting without needing ray traced lightning with 10x less power
@TheNerd
@TheNerd 4 күн бұрын
Even with the "RT FULL Mode", Pathracing on or off, this games assets look absolutely phenomenal. Shout out to the devs who put so much care and love for the details in all of these. You really do feel how much they cared while making these. This game belongs in a Museum!
@christophermullins7163
@christophermullins7163 4 күн бұрын
I disagree. I think the character models are some of the best I've seen but the textures and geometry is clearly lacking. I believe that the game was very carefully tuned to get good fps on weaker hardware.. which is admirable.. but the tradeoff is clearly visible to me(4070 TiSuper on 4k) what I will say is, for the visuals you get.. this game has better visual to performance ratio of anything I have seen. A great compromise to be clear.
@superbroleon
@superbroleon 4 күн бұрын
@@christophermullins7163 I'd say it depends. Some of the artifacts for example in the Vatican are really good models that look incredible with PT, but you are right that some models like random fruits in Egypt are clearly too low poly for first person. Like you said can't have every asset be that high poly on consoles @60fps. Most texture do actually look really good, the highest mip just loads in way too close to the camera (especially for the memory cost). Looking right down at my feet they look really good but just a few meters away it's 360 land..
@SleakaJ
@SleakaJ 4 күн бұрын
Game? It's an Indiana Jones Simulator!!
@TheGameGuruTv
@TheGameGuruTv 4 күн бұрын
this game will age very well
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
🤣🤣🤣🤣🤣
@christophermullins7163
@christophermullins7163 4 күн бұрын
@@Michael-jr3gz ? Why is that funny? It's a mundane and true statement. With updates, it will only become more optimized.
@alphatrece9208
@alphatrece9208 4 күн бұрын
​@@christophermullins7163Typically the games that age best are those that focus on art design and gameplay. Indiana Jones looks good now, but also games like The Order 1886 or Crisys looked spectacular at the time and no one remembers them anymore because like Indiana, their gameplay is simply correct.
@canman87
@canman87 4 күн бұрын
@@alphatrece9208 No one remembers Crysis? Lol, okay. The franchise was only the basis for measuring the performance capabilities of your PC for many years; you know, the "Can it run Crysis?" question. I would say that was a relevant question all the way up to when Cyberpunk 2077 came out and basically usurped it.
@a2raya772
@a2raya772 4 күн бұрын
Not really
@Voyajer.
@Voyajer. 3 күн бұрын
The non-RT looks like they didn't implement AO at all?
@jinx20001
@jinx20001 4 күн бұрын
the spade was everything... the one item that truly opened my eyes to RT in this video, it all finally made sense, i started looking at everything not as objects from that point but materials. Great analysis as always. This was a great showcase of RT, one of the best so far.
@bigdaddynero
@bigdaddynero 4 күн бұрын
Most people recognize the materials of objects. But congrats, I guess?
@SeasoningTheObese
@SeasoningTheObese 4 күн бұрын
No studio has ever required raytracing to make roughness and metallic maps render until Machine Games.
@GraveUypo
@GraveUypo 4 күн бұрын
that is misleading tho, it's just that this game was made with RT in mind and the raster stuff is just an afterthought. you don't need RT to have properly shaded materials.
@Smurfman256
@Smurfman256 4 күн бұрын
@@GraveUypo spoken like someone who desperately is holding onto their GTX 1060
@abeidiot
@abeidiot 4 күн бұрын
@@SeasoningTheObese not true. specularity based on material is there in all pbr games but how those specularities look depends on the quality of specular reflections
@SoundOfMan
@SoundOfMan 3 күн бұрын
PSA: If you’re plagued with stutters and frame pacing issues, try rolling back the driver to 566.14! This worked so beautifully for my 4080S rig. The current 566.36 was a horrible stutterfest unless I sacrificed so many settings, and I though it was just a super heavy game, but after rolling back it is silky buttery smooth 60+fps, and zero issues with FG, and Full RT 🙂
@JoeMaranophotography
@JoeMaranophotography 4 күн бұрын
4070ti here! I have experimented with the settings and unlike in Cyberpunk and Alan Wake 2 Path Tracing isn't really a feasible option due to Nvidia giving us 4GB less VRAM than we should have had! This game would have easily had 1440p truly maxed out if the card had that extra VRAM. I'll carry on playing supreme settings and DLAA
@cn21gaming57
@cn21gaming57 4 күн бұрын
You have no idea how much I cursed Nvidia when playing this game with full RT on my 4070ti. Even though I am managing the vram and getting good fps, but the vram issue does creep in with textures not loading some times, and literall assets taking ages to load in because of vram plus I get this weird shadow flickering with the combination of vegetation animation quality and full RT. So ya, this card's tremendous 1440p capabilities are being murdered by the 12gb vram. Unbelievable!
@HybOj
@HybOj 4 күн бұрын
Than reward em with more money when u jump on another new nvidia card
@SnafuWarrior
@SnafuWarrior 4 күн бұрын
Yeah I played through the whole Alan wake 2 with Path tracing on 4070Ti, here I just don't bother, too stuttery and unoptimized at the moment. I believe it will be fixed in future, but for now, playing through the game with PT off, DLAA at 1440p - I get like 100+ fps so I'll take a smooth game over pretty stuttery mess of a game any time.
@JoeMaranophotography
@JoeMaranophotography 4 күн бұрын
@@HybOj Nope. I paid this much on the condition it had to last 2 gens
@NameName-ll2yx
@NameName-ll2yx 4 күн бұрын
Nvidia should have had more vram, but still. The devs failed in optimization compared to cyberpunk or AW2.
@mikesy777
@mikesy777 4 күн бұрын
Actually, turning on the sun shadow alone (or turning on any combination but all 3 of the rt settings) disables default GI in some indoor areas without any replacement. This is a very noticeable visual downgrade in the tomb section in the intro. So the best path tracing settings is either enabling them all or disabling then all.
@ostryjanusz
@ostryjanusz 3 күн бұрын
Fully agree. 3090 here
@Telvarous
@Telvarous Күн бұрын
Yeah I have a 4070 super and can play at 1440p with supreme and I get over 100 fps with DLAA and it looks incredible.
@danielgebert4556
@danielgebert4556 4 күн бұрын
I’ve been waiting for this! Haven’t watched any other coverage of Path Tracing cuz I knew only the Alex treatment would do it justice. What a gift.
@Zeali
@Zeali 4 күн бұрын
nvidia recommends that you turn Vegetation Animation Quality to medium if you use path tracing. That will give you solid 60fps also in jungles and clear out all the small frame drops in areas with vegetation.
@davexmit
@davexmit 4 күн бұрын
The amount of 3D scanned objects in this game is something else. It's not suprising though - I've not seen so many unique models in any other game.
@BenHeckHacks
@BenHeckHacks 4 күн бұрын
Yeah this game actually looks next gen. And it NAILS the feel of Indiana Jones.
@raresmacovei8382
@raresmacovei8382 4 күн бұрын
It's called Cyberpunk 2077.
@terrythegnome2408
@terrythegnome2408 2 күн бұрын
scanned objects makes them not unique, they were plugged in from an online scan library.
@TedThomasTT
@TedThomasTT 4 сағат бұрын
@@terrythegnome2408 how do you know that?
@Link0402
@Link0402 4 күн бұрын
I love when they implement forward-thinking technology like this, even if the vast majority of people won't be able to use it at this time. But it ensures the game will still look great for many years to come.
@joshjmilli
@joshjmilli 4 күн бұрын
You’d hope there would be a push for more id Tech in the industry after seeing this, because this looks so much better than anything I’ve seen from UE5 graphically. It’s just next level stuff
@Swisshost
@Swisshost 2 күн бұрын
Sadly the trend goes to mainstream engine, you get trained devs on day 1 on this engine. Witcher, Halo...
@AlexanTheMan
@AlexanTheMan 4 күн бұрын
Indy venturing into places no rays have traced before!
@ilbroducciore
@ilbroducciore 2 күн бұрын
Right!! Places where the sun doesn’t shine
@sheikhshefathsaadman381
@sheikhshefathsaadman381 4 күн бұрын
I want to add that setting the Texture Streaming to anything above Low will basically net similar results as Supreme sans distant objects in certain areas. The best compromise is to MAX all your settings (set texture to medium) on a 4070 class GPU, turn on DLSS Quality & FG. It's much smoother than I had anticipated & if playing on a controller then it is just as responsive as other games. Using medium texture pool ( with no real diff to quality) enables you to max this game out with Path Tracing. Source - My 15h playthrough with 4070 Super at 1440P
@TheSquarri
@TheSquarri 4 күн бұрын
Shadows also demanding of vram
@sheikhshefathsaadman381
@sheikhshefathsaadman381 4 күн бұрын
@@TheSquarri I forgot to mention I put that on High. Because I was using RT sun shadows anyway
@Alcoholikaust
@Alcoholikaust 4 күн бұрын
You call him Doctor Jones, Doll!
@Pawelo123
@Pawelo123 Күн бұрын
•Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality. In new patch notes
@LiquidSpartan117
@LiquidSpartan117 4 күн бұрын
Just finished it an hour ago on Series X, what a thrilling adventure. Spectacular storytelling and voice acting!
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@cyberrunner6529
@cyberrunner6529 4 күн бұрын
​​@Michael-jr3gz is something funny bot
@locus2427
@locus2427 4 күн бұрын
@@Michael-jr3gz it really is a great game
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
@@locus2427 no it isn't
@RPC87
@RPC87 4 күн бұрын
Good game I agree, but the voice acting is not great.
@BucksterMcgee
@BucksterMcgee 3 күн бұрын
What a great comparison of the difference full ray tracing can add! Alex as always does a tremendous job explaining and showcasing it all. His expertise and communication abilities for technical aspects of rendering/gaming/realism/etc cannot be overstated how valuable they are. Wonderful! Thank you for making these videos.
@Lynas82
@Lynas82 4 күн бұрын
This is probably the first game (And comparison video) to make me understand why Ray tracing/Path tracing is a good thing for video games and not a waste. The difference is incredible. The problem is without these sort of videos the difference seems so subtle to notice during normal gameplay or for the casual player. It’s not even really a subtle difference when you see it side by side but for most people I think it will be just that as they won’t be watching comparisons or care that much about it.
@NeovanGoth
@NeovanGoth 4 күн бұрын
It may often not be that obvious since it's looking so natural. I've noticed that it's much easier to spot the _absence_ of ray tracing when going back to a game that doesn't support it. Suddenly a lot starts to look not right.
@AlexFalkenberg
@AlexFalkenberg 4 күн бұрын
That difference is a blessing and a curse, imo. Once you start paying attention, nearly every game that would have ordinarily been a joyful escape...suddenly starts sucking.
@NeovanGoth
@NeovanGoth 3 күн бұрын
@@AlexFalkenberg It has always been like that though. I remember after getting my first 3DFX Voodoo back then, everything else started to feel terrible.
@TheNerd
@TheNerd 4 күн бұрын
My 3080 12GB managed about 30ish FPS in the jungle with FULL RT on with DLSS Quality 1440P. Most of the other areas are between 40ish and 70ish FPS. Given the fact that the game is pretty slow paced I would consider this "okayish". Most of the time you are sneaking anyway. Also: HDR with a good HDR Monitor is a _HUUUUUGE_ boost to the look of the game.
@kristoffer3000
@kristoffer3000 4 күн бұрын
DLSS is stupid broken, takes me like 10 min of swapping between native TAA and DLSS for the game to work properly, feels like a dice roll every time you swap settings, with a heavily weighted dice.
@goal2004
@goal2004 4 күн бұрын
The paged cascading shadow maps behavior seems to have been an issue with the graphics settings for shadow maps not properly responding to higher settings levels. Ever since the RT update came out, this was fixed in the default renderer. I'm not sure why Alex doesn't mention that at all.
@ScyrousFX
@ScyrousFX 4 күн бұрын
Source? I played the game on Xbox Series X yesterday and it was very much still present there. I don’t see how it could be fixed on PC but not Xbox.
@abdullahzafar4401
@abdullahzafar4401 4 күн бұрын
Expected of DF as always , if you know ...
@ArathirCz
@ArathirCz 4 күн бұрын
I may be misremembering but I think the PT patch added new options that allow for settings the shadow distance higher than before. When I checked the settings after the patch, it was set to medium and setting it higher did clean up the behaviour at least in the museum at the beginning (I am not far in the game so I cannot say if the issue persist in later stages). Game installed after the patch may be correctly setting the level to a higher value than before and thus it is no longer an issue (at least on pc).
@aolson1111
@aolson1111 4 күн бұрын
​@@ScyrousFX There's nothing to fix on consoles. They used lower than low settings.
@bitdevice
@bitdevice 3 күн бұрын
@@aolson1111 Not true. Only true for RTGI but texture pool and other settings are much higher than Low.
@DP1121-i1k
@DP1121-i1k 3 күн бұрын
i see comments comparing this to uncharted and saying you get the same look with baked lighting, uncharted was one of my fav games, and if you want to see top notch bake lighting, i remember the last level in the beach house such amazing baked lighting, but you can't compare it to the trifecta of raytraced effects. it falls short, the bright parts are not washed out, you don't get specular raytraced reflection which is so obvious on angles coming in and out of corners. also not to mention in order to have perfect baked lighting you need to have a second uv channel which is fine but it falls short when you have small objects causing lots of visible seems and overflow of light across those seems
@ItsAkile
@ItsAkile 3 күн бұрын
The shadows isn’t a Ray Tracing improvement but a terrible raster solution
@Stiny421
@Stiny421 4 күн бұрын
@DigitalFoundry I did not expect full RT to look this game changing! Your video on reccomended PC settings helped me get the game running great on my Ryzen 5 5600X and RTX 3070 (I’m able to run DLSS balanced with your recommendations around 120-144 FPS which I did not expect at all!) and I thought the game already looked incredible. This is just a whole other level and I definitely want to get the most powerful GPU I can next time I do a build! Definitely seems essential at this point
@HybOj
@HybOj 4 күн бұрын
After few days with raytracing you will realize it changes nothing for you...
@vinyfiny
@vinyfiny 4 күн бұрын
This has to be the best looking application of path-tracing in a AAA game that I've seen. It makes the game look a whole generation better. A lot of these shots look photo-real at a glance.
@Helifax19
@Helifax19 4 күн бұрын
Alan Wake 2 and Cyberpunk 2077 do it even better! (Hellblade 2 as well). But this game also does it really well with caveats.
@vinyfiny
@vinyfiny 4 күн бұрын
​@@Helifax19 I think path-tracing doesn't feel as transformative in Alan Wake 2 because the non-RT lighting is honestly impressive for what it is. Plus a lot of the game is heavily tinted/shaded various colors and it's largely dim/dark. Agreed on CP2077 though, PT in that game is amazing. To me though it almost feels overdone with all the metal and neon and mirrored reflections everywhere. Indiana Jones has more grounded environments/objects so it feels more realistic (to me at least).
@Helifax19
@Helifax19 4 күн бұрын
@@vinyfiny Yes, the environments and the material used actually influence the presentation a lot. Yes, in Alan Wake 2 the visual style is darker overall. Only OLED & HDR could help there to better make sense of what you are seeing. PT is used there to great effect as well. However in the day scenes you can see PT working to the same extent as here. Cyberpunk 2077 is "our" futuristic world of neon, glass and steel, so the materials helps a lot as well.
@Eepy-Rose
@Eepy-Rose 4 күн бұрын
I have a 3070 Ti so can't really run this (I'm pretty sure it's not even an option in the menu for me) but it is really cool and makes me excited to maybe upgrade soon. The extent to which path tracing is an upgrade can feel a bit arbitrary for this game because a lot of the non path-traced effects aren't as good as they could be (particularly shadows like you say,) but it still looks really good even ignoring that in favor of looking at the path traced visuals on their own merit.
@BrotherKnowledge.
@BrotherKnowledge. 4 күн бұрын
Man! I really do hope that Playground Games can push raytracing like this in Fable the way that Machine Games managed to do here. I'd love to be able to experience a game with pathtracing/raytracing like this. Because this is *_BEAUTIFUL!!_*
@devilduc
@devilduc 4 күн бұрын
I thought the exact same thing !
@ChrisClemmons
@ChrisClemmons 4 күн бұрын
If they're going the open world route, I doubt they'll be able to get FULL RT in it... but, Playground Games are masters of optimization. So, maybe they will but only be 30 fps? Luckily, they're not using UE5 and are using their Forza Horizon Engine (forgot what it's called). I've been sick of UE5 games lately, they all tend to look the same and perform terribly with horrible upscaling. UE5 was not ready for these consoles, or even PC (imo).
@BrotherKnowledge.
@BrotherKnowledge. 4 күн бұрын
@@ChrisClemmons You're probably right. But I hope that they can at least get pathtracing functional on a RTX 4080 and up. The 5000 series is coming out next, so those should be able to run something like that as well. That would be my guess, at least.
@devilduc
@devilduc 4 күн бұрын
@ChrisClemmons 30fps full RT will be more than OK for me. I enjoyed more the look of a 30fps game with good motion blur than 60fps. I even locked indiana jones on 30 fps taa on my rig (rtx 4090 Ryzen 7 5800x3d)
@myheadisempty
@myheadisempty 3 күн бұрын
i grew up watching the movies with my dad. playing this game was a real treat
@AninoNiKugi
@AninoNiKugi 3 күн бұрын
So this is the graphics we can expect in 15 years for people with affordable GPUs? 😆
@rickrodriguez6244
@rickrodriguez6244 4 күн бұрын
This is incredible work Alex, thank you
@DroneCorpse
@DroneCorpse 4 күн бұрын
Full RT is best shown off with HDR on.
@iamdmc
@iamdmc 4 күн бұрын
Still buggy with frame gen not working out of box. You have to manually replace the dlss and dlssg .dll files and disable a few things in the nvidia control panel to get frame gen to work at the same time as hdr and even then it can bug out and stop working
@EpsilonChurchRVB
@EpsilonChurchRVB 4 күн бұрын
​@@iamdmc It’s much better to simply use Auto-HDR. Much better than most of the implemented HDRs on a lot of games.
@darkcggaming
@darkcggaming 4 күн бұрын
@@EpsilonChurchRVB RTXHDR is way better than AutoHDR. People that play games like this don't need AutoHDR.
@pasullica
@pasullica 4 күн бұрын
HDR is fake tech purging your eyes with high contrast . Avoid if you value your eye sight in future.
@radosuaf
@radosuaf 4 сағат бұрын
Love these analyses, great stuff!
@woutervanderidder8417
@woutervanderidder8417 3 күн бұрын
Bethesda really needs to use IDTech engine for the next Elder Scrolls
@knowwherefamous9067
@knowwherefamous9067 2 күн бұрын
Alex your optimized settings are a godsend! I was able to get the game running on my rog ally X on mostly medium settings at a locked 30fps! Using the dynamic resolution at 900p it's definitely a little soft but still looks absolutely beautiful! I have vram set to 10gb. FSR 3 will be a huge game changer can't wait for it!
@knowwherefamous9067
@knowwherefamous9067 2 күн бұрын
It is crazy to be playing a game with raytracing on a handheld lol 😂
@CalvinCrack
@CalvinCrack 4 күн бұрын
It’s a great looking game. Glad I’m not alone in discovering the later jungle level required me to totally rethink my settings. On a 4080 I am rocking Ultra Performance mode to maintain a stable 60fps with Full RT.
@samgee500
@samgee500 3 күн бұрын
This is why I still use at 1080p monitor even though I have an RTX 4070
@CalvinCrack
@CalvinCrack 3 күн бұрын
@ 1080p for a 4070 you’re probably golden in most cases
@PunkarellaOG
@PunkarellaOG 3 күн бұрын
Great job Alex. Was waiting for this.
@MrLeVip
@MrLeVip 4 күн бұрын
I have 4070 ti, use high textures everything else on high with full RT at 1080@60, dlss quality, very stable no issues
@chrisbrazier88
@chrisbrazier88 4 күн бұрын
At a resolution not high in 20 years, yeah I'd expect so...
@SeasoningTheObese
@SeasoningTheObese 4 күн бұрын
DLSS at 1080 60. What a sad state of affairs we're in.
@MrLeVip
@MrLeVip 4 күн бұрын
@@SeasoningTheObese disable path tracing and you don't need dlss then
@yourlocalhuman3526
@yourlocalhuman3526 3 күн бұрын
1080p?????? What the hell Edit: Nvm you're using PT
@Shaderhacker
@Shaderhacker 4 күн бұрын
Excellent work Alex!! Thank you for showing what full path-tracing can look like in a game.
@HeloisGevit
@HeloisGevit 3 күн бұрын
Your videos are always a treat Alex, entirely unrivalled for me.
@urazoktay7940
@urazoktay7940 3 күн бұрын
Amazing video, thank you Digital Foundry. Game looks amazing with full ray tracing.
@Nucleosynthese
@Nucleosynthese 4 күн бұрын
Oh yeah, I've been waiting for this one!
@1990Fantti
@1990Fantti 4 күн бұрын
I would like you to include more moving shots with greater and somewhat faster movement (no slow pan) in comparisons as they 1. highlight the differences more 2. highlight the problems with each implementation more and 3. are more relevant for the gameplay.
@LangeManGlenn
@LangeManGlenn 4 күн бұрын
Game runs surprisingly well on my RTX 3080 TI. 1440p, texture streaming at high, Almost full RT, with the exception of reflections, DLSS at quality, it runs *mostly at 50+
@svennikolajsen6624
@svennikolajsen6624 4 күн бұрын
What CPU do your computer have?
@mathias4514
@mathias4514 4 күн бұрын
3080 ti is a beast not suprised it runs that smooth. im struggling with my 3060 ti, but it runs well with shadows and texture turned down. playing on a ultrawide 1440p oled, looks pretty good.
@LangeManGlenn
@LangeManGlenn 4 күн бұрын
@svennikolajsen6624 currently running an intel i9 10th gen (10900k).
@HybOj
@HybOj 4 күн бұрын
50fps was low framerate 15 years ago mate.....
@LangeManGlenn
@LangeManGlenn 4 күн бұрын
@@mathias4514 it's quite good. But the official requirement table mentions it's suitable for medium, no full rtx at 1440p at 60fps. So, I did not expect to do this much better than that.
@harryshuman9637
@harryshuman9637 4 күн бұрын
The craziest part about this game is that Indy was voiced by same guy who did Kanji in Persona 4. Truly incredible.
@darkl3ad3r
@darkl3ad3r 4 күн бұрын
I really hope they can patch in RTXDI so we can get path traced shadows from EVERY light source and not just the sun/moon.
@cooloobahn112
@cooloobahn112 2 күн бұрын
Path tracing is genuinely a game changer for fidelity in lighting. It can totally change a games look and feel. Amazing stuff. I can't wait to see this stuff on console! Maybe next gen! Lol
@christophermullins7163
@christophermullins7163 4 күн бұрын
This game has the best fidelity to performance ratio that i have seen. I run supreme at 4k on 4070 TiSuper. It just works. I do see lower asset quality than with some other games but the performance is worth the tradeoff. Indoors and cities look better than the trees.
@grahamt19781
@grahamt19781 4 күн бұрын
With path tracing, most realistic looking graphics ever seen imo. Everything just looks and feels right. I'm able to run it on a 3090 at 4k dlss, capped at 40fps but with Lossless Scaling X2 frame gen so feels like 80fps. I'm also playing on an oled which is the icing on the cake.
@AgentBirdnest
@AgentBirdnest 3 күн бұрын
I agree! I don't have the game yet, but this video is the most photorealistic game I've seen. I can't wait to play it. (Probably next month. I don't wanna start a new game until I finish STALKER 2.)
@audax117
@audax117 4 күн бұрын
3:25 Alex, I know you're a big... enthusiast on stuff only the top 2% can use when playing, but this is inexcusable. Those shadows are legit on par with 2011 X360 games. There's no excuse for the RT Off Shadows to look like this, God of War from 2018 did it better, RDR2 from 2018 did it better, what is happening with games nowadays?
@DigitalFoundry
@DigitalFoundry 4 күн бұрын
I complained about it in the original Video i Made -Alex
@audax117
@audax117 4 күн бұрын
@@DigitalFoundry Wow I didnt get any notification for it and missed that video, good to know then. This type of quality in raster graphics is unacceptable in 2024 imo
@AngryApple
@AngryApple 4 күн бұрын
I agree, feels like a push from Nvidia, weirdly there is no option in the dev console to increase resolution or push out the cascades. LOD Distance on the other hand is there
@nicolass4296
@nicolass4296 4 күн бұрын
@@AngryApple yeah, gta 5 has an option for shadows with nvidia technology, those shadows looks like nowadays rt shadows, gets softer with distance, you can get a blurry shadow moving in real time from a object 10 meters away over the sharp shadow of your character, no rt, just developers doing their job using that time hardware. Nvidia pcss i think was called, i cant say how performant those were, but they did it without raytracing in 2014, how in the hell shadows look so bad in 2024, inexcusable.
@AngryApple
@AngryApple 4 күн бұрын
@@nicolass4296 Percentage Closer Soft Shadows, yeah its a nice algorithm thars quite performant and isnt even tied to Nvidia, they just developed this algorithm. Heck this algorithm even runs in the Web without Compute Shaders. Raytracing has its benefits but even here in Indiana Jones its an excuse for laziness, mostly static scenes where a good baked solution would do a better and cheaper result...
@nusilver
@nusilver 4 күн бұрын
Man. I was really enjoying this-almost salivating at the thought of turning on Full RT just as soon as the video ended-but then I got to the performance section, where Alex said 8GB GPUs don’t even have the option. Alas! The game is still gorgeous as is, and perhaps in the future I’ll get a new rig that can make use of it.
@p5rsona
@p5rsona 4 күн бұрын
still waiting on a balatro deep tech review....😤
@BucklingSwashes
@BucklingSwashes 4 күн бұрын
Balatro with path tracing + DLSS 3 frame generation.
@dmytrosoboliev935
@dmytrosoboliev935 4 күн бұрын
10000 fps ez
@joseijosei
@joseijosei 3 күн бұрын
​@@BucklingSwashes Don't forget about DLSS 3.5 Ray Reconstruction.
@kodeypatterson8973
@kodeypatterson8973 4 күн бұрын
Great video as usual Alex!
@NintendoGamer2011
@NintendoGamer2011 4 күн бұрын
Any plans to cover the following games: - Ara: History Untold - Microsoft Flight Simulator 2024 With both being built on proprietary tech, I’d love to hear your thoughts on this. Especially when more and more game developers are moving towards Unreal Engine…
@VGamingJunkieVT
@VGamingJunkieVT 4 күн бұрын
I feel like most of the difference is the game being designed around Path Tracing, rather than it necessarily being required to gain that look. Reminds me of Doom 3 with bump mapping off, you can tell it wasn't designed with it being off in mind.
@richard-davies
@richard-davies 4 күн бұрын
I'll be so glad when not only RT is a requirement like this game is for every single game, but path tracing is a basic feature that is just on and can't be turned off. Give it a few more years.
@burgerdog981
@burgerdog981 4 күн бұрын
Awesome video!
@99konondrums
@99konondrums 4 күн бұрын
The shadow maps in this game are surprisingly terrible. The upgrade to path tracing is honestly transformative, I was not expecting that.
@Noe2iq
@Noe2iq 4 күн бұрын
For those still skeptical about RT: watch this video. Croissants look yummier! Seriously, this is an amazing improvement to lighting realism and beauty. Thank you, Alex.
@DANNYonPC
@DANNYonPC 4 күн бұрын
Alex, you should go to one of the IRL locations some day to compare the IRL reflections :p (Or atleast find stock footage if a trip to the vatican isnt in the budget haha)
@mhjmstultiens
@mhjmstultiens 4 күн бұрын
In some scenes the effect is transformative. Thank you for this showcase! :)
@GoogleLogin-xi8sy
@GoogleLogin-xi8sy 4 күн бұрын
I can’t believe how gorgeous this game looks. I only have it on the series X and it still looks great there but sometimes I wish I had a 4090
@PinnuskaTV
@PinnuskaTV 4 күн бұрын
Not really for the performance, there are many games out there that look as good or even better with much better performance. Needing RTX 4090 to make game look good is not big achievement at all. This Ray Tracing just straight up murders all the performance, you can't even reach 60 fps on native 4k with RTX 4090 when full Path Tracing enabled
@dolan_plz
@dolan_plz 4 күн бұрын
It looks great on the X too 🤷‍♂ .. you're not missing out on that much... you'll try it later on with Full RT once you buy a good PC and mid-range GPU prices go down a bit 🤷‍♂ (maybe after the 50 series comes out?)
@MrNoFairy
@MrNoFairy 4 күн бұрын
@@PinnuskaTV What are those many games you mention that run 60fps on native 4k with full path tracing enabled? Most games doesn't even have this much RT features to even enable. If you are gonna say Cyberpunk, please consider the time it took for CDPR to actually get it to this state.
@VincentVanBro
@VincentVanBro 4 күн бұрын
@@PinnuskaTVthat’s a lot of words that say essentially nothing lol the 4090 is lit, try one some time my guy
@fifty2eighty248
@fifty2eighty248 4 күн бұрын
@@VincentVanBroI have a 4090 and the performance is shit with this game… I’m pretty dissatisfied with the performance and this is a dev problem
@dexter_frank
@dexter_frank 2 күн бұрын
8:56 How is the Z-Fighting of the two records or envelopes with Full RT On compared to Off?
@gabolobo1908
@gabolobo1908 4 күн бұрын
think HDR would make some of these videos really pop
@MrHendrikje
@MrHendrikje 4 күн бұрын
Except for people who do not watch on proper HDR displays, and those are many. The minority have decent HDR displays.
@tatsunakyo
@tatsunakyo 4 күн бұрын
​@@MrHendrikjeWithout mentioning that HDR is still borked on PC apart from some outstanding exceptions.
@richard-davies
@richard-davies 4 күн бұрын
@@MrHendrikje Even if they don't have an HDR display or even a crappy one, you can still watch it on YT without HDR if you wanted. No excuse for not having HDR videos these days. At least I can fake it with RTX HDR.
@CheckmateStallioN
@CheckmateStallioN 4 күн бұрын
the human eye cant really notice HDR outside of the artificial brightness saturated contrast hue that it gives off. I can see all the color range already without needing an HDR panel. Its a huge PR marketing bullshit gimmick that so many people get baited by it. In fact increasing the brightness suddenly is bad for your eyes
@LukewarmEnthusiast
@LukewarmEnthusiast 4 күн бұрын
@@tatsunakyo HDR looks fantastic on my AW3423DWF. The white point is a tad yellow but that's just due to artistic intent. But it's in no way "broken."
@sebastian4792
@sebastian4792 2 күн бұрын
Why is it that I have a 4090 and I still get 20-40 fps on maxed out settings. This game is worst optimized than Alan Wake and Cyberpunk put together. I also got lucky and didn’t have a bad copy when cyberpunk first came out. I’ve just been so disappointed with how this game runs on my card when I don’t have these issues even on more demanding games.
@FSAPOJake
@FSAPOJake 4 күн бұрын
I see a lot of noise even in the full ray tracing, especially when you look at the shadows or GI relatively up-close. Noise is still a big issue with modern real-time ray tracing in games (even with RR on).
@Thor86-
@Thor86- 4 күн бұрын
Oh of course if this Video was about Ps5 Pro he would mention that.
@jorge69696
@jorge69696 4 күн бұрын
@@Thor86- Sony still doesn't have an AI denoiser so yes, it's worth mentioning.
@kuruptzZz
@kuruptzZz 4 күн бұрын
ray reconstruction helped big time with that in cyberpunk and alan wake 2
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
@@Thor86- Obviously. Alex is a massive Sony hater
@luke5957
@luke5957 4 күн бұрын
Yeah looks horrible
@IoNoobMaster
@IoNoobMaster 3 күн бұрын
I run the game on a 4070 super @1440p with a 7700x. I use the max RT with Texture Pool Size set to Medium, DLSS Quality and DLSS Frame Gen. The game looks and runs amazing, and I haven't noticed the issue with lower Texture Poll Size that you mentioned in your previous video on this. I'm only in the Vatican area, and if I notice any issue I might change settings. But as I'm writing this, I'm happy with these settings.
@devonmarr9872
@devonmarr9872 4 күн бұрын
Reminds me of Battlefront 2 running on max settings just with better reflections
@savov
@savov 3 күн бұрын
Great video and awesome comparisons. It truly is a great looking game and just walking around the beautify crafted world is a amazing. I've been to some of the ingame locations myself and its striking how true to life some of the vistas are! I have the exact same setup - 7800x3d with a rtx4070 on a 1440p 165hz monitor. I opted out to lower the rest of the settings (like hair quality, water quality etc) down a notch, but enable all the rt settings. With DLSS on Balanced i get a good 70+ fps and if I enable frame gen (it takes more vram so in that case the texture pool has to be lowered too) Im in the 100s of fps
@etbadaboum
@etbadaboum 4 күн бұрын
A new Turok is coming, Alex must be happy
@The-Steve-The
@The-Steve-The 4 күн бұрын
Third person live service turok 🤮
@Maddin1313
@Maddin1313 4 күн бұрын
Will it be another "John Turok: Space Marine"?
@Veptis
@Veptis 4 күн бұрын
I think it would be interesting to approach these games from the opposite direction: which shortcuts have to be used for real time path tracing in a game compared to a modern offline renderer.
@shremk9100
@shremk9100 4 күн бұрын
No mention of the game arbitrarily locking Full RT to only Nvidia GPUs. I was holding out to watch your coverage to see if maybe the reason was that the game forces some Nvidia exclusive RT feature like DLSS 3.5, but from the sounds of it, theres literally zero reason why AMD and Intel GPUs shouldn't be able to at least turn on the full RT setting apart from this being an arbitrary vendor lock. Pretty blatant Nvidia sponsorship bs imo, and dare I say a double standard to not even mention it coming from the same channel that made such a big deal out of FSR-only AMD sponsored titles.
@rifes387
@rifes387 4 күн бұрын
i was hoping they were gonna call them out on that but you probably just gonna hear somebody shout something like AMd CouLD nEvER HaNDle ReAl RaY TRAcinG end of story. My guess is that they re gonna give us a lackluster patch enabling it on other systems (at best) once their deal runs out
@NeovanGoth
@NeovanGoth 4 күн бұрын
Given the fact that they added the option with the day 1 patch, I would assume that it probably just does not work yet on AMD / Intel.
@xtr.7662
@xtr.7662 4 күн бұрын
Tbf fsr only titles is way worse
@shremk9100
@shremk9100 4 күн бұрын
@@xtr.7662 how is only including a feature everyone can use worse than only including vendor locked features and arbitrarily vendor locking stuff that should work on everything 😭
@LukewarmEnthusiast
@LukewarmEnthusiast 4 күн бұрын
I'm betting RT AMD support is coming with the FSR patch. There's zero reason to let you enable RT without upscaling or frame gen being options. I'm playing at Supreme quality with AFMF2 in the drivers and it runs and looks great.
@pensologohesito
@pensologohesito 4 күн бұрын
It is starting to creep in into one of my favorite games of all time too. Not only because of its aspect, but for how good the game is, especially to me an adventure and exploration aficionado. The game is so good to me it’s insane.
@superbroleon
@superbroleon 4 күн бұрын
Surprised frame gen wasn't mentioned really. Are those settings at the end with it off? If so why is that? The 4070 supports it.
@EpsilonChurchRVB
@EpsilonChurchRVB 4 күн бұрын
It breaks whenever HDR is involved. With it off, it works without issue, although if you still want it on, Auto-HDR is still way better than the HDR implemented with most games. If it's still a problem, just restart the game a few times and try turning off and on Frame-Gen. It'll work eventually with HDR on.
@xtr.7662
@xtr.7662 4 күн бұрын
Vram
@EpsilonChurchRVB
@EpsilonChurchRVB 4 күн бұрын
@@xtr.7662 Nope, I have the 4070 Super with 12GB of vram and works perfectly on 1440p Supreme settings for me by doing what I said previously.
@xtr.7662
@xtr.7662 4 күн бұрын
@@EpsilonChurchRVB well im talking with full ray tracing on without it there isnt even the need
@superbroleon
@superbroleon 4 күн бұрын
@@EpsilonChurchRVB What does that have to do with anything I said? Just weird that frame gen got no attention as that obviously allows more PT effects at playable framerates. And it does work, like you said.
@iamdmc
@iamdmc 4 күн бұрын
Danke Alex und Auf Wiedersehen! ❤
@dolan_plz
@dolan_plz 4 күн бұрын
The only thing missing is DLSS Ray reconstruction to clean up the image quality. Other than that it looks awesome. 👌
@lawnmanGman
@lawnmanGman 4 күн бұрын
just call it rt taa, thats all it is
@jorge69696
@jorge69696 4 күн бұрын
@@lawnmanGman You should read up what ray reconstruction is.
@lawnmanGman
@lawnmanGman 4 күн бұрын
@@jorge69696 Temporal Input: RR can use information from previous frames, much like TAA. Spatial Input: RR combines data across the frame and scene to refine its predictions. AI-Powered Models: Unlike traditional TAA or denoising techniques, RR uses neural networks trained on high-quality ray-traced data. spatial can be done with normal taa with motion vectors, im a bit of an expert lol, the neural network only defines the model that the temporal data aligns by, you dont even need to have an rtx card if you code differently
@panjak323
@panjak323 4 күн бұрын
Vaseline filter
@dolan_plz
@dolan_plz 4 күн бұрын
@@lawnmanGman no good humble down to earth expert in anything will ever say "I'm a bit of an expert ". Calling the most advanced consumer AI powered RT denoiser "RT TAA" just shows how condescending, misinformed or just bad faith you are.
@Brinewind
@Brinewind 3 күн бұрын
The swelling music with the zoom on the basket of lemons is perfection.
@WH250398
@WH250398 4 күн бұрын
After the absolute dumpsterfire that is Dial of Destiny, this game was a breath of fresh air. It's honestly shocking how a bunch of gamers understand Indiana Jones better than proffesional screenwriters.
@Rhodochrone
@Rhodochrone 4 күн бұрын
I think you're underselling the people who worked on this by calling them a "bunch of gamers"... This wasn't made by amateurs.
@WH250398
@WH250398 4 күн бұрын
@Rhodochrone The script was written by five people. Writing is my biggest point here. Regardless of their talent, the filmindustry will never give notice to that.
@fjrumme
@fjrumme 4 күн бұрын
Great rundown
@mateusbarao1761
@mateusbarao1761 4 күн бұрын
Indiana Jones came out just in time to take the graphics of the year crown.
@Michael-jr3gz
@Michael-jr3gz 4 күн бұрын
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 nice joke xbot
@jonRock
@jonRock 4 күн бұрын
Man, it feels like just yesterday I was watching the 2023 graphics of the year DF video, but it was a year ago! I've since become a software engineer, and I can finally afford the hardware to play games in that quality.
@aquaneon8012
@aquaneon8012 4 күн бұрын
senua's saga hellblade 2 still holds the crown. indiana jones has visual inconsistencies like cascading shadows.
@atomickaiser1934
@atomickaiser1934 4 күн бұрын
@@aquaneon8012 hellblade 2 holds what exactly? it's a linear tech demo of a "game" that is 95% holding W. There is so much more going on in this game and others this year so they can't push visuals THAT far.
@kylelochner5686
@kylelochner5686 4 күн бұрын
Not really it looks good but stalker 2 and hellblade 2 look better without path tracing
@Peylix
@Peylix 4 күн бұрын
This looks gorgeous. Makes me excited to dive into it when I get time.
@rickysargulesh1053
@rickysargulesh1053 4 күн бұрын
You have no idea how impatiently I was waiting for this video. I need my pathtracing fix.
@izfragzy3715
@izfragzy3715 3 күн бұрын
The finals recently got an update adding 120fps modes on ps5 ps5 pro and xbox series x and got a ps4 version of the game. I think it could be interesting for a video. Love your vids ❤
@thehospital4040
@thehospital4040 4 күн бұрын
Im playng on my RTX3060 1440p Full RT Qualitty DLSS 30 fps
@alexpardon585
@alexpardon585 3 күн бұрын
For those concerned that the game doesn't look good enough without full RT - I'm usually a PC over console kind of person for this kind of game (Cyberpunk feels like a very different experience on my 4070ti vs xbox for instance) but I've been playing the game solely on the Xbox Series X and have been very impressed with how good the game looks and runs, producing many a "wow moment". Full RT is just an icing on the cake - I'm looking forward to trying the game out on PC eventually though as the enhanced lighting looks great!
@НатальяПолитова-у9м
@НатальяПолитова-у9м 3 күн бұрын
While it's a nice looking game there's better looking games without RT for sure. It seems like this games was really created with full RT in mind.
@annjacobs7764
@annjacobs7764 4 күн бұрын
Your vibe is awesome.
@AdamTheChips
@AdamTheChips 3 күн бұрын
The non RT version are just bad optimization i bet. you can bake gi. you can increase cascade shadow res a bit. and you can bake better cubemaps for the glasses. just a lil bit of effort. but they just decide lets use RT on everything
@Doug-mu2ev
@Doug-mu2ev 4 күн бұрын
This looks more like an architectural showcase than a game! WOW, full ray tracing adds so much variety to the color pallet (from bounce lighting) and depth to the scenes! Look forward to being able to one day do this in VR!
@reav3rtm
@reav3rtm 4 күн бұрын
Like The Order 1886. Not so much game in a game I guess.
@reznoire
@reznoire 3 күн бұрын
This game is really something special. I'm an oldie and kept thinking to myself how they really don't make games like this anymore and it was wild they let this have a full AAA budget
@Khilab_Lacks
@Khilab_Lacks 3 күн бұрын
He said follow on BlueSky hahhahah no thx
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