Turns out the actual reason why dijkstra's path was funky was because of the node placement instead of how they were baked! Ig that's something I can improve on. #maze #vr #coding #recroom #vrgaming #backroomshenanigans #liminalspace
Пікірлер: 5
@RevisionedGames4 ай бұрын
I'll give you guys a week to save these if you want it as an invention, after that I'll be taking it off. If you guys want a video on how to make something like this, let me know!
@TheSynderOwner3 ай бұрын
You should add verticle extension to your pathfinding as a challenge