Dirty water with bubbles - Substance Designer Timelapse

  Рет қаралды 40,790

Cem TEZCAN

Cem TEZCAN

Күн бұрын

Пікірлер: 39
@cemtezcan
@cemtezcan 5 жыл бұрын
There is an improvised explained version of this material as well. Check: kzbin.info/www/bejne/rF7Vd4BmqKqeqtE
@Polygarden
@Polygarden 2 жыл бұрын
Great Work! This is an amazing effect.
@cemtezcan
@cemtezcan 2 жыл бұрын
Thank you! Glad you like it!
@lundskowdesign
@lundskowdesign 6 жыл бұрын
Great timelapse & impressive graph.
@cemtezcan
@cemtezcan 6 жыл бұрын
Thank you!
@louisbesse4866
@louisbesse4866 3 жыл бұрын
Sorry but it is really too fast... Cannot even pause it to see the settings when I don't get it. Great result though
@cemtezcan
@cemtezcan 3 жыл бұрын
thanks. check the 2 hours version on the description ;)
@louisbesse4866
@louisbesse4866 3 жыл бұрын
@@cemtezcan thanks :)
@dan323609
@dan323609 6 жыл бұрын
Amazing
@shibi6939
@shibi6939 4 жыл бұрын
you are legend
@cemtezcan
@cemtezcan 3 жыл бұрын
thanks!
@mattgrimaldi13
@mattgrimaldi13 7 жыл бұрын
Ah! That is super cool. Makes me want to drop what I'm doing and try that. Great stuff!
@cemtezcan
@cemtezcan 7 жыл бұрын
Thank you. I'm glad you like it Matt :)
@ListenandEnjoy184
@ListenandEnjoy184 6 жыл бұрын
hi nice video. Why i dont have in my substance painter the custome graph? i have substance painter 2018.
@cemtezcan
@cemtezcan 6 жыл бұрын
Thanks. This isn't Substance Painter. This is Substance Designer.
@ListenandEnjoy184
@ListenandEnjoy184 6 жыл бұрын
@@cemtezcan thank you very much for your time. i like this chanel.
@louismelancon79
@louismelancon79 6 жыл бұрын
thanks for the tuto!
@GuillaumeLT
@GuillaumeLT 7 жыл бұрын
This is awesome. But can you make a slower timelapse in the future, I have to set speed to 0.25 to really enjoy.
@cemtezcan
@cemtezcan 7 жыл бұрын
Guillaume Larouche thanks. i will try that next time. also there is a inmprovised flow video on my channel about this material.
@lucasNinard
@lucasNinard 7 жыл бұрын
Hi Cem, great work man, a bit curious about the subsurfacescattering too, it's juste a rendering parameter right ? And also, how long did the real thing took you ?
@cemtezcan
@cemtezcan 7 жыл бұрын
Hi Lucas. Thanks. You're right. SSS is a material parameter mostly used on lighttrace type render engines. It is replicated on realtime render engines recently. i.e. blog.sketchfab.com/sketchfab-now-supports-subsurface-scattering-translucency/ This material took almost 1.5 day to tweak and render. I also used this on my coffee scene: www.artstation.com/artwork/zrQY2
@lucasNinard
@lucasNinard 7 жыл бұрын
Cem TEZCAN thanks for the quick replay man, 1.5 Day ! That's huge, when did you started using SD ?
@lucasNinard
@lucasNinard 7 жыл бұрын
Cem TEZCAN And also a took a pick at your coffee scene, amazing job but the metal seems a bit of, lacking dust maybe ? And going on with constructive criticism, the fabric has a strange shape. But overall amazing renders
@cemtezcan
@cemtezcan 7 жыл бұрын
Don't consider 1.5 day as non-stop 36 hours of working my friend. It is almost 3-4 hours top working time. Thanks for the critics. I'm trying to stand clear from dust on food-like product presentations. Thanks a lot.
@MustafaBerkeGureltol
@MustafaBerkeGureltol 6 жыл бұрын
Harvard wants to know your location.
@TryptychUK
@TryptychUK 6 жыл бұрын
Great texture, rotten video.
@cemtezcan
@cemtezcan 6 жыл бұрын
ok
@Worlfable
@Worlfable 6 жыл бұрын
Molodec, like ne polychish eta be urok
@amauryboons
@amauryboons 5 жыл бұрын
Dude... please slower next time. Even at 0.25 speed its hard to understand what you are doing.
@cemtezcan
@cemtezcan 5 жыл бұрын
There is an explained version as well. kzbin.info/www/bejne/rF7Vd4BmqKqeqtE
@Shiva4D
@Shiva4D 7 жыл бұрын
Unfortunately result its very far from reference. =\
@cemtezcan
@cemtezcan 7 жыл бұрын
It is sad to know that. You may find the texture application here: www.artstation.com/artwork/NV4zD
@Shiva4D
@Shiva4D 7 жыл бұрын
Sorry man, but its true. You are very professional in substance. But on reference you have "circle packing algorithm" patern and its most important part of realism.
@ges4206
@ges4206 7 жыл бұрын
It's far from the reference because its only a normal map and albedo and roughness. In real life, many other factors come into play like transparency and subsurface scattering. This makes the bubbles in SD look hard and solid.
@Shiva4D
@Shiva4D 7 жыл бұрын
Sorry, I`m not agree. Shader its OK. But bubbles overlaping each other and its looks not realistic. Here is how its must looks like - thumbs.dreamstime.com/thumb_152/1528512.jpg But its not easy to replicate in substance.
@cemtezcan
@cemtezcan 7 жыл бұрын
@Ges SSS on water material is new to me. Rainbow effect of clear coating like detergents can be applied but I don't think transparency and SSS can alter this shading's realism level. Below images are transparent applications of the same textures by the way. Thanks for the comment. cdna.artstation.com/p/assets/images/images/006/509/600/large/cem-tezcan-01.jpg cdnb.artstation.com/p/assets/images/images/006/509/601/large/cem-tezcan-02.jpg cdna.artstation.com/p/assets/images/images/006/509/604/large/cem-tezcan-03.jpg
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