For me, the biggest problem with this game is that the numbers START so big that they're already meaningless to me. I can't compare numbers that big and actually know if mine are big enough. For me, it just encouraged me to ignore all the extra mechanics and brute force my way through the main game just to be able to feel like I slightly know what I'm doing. The other games actively encouraged me to use those mechanics because it's a lot easier to see if what I'm doing has any value when the numbers start low while I'm still doing the trial and error to learn parts of the game. And beating the main game story is as far as I'm willing to go because doing auto-battle feels stupid, if I'm not actually playing, then I may as well play a whole different game.
@MagsIsGaming2 ай бұрын
@@VideoGameVillians agreed. fighting lv50 enemies in the first map when you’re level 1 and just shooting up in levels instantly isn’t a great sign, and the problem just persists. I found myself doing the same, brute forcing everything bc every item’s stats just become outdated instantly and the numbers keep racking up
@nordinreecendo5122 ай бұрын
This is exactly the problem. With the games before it, going from a rank 1 to a rank 2 weapon meant going from 10 to 14 ATK, which seems like standard numbers for an RPG, which makes it really stand out when you are then in the tens of millions. Meanwhile, starting with several tens of thousands in each stat in D6 means you're already starting with crazy numbers that only get crazier. You aren't going from "Normal" to "Insane," you're going from "Insane" to "A bit more insane," and so it all means nothing.
@someguy1ification2 ай бұрын
@@nordinreecendo512honestly, I have a sneaking suspicion that the extra digits are display only. In the previous games, like you said, going from rank 1 to rank 2 weapons goes from 10 to 14 attack. In this game... You go from 10 * 10^3 to 14 * 10^3. The extra digits don't actually do anything. I'm convinced that all the backend calculations are done using the smaller numbers, and then the interface multiplies by 1000 for what it shows you. It's just a trick.
@aprinnyonbreak12902 ай бұрын
Agreed. The other problem for me is the fact that you're using standard attacks for like 90% of the game, because either your skills are stupidly underlevelled so deal no damage, cost way too much mana to upgrade to an appropriate level, or cost way too much sp to actually use. It's significantly, massively more cost efficient to just grab an evility or two that buffs standard attacks, then you're golden.
@lewisgregory19962 ай бұрын
How do you feel about the auto battle in 7
@vjbd27572 ай бұрын
Disgaea 6 is the very definition of "If everybody is super, no one is." That's why proper progression exists in RPGs.
@mablungbalrog4242 ай бұрын
The best thing Disgaea 6 did was add commas to numbers
@Etce2 ай бұрын
The biggest problem is that the numbers just make me feel like I don't wanna continue. I didn't even get past chapter one which makes me sad because the characters seem cool. You see, I start to dislike most things in the post games of Disgaea once it no longer becomes about strategy and I just absolutely destroy everything with a single touch or be destroyed in a single touch. Because of that, playing through story mode is my favorite part of disgaea games. But this game's story mode felt like post game. Like @VideoGameVillains said, I'll just actively ignore everything if my numbers are big enough.
@MagsIsGaming2 ай бұрын
yeah, that is a huge problem. I would have preferred they kept it scaled back and saved the bigger level cap breaks for postgame, or even better yet just not have had them at all
@PregnantAdamSandler2 ай бұрын
You honestly didn't miss much. The story was not good and confusing to boot, with the characters being the most walking cliches in the entire Disgaea series. It feels like they fired their entire writing staff after 4 because there's just such a notable dip in writing with 5 and 6.
@Chaosloki2 ай бұрын
I'm someone who does all the post game in Disgaea games and I still agree with this sentiment. It's like they forgot that all the previous games actually had a pretty normal and constrained progression within the main story of the game. Things didn't really go off the rails until post game or you went kind of crazy with item world and really going hard with all the games systems and even within those systems they were story progression locked to keep you from going too crazy. Disgaea 6 right off the bat felt like something was wrong within the first map.
@scrapkingkeita3825Ай бұрын
@@PregnantAdamSandler Oh hey, fnacy seeing you here Anyway, Disgaea 5 actually had the entire writing staff walk out on NIS because they weren't being paid. You can tell this happens because the post-game story with Asagi, where the whole joke was that Makai Wars was finally coming out, so they were trying to kill the joke and set up Asagi for her own game, which didn't actually come out. Instead, she got relegated to Gacha land. Even beyond that, the Carnage Storyline basically looking at the player and telling them that the story of the entire main game didn't matter is such a copout. But NIS' financial issues at the time were well-documented. However, D5 ended up selling very well for the company and kept them alive, so now they can go with the Pokemon route with asset reuse even harder by standardizing class skills in favor of weapon skills and using 3D models which are way easier to keep up to date and create than HD sprites
@UserName-hb7hw2 ай бұрын
The Disgaea series is basically an exercise in delayed gratification, you can easily get OP as long as youre willing to spend 100 hours. Getting OP so quickly kinda shits on the Disgaea philosphy.
@alvarox9512 ай бұрын
i mean as someone who strugled to defeat Laharl secret boss fight on Disgaea 2 and never managed to grind enough (and literally tough that it would take me years to grind for the rest), getting ways to level up quicker is fine for me but i also think that they failed at it, instead of doing it liek a "quality of life improvement" it just made it pretty meaningless, also the new levels caps is dumb, you can tell that they only did it to add extra hours of gameplay full of nothing
@psycholuigimanАй бұрын
That's a nice way of saying it. I'd say it's more like an exercise in poor pacing and mindless grinding for big numbers. But hey, I'm also not very fond of this series. I just came here to see what Disgaea 6 could possibly do to be considered the bad one.
@UserName-hb7hwАй бұрын
@@psycholuigiman The First 2 games have really brutal grinding, but from 3 onwards, getting overpowered in Disgaea is a walk in the park If you have The right knowledge, i took less than 60 Hours to get My disgaea 4 characters to The stat cap of 100 Million.
@someguy1ification2 ай бұрын
This game is the prime example of why significant figures exist. Your damage and hp and everything else in the early game is something seven digits long. Only the first three matter. The rest might as well not be there. It gets old real fast, even faster if you've taken AP chemistry and can recognize that this is what's going on. Like, everything is actually the exact same as the previous games. They just are displaying more digits. "We moved the decimal point x places" is not an interesting change.
@cbbblue83482 ай бұрын
Yeah this is why im a sucker for Paper mario/mario and luigi rpgs and fire emblem where the numbers barely exceed 100 HP
@scragar2 ай бұрын
In Japanese it uses the characters for separators correctly meaning you can easier understand the scope. Basically the equivelant of 1B234M567T890 where just seeing the first letter tells you the size of the number(a billion using the short million system). I don't get why they didn't keep this for the English release, it'd be such a simple change given the work is already done, but it's such a huge quality of life improvement.
@TuskAct4ZSАй бұрын
i noticed it the first time i played. They just added random digits instead of keeping the normal 10 or 20 starting stats.
@renren56608 күн бұрын
The game that actually really good to teach students for their igcse preparation
@sky_pirateАй бұрын
Disgaea 5 was the perfect Disgaea game, and you won't convince me otherwise.
@Mantosasto2 ай бұрын
I just wish for Disgaea 8 they go back to HD sprites for starters. And no DLC, integrate stuff to the game so I don't know what special characters and maps there are and get surprised like the earlier entries (never gonna happen but I can wish and dream). Number and mechanicswise, I agree with everything said. Disgaea 7 fixed some things but I still prefer 1, 2 and 5.
@thatnekoalastor2 ай бұрын
getting recommended a disgaea vid gotta be the highlight of my day
@SorarikoMotone2 ай бұрын
why does this game feel like a mobile game way more than disgaea rpg does.... like bruh
@everythingisterrible88622 ай бұрын
A lot of Japanese game developers feel pressured by mobile, and don't actually play mobile games so they have no idea how they work. The irony being that Chinese developers are making mobile games that are more and more like 'real' games. Incremental games are a lot of fun, but they still involve having to use your brain a little to make the numbers bigger or to win fights. Even idle RPG's have a kind of chess-like aspect to their characters, where you need to use a specific tool set at a specific position in the party's formation to win a fight. That's always been Disgaea's biggest weakness, having a bigger number is 98% of the game once you start using the cheats like the item world. ArKnights it is not.
@kyotheman692 ай бұрын
the mobile game sucked balls too
@revya42942 ай бұрын
I love how most comments are just passionate paragraphs 😂
@SuperRamos6192 ай бұрын
When numbers get so high they are incomprehensible, it defeats the purpose.
@GarroshYT2 ай бұрын
Wasn't planning on playing disgaea 6, but thanks for an entertaining video anyway!
@TailsClock2 ай бұрын
Disgaea was never about the big numbers, it was about breaking the game. In earlier Disgaea it was diagonal throws and punching to relocate bosses and your own characters to steal invincibility tiles. Then in later ones it was getting that nasty evility combo that let you heal constantly or get multiple extra attacks. Playing this game well made you feel like you were using exploits, but the game was made for it, designed to reward you for playing smart and crafty. D6 feels like it was made by people that have never played Disgaea. And I hate that I was one of the day1 purchasers who fell for this scam. I never expected my favourite series to fall this hard. I've not touched Disgaea 7 and probably wont get it. I've not heard a single thing that would make me think the company's improved. This series ended at 5, same time the company's dignity ended.
@yoshwell75152 ай бұрын
Unironically the best thing about D6 is the end of stage art imo. As someone who played most of NIS' side titles alongside every other disgaea, It was really nice seeing stuff like Mad Rat dead, Liar princess and Lapis X labyrinth getting represented in art style. I only ever played the demo of D6 when it got it's non switch ports eventually and very rarely has a game given me a feeling of utter bafflement in how every change just felt wrong. As someone who mostly prefers the main capaigns experience to the post game, realising how much they were pushing the meaninglessly large numbers was very offputting. Just makes it slightly harder to have a proper gague on how much damage you are doing for no reason. Stuff like EXP not being tied to indvidual unit action and instead being given to everyone at the end felt like it devalued the expereince of actually using individual classes and that's presuming you even play the game at all with how much the map design and game flow seemed to favour the auto battle system. Honestly as someone who primiarily likes using the generic classes way more than the main characters, the butchering of the class skills and weapon skills was the worst part. and given how monsters could use any weapon type as well, they just felt like the humanoid classes to me which is a massive problem. At least after 7 I'm mixed on the models themselves cus on one hand I think they capture the style decently well (other than them having the highlights being permanent parts of the model which was very distracting once I noticed, mainly on the humanoids) and it does at least give them the potential of animating every skill individually as opposed to leaning on the common frames but there was also no excuse for the game to run like that and the decision to make even basic skills be off the map cutscenes is one I really don't like. The whole demonic intelligence system as a whole didn't need to be there and honestly I'm annoyed it stuck around cus it ruined what could have been my favourite part of D7 (that being the demon shogi cus I really like the idea of taking these games and throwing some puzzles at you that you can't stat check). That being said most of the systems that 7 kept they did improve at least a little and I did quite like my time with D7's main story (which is usually the part of the game I play for, not that into the post games beyond a few levels). At least for me 7 was enough of a return to form (or I guess backpedalling cus some of the wilder stuff like the ailment reversing evilities got the axe) that I can kinda just ignore 6 and lose nothing. Still not quite the same degree of gameplay as 5 but pretty close with all the returning classes (and the returning classes from 3 like gunslinger and ronin were definitely a pleasure for me specifically lol) and nice Qol for stuff like evility transferring being a lot more accessible in the base story so builds could be set up and managed a lot quicker. (which I do now see was here too but imo I don't mind it as much since most of the time I would just run through a cheap character world to get them in 5 which was often barely a 100-1000 mana speedbump that I don't really miss for that exact purpose)
@Hodyna2 ай бұрын
That feel when you finally find the channel you wanted to subscribe but forget doing so and felt like an idiot. Disgaea is a series that was dear to my heart from its PS2 debut. 3 was the one I've spent the most time (and was the only one I managed to platinum, something that I'm quite proud of) and the memories of lending my PS3 with the game to my best friend and then hearing how much she has enjoyed the story, characters, humor and gameplay is one of my most precious memories (seriously, the ability to experience a thing you love through another person is one of the best things in the world). I enjoyed Disgaea 4 and D2... and then 5 happened and was my dream of Excel the video game coming true. ...seriously NIS screwed itself by making D5 what it is. It's perfection of deciphering the puzzle that is how to break the game most effectively. ...I KIND of UNDERSTAND that they wanted to try and "reset" the series while still making it even more over the top. But yeah,, the inflation of numbers turned the game into something akin to... cookie clicker with Disgaea skin? ...and I like Cookie Clicker and idle games with ridiculous numbers, but... eh, if I wanted that I would just "play" them. ...6 feels like a parody of the series, which is... more sad than funny. I subscribed on both of my accounts so I'll never let your content miss me again.
@deathbyautoyt1712 ай бұрын
Not sure if it was mentioned, but my gripe with Disgaea 6 and maybe also Disgaea 7 is that they don't have anime openings anymore unlike Disgaea 5. And contrary to popular belief, I enjoyed the story of D5, and the anime ending song and a flashback of the adventure during the credits gave a satifying end to the journey
@vangoghsseveredear2 ай бұрын
"I dont expect much out of a Disgaea story" Me neither, which is sad. It used to be able to tell good stories, and funny ones too. The games lately have become so try-hard with the writing and jokes its not the same anymore. They have the bones of a good story in most games, they just cant execute due to aforementioned try harding. Look at Disgaea 1 or Phantom Brave. Maybe not "best story ever" quality, but certainly great stories with good characters and development. Also, the original Disgaea had crazy power moments, like when Laharl took down an entire ship and they had a little cutscene for it. Where did that go?
@nightmarishcompositions45362 ай бұрын
Disgaea 2 and 4 had some really solid moments and plot twists too. 3 had a couple of good ones, but only near the very end. The 1st game has such a fun, cozy classic cartoon vibe. Gave me the same type of vibes of watching cartoon network and nickelodeon from the late 1990's and early 2000's.
@Zorothegallade-gg7zg2 ай бұрын
5 also has a nice story. It's not gonna win any awards, but it's just fun to see the motley crew of characters slowly learning to stick together and overcoming their flaws.
@vangoghsseveredear2 ай бұрын
@@nightmarishcompositions4536 yeah 4 was the last genuinely funny game, imo. Definitely agree about Disgaea 1, when I played it that's exactly what it reminded me of, old cartoons. The clichés were the exact same, it was amazing for someone our age who grew up with sort of stuff
@nightmarishcompositions45362 ай бұрын
@@vangoghsseveredear Definitely. A couple examples it reminded me of are Invader Zim, The Grimm Adventures of Billy and Mandy, Courage the Cowardly Dog, even a little bit of Jimmy Neutron and Ed Edd and Eddy. Good times.
@NinjapowerMSАй бұрын
@@nightmarishcompositions4536 Disgaea 2 was my favorite. I think it was the perfect blend of seriousness and not too much sillyness that it drowned the actual story. Adell and Rozalin still lives rent in my head over a decade later best couple in the entire series. I don't think I can go back to the Disgaea series anymore. It's just become a number measuring contest and the story has been a lot of goofy filler.
@NightmareOni2 ай бұрын
Disgaea 6: What went right? Absolutely nothing lol
@songbirdsandsandwiches82172 ай бұрын
D6 feels like a massive misstep, and your pretty much right about it feeling like a idle game. I know even the older ones share a lot with incremental games already, but a big difference is player input being the reason stats increase, and the game outputing noticeable power differences you can actually feel, its a very nice system. Take say CoO, I think its fun to go from at the start of the grind needing to use your entire team to help beat the map for the first few levels, to your team suporting the charecter your leveling up, to the charecter your leveling up two shoting the map and needing to be lifted so they dont end up dying and finally to one shoting the entire map. It makes you feel the power your getting each break point. Not to mention the break points of your first thousand damage, 10 thousand, 100 thousand etc. D6 lacks the player input from its DI system turning it into a way to idle the game, and output is screwed too, the damage numbers being pretty incompressible, and the break points being unnoticed as the game plays itself. You just let the game do its thing for a while and suddenly you jump from these maps needing everyone to beat it to being able to one shot it with zero input from the player, its meaningless, or rather all it means is that the game can play itself slightly faster. Its not some big leap in power that the player feels, its functionally a cookie clicker upgrade that reduces the time each map grind takes to produce X Exp.
@sam75592 ай бұрын
Yeah D6 just shows how bad the Disgaea system is
@thelordstarfish2 ай бұрын
I tried 6 and got bored almost instantly because right from the get-go I felt like the game was just handing me everything on a silver platter. Just... I wasn't even *trying* to be overpowered, I just... was oneshotting everything from the get-go. By default. Even on just-created characters equipped with bog standard gear. And then the auto battle mode was *on by default...* NIS... Why is Disgaea 6 an idle game with a $60 price tag?
@cartoonvideos52 ай бұрын
It seems a good thing I skipped this game after playing 5 and went straight to 7.
@cosmicskydragon3332 ай бұрын
One of the biggest issues for me was not just the main story but most if not all of the post game can be beaten by using the default auto-battle with Teleport for anything slightly complex. This also meant the quality of Geo Puzzles was incredibly poor. Legitimately the game play is... Equipment management, Squad management, manually doing 2,500 individual Juice Drinks, and creating an AI strategy to solve Item Worlds for you. You could literally remove the 3D models and just have 2D images fight with not battle maps at all as you sit there doing nothing. What is worse is even on Non-Switch almost all attacks have loading lag. It is like the sparkle in Disgaea 2 except worse because everything takes you away from the battle. This was something reserved for POWERFUL attacks and helped them stand out but now all attacks did this so nothing felt as different as normal. And because of how weapons worked Bows were incredibly broken when they were already ridiculously powerful if you know the set ups.
@ryanolphie21662 ай бұрын
I had a number of theories on how this game turned out the way it did, most of them revolving on the game's new engine and the leap to 3D models. I think that NIS was not used to the new engine they where using and was forced to spend too much time getting used to this thing and was forced to rebuild a ton of stuff from the ground up. In nearly all the games I think much of their assists were able to be transferred over to the next instalments, saving a lot of time and money. Case in point, just look at how much of a massive improvement Disgaea 7 was; NIS managed to transfer their assists from D6 allowing more time and money to be spent to the right things
@sharkdrake37712 ай бұрын
Also maybe because it was developed during the covid pandemic too?
@ryanolphie21662 ай бұрын
@@sharkdrake3771 While I didn't think of that, I somehow doubt that did too much damage. At the very least I think covid was just one of many problems
@GarudaRamudasRumpusRoom2 ай бұрын
After years of Disgaea postgame fatigue it was a breath of fresh air playing Triangle Strategy where the leveling is more or less set dressing in exchange for extremely fine-tuned challenges that reward you for thinking creatively and adaptively on the field. I honestly would've preferred a soft reboot for Disgaea that would focus on reeling in the numbers and power scaling to give more focus to the decision-making strategy layer throughout the game's content, rather than modeling the entire thing around the grinding strategy layer that's typical of Disgaea postgame. Not to knock Disgaea postgame; I don't have a problem with the game's structure pivoting after you've already beaten it, but it was absolutely a mistake for D6 to focus in on said structure when there's already such a massive backlog of similar (better) content throughout the franchise run.
@XionSteel2 ай бұрын
Yup, fully agreed. I see the comments about it, but the problem with D6 pretty much was the inflation of numbers and no real content to go with it. Basically, just like the older Disgaea games you still have to reach a certain stat threshold to be able to even hit the highest difficulty of the Baal fight + the content leading up to him, but they kept the same requirement... only adding a few zeros on the end for that inflated gratification. I personally got confused when i started playing because i was running into 5 digit stat weapons at the start of the game and i legit had no idea how that translated to killing things at that point. I did eventually get used to it, but then there was the problem of lacking in content. There is a side story to unlock the D1 trio also incidentally which made up the rest of the game endings if you lost on each of the maps. Once you finished that your only goal was to beat Raksasha Baal, which consisted of making an overpowered mecha girl, creating a macro to kill everything on the IW maps automatically, and have that run for hours at a time to work up to rank 40 gear in normal, carnage, and finally Raksasha (The steam version doesn't run in the background so i had to load it up on my steamdeck to make any headroom on this while i did other things). But honestly i personally only grinded up to being able to beat Carnage Baal and stopped since i didn't want to do yet another grind of another set of rank 40 gear on the Raksasha difficulties (that and Carnage rank 40 gear can kill almost everything in Raksasha except the man himself). Also those aforementioned fights leading up to Baal? yup that doesn't exist anymore, now you just unlock him with a bill and there he is, no more struggle to get to him. But hey, if there is anything to take away from loading up this video after lamenting the month I played D6 is that i really need to go back and play 5 again. I sort of stopped playing it on release about 24 hours in and burned myself out. All the talk about it makes me want to dive back in.
@nir4s632 ай бұрын
I've played this game for 3-4h a month after it was released on steam and was dissapointed. I expected 6th game to stumble during transition to 3d but not to that degree. Mind you I finished 1,2,5 and almost complted 4, although I only dipped into late game in 5th game. The most glaring sight for me were skill animations. In older games, skills were usually quick, and the flashier they were, the stronger the skill. Usually the stongest skills transistioned into dedicated "map" for the duration of the skill animation while the first ones took place on the map without any transitions and were quick: 1-2 sec. IIrc. e.g spells in Disgaea 1 the strongest spell for each element (fire,blizzard etc.) transitons into another (mini) map were the target is annihilated by god-like figure of coresponding element. In 6 every skill has this transition, even the first ones which makes the strongest ones less unique. Additionally animation are longer, almost to feel like unnecessary degree. e.g first Axe skill (or 1st Warrior skill) - boulder? crash Imo waste of potential of 3rd space cuz there's only one map during the animations which is rly bland. As for increased number at the time I understood it as devs wanting casual player to try end game, especially considering MC's unique evility centred around reincarnation which was never required for completion of the main story. Never I once thought numbers reached such ridiculous scale. I didn't mind leveling multiple units at the end of the battle but I disliked how units don't level up mid combat but only after each battle. Lastly I found it ridiclous how you can reach level +50 in 2-3 episodes which undermines the effort put into grind and big numbers as whole cuz there's limit where big numbers are cool and where they become just absurd
@mhc7062 ай бұрын
yooooo red dwarf shout out was cool. great show
@MagsIsGaming2 ай бұрын
one of my absolute favorites!
@ShaimingLong2 ай бұрын
@@MagsIsGaming The Red Dwarf love was the tipping point for me subscribing 😂
@mrsnatural23682 ай бұрын
Jumping on the "RedDwarf is Amazing" train
@TheBeholder333Ай бұрын
i'm a simple man, i saw auto battle mode, i pretend this abomination doesn't exist.
@vidyastuff35092 ай бұрын
Ive been a Disgaea enthusiast since the very first release of the first one. 6 was such a chore that I've held off getting 7. Waiting for the inevitable "Plus" version of it.
@MidnightBlackandVictoriaАй бұрын
Couldnt agree more. Thankfully, 7 put things back on the right course, as I really liked it alot. I STILL think there are too few classes, as one of the fun things in the game is finding and unlocking them all and then trying out builds with them. Instead of jacking the level cap, they should up the number of, and uniqueness of classes. One really cool thing about 7 over the others is that they finally gave monsters more proportionate sized sprites, so that a dragon actually seems more like a big, menacing dragon and so forth.
@ElickFlash2 ай бұрын
Disgaea 6 was the only Disgaea I skipped out on, and after watching this video, I'm glad I did.
@OliverKlozzofffАй бұрын
The main thing that had me "nope" outta even considering buy this (and d7 for that matter) is that swap to 3d models instead of sprites. Call me a nitpicker if you want, but the animations on attacks simply lack that sorta crunch, "KA-pow" panache that prior entrees had. Disgaea's all about grinding, so if I'm gonna see the same move ad infinitum they better at least look good.
@MegaOverclocked2 ай бұрын
I still can't help but feel that Disgaea 6 was a mobile game that turned into a full release at some point. I don't think I've experienced a NIS game with such little passion and soul. I was hoping that D6 was just a misstep and 7 would be a return to form, and while D7 is a vastly better game then 6 it really does show that the budget and creativity for this games is wanning.
@planescaped2 ай бұрын
Having stat limits that huge honestly just makes me want to stop playing and see the entire thing as meaningless. It seems made for people with hyperfixation problems and not much else. When 7 came out I gave it a try, as people were saying it was so much better and a return to form. I found 7 to be rather mediocre though. When your new game just makes me want to replay Disgaea 5... there's a problem. That's 2 duds in a row IMO and a worrying trend for the future of the series.
@XionSteel2 ай бұрын
Kind of makes you wonder huh? The series went from high quality sprite work, high effort / slow burn game play build up that was gratifying to become strong enough to match up to the bat shit insane post game content. Now its low effort chibi models, high inflation / quick to finish game with a post game that frankly makes me want to play any other idler. And for what? So that they can sell you a mediocre 70-80$ game with a 50$ season pass to drip feed older Disgaea characters to you, some of which had the only source of strong Evilities you wanted. I'll just load up D3 on my PS3/Vita because it never got a pc port, or D4 or D5 on pc because they are just so much better.
@miamellylumina92202 ай бұрын
My biggest issue is just how generic it got, and how auto battle streamlined everything Other Disgaeas I would get excited everytime I got a new skill, this one I would get while grinding afk I wouldn`t even notice Every character have a 3x3 skill Monsters dont feel as unique as before Every tactical problem is solved by letting auto battler go for a couple minutes when doing the main quest
@Gio-G102 ай бұрын
We should not let Big numbers get too big
@bharbarawyrstwaemasyn87412 ай бұрын
Love it when I enjoy a video about a thing I know absolutely nothing about.
@simplyeyeronic14432 ай бұрын
Hearing so much about the big numbers this series is known for makes me think. Imagine your guy takes multiple attacks, all of them having massive numbers... And then counteracts, blowing the enemy away with a "1". Give it a line like "Was i supposed to be using the old damage system?" And bam. Id be way more sold on that than just "big numbers, but even biggerer!"
@2elusivereviews2 ай бұрын
Thanks for making this video. I was actually going through my backlog and remembered I bought this a while back, but hadn't gotten around to touching it yet due to how grindy these games are. But I was also super aware of this game getting A LOT of bad feedback for a while now and never looked into the reasons why until now. Your breakdown definitely created a clear picture of that.
@MagsIsGaming2 ай бұрын
@@2elusivereviews thank you!! that means a lot. I’d definitely recommend any of the other games if you haven’t played them already!
@Suika_Ibuki_The_Drunk_Oni2 ай бұрын
In my opinion, any game that feels the need to add an autobattle mechanic Actively doesnt want you to play it.
@ezg84482 ай бұрын
NIS was close to getting bankrupt during the Disgaea 6 period and most likely released this game prematurely. The 3D really destroyed the game for me, it was obvious they were not comfortable with it yet and it help to create many problems, many listed in the video.
@notnoaintno51342 ай бұрын
the 3d in D7 is pretty good actually. Took me a min to get used to but I like it. Plus tiddy jiggles
@ezg84482 ай бұрын
@@notnoaintno5134 - 7 was okay, still poor on the Switch in regards to performance, 6 was just a dumpster. It was enough for me who bought almost every Disgaea game on multiple platforms NOT to buy Disgaea 7 for the Switch and that's the preferred platform for me too.
@Roge92 ай бұрын
I played every Disgaea TRPG upto 5 and missed out on this one. I can see I didn't miss out on much.
@pjd418Ай бұрын
to me what i think is that this started as a mobile game and somewhere down the pipeline they made it into a mainline game and didnt have the time or to much work was already done to go back the game seems like a mobile game
@DanteCrowlleyАй бұрын
I can only imagine the completion
@Jerry_SSBBАй бұрын
"The Disgaea series had a rocky transition to 3D" is a legitimate phrase thanks to this game.
@kitsuneokami35192 ай бұрын
Disgaea 6 is just a real disappointment from lack of team attacks, disappointing story, combat just felt lack luster it was the most difficult disgaea for me to go through and I've played almost every title to the point of beating baal but I didn't with 6
@kemix10062 ай бұрын
It honestly feels like the majority of the team who were behind the gameplay aspects just looked at Disgaea RPG and said "I KNOW HOW WE'RE GONNA FUCK UP THIS GAME TODAY!"
@Blayne062 ай бұрын
Honestly, D6 felt like a gigantic experiment, much like how D3 and D4 changed up the system. However, much as I had mentioned in another D6 analysis vid, what threw me off was the complete lack of Weapon Skills -- said skills were exclusive to certain classes, and basically reduced your choice to being a stat-stick, more or less..... a stat-stick that would eventually get phased out towards Swords due to a certain Evility giving them a stupid-huge power boost. In the prior titles, selecting a weapon for your units was crucial, since it basically helped direct how your characters would progress in battle. D5 one-upped it through the Sub-weapon system, letting your units switch weapons on the go depending on the situation. That said, Dimension 2 handled the extra stat cap better, through introducing it after a particular post-game battle and letting the player figure their way through it.
@PregnantAdamSandler2 ай бұрын
One major issue with the story presentation is how almost all the cutscenes are in VN style. In I think every game before the characters would normally act out a scene with their sprite alongside the portraits, but in 6? Basically all portrait cutscenes. It feels like they really just checked out for the storyline
@trungussАй бұрын
Also, the few that did show scenes on the field just looked awful. So awful that they completely removed that type of cutscene in 7 and now it's entirely VN style.
@TechieWidget2 ай бұрын
I am really glad that Disgaea 7 fixed the problems that Disgaea 6 had. Especially the performance lag issues on Switch.
@michaelkehaАй бұрын
A fundamental issue with huge number go brr is without a in game frame of reference or a clear show of how much the boosts matter it's they could squash them down to just 100s and it would make no difference
@ryanolphie21662 ай бұрын
I am so glad I found a video tearing into this game (granted that it's been a few years since it came out). I'm just glad how NIS managed to redeem itself with 7
@b.heaven92342 ай бұрын
Maybe D6 felt like a half-baked game probably because it is? With them transitioning the series to 3D probably cost them a lot of work for the engine, so they could only deliver barebones class roster and the need to pad fillers to compensate for lack of content they made. D7 is the more polished and complete game, probably D8 and onwards would be even better.
@ringthenoise2 ай бұрын
I am also familiar with the Disgaea series, I stopped at Disgaea D2 and decided to come back to the series with playing D6. Yeahh.. after beating the main game and doing post content. It literally became a mind numbing experience for me as well. Grinding used to be fun for me back in Disgaea 4, D6 just ruined it for me to where I didnt even bother going after Baal like I did in the previous games. The auto-battle is really necessary and it's pretty messed up that in order for your characters to get really strong, you literally just have to leave the game on over night while auto-battle is on. It's so stupid. I do plan to give Disgaea 7 a chance some day.
@darken24172 ай бұрын
For me I really care about character designs and personality in their main story. Love all of them before 5. In 5 I wasn't feeling some of the main cast and only used older characters but aside from the story being cringe this was the best gameplay wise, very impressive. And for 6 I really really like the characters(except the pug), its peak design. But sadly it has all the issues you described and although the designs are great the story gameplay is pain.
@JianichieАй бұрын
I was wondering why I forgot about this game... now I remember. The slog.
@Cayden.12 ай бұрын
i appreciate the vid, i only played 4 and 5. personally i dont care about grinding and only played for story. i didn't like the graphics so i was curious about the story, i gottta find a vid that critiques the story in depthly
@pokijuubmnkjnl2 ай бұрын
Seeing this video make me so happy that i droped this game. I heard some negative things at beginning, but decide to try anyway because i'm such a disgaea fan and i loved disgaea 5. For the few chapters i played, i got progressively more desapointed with every new discovery and at some point i just decide that it's not worth it. Close the game, pretend that i never happens and pray for disgaea 7 to reverse back everything
@legefy2 ай бұрын
I remember just feeling a bit Disgaea'd out by the time 6 came out. I also feel like it didn't get quite the same advertisements that previous games had. I still want to try it eventually though
@witecatj60072 ай бұрын
My problem with this game is that the stats felt pointless becaus of how bloated the numbers were.
@Nagalior2 ай бұрын
This is called "when achievement becomes requirement"
@hereticFox716Ай бұрын
Disgaea 5 was my intro to the series I should go and actually beat that game
@sharplosion12 ай бұрын
It really is a shame how this game turned out, because it's announcement is actually what got me to finally bite the bullet and get into Disgaea. It's art style always appealed to me, I just never felt like getting into it until 6's announcement. And that was mainly thanks to Zed because he is easily my favorite protagonist design of the series. Honestly I just hope to see him again in other games at this point.
@Fleru-ls8tc2 ай бұрын
D6 is a weird sequel out of all. Im not sure what they were doing from all but there are few takeaways as to why this happened. One was they were experimenting with the new 3d engine. The transition from 2d to the 3d one had their mind boggled as to what kind of story, new gameplay, and unique feature they can set for the new upcoming titles. Like " Now we have 3d , now what do we do with it" type of question. As that why some NIS release games were 3rd type. Gameplay was wonky as to how they can move from their to D7 which i can applaud them for it today on how they changed it. Basically D6 was an experiment game, but even so I hated the fact theyd released this into the mainline series and not like a spin off, Couldve called it D6 Afterdark or something. Hoping you make Disgaea 7 review Mags! Peace!
@JoshuaPAMployee2 ай бұрын
Eh, it has the Hololive collab and I did enjoy making Autobattle become smart! I didn't like the small amount of classes and that's my only big negative 😢 My opinion aside, loved the video! As a very long time fan of the series I always appreciate the constructive negative and positive views! 😊
@FF-tp7qs2 ай бұрын
My favourite Disgae is 4. Nobody will ever beat the absolute ham that is Valvatorez
@superflyspawn98Ай бұрын
100% agree with everything you said here, good lord Disgaea is my favorite game series and ngl D6 almost kill my love for Disgaea, the force Auto Batting i hate it so much, it funny not even gacha game are this grindy like wtf was they doing with this game, I hate the fact that they still haven't brought back Magichange or fusions Y^Y for Disgaea 7.
@jettythesunfish2 ай бұрын
I dunno, I still enjoyed this game in spite of what flaws there might've been (like cutting down the available recruitable units). It helps that I really enjoy all the characters, and this is one of the few Disgaea titles where such a thing happened. Whereas previously, there was usually one character I couldn't stand in the game's narrative (i.e. Tink, Fenrich, Void Dark).
@AndreaGiuseppeCastriotta2 ай бұрын
I lost interest when I saw they went full 3D. Disgaea lost its charm when I saw the first D6 trailer and stop caring about the series.
@kwiett2 ай бұрын
I'm kinda the same. I still like the series, but I traded D6 in and haven't touched D6 since, like, March...
@azurefrontline54262 ай бұрын
I played like one or two maps of the first chapter before just giving up because of how much the presentation turned me off, and this video removed any lingering regrets I had about eventually trading it in. God NIS dropped the ball here big time...
@Crcvmbdfl2 ай бұрын
💔 To me it was NIS abandoning the amazing masterful 2D pixel art characters the series had, towards the now bland '3D chibi style' Disgaea 6 & 7 have
@Abdallah927138 күн бұрын
Disgaea 7 is good
@Zorothegallade-gg7zg2 ай бұрын
Phew, am I glad I bought Disgaea 5 when I was undecided on whether to buy it or 6.
@dustybunny67162 ай бұрын
They got rid of the catgirls! That's why! I refuse to play a Disgaea if there are no kitty titties! All jokes aside, I honestly didn't like the 3d models. Which is strange since I don't mind the ones in 7. Maybe because they put back the catgirls.
@sky_pirateАй бұрын
I think the models in Disgaea 7 have more distinct silhouettes and a better rendering process. Plus, Fuuji, Higan, and Ceefore have some cooler animations. Yeah, Zed had the Blitzball reference, but Killia was a really high bar to live up to because they were doing awesome and complex sprite animations with him in Disgaea 5 (playing jumprope with the fourth wall).
@valletasАй бұрын
Havent played disgaea 7 so i cant comment on it but the models in this looks a little flat? Like they arent properly shaded yet
@sky_pirateАй бұрын
@valletas So if I recall correctly, Disgaea 6 has a performance and graphics mode. The game suffers heavily if you don't run it in performance mode, at least on the Switch. Comparatively, I emulated a Switch for Disgaea 7's JP launch (later purchased for Playstation) and noticed a decent increase in performance on imperfect hardware/software. You drop frames a lot less in your base, specifically, whereas Disgaea 6 had a lot of base crashes at release. The models look better in graphics mode (not much), but it's pretty frustrating to get the quarter-second freezes I experienced.
@erwinrommel85062 ай бұрын
MAJIN CLASS NEEDS TO RETURN!!!
@DefuaIt2 ай бұрын
Skipped 6 cause I didn't like how it was sold to me, with the increased level cap and such, boy did I dodge a bullet with it. Bought 7 on Day 1 though, is a much better experience.
@jakelionlight39362 ай бұрын
I thought it was the story, i jumped in on 6.. i had zero clue what was going on.. and got bored.
@thrashinuva2 ай бұрын
Finally got to the point where the exact mechanics of auto battle were shown and thought "Wait, that's the mini-game I hated in Disgaea 7!"
@DrPippy2 ай бұрын
Had my own shots on why I hated this game which mostly were "The main plot clears itself with 2 lines of code I wrote in like 4 minutes" and "I skipped every cutscene bc they were boring and not funny" and honestly I think D7 gutting the auto battle feature to the point I never even really touched it in the main story was genuinely the best course of action
@cozyarbi2 ай бұрын
I haven't played Disgaea since Disgaea 2. Went on to explore other NIS titles for a bit, and then didn't have a P3-5 so didn't end up playing them on release and stopped caring by the time they were ported to PC. Still a great video, thanks for sharing!
@GambeTama2 ай бұрын
Disgaea is a series that has always leaned into how ridiculous its systems were. A lot of cheek with the way that it jabs at general tropes and games and especially jrpgs, such as combat scale excess and ludicrous number bloat that just coasts on the edge of arbitrary. Disgaea 6 feels like a logical endpoint of leaning too hard into the ridiculous nature of it all, and trying to implement systems as safety nets to make sure the lunacy of it doesn't negatively impact the players. The problem is that this caused the game's focus to bottleneck around this excess, which was then exacerbated by the auto-systems rendering battles mostly pointless. In short, Disgaea tried to Disgaea Disgaea, and wound up Disgaea'd instead.
@persownage21 күн бұрын
disgaea 5 was a masterpiece. Hard to get to that level for sure
@JessePrower2 ай бұрын
Well, thankfully Disgaea 7 was a step in the right direction, going back to a lot of the formulas established from the prior games. Not the peak of Disgaea 5, but it clawed out of the hole Disgaea 6 put the series in.
@Triad_OrionАй бұрын
I bought D6 and never finished it. It felt incredibly watered down as you described it. It was *incredibly* disappointing. But while I agree with most of the conclusions here, I disagree about the Character World getting shuttered; that was the one thing I *liked* in 6, because after dealing with the abomination it was in 3 and 4, and with the merely tedious board game in 5? I never want Chara World to come back. Ever.
@Roge92 ай бұрын
As for auto battle, I don't see it as an issue, I heard they made it to where you have to clear the stage first to earn it which is fine. I just remember eventually getting to the point of one shotting to 9999 anyway so it doesn't seem like it'd take much more effort at that point lol
@hywellbutrotmg2 ай бұрын
YOOO Edit: thanks for making a video on D6, i'd like to see what you're cooking for d5 Edit 2: the ending 😅 that's depressing...
@Aproximal2 ай бұрын
Disgaea 4 is still my favorite. The characters felt more interesting, and the story was a very cool departure. The campain map was also really fun, and being able to set up the cool effect combos was super fun. I didn't like 5's story, so that dragge it down.6...i don't think most old school fans liked, and 7? ha....haaaaa :/
@Craxin012 ай бұрын
I managed to get the platinum for this, then quit. Even for a Nippon Ichi game, this was way too grindy!
@mmmmigsАй бұрын
alternate universe got 6 phantom brave games instead.
@JonkoSlunko2 ай бұрын
My game will always be Makai Kingdom, it got me interested in disgaea in general.
@Ikarusu2 ай бұрын
I'm a big disgaea fan since i was a child and i was already instantly turned off trying the demo on switch and seeing the auto-everything features pushed into your face and thousands of micro transaction items as it's dlcs as if disgaea just became an idle mobile game where you can just buy everything to instantly win and don't further need even play it anymore, just because disgaea is super grindy doesn't mean it needs auto buttons and i fully believe since it has lived without one up until now where probably they got a gacha game designer to decide that. And i can quite believe that ''transition to 3d was rocky'' as the switch can't even handle the game and plays under 30fps which feels incredibly unpleasing compared to 5 where everything is fast paced and feels good.
@Eddie2PАй бұрын
the only real thing i didnt like was that the numbers started so big. i loved the ai system
@FhargaZ2 ай бұрын
I hated that in the first game all abilities had 100% chance to hit, updated later in the newer games. And the stupid bad ending.
@multilad8162 ай бұрын
It's a shame that One More Time does not have a full version
@MahouPoint2 ай бұрын
I feel like Disgaea 6 was supposed to be meant for prepping newbies for post game in other Disgaea games. I do like the story of the game a lot, and it makes sense Zed would be the most powerful protag thanks to super reincarnation. I know what they were going for and they could have gone about it a bit better. I don’t necessarily agree it had to follow the conventions of the other games closely.
@Thorngral2 ай бұрын
D6 was a playtest for D7. It was painfully obvious from the start I hate the juice bar, i hate half the character challenges (like the juice bar one.) I hate that they made the best part of the game pointless to do (item world) and leveling in D5 was a bit slow until you got setup- That is no excuse for wtf they did to the leveling speed of D6 Actually enjoyed Autobattle and the AI-Lite programming thing- ton of fun working out how to make all my characters do everything on their own but the mountain of garbage design it enabled by existing isn't worth it. if the players can skip your game, you have no incentive to make it fun to play. If gameplay is the cost, i'd rather Autobattle didn't exist
@emmeehan86802 ай бұрын
I started at 2. I really liked 2. I also liked the first. none of them since have really felt as good to me, personally
@shadowmaksim2 ай бұрын
One aspect I don't really see brought up anymore is that NIS nearly went bankrupt about a year or two prior to this game releasing. "Disgaea 6" very much was their first major release since that happened...and it shows. Everything about it production-wise was scaled back compared to prior entries. Almost the entire 2nd half of the game was a repeat of the 1st half, the final boss of every area was the same, etc. So it's very likely the game's issues was a culmination of being cheap due to a limited budget and also being overly ambitious by changing to 3D models which they had little experience with. Much less no reuse of legacy assets which they commonly did. I can only guess they thought it was better in the long term but who knows. They are getting better with it now, as "Disgaea 7" and that new "Phantom Brave" kind of show, but it certainly wasn't a smart idea or a good look to do it in that way then. I do have to clarify though, I'm not saying this excuses the issues with 'Disgaea 6", just trying to contextualize the why. "6" was a disappointment and utterly fumbles the torch passed to it from "5" which felt like the definitive "Disgaea" experience. Personally, my biggest issue is the inflated...everything. It felt like the devs listened to all the exaggerated memes people say about the series and doubled down on them. I'm not exactly a fan of those since I've always held that the series has more depth than people give it credit for, so seeing them disregard all that depth really disappointed me.
@MaskedHeroLucky2 ай бұрын
This was the first game I ever beat Baal, and I felt nothing. I didn’t earn it in any way, I just set my units to auto grind for several hours and then killed him. Sure, it was just the 9999 Baal, but beating him in any capacity should have had me excited. It felt like such a hollow victory that I just kinda quit playing D6.
@drearydoll63052 ай бұрын
So this is what happen when a game goes full dbz
@PyroKitsuna112 ай бұрын
I actually like this 1...got stuck on the samurai currently on stand by