DISSOLVE Effect using Shader Graph (Unity Tutorial)

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Sasquatch B Studios

Sasquatch B Studios

Күн бұрын

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In this 2D Unity tutorial, we'll create a REALLY nice Dissolve effect using Shader Graph. After we get the base effect done, it's really easy to add even more tweakable options to get your effect looking unique and stylized.
I kept this one fast, and to the point, I hope you enjoy!
Link to Download our FREE 2D Asset Pack:
veilofmaia.com/tutorial-asset...
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Contents of This Video: ------------------------------------------
00:00 - Introduction
00:17 - Creating our custom shader
01:29 - Creating the dissolve effect
02:57 - Creating the dissolve outline
05:36 - Purifying the outline color
06:26 - Adding a spiral effect
07:28 - Adding a vertical dissolve option
09:04 - Adding some code to test it out
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Пікірлер: 27
@manningfamilychronicles1601
@manningfamilychronicles1601 Жыл бұрын
Yes with these! Absolutely knocking it out of the park with the video lineup. Thank you.
@ryaniswhoiam5695
@ryaniswhoiam5695 Жыл бұрын
Love the tutorials! Super helpful
@fireraccoon_
@fireraccoon_ 10 ай бұрын
Love it, as always top class!
@iwoMalki
@iwoMalki 4 ай бұрын
Great work as always mate!
@ITAngel
@ITAngel Жыл бұрын
I don't use Unity but man this makes me want to try it out. Nice Video.
@jthale7381
@jthale7381 Ай бұрын
Shaders are still magic to me but this was super helpful and you explained everything so well. Thanks!
@322ss
@322ss Жыл бұрын
Saw you on Unity Asset Store front page - congrats!
@sasquatchbgames
@sasquatchbgames Жыл бұрын
Hey, thanks!
@Diablokiller999
@Diablokiller999 7 ай бұрын
OMG is this confusing, perfect example for a code based shader approach :D
@artinstroukeprod
@artinstroukeprod 3 ай бұрын
Thank you man!
@exhit-gamedeveloper9971
@exhit-gamedeveloper9971 Жыл бұрын
Great tutorial. Btw, there's no need for the custom Amount slider limit to be 0 > 1.1. You could just Add 1 to Outline Thickness, giving a DynamicMaxValue. Assign that value to the Y of a Vector2 node (0, DynamicMaxValue). Then you can remap Dissolve Amount from (0, 1) to (0, DynamicMaxValue). This way, no matter the Thickness, Dissolve Amount can always be between 0 and 1.
@fred1541
@fred1541 3 ай бұрын
You save my final report in school project homework, thanks
@sealsharp
@sealsharp Жыл бұрын
Really good tutorial for 95% of it. Here's a like! Looking forward to the next podcast. What i dislike, not particularly about this, but about Unity tutorials in general is how coroutines are used for things they are not needed for. Coroutines are amazing because they can bring complex behaviour that would require switching states into a sequence which is easier to understand and creates more maintainable code. But coroutines also come with an overhead of memory allocation and they are not "parallel" and not faster. This dissolve-lerp could have easily been done in the Update-method.
@anshulsingh8326
@anshulsingh8326 5 ай бұрын
Another Step Node 😏
@sidiscoolest4028
@sidiscoolest4028 11 ай бұрын
For some reason theres a weird thing were my sprite from MainTex is not being put onto the Player
@marinosrrapaj4287
@marinosrrapaj4287 Жыл бұрын
Very nice effect! Can you explain a bit why you used 1.1 for the sliders and not 1.0? Thank you!
@sasquatchbgames
@sasquatchbgames Жыл бұрын
Cause with just 1 you could still see a tiiiiiny bit of the character outline effect. Needed the extra .1 to clear that up
@Egcyber7
@Egcyber7 2 ай бұрын
What about the damage flash MAT won't it remove it
@StickyLabDev
@StickyLabDev 4 ай бұрын
neeed in 3d project
@emanueltejadacoste2250
@emanueltejadacoste2250 Жыл бұрын
does it work for pixel art?
@yaroslavb.2589
@yaroslavb.2589 6 ай бұрын
Great tutorial, everything is pretty clear. Only at me for some reason BLOOM highlights everything, even the default-sprite material, how can this be fixed?
@skylinee969
@skylinee969 10 күн бұрын
Same question, dude
@Coco-gg5vp
@Coco-gg5vp Жыл бұрын
First
@user-xl3eb9cg8t
@user-xl3eb9cg8t Жыл бұрын
Hey man I want to develop a game and I have the budget can we discuss the game if u have time
@Developer_rapfa
@Developer_rapfa 4 ай бұрын
is this works for 3d too?
@nikhilvardhantawania4591
@nikhilvardhantawania4591 2 ай бұрын
if you use HDRP instead of URP then it will I beleive
@Rangeon
@Rangeon Жыл бұрын
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