DMC4: Vergil Judgement Cut Glitches [Tutorial]

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Asthenia

Asthenia

4 жыл бұрын

[Timestamps]
1. Introduction - 0:39
2. Judgement Cut Canceling - 1:38
3. Weapon Switch Judgement Cut - 15:06
4. Miscellaneous Judgement Cut Glitches - 22:46
5. Round Trip Glitches - 26:00
6. Conclusion - 30:10
Watching the Judgement Cut Cancel section is recommended, as it contains important information that will transfer to later sections.
This was meant to be a tutorial, but it is also an archive of sorts.
Although inevitable, I did not want to omit any details, fun facts, and exceptions to rules (no matter how small), even if it is not optimal for tutorials. I even added a section for Round Trip glitches because they are too similar to Judgement Cut's glitches.
Some parts are dense with reading, making it difficult to watch the gameplay demonstrations. I did not want to make the tutorial longer than it is, so I apologize in advance. Please pause and rewatch sections if needed.
I forgot to mention Serpentiem in the special thanks. Probably forgot others too.
***[CORRECTIONS AND ADDITIONAL INFORMATION]***
#1: 12:36 Only Yamato root attacks can cancel another weapon's attack.
#2: 14:19 A High Time root attack can also cancel another weapon's attack.
#3: 19:47 Walking/Running into a direction itself creates this inertia, so it was not the roll and jump directions but the running direction that dictates the inertia direction.
#4: 28:08 WS RT does NOT need a root attack, the only requirement is to hold melee at some point. For example, you can switch to Beowulf/Yamato, Roll and hold melee, then WS and release melee simultaneously for WS RT.
#5: 28:08 this is wrong. You CAN cancel another weapon's attack with a root attack, then WS RT, ONLY IF you press melee again after you input the root attack:
[Another weapon's attack - input a root attack - press and hold melee - WS RT]
It will NOT work if you press melee for the root attack and hold that input:
[Another weapon's attack - input a root attack and keep melee held down - WS RT]
#6: 27:03 The amount of time you hold down melee for RT glitch and WS RT matters. I mentioned this for Dante's RT, but did not make it clear in Vergil's part, since his RT charge time is so fast be noticeable.
#7: 30:47 My theory behind how these glitches work is flawed (which is why I said it's mere speculation). I mention how you would release melee to get a Jcut glitch when Yamato starts charging, but there are situations where this does not happen.
Example: you stinger - switch to yamato - JC - release melee.
In my theory, releasing melee should give you a Jcut, since Yamato appears and will start glowing instantly. But sadly this is not the case, if it were, there would be a "Jump Cancel Jcut" glitch. As I said, these are just theories. Serpentiem, a great modder and friend, explained what might be causing these gltiches, and his explanation completely ignores my theory, and I trust his expertise more.
It's a good guideline for understanding how to execute these glitches, but not for understanding how they work.
#8: THE CONTROLLER INPUT DISPLAY IS NOT 100% ACCURATE.
The inputs can be off-sync by 1-3 frames from the gameplay. I had no control over this, the programs I used are not meant to be used for stuff this accurate. The input display is merely a general guideline for these techniques.

Пікірлер: 5
@doncinati7644
@doncinati7644 9 ай бұрын
11:48 these cancels always make me go crazy. Im glad this guide hasn’t been lost to time & you kept it, maybe one day ill master Vergil’s gameplay by playing like this…
@streeflyng
@streeflyng 2 жыл бұрын
Asthenia, thank you very very much for this deep guide of vergil's kit. The work, effort and time behind this is awesome! I hope you're doing well these days. Cheers!
@Irrrrua
@Irrrrua 4 жыл бұрын
Nice guide. U must upload this video in dmc community.
@dreamz735
@dreamz735 Жыл бұрын
Idk why it’s not happening to me those moves
@dreamz735
@dreamz735 Жыл бұрын
I’m having trouble with this is it my settings perhaps I guess it’s timing
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