Hyper realistic graphics are overrated. But I agree in general about "some games should just exist." Not just fighting games but for gaming in general. More side scrolling beat em ups should come back, sequels and revival to long forgotten series, ambitious spin offs, or these niche darlings. Everything doesn't need to have to generate Fortnite or Genshin Impact money.
@cosmicspider22 жыл бұрын
Games simply existing is why MvCI exists
@esmooth9192 жыл бұрын
I agree. Hyper realistic graphics are hella overrated
@mikeg44902 жыл бұрын
@@esmooth919 an indie game like Sifu is the only game thus far I can say can complete with Elden Ring this year. Says a lot a 10 hour game with stylised graphics can be held in high regard by many people!
@Altares_V2 жыл бұрын
@@mikeg4490 Genshin is also a product of absolute lucky rolling on all 6s circumstances. Most companies can only dream of making their ENTIRE BUDGET BACK a hundredfold within the first year. Especially because Genshin had a lot of features cut (and still are cut) for budgeting purposes.
@marcosdheleno2 жыл бұрын
@@cosmicspider2 yeah, and graphics and presentation is the reason that game died. gameplay wise, it was as solid as they come.
@darktigersharkmax44322 жыл бұрын
Fighting games don't need every damn premium package but a high budget and other aspects wouldn't hurt. Killer instinct became what it is today despite a small budget but if it had more budget it would've reached its full potential much sooner and might have been even better.
@MechaMan20122 жыл бұрын
True, although a lower budget means lower expectations and possibly a lower price point for the consumer. Some games would definitely benefit from more resources, but that may end up with the result of higher expectations that may not be met and/or a higher asking price. In the age we're in, it would be nice if I had more $20 to $40 options, or even some free to play ones sprinkled in from time to time, as opposed to everything being this big production and asking $60 to $70. That budget it does get could also be used smarter too, focusing on features instead of cutting edge graphics. Although, then you'll get mouth breathers on the internet going "wow these graphics suck, looks like a gamecube/N64/Atari 2600 game".
@NaoyaYami2 жыл бұрын
Lower budget often means that if developers really care about hitting it big, they will focus on less budged intensive stuff like actual gameplay (not saying it doesn't cost money, but too often most of it is spend on eyecandy instead of game: ME Andromeda, Anthem, NMS, CP2077...)
@SolidSnake2402 жыл бұрын
All I want is a fighting game with more content. Bring back hidden unlockable characters and stages, secret bosses, in depth story modes etc. Tekken (to a lesser extent these days) and MK are really the only fighting games that still bother to put a solid amount of content besides multi-player and versus modes.
@PathFinder14902 жыл бұрын
Budget is one thing, but clearly the effort and time put in a [fighting] game says alot. There are fighting games out there that are visually appealing, but are also lacking at the same time. And then there are games like Skullgirls and Power Rangers [both mentioned in the video] who clearly deserve more love and attention.
@marcosdheleno2 жыл бұрын
granted skullgirls looks amazing with its artstyle, and even though im not really into the gameplay, it is a solid fluid balls to the wall fighting game.
@jebVlogs5562 жыл бұрын
@@marcosdheleno skullgirls,did "Amazingly well" considering all the other games that came out around its time across the different platforms and consoles.. :)
@orlanzo26212 жыл бұрын
FEXL as well, it’s actually a very good game and it sadly doesn’t get the attention it deserves.
@Korinengamecorp2 жыл бұрын
You do realize that time is LITERALLY money, in this context.
@PathFinder14902 жыл бұрын
@@Korinengamecorp Yes and no. As one of the comments pointed out, devs can have alot of money to produce a game but if they don’t put in the effort to make quality [fighting] games, then time isn’t money imo.
@CrimsonFIame2 жыл бұрын
I'd say the talent is more important. Have a team of people who understands what they're working on and what makes that specific genre fun. I've seen many games with a large budget but with a team of people who have no idea what their doing, Battlefield 2042 for example.
@benjamin-papa2 жыл бұрын
Talent only goes so far without resources in an industry like this.
@lightup67512 жыл бұрын
Thats true. But its also undeniable that players now more than ever have become more self entitled and hateful than ever
@martinsamanosoriano61182 жыл бұрын
@@lightup6751 confirm
@Altares_V2 жыл бұрын
@@lightup6751 that is mainly a societal thing it has nothing to do with the current audience but rather the upcoming one. It is also like all things not entirely true.
@lightup67512 жыл бұрын
@@Altares_V i dont know. I definitely think that kids in their teens and early 20s, kids who grew up with social media post internet follow this trend hate to get approval from strangers across various platforms on the internet. of course not everyone. can never generalize. yes, its a societal thing and like any societal element it bleeds into the zeitgeist of the current generation. there was never a point where people hated a movie, a song or a video game before its even released as now. of course theres stubborn devs that dont accept honest critic too. it goes both ways. theres miscommunication on both fronts. but many players today are definitely more toxic and quick to judge media. again, its not everyone but enough people that its a problem
@FirstNameLastName-fe2tu2 жыл бұрын
Doesn't matter how big or how small a budget is. It could have infinite money, but if the game still comes out as bad quality because of bad choices, then THAT is the issue. Looking at you Marvel vs Capcom infinite.
@pcharl012 жыл бұрын
Was not MvCi's problem time? It had to be rushed, right?
@blackmanta25272 жыл бұрын
Capcom shouldn't have even thought of making the game if they couldn't add Xmen characters
@000mjd2 жыл бұрын
For rumors the game had the budget of one season of SFV, so probably they got many problems in that aspect
@lightup67512 жыл бұрын
MVCI was horrific. But why do people always complain in comment sections?
@keyontrelynch2 жыл бұрын
But Marvel vs Capcom infinite didnt have a big budget
@xxnike0629xx2 жыл бұрын
I agree. Fighting games don't need to be AAA budget. If it has a good character roster, fun gameplay, and DLC support... Most people will be fine with it. Repurposed assets can be an efficient use of funds.
@StatiCRjm2 жыл бұрын
Fighting EX Layer is proof of that
@boruihu23102 жыл бұрын
Don't forget, fighting games need a good netcode as well
@xxnike0629xx2 жыл бұрын
@@boruihu2310 That is true. But I think that good netcode is secondary compared to developing the game itself (gameplay, roster, etc).
@PsychoticBeverage2 жыл бұрын
Skullgirls is clearly heavily inspired by Darkstalkers, namely the way the characters animate; all stretchy and morph-y and exaggerated expressions. The character Eliza in particular, IIRC Alex Ahad has straight-up said she started as a Darkstalkers Fan Character. I've dreamed of Capcom outsourcing a new Darkstalkers to Future Club (or at least the Art portion,) the only way to do the old games' animations justice is either hand-drawn 2D frames, or whatever black magic ArcSys does to make 3D look like 2D.
@Altares_V2 жыл бұрын
Cell shading and simple camera tricks. Alot of good anime CGI looks like that but good luck getting people to take their time when these studios are shytting out seasonal anime xD
@steelblake2 жыл бұрын
@@Altares_V Bro arcsys game do way more than cell shading and simple camera angles
@Altares_V2 жыл бұрын
@@steelblake eeeh no that's really the bulk of it you can actually tell this from the camera mods in other games where you see simple camera tricks convey the energy needed for their animations to truly flourish. I mean you know how many super sized hands there are in Dragon ball fighterz? XD Fake perspective and The camera makes their hands not appear goofy and gigantic even though the models are actually scaled up. The rest is simply time in developing the final product which most definitely appears cel shaded
@graysonwells21 Жыл бұрын
I feel the exact same
@georgesears9342 жыл бұрын
The amount of restraint Max showed when he didn't respond "Bruh." when someone asked if Project fucking L was a big budget game is... well, that amount of will power generally earns you a green energy ring and a spot on the Justice League.
@o_oro-q1k2 жыл бұрын
90% of Max's twitch viewers are clueless casuals
@michaelbread59062 жыл бұрын
@@o_oro-q1k I'm a clueless casual. Max is entertaining. I'm being entertained. Win win.
@DIOBrando-ij2bp2 жыл бұрын
Project L doesn’t necessarily need to be a big budget game at this moment. And I wouldn’t be too surprised if it wasn’t. Just because it’s been in development for years doesn’t mean it’s a big budget game. Atlus spends years working on games too, and that’s because they make low budget games with small teams over a long span of time. League of Legends wasn’t a big budget game when it started either. I’d be surprised if there were any fighting games with budgets that actually went into real AAA budgets. The biggest budget fighting games probably have more of a mid range budget when it comes to video games as a whole, and the others are probably small budget games.
@SPACECOWBOY7052 жыл бұрын
@@michaelbread5906 🤣🤣... As someone who is not a casual in the FGC.... Being a casual is easily more fun, you don't wanna be part of this toxic community... Especially on twitter... They continuously hate on Max out of jealousy as well
@infinitybelt2 жыл бұрын
Yes, I wonder how much money is being funneled into a LEAGUE OF LEGENDS fighting game 😂
@georgesears9342 жыл бұрын
Short answer: No. Long answer: No but it fucking helps.
@zer0stars2 жыл бұрын
Speaking of reused assets, the versus games uses the same assets as Street Fighter Alpha and Children of the Atom. They eventually just added new assets. CVS if I recall correctly has old capcom assets as well.
@Gunblazer422 жыл бұрын
I think a fighting game needs enough budget to be able to pop in terms of personality. I hear that MvC Infinite PLAYED well and was decently balanced...but it looked so bland, almost generic kind of. MvC3 didn't look amazing, but it had that comic book filter that made up for it not having peak graphics, since it emphasized actual style over graphics. That Nickelodeon fighting game plays well and can be a lot of fun, with nice touches in moves that reference bits of the source material...but lack of voices because of the budget killed it for a lot of people, especially when you look at what Multiversus is bringing, with full voice interactions and battle shouts. You don't need to dump a super huge amount of money to slick something up to a mirror sheen, but you do need enough to be able to give characters personality, or barring that, stages. I think, to that end, fighting games can do pretty well with an A to double-A budget. They just need to focus on having talent that knows what they're doing, and to be able to make characters not bland or generic in terms of personality.
@Altares_V2 жыл бұрын
Nickelodeon fighting game and plays well are usually not in the same sentence. But I won't deny that it was fun for the first couple of weeks xD Also they were given an astronomically low budget compared to Multiversus so they could only do so much. You can tell some char models are more complete and reminiscent of their actual source material identities in NASB and some just look unfinished and incredibly polygonal by comparison
@SionReaver2 жыл бұрын
@@Altares_V In fairness, Nick is a lot better then it was at the launch period.
@MrWhis-fe5hs2 жыл бұрын
MvcI had the same budget as one season of street fighter DLC so no MVCI had a terrible budget
@colmecolwag2 жыл бұрын
I think what you're saying pretty much is "No, they do indeed need a huge budget"
@bluefire92852 жыл бұрын
@@Altares_V The Nick game does play well tho? The mechanics and depth are top notch
@notrato2 жыл бұрын
I think having good art direction can do much more for a game than just pumping infinite money to have that hyper photorealistic graphics also, I wanna see more 2D hand drawn/pixel art fighting games
@rustedwyvern2 жыл бұрын
Max covered how much more costly 2D is at times vs photorealistic, polished content will be costly regardless due to both time and skill involved.
@FirionDude2 жыл бұрын
I loved fighting game unlockables on the ps1/ps2 era. Having to unlock costumes, characters, stages gave a feeling of progression and accomplishment. Nowadays everything is bought. For example, Soul Calibur 3 is one of my favourite fighting games because of how much content it had besides the normal modes. Tekken 3 had the Force mode and volleyball mode. Mortal kombat had their adventure modes with a lot of easter eggs and secrets, sure they were janky, but still different and fun. I think fighting games just need more content like they used to, than just normal fighting modes.
@AxeCrazyAutobot2 жыл бұрын
Unlockable characters won't happen because fighting games are esports focused now.
@goranisacson25022 жыл бұрын
Unfortunately, the only way that much content happens in these days is through BIG BEEFY BUDGETS which I don't know many, besides Nintendo and Netherrealm, who are willing to invest these days...
@blackmanta25272 жыл бұрын
KI is a prime example of having good decisions and talent with low budget
@lutherheggs4512 жыл бұрын
MS also owns the property.....Some people don't seem to know what they're talking about with somethings..Power Rangers looked decent at best because the IP is worth about 2 cents.....When you want to make a game and own the IP your fine, when you want to license an IP your not only looking at a crap ton of money, but need a crap ton of time.... Capcom has mentioned that working with Marvel was a nightmare, they had to design the character, design the move set then send everything to Marvel of approval. Wait on Marvel to OK or list the changes, then make those changes and wait again....They also had to get Marvel approval to do any sort of tweaks to Marvel characters so they had to make the changes they wanted, send that to Marvel, get approval or get denied and decide from there IF they wanted to resubmit or leave it as it was.
@AlexLoeding2 жыл бұрын
Thanks for the SkullGirls: 2nd Encore graphic on the video thumbnail! I still feel SkullGirls is severely underrated and under appreciated. I love fighting games so much. Skullgirls blew me away. It’s not on any of the top fighting game lists much of anywhere… I believe Skullgirls is one of the best designed fighting games in at least the last decade. It’s been around awhile and it’s been through a lot. It’s fans kept it alive. I just don’t think it gets the respect it deserves. I have a blast every time I play it. It’s not an easy game to learn. I’m glad it’s back in the spotlight with Evo and other tournaments! It deserves more time to shine. It just sucks waiting for all the DLC characters in season 1 pass before it comes to other platforms. I just can’t believe how much this game has struggled. It’s easily up there with the classic street fighter and darkstalker games. Others will not agree but that’s my honest opinion. I still don’t know if I like that it’s a tag fighter. I’ve come to accept it more. I’m finally now using the tag and assist with 2 or 3 characters instead of just 1 character. SkullGirls will survive for quite a while longer. It’s a shame how much this franchise has been through hell. It’s one of the best fighting games I’ve played probably since Soul Calibur 2. Just insanity! People need to jump on this game called SkullGirls: 2nd Encore!!!! I don’t think fighting games need a big budget. As long as the design of the game has quality and it doesn’t suffer in the mechanics, graphics or animations then a fighting game doesn’t need a huge budget. The NRS MK11 story modes are great but sometimes you just want to get into a match and just FIGHT! Isn’t that what fighting games are about?
@derEdelRitter2 жыл бұрын
It’s always kinda sad to know that the old amazing 2D sprite artists are gone or moved onto different genres of games like platformers and such. Great 2D sprites in fighting games were incredibly memorable art styles.
@kevingriffith60112 жыл бұрын
They also nearly destroyed SNK. The script flipped a long time ago in the 2D vs 3D department, pricing wise... 2D animation is so much more expensive these days, you're paying by the frame... Not to mention that a fighting game character specifically has *so many frames of animation* compared to almost any other kind of character outside of maybe the "cinematic platformer" like uncharted where they have multiple variations of multiple animations based on exactly how you hit that ledge or did some othersuch thing. It's just far more cost-effective to use 3D these days. The ones that do opt for 2D animation have really knocked it out of the park though (Skullgirls and TFH)
@ajch222 жыл бұрын
@@kevingriffith6011 The main issue with SNK was the level at which KOFXII and XIII sprites were worked. Yes, they are probably the best sprite work any 2D game has ever seen, but that came at a huge cost, when in reality, you don't need that level of detail to make a good looking game. To this day there's still a quite a lot of 2D fighters, especially indie ones, which would arguably have a lower budget than someone like SNK or Capcom, I think it really comes to optimization of your budget in comparison to the quality of your product, and also to learn where to take shortcuts without compromising your vision.
@kevingriffith60112 жыл бұрын
@@ajch22 Oh, I agree that games like Skullgirls and Them's Fightin' Herds are both outstanding visually, but that doesn't change the fact that 3D is just cheaper to do these days than 2D, and for a lot of indie games that's probably the better way to go even if it doesn't look as good.
@user-ue8il6jx3b2 жыл бұрын
Rivals of Aether and Skullgirls are some of the best examples of not having a triple A budget but making amazing fighting games without it.
@coomcharger61052 жыл бұрын
Wait skullgirls has a small budget
@coomcharger61052 жыл бұрын
@@Ninja-The-Red-Shinobi still God damn
@djpegao2 жыл бұрын
@@Ninja-The-Red-Shinobi it has a budget now, when it began it was crowdfunded and pretty much lost it publisher twice.
@darkmatter77132 жыл бұрын
sg, tfh, and power rangers are crazy fun so to me the game play is the most important part of any game
@Ephigy172 жыл бұрын
If beat 'em ups are included here Streets of Rage 4 and River City Girls are some of the best games I've played in recent years.
@Altares_V2 жыл бұрын
they are their own category because most people think of fighting games as head2head games even though the point of beat 'em ups games is to fight damn well near everything.
@turtlehub27312 жыл бұрын
I hate when people say for indie games: "OMG this roster is so small! It only has 20 characters! This is an outrage! ROSTER TOO SMALL -7/10" 20 is over double what some games have, and you only really need to like 1-3 (team and tag fighters) characters to get into a game.
@SaviorGabriel2 жыл бұрын
As someone who loves having huge rosters, I can definitely get behind having a small roster that has a great cast of characters to choose from. I agree that something like 20 characters is nothing to sneeze at. It took fighting games a long ass time to even reach that point as the standard, and like you said, some games have less than that.
@jonthebush2 жыл бұрын
I been saying this! Not just for fighting games tho, but especially for fighting games! Darkstalkers doesn’t have to be a huge budget game. Sega/Nintendo/Capcom have huge libraries of quality IPs that haven’t been touched in years that could be made with a lower budget.
@marcosdheleno2 жыл бұрын
dont forget square. tobal is alot of fun, and has the artwork and foundation to push it through. same for dissidia.
@AxeCrazyAutobot2 жыл бұрын
Why invest money in a failed ip when it can be used to make Street Fighter better instead? That's the real argument against any attempt at bringing Darkstalkers or really any of Capcom's old 2D fighters back. Unlike Soul Calibur* Which Bamco still drags it's feet on compared to Tekken * DS has never sold well enough to justify coexistence with Street Fighter.
@SirGrimly2 жыл бұрын
One thing I would really like to see is a new fighting game IP... a feel like a lot of games in the genre are limited by brand recognition and it would be really cool if a dev team made a fighting game with a completely new IP dedicated to said game.
@StarDragonJP2 жыл бұрын
New fighting games are being made every year it's just the ones that aren't attached to some big brand or company usually just fly under the radar.
@jirehtheprovider2 жыл бұрын
So far, Hollow Knight was like the latest IP that i recogmize as new and popular. More or less as the spiritual successor to classic 2D platform castlevania series. Some of us see it as a newcomer friendly version of a souls like game (a game to warm you up for From Software's games)
@SirGrimly2 жыл бұрын
@@jirehtheprovider Hollow Knight is not a fighting game tho...
@Zendariel872 жыл бұрын
There are some, probably a lot more I don't know in the indie space, but some examples: Punch planet, Rivals of Aether, Hellish Quart, Tough love arena, Them's fighting herds, Pocket Bravery is an upcoming game from an indie studio, Omen of sorrow came out in 2018, but I'm not sure if it's any good, I guess I should also count fight of gods and fight of animals. Edit: can't believe I forgot Fantasy strike. For a bigger studio this would be a bigger risk so probably not that likely to get a completely new IP from any of them. I think you would basicly need to be Capcom to have a semirealistic chance for creating a completely new IP for a fighting game, and even then it would need a big budget.
@jirehtheprovider2 жыл бұрын
@@SirGrimly i am talking about new gaming IPs in general. not just within FGC.
@KamiKoroshi_2 жыл бұрын
I'm just gonna go off the title and say some fighters do need to have big budget. Tekken 8, SFVI those types of games need to be big budget even if they do reuse assets.
@mikeg44902 жыл бұрын
I hope VF 6 gets a decent budget. Series has too much potential to take short cuts in this day and age.
@majortom3312 жыл бұрын
Those are the same expectations that I have for a potential new VF game.
@mikeg44902 жыл бұрын
@@majortom331 sega can easily go the SFV route and pump out costume DLCs with their legacy IPs. Persona, SMT, Sonic, Shenmue, Super Monkey Ball, Fighting Vipers, and ect.
@nocturnalscotsman2 жыл бұрын
@@mikeg4490 They totally could although in a future VF game it would be really cool if Sega used the opportunity to add 1 or 2 Sega reps from other games they own, since VF series was gone for sometime while games like Street Fighter have been using final fight and project justice characters or KOF basically being SNK allstars since 94, it would be interesting to see Sega do the same. My top 3 picks would be Blaze or Axel (Streets of rage) and a Yakuza rep. The cheaper method would be Ryo Hazuki since he has a mix of VF moves and some of his own moves, would probably be easier to port a few animations from other characters so long as he plays in a unique enough way. But agreed, I hope they realize the potential, being excided about the possible future of VF has been a nice feeling to have again lol
@mikeg44902 жыл бұрын
@@nocturnalscotsman Axl Stone, Kyru or Majima. VF should get an actual Tekken and DOA rep too. VF gameplay is timeless but it really needs to nail the marketing and hype factor
@nocturnalscotsman2 жыл бұрын
@@mikeg4490 Oh yeah, I forgot VF characters showed up in DoA and with how friendly Harada is with VF producer Seiji Aoki, I could totally see that too, although I imaging a Tekken character might feel strange playing like a VF character XD I actually completely forgot VF & DoA both used the same engine.
@heroicgangster99812 жыл бұрын
To me I think AAA budget isn't the only concern especially when speaking about other Capcom fighting game IPs. It's if there is big ambition to make a fighting game the next big thing and supported like a big brand for many years to come. Honestly just sucks when something being relatively financially successful through sales doesn't really matter much anymore.
@jldhammer59012 жыл бұрын
Look at mortal combat it was made with programmers casting personal friends to play the characters in their game. Amazing things can be done it just requires actions on large Ideas.
@marcosdheleno2 жыл бұрын
combat with a c? what kind of weak ass sauce is that?
@AxeCrazyAutobot2 жыл бұрын
Mortal Kombat was made in an entirely different era.
@DIOBrando-ij2bp2 жыл бұрын
I’m a little surprised we done have Capcom doing some 2D fighting games like Vanillaware does their 2D stuff. Vanillaware's most expensive game to date is still Dragon's Crown, which cost something like just a little over a million dollars to make. Capcom could do some nice looking hand drawn HD fighting game, and keep the budget relatively low if they really wanted to. They could have a Darkstalkers game for example that actually looks like Daigo Ikeno or Kinu Nishimura art moving around on screen. I do wonder if they'll be doing something along those lines for that Final Fight and Captain Commando remake they’ve got planned.
@michaelwaring10282 жыл бұрын
You, sir, get a like for mentioning Vanillaware. Easily the most beautiful art style in the history of the industry. That studio needs way more love.
@IkeSan2 жыл бұрын
I just find really weird how Skullgirls is praised by the artstyle but when something like KOF 12 was released it was criticized by the artstyle when it was really cool looking but lacking in other departments.
@djpegao2 жыл бұрын
Because KOF 12 was pretty much a beta that never was finished and was sold like a complete game; had the game been completed it would have been another story
@IkeSan2 жыл бұрын
@@djpegao I am talking about the artstyle not the game's content.
@000mjd2 жыл бұрын
Time's context, in that age games were so much in the "realístic" 3D HD, that was the hot thing at that time, meanwhile SNK tried to do their own thing with XII, plus the lack of content and online fuctions wasnt helping and all
@theotherjared98242 жыл бұрын
Fighting games are inherently budget-friendly, particularly in the early days when their was a versus mode and not much else. Even the most fine tuned coding and gameplay mechanics ever made is a drop in the bucket compared to things like artwork, animations, sub-modes, licensing if necessary, etc.
@bruhder58542 жыл бұрын
Not really budget friendly when the total cost via the shittons of dlcs end up going above 100 bucks a lot of the times...
@theotherjared98242 жыл бұрын
@@bruhder5854 I'm not talking about your budget. I'm talking about the company's budget to make the game.
@fernandobanda57342 жыл бұрын
Fighting games are not budget friendly. They always have minimal features BECAUSE doing so much animation for an entire roster is crazy.
@Altares_V2 жыл бұрын
what... fighting games of the days of yore had to have a myriad of features to keep player interests. You know how ham some of these fighting game's went with intro cutscenes alone? as well as a plethora of single player content because back then Online head2head wasn't the main focus of a fighting game. Getting them into and out of arcades were.
@fernandobanda57342 жыл бұрын
@@Altares_V I don't even know what "back then" you are referring to, but fighting games with more than arcade mode are already outside the norm.
@RushValentine2 жыл бұрын
Regardless of budget, just make the game fun to play for me is enough.
@bbreimm2 жыл бұрын
MvC:I would like to disagree.
@VoidEternal2 жыл бұрын
I don't really know what classifies as a "AAA Fighting Game". Even after SFV, I honestly don't know what a AAA Fighting Game is supposed to LOOK like, because most of them releasing nowadays are starved of content, characters and features at launch and they only seem like they become "AAA Fighting Games" after at least two more years post-launch.
@Neoxon6192 жыл бұрын
The big dogs like Street Fighter/Mortal Kombat/Tekken/Smash, probably. But as you said, they don't need to break the bank on everything.
@Fco2k72 жыл бұрын
2:46 Not really. It's possible that SCVI and Tekken 7 shared assets, but if you talk about projects prior to these games, the jump to Unreal Engine was new and those assets had to be made almost from scratch. The only thing that was inherited was the mechanics of previous games. In words of Mr. Harada, Tekken 7 was developed using a framework that works with 2 layers: the visual part (which can now be replaced by any other engine) and the part that moves that visual part, let's call it "the mechanic rules layer" . This last one I think was already iterating from previous Tekken titles. They don't need a huge budget, but they definitely need budget approval. If the budget is not approved, the game or the feature is not developed and that's what a lot of people end up saying that the developers are lazy when they don't develop what consumers want. Many people don't understand how the real world works.
@kamenrangerzeo82512 жыл бұрын
I think the only time you need a really huge budget for a fighting game is if your game will have better graphics, improved fighting mechanics and a huge load of preferably fan-favorite characters and maybe some guest characters to fill your roster. Outside of that though not really because if you look at certain fighting games that were made by indie game studios they're actually very fun and thought-out. ex: Skull-girls, Power Rangers: BFTG, Brawlhalla, and Mulitverses
@marcosdheleno2 жыл бұрын
i would argue that the most cost in a fighting game isnt even the graphics or the programing, but the balance, that needs to be just perfect to make it succeed.
@Iyokuu2 жыл бұрын
Truly wish more of the FGC actually understood and held this mentality regarding good games. Skullgirls is the perfect example of something that appeases so many peoples “problems” with FGs, but they won’t actually play it. It’s weird.
@chaffXgrenade2 жыл бұрын
Oh geez, I *completely* forgot about Them's Fightin' Herds
@lightup67512 жыл бұрын
Lets be absolutely honest. This whole trend to blame devs and video game companies goes both ways. Its also undeniable that the new generation of playerbase has become the most complaining and self entitled there is. There is studios messing up. But theres also players that just look to hate. Gotta stay true. Max knows that as well.
@theotherjared98242 жыл бұрын
It's very easy to cause a death spiral of devs and fans refusing to listen to each other because they believe they are right and the other side is wrong. Many games have fallen apart due to devs refusing to listen to genuine criticism and ruining what could have been something great. An equal amount of games fell apart because the players wanted it to fail and never gave it a chance to succeed.
@guynamedrick44192 жыл бұрын
And most devs have gotten horrendous.
@lightup67512 жыл бұрын
@@guynamedrick4419 thats not true. this is exactly the mind set that ruins any chance of a dialogue. by blindly pointing fingers and lumping devs together you are actually setting yourself up to be consistently upset and bitter.
@lightup67512 жыл бұрын
@@theotherjared9824 absolutely agree. thats right on the money. there is unreasonable people on both sides that ruin the gaming experience for everyone else on both sides. but I cant help to think the folks whining on the player base side are either teenagers or kids in their early 20s that grew up on social media and hate on video game, movies and music because its a trend hate and they seek approval of strangers by complaining about any media that has a lot of attention.
@guynamedrick44192 жыл бұрын
@@lightup6751 Mostly what I was thinking of was rushing games unfinished content and buggy messes not all are bad tho
@TheMightyMRP2 жыл бұрын
I don't understand why Persona 4 Arena Ultimax failed... it's got great art style, great music and very fun characters. And an extensive story mode. What else do you need? How is a fighting game with animals more popular than P4AU???
@bensonchin50912 жыл бұрын
No roll back.
@PredictableEnigma2 жыл бұрын
P4AU did great in arcades. But no rollback
@d-extra58142 жыл бұрын
Nope I play games that are fun regardless of the budget and visuals. People put way too much focus on a games looking like movies or super ultra graphical power houses
@AdventureTime4MVS2 жыл бұрын
Like honestly!! Like why do people still smash fans still play melee? Because the game is FUN, the visuals aren't great compared to game standards nowadays but people stick around because the game is actually fun to play
@blackmanta25272 жыл бұрын
@@AdventureTime4MVS Platform fighters doesn't really need good graphics for how small the characters are on screen
@LowellLucasJr.2 жыл бұрын
The budget doesn't have to be extravagant. Just make it look good with great features. Don't reuse sprites for years like some of the KOF titles, but Don't do what KOF 12 did where we do get great sprites but at the cost of basic game features. There's a balance and a way to have your cake and eat it too!
@Altares_V2 жыл бұрын
that is unfortunately not how it usually works though you can't have your cake and eat it too because that saying comes up ringing true more in life than your fantastical version of it. Like I like strive but that lobby system is absolutely whack. They spent too much effort on something so dysfunctional but they wanted it so they put it in the game and didn't have enough time (or money) to overhaul it or change it entirely.
@LowellLucasJr.2 жыл бұрын
@@Altares_V I get what you mean; im just stating make a game a game. Give it fun 1 player options as well as something multiplayer. Make it look good but don't rehash visuals to the point of scrutiny. Just give it some heart. ❤ So long as a game does that, it'll be great. 1 such example, Cap vs SNK 2. We got training, survival, custom colors, custom grooves, replay battle options and you can earn characters. Very satisfying package.
@AxeCrazyAutobot2 жыл бұрын
When sprites don't get reused you end up with KOF XIII which bankrupted SNK and nearly killed them. There's a very good reason KOF, SamSho and Guilty Gear all went 3D.
@Android-Twenty-One2 жыл бұрын
@@AxeCrazyAutobot But KOF XIII reused sprites from KOF XII
@orlanzo26212 жыл бұрын
@@Android-Twenty-One But they still had to make a lot of completely new sprites too. And with each character taking a vast amount of time and resources to make, that’s a lot of money.
@edpistemic2 жыл бұрын
Preach, Max! It's so sad that tons of great stuff gets ignored for decades at a time.
@MythicMachina2 жыл бұрын
One of my biggest problems with modern fighting games is how most of then just have no single player/side content. Sure the main point of these games is the multiplayer, but a good single player can be super memorable. Look at every Smash game, or Soul Calibur 2 for examples. Hell, even Skullgirls has a pretry decent Story Mode. If a game has a smaller budget, I would give it the benefit of the doubt.
@Doogie21102 жыл бұрын
Truly off topic but always love to hear Light Plane Vocal Mix
@fireguard7432 жыл бұрын
As someone who wants to make a game of the genre, this is good to hear. I just want to make a unique game. Possibly more. As someone who is huge in concept art and things, I really want to make things. And if anyone asks, I look for a 2v2 tag fighter... with many crazy things. Either MVCI or BBTAG.
@sweatyhands66002 жыл бұрын
Gaming would be sick if everyone just made A and AA games lol. Cheaper to make, faster to produce, and less risks in cases of failure
@rufati2 жыл бұрын
We need a new 2.5D Pocket Fighter that just pulls characters from all the franchises.
@guigondi76712 жыл бұрын
ok But what about Fighting games like Pocket Bravery? Small indiefighting games that have no legacy? What chance do they have, not even in competing with others, but doing well enough profit-wise in such a crowded market?
@ZarelidT2 жыл бұрын
Yes fighting games need a triple A brand. If not they will be over looked. Look at SFVs release. No one cared about anything but the title. Look how far it’s come. Without covid think skullgirls woulda gotten another update? NOPE!
@rattypumpkin6183 Жыл бұрын
A Skullgirls style Darkstalkers would be perfect. The original Darkstalkers games had so much personality and expressiveness in the animation directly inspired by classic cartoons (the developers specifically cited Tom & Jerry I believe) that IMO has never translated very well into 3D models when some of the characters have showed up in other games. It would just be too expensive to pull off all the extreme distortions and such in modern 3D graphics. But Capcom could make a huge ROI with a new 2D Darkstalkers.
@cosmicspider22 жыл бұрын
Of course they need a big budget. 1st impressions matter and the last thing people wanna see is shit that looks like it should've been released 2 or 3 generations ago. And the lack of content we've been getting out these games as of late doesn't help either. Either go hard/big or go home.
@AxeCrazyAutobot2 жыл бұрын
On the flipside a small budget means the game doesn't have to move a million copies to be successful. It's how SNK and ASW keep surviving.
@cosmicspider22 жыл бұрын
@@AxeCrazyAutobot By their standards sure. But that isn't saying much in the grand scheme of things. Congrats you've upgraded from a puddle to a pond.
@AxeCrazyAutobot2 жыл бұрын
@@cosmicspider2 I'm just saying. I mean SNK blowing the bank on KOF 12-13 bankrupted and nearly killed them they're in a much better position now with more moderate budgets.
@jorge86rodriguez2 жыл бұрын
they don't need a big budget to have a niche success, but they need one to breach into mainstream audience. With more more of the budget on marketing and constant updates
@SuperPerfectFGC2 жыл бұрын
for me personally, the only thing that matters for the presentation is that the animations have "believable" body mechanics. Like centering their weight on kicks, and not ignoring legs on punches
@Revstarallstar2 жыл бұрын
Ngl. I get it. But it would be nice and have a bigger community if that power rangers game was looking really really good bcus of the budget. Have more than 7 stages something cool. Alot could be done but it can help. Let me fucking tell you power rangers fans are alive and well. And thats all it needed. We just want a pr game. But thats all we got. It was a desired product even before the game was made
@starwaypathmaker68172 жыл бұрын
This is one of my best quotes use it well. "You need to make a wave before you make an ocean." joels pisces quote.
@Wilkins3252 жыл бұрын
Whats the background music? Pretty catchy
@killertoadstools2 жыл бұрын
Don't know if you're still wondering, but it's the Light Plane Vocal Mix from Smash 4. :)
@Wilkins3252 жыл бұрын
@@killertoadstools thanks so much
@ivansotelo46222 жыл бұрын
I just hope Nick all Stars could get enough money to get the power rangers treatment for the rest of it's lifestyle
@AdventureTime4MVS2 жыл бұрын
I firmly believe they will! the developers are clearly passionate about nicktoons it's just all about nick calling the final shots with sales I feel like with a bit more of a budget and TIME that the game can become more solid for everyone else
@ivansotelo46222 жыл бұрын
@@AdventureTime4MVSThanks for sharing your thoughts, I hope it does! i'd wish everyone did their own platform fighter, a little bit of innovation and competition would be great for the genre, so a better standard for features is set for everyone
@SilkyLew2 жыл бұрын
That game look pretty weak
@scorpion67262 жыл бұрын
that game is maybeee in psplus juni 🤞 (i hope so)
@masterdhegamer66612 жыл бұрын
That's something I'm rooting for as well. The devs have been pretty clear about the restrictions they were working on, and it's very easy to see the foundations of a good fighting game in the package as it is. Hope the character passes are sucessful enough to make this happen.
@rolvirata90032 жыл бұрын
I imagine BlazBlue Cross Tag Battle was a AA game with all the sprite reuse. The only new sprites were the RWBY characters. I have a blast with it.
@pockystyx40872 жыл бұрын
That MH Rise and Wold comparison is how I feel about it.
@lastpringle8904 Жыл бұрын
For me as long as the fighting is fun and easy to grasp, but challenging to really master, then it's something I'll play
@AgentBurgers2 жыл бұрын
This one should be label Real Talk ;)
@CelticAdobo2 жыл бұрын
Definitely talent a passion is the most important thing. Like look at Akatsuki Blitzkampf, it was a passion project that was a freeware game, but it was crammed full of good mechanics you’d swear it was made by one of the bigger fighting game producers.
@ReikuYin2 жыл бұрын
Effort matter more then budget. Budget just allows for more effort as you can put more into it. But you can pour as much money into a game, and it be terrible cause no passion or effort into it.. Well what's that saying? "You can polish a turd till it has a mirror sheen, it's STILL a turd." Street fighter alpha 3 gold or whatever it was, was amazing even tho it was a release with a few pulled charters from other games. Why? FEATURES! Game had SO many modes and ways to play. LOTS to do. People just want stuff to do in games/worlds they love.
@Dookygames2 жыл бұрын
That's why i feel that mk11 was so disappointing. The roster was great, stages beautiful, gore super detailed but man were the mechanics lacking. They clearly devoted their budget to the aesthetics and just kinda did whatever they thought would look cool with the game mechanics. AAA budget but man is the game broken. Some of these companies let their huge budget get in the way of making a balanced fighting game and just get passed by lower budget but more competitive titles.
@T769-r8s2 жыл бұрын
What specific mechanics did you feel were lacking?
@Dookygames2 жыл бұрын
@@T769-r8s I don't think the meter system is very good at all. Makes the game almost completely rock paper scissors sometimes. Then there's some characters that are just so lacking. Johnny Cage for instance has no overheads to really utilize besides the generic ones.
@champloo90582 жыл бұрын
What is the background music?😂
@killertoadstools2 жыл бұрын
Don't know if you're still wondering, but it's the Light Plane Vocal Mix from Smash 4
@kaoko1112 жыл бұрын
Budget helps so far mostly in technicalities like graphics, sound, a Big ass score, cinematics, the scale of the Game... Stuff like that but at the core, all the money in the world won't fix Bad mechanics, boring gameplay, sloppy controls and so on. You don't need millions to make a good Game anymore, You need to do good fun engaging gameplay, if You have that, the rest likely will come easier.
@maa78952 жыл бұрын
I agree with most of the points. Just need the right choices at the right moment.
@glitchz12 жыл бұрын
whats the background music?
@tipnsunny21072 жыл бұрын
A new fighting game will sell well if it looks fantastic. And it will stay around if the gameplay and functionality works well. Budget does matter.
@GearOFFBlack2 жыл бұрын
When Max saying recycle asset, I imagine game like BBTAG. This game use old asset and new asset and have many rooster of character. I hope, many dev brave enough to use this re-use asset for their game!
@EonWhite2 жыл бұрын
Yo, is that Skullgirls in the thumbnail? Sweet!
@Uaitdevil2 жыл бұрын
a good idea for capcom and namco would be bringing namcoXcapcom and projectXzone into a smash-like game, or even a 2d fighting game, i mean, all 3 games still looks good, i'd say just keep it that style, reuse stuff and go ham.
@flamuralaj33022 жыл бұрын
Star Gladiator could be Capcom's AA fighter.
@bigrubberfist29452 жыл бұрын
Yeah budget is kind of a big deal for fighting games. Power Rangers battle for the grid is a good example, I really like that game but 1st impressions matter and that game was a buggy mobile game on release with barely any characters with a weird line up with Lord Drakkon. Luckily it's held up but if that game got a better budget I guarantee you we would have seen Ryu and Chun Li a season or two sooner
@thekittenfreakify2 жыл бұрын
What fighters need is a good single player mode. Good training tools. And decent gfx. That is it.
@pampamtamtam40012 жыл бұрын
What is the background track playing at the beginning? I know it I just forgot where it came from.
@SidneyMosley2 жыл бұрын
Man Fighting EX Layer was really good too...
@hugejackedman34472 жыл бұрын
All product we purchase no matter what form - vacuum cleaner; laptop; couch; - needs to be worth the asking price. And since videogames are already expensive as hell they need to always be top tier quality for the value. No more paying $60 to get bored 3 weeks later and leave it to collect dust on my shelf.
@BraindeadMH2 жыл бұрын
Max, could you play through the Bloody Roar series? I wish they would come back
@tchitchouan2 жыл бұрын
yes they do need budget, talent and passion.
@PurpleTurtle-t4q2 жыл бұрын
I don't know if it's from the stream of added for the video, but the BG song is way too loud
@mrcwillis69702 жыл бұрын
It’s not always about the money 💰
@thejedioutcast8042 жыл бұрын
Of course they don't need a huge budget, they have never needed one, even the biggest franchises going back to the 90's didn't have much of a budget, but at least had more of a budget than lets say Power Rangers or Fighting EX Layer obviously. Granted, fighting games DO need some sort of an actual budget or at the very least need some good past assets they can take from older games. SF Alpha, Alpha 2 and Alpha 3 took assets from each other, KOF13 also took assets from KOF12. Heck, MVC2 is the king of asset reuse and was also made in less than 6 months. But if you are a new IP, returning old niche IP (garou 2 for example) then you definitely need some type of visual fidelity or insane art direction (skull girls is still healthy till this day despite scandals and being released in 2012) or else your game will get the power ranger treatment and it will become a game people praise like crazy but no one plays cause it looks like a low budget game. (19 players on steam currently, it probably does have a-bit more due to crossplay to be fair, but still) People swear MVCI gameplay is amazing (I love it though) but they are really just regurgitating what Max and other people in Twitch chat and Discord say about said gameplay and haven't actually played the game themselves, or haven't played the game much if they did play it. Yes MVCI's issues go well beyond it's graphics, but graphics from what I have seen is the first thing people bring up, especially zoomers who are spoiled by a game like let's say Strive, with that game being as gorgeous as it is. People say they don't care about graphics but in actuality most people do, more than gameplay but they won't admit it. But to be fair fighting game players are also the type to go back and play old FG's and also appreciate old sprites and fightcade is booming more than ever, so I'm not saying everyone cares, I'm just saying mostly casuals care about graphics and presentation. They bought Strive for that alone and casuals are the majority. Even semi casuals who frequent fighting game discords to talk about FG's more than they actually play them care about graphics more than gameplay. lol
@thejedioutcast8042 жыл бұрын
@@shen-long9082 Yes, spitting facts for an entire 2 paragraphs gets exhausting for me.
@infinitybelt2 жыл бұрын
Not every fighting game needs a big budget, but it does need a budget. There are certain things a fighting game needs to get popular and grow a fanbase, but the most important thing is visuals. I get it, most would say gameplay is king, but to a casual (the majority of consumers) audience, they just want a game with cool characters that can do cool moves and look cool doing it. You don't always need MK levels of fidelity to have a success story, but there is a reason MK stands and one of the most successful franchises out there. Games like Marvel Infinite and Nickolodean Smash are prime examples of this. Sure, they are great in the mechanical sense, but their presentation leaves a lot to be desired and that hurts the chance of mass appeal despite source material.
@TheParadoxCreator2 жыл бұрын
A simple, clean, fresh art style that is done well can look amazing despite not matching "AAA" graphic intensity. A game that finds its artistic identity and its gameplay identity and makes those two mesh well with each other puts itself in the best position to succeed.
@GurenDarius2 жыл бұрын
I would like to see max play more skullgirls its getting crazy this year!
@testertree45452 жыл бұрын
I’ve been working on a Rick and Morty fighting fan game. Not very far yet but it’s been fun to work on
@arcadejunki93132 жыл бұрын
I definitely agree if the art style is fresh and cool liking, it doesn’t need to be insane looking graphically. BUT as for a Capcom vs Capcom game, I would want it with a triple A budget cuz that franchise could last forever along side street fighter as their flag ship fighting game. You will never run out if characters to put and especially with sequels to other games and new IP’s to add more. I think also for double A games like a new rival schools or darkstalkers that free to play would help it a lot.
@seanchan44782 жыл бұрын
Battle for the grid has been my favorite fighting game since ultimate marvel 3.
@SkyTowerKurogane2 жыл бұрын
I don't know, even if we are talking artstyle and lesser graphical fidelity, I think there still needs a proper budget to be good. The graphical part is only a fraction of the fund sink.
@vincentsun8862 жыл бұрын
they can make a monster hunter fighting game where we can fight each other using monsters
@ColtEagle772 жыл бұрын
WOOHOO, LET'S GO SKULLGIRLS
@LamunesADV2 жыл бұрын
Project L is probably very expensive to make, more than current SF5 had put on. If it could run in a potato especially. It took a big budget to make an stylized, who looks decent to good, Free to Play game with a whole shit of mechanics and characters. And knowing how Riot is (despite balance issues) the game will recieve patch after patch after patch, with new characters and shit, for AT LEAST 5 years, even if the game is a total flop.
@VikingWarlord2 жыл бұрын
I feel like the Shaolin Vs. Wutang game series is relevant to this topic. I think it deserves more praise for what it is. Max have you ever given this series a play?
@CrimsoniteSP2 жыл бұрын
Honestly, all a fighting game needs is a clear vision to see what's going on, be fun and give content. If it can do those 3 things, people will jump on board. Even some of the worst looking fighting games have dedicated playerbases because of how fun the game is and how much there is to do.
@micshork2 жыл бұрын
I’d love to know how much of the budgets NRS games are.
@taco_sensei2 жыл бұрын
WB level. Huge.
@micshork2 жыл бұрын
@@taco_sensei That doesn't answer my question. I want specifics.
@metalgeartrusty2 жыл бұрын
Every fighting game without a giant marketing strategy and huge animation budget doesnt get played. People rather rage-play sf or tekken than try sg or power rangers:bftg. People who risk themselves on smaller budget games in the already niche fgc, are absolutely some of the most passionate ppl on the planet, like the mane 6 guys. Truth is, we want fighting games to be free, so every gamer tries them, and then the real ones will stay. Project L WILL be played, precisely cuz of how big it is. Big refers to the money, number of skilled developers and time spent in development. We need bigger culture shifts, and fexl aint gonna do it. Im just tired of people saying they love small budget games and games need to prioritize “fun”. Reality is the game populations need to be bigger for player experience, so people dont have to find matches through discord. There are more people playing modern warfare on ps3 then there are most fighting games. Sc6 went down 85% in price on steam, and the game population went from 200 to 800 for 2 weeks, i could actually get matches in ranked. Hopefully this and project l will reinforce to bandai that they need to increase the value of these packages, or lower the price. (Also, i wish i knew why the population went back down to 200 after a couple weeks.) Play the games you love, pce.
@ThatRandumStuff2 жыл бұрын
What song is playing in the background?
@mohapimatle77342 жыл бұрын
I'm also wondering the same question. Hopefully somebody knows.
@roachdoggjr70202 жыл бұрын
@@mohapimatle7734 me too i wanna know
@killertoadstools2 жыл бұрын
Don't know if you're still wondering, but it's the Light Plane Vocal Mix from Smash 4
@ThatRandumStuff2 жыл бұрын
@@killertoadstools bro thank you so much, I was going through Persona ost hoping to find it as it sounded so similar
@sircombat32592 жыл бұрын
I agree, I mean you guys should try out Battle Craze, it’s a ikeman game that has a lot of effort out into its craft, it has a lot of characters (with 3 different variants). And even has voice lines. The game’s pretty underrated.
@Mene02 жыл бұрын
What song is playing in the background? Sounds like Persona 4 to me, but idk
@cipherzx12 жыл бұрын
All games (not just fighting games) just need a reasonable budget depending on what the devs are going for. Think of the combination of graphics, which platforms the game will be on, number of features, updates/support, etc. But at the end of the day, even if there is a large budget put into a game, it doesn't matter if it's bad.