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A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started!
Do note I have not actually played a full multiplayer game as many of these as the game has only come out recently. I may redo some of these videos with more practical experience and information in the future.
If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss!
Shoutout to Sturm for creating the viewable summons at pretender screen mod
00:00 Summary
00:27 Units
01:30 Commanders
03:10 Summons
03:47 Spell Recommendations
05:42 Pretender Design (Bless)
06:54 EarlyGame
08:31 MidGame
08:51 LateGame
09:40 Outro
Here are my written notes if that helps too
Nidavangr
Summary: A nation of frosted shapeshifting barbarians. Boasting deadly animalistic warriors, effective mages, and wildly powerful sacreds.
Somehow the most straight forward, and also the most complicated nation to play yet.
Unit Summary
No space is wasted on the roster, everything has a purpose.
Siege strength cubs
Archers for cowards
Wolf Clan reavers for stealth raids
Bear clan lineholders
Nidylva blenders
Nidbathed to be a broken sacred
-- Worth noting their soul scar ability is candles in province/2 rounded up. So 7 == 4 scars
Commander Summary
Shapeshifting mages
Straight forward Bear and Wolf Clan mages
Inexpensive apprentice researcher
Wildly powerful and useful, but very old, crow clan mage
-- you'll need disease resistance, twiceborn or unaging here.
Everything can be recruited outside of forts except the Nidhere, Nidajarl, and the crow clan mage.
Nidhere exists for one purpose - win tournaments.
Mages are weak priests/leaders, need out of fort commanders. Morale is so high it doesn't matter.
Summons Summary
Draugr add fear aura to your army and are worth using, if you have gems left after twiceborning your crow clan mages.
15 Bears for 6 gems is okay.
Spell Recommendations
Barkskin+
Mossbody
Quickness+
Gift of Formlessness+
Mistform+
Arrowfend+
Twiceborn
Strength of Gaia
Strength of Giants
Wind of Death
Shadow Blast
Pretender Design
Scales or Sacred
Earth 2 is nice to have
Scales build revolves around using the Nidylva and the Bear Clan warriors, supporting Nidbaths.
-- Also using the Wolf Clan to raid.
Sacred focus can come online at any time and buffs the Nidbaths to the nines.
-- I highly recommend not expanding with Nidbaths on either build, and thus dont necessarily recommend awake blesses for them.
-- They can take imprisoned blesses and be fine. The longer the game goes, the better they get.
Righteous Wrath triggers on each scar loss. Combine with blood surge for a lot of power in 8 bless points.
Gameplay
(Early)
Prophetize your SCOUT and use him to preach in the capital to get to 7 dominion candles ASAP. Try not to recruit nidbathed before that.
Expand with the Nidylva if you can afford the scales. Otherwise either wolf or bear clan do okay.
Rush alteration 5, no questions. Mossbody+barkskin+gift of formlessness is absurdly powerful.
If mixing forts and non-forted infrastructure, plan far ahead. 2 Forts touching the same province will prevent recruitment by taking away all the resources.
Feel free to eat someone if you have many Nidylva and quickness.
Avoid recruiting Crow Clan in year 1. After you have some mage production outside of the capital, never stop recruitign crow clan.
Use a Nidhere with items at any point to win Arena everytime. I recommend a great sword of sharpness and whatever armor you have available.
(Midgame)
Two options -- either boom with researchers out of every province, or kill a neighbor.
Both involve spamming unforted temple/labs AND recruiting your armies from those provinces.
Where they split is whether you sit back and research, or you mobilize your ENTIRE mage corps to cast the holy trinity spells of the nation.
-- In multiple armies hopefully.
Raid with Nidherse + Wolf Clan Reavers.
(Late)
Crow Clan are some of the most powerful mages in the game. Leverage their high A/S/D paths to cast powerful spells.
Nidbathed provide exponential value the more buffs that are put on them, preverse them for major battles if you can.
-- Be careful of using a large stack of them. You have a higher chance of winning battles, but losign them all can be fatal.
You can try to break into blood, I recommend brute forcing it with scouts rather than using your capital only mages.