nice vid people dont give me up on your dreams just make them more realistic 😊
@MoonMantisGamesАй бұрын
Glad you liked it! Scope creep can for sure drag things to a halt. Just have to be intentional with the work you take on :)
@DoktorBetaАй бұрын
good work. tip: when referencing a previous video, link it in the description or card to reduce viewer friction when trying to find that video
@MoonMantisGamesАй бұрын
Thanks for the reminder. I have a few of those I need to go back and add in my videos now. Glad you liked this video :)
@usualatoms4868Ай бұрын
Yeah would be great to hear more in-depth about this topic!
@MoonMantisGamesАй бұрын
I'll see what I can get together without going full on corporate training mode haha. Any specific topics you're interested in?
@MarandalАй бұрын
You know what's funny.. I wanted my first game to be an RPG. What i didn't realize at the time was that RPG's are the end-all of game-development. Even a large number of companies don't make them because they're soo difficult. I still want to make one though soo i'll probably just start with a Dialogue based game.
@MoonMantisGamesАй бұрын
I think there are probably ways to trim down the scope and still ship an RPG-like-game in a shorter time period. They're usually narrative heavy so those branching storylines that players seem to expect can be really tough to deal with though.
@BababibaaАй бұрын
This is very insightful for more than just video games. Ill implement some of it to my writing
@MoonMantisGamesАй бұрын
Glad to hear! Absolutely agree, these techniques go beyond gaming. Hopefully it's helpful for you as well :)
@Johan-rm6ecАй бұрын
Scope creep is not a problem. You add after your game is released.
@MoonMantisGamesАй бұрын
Haha I see what you did there. No scope creep if the project is done, right?
@danielrandall1548Ай бұрын
Great video
@MrSwan-tm5wjАй бұрын
Small and polished.
@Damian_DHАй бұрын
can u talk about prototyping properly im about to enter in a really serious project the idea seems fine in everyone's head but i dont know man i feel like there is a monster breathing behind our necks and we haven't noticed it yet. BTW great content!.
@MoonMantisGamesАй бұрын
Thanks for the idea! That could be an interesting video. I'll try to get it out next week. For now, I'd generally say to go into your prototyping with a goal. Could be something like getting a general feel for complexity of code, testing interest on socials, etc. Let that be the guide for what you work on and what you don't with an aim to validate yes or no very quickly (say a week or two)
@yoko_bbyАй бұрын
I have a little section in my GDD call ed "SIFAS & SIFAD" and it stands for "Save it for a sequel/DLC" and put probably all your new ideas, mechanics and bosses in here when they dont fit the scope or youre afraid its scope creep. also always have your MVP always in mind
@MoonMantisGamesАй бұрын
That's a cool idea to add a section like that. Could be an interesting way to track ideas if you come back to a game to make DLC after a long time away. 🤔