I forgot the new slayer's shotgun sounds like a TRUCK
@altairfaltore72619 күн бұрын
Good stuff, as always
@Thatonecyborg9 күн бұрын
with doom slayer would have to account for the 2 ammo types and use the Red and blue ammo type weapons in tandem while using melee to get a bit of ammo
@Combine_Kegan9 күн бұрын
I should play through this WAD in the near future, might use some of this for the last trailer lol.
@matteldrydge9 күн бұрын
Oh, you absolutely should. Might want to look into nerfing the Edgelord's shadow-spawning ability, map 06 was kind of a *pain* to get through because there's a mastermind with clear view of you for most of it so the shadows just kept coming. That'll go up by the 15th I think, so look forward to that. :P
@Combine_Kegan8 күн бұрын
@@matteldrydge A lot of GMOTA's monsters in general are going to get scrutinized and changed. Like the Bonelord's self revive is going to be removed in favor of something different. I would have done the monster reworks last year but I simply didn't have the time.
@matteldrydge8 күн бұрын
@@Combine_Kegan No worries, just getting the classes out of the way was already a ton of effort I'm sure. Hope that isn't too much work when you get around to it. :P
@idem84779 күн бұрын
This looks awesome, is it still in development?
@matteldrydge9 күн бұрын
Yep! There's still one character left to go.
@filipewolfbr10 күн бұрын
Cool mod, maybe this nos only need some weapons from Doom dark age(skull gun, shield Saw, stick launcher..)
@matteldrydge10 күн бұрын
I don't think that's what GMOTA is sbout, honestly.
@filipewolfbr9 күн бұрын
@matteldrydge same style. kzbin.info/www/bejne/i4uupKJrppqmo6Msi=uBUq5wgLKzfbBEct see? Something like steampunk + Magic/Warcraft
@Combine_Kegan9 күн бұрын
I actually considered it, though I mainly wanted GMOTA's Doomslayer to have a more gothic vanilla Doom feel to his arsenal more than anything else. That shield saw is so goddamn cool though and I was upset I didn't think of that first though.