Quite simply the best gaming retrospectives on all of KZbin
@HydraSavior3 жыл бұрын
Me: "Double Dragon. That was a fun rental." Mr. Parish: "I'm going to teach y'all how history was irrevocably changed by this one title"
@CEEPMDEE3 жыл бұрын
Before I watch this video, I want to thank you, Jeremy Parish for the excellent quality of the videos you make. I am always entertained when I select one of your videos.
@MCastleberry19803 жыл бұрын
One thing I always found interesting was getting a Double Dragon home port in 1988 it being fun, but there was the let down of it being 1 player. Then a couple years later you have the brawler that basically ate Double Dragon's lunch, Final Fight, get a home console port on Nintendo's new, awesome 16 bit system....and it's ALSO only one player.
@AlexRN3 жыл бұрын
I get the reason for DD1 on NES being 1 player but what was Final Fight on SNES's excuse!?
@vigo26693 жыл бұрын
@@AlexRN They were more interested in making it look like the arcade version rather than making it play like it. The cartridge sizes at the time held it back.
@MCastleberry19803 жыл бұрын
@@alexojideagu I mean, by 1988 standards with memory limitations isn't passable. I certainly didn't care when I was 8 lol
@221b3 жыл бұрын
Meanwhile SMS Double Dragon and Genidrive Streets of Rage were two-player from the start.
@MCastleberry19803 жыл бұрын
@@221b at least Capcom ported some really amazing brawlers later on that had 2 players. King of Dragons had very minimal changes in quality.
@nathangillmore50643 жыл бұрын
I still remember going to Walmart and getting my grandmother to buy Double Dragon NES for me. My best friend and I played the hell out of it.
@nebularain33383 жыл бұрын
One of my favourite NES games. The lack of 2-Player mode was sad, but understandable seeing as it was Technos first NES game and they were avoiding any sprite flicker. The combat was very similar to the arcade, and the extra levels really gave value for money. Just to say, Renegade did get two official sequels, but they were for the 8-Bit Microcomputers only. Target Renegade was even better than the first game, but Renegade 3 was lacking.
@MN_-3 жыл бұрын
the editing and aesthetics of your videos are amazing
@thezombiehistorian3 жыл бұрын
Great background mentioning The Warriors as well as Streets of Fire!
@TonyGearSolid3 жыл бұрын
One of my favorite childhood gaming memories was accidentally discovering that you can you bypass the second level boss by climbing down the ladders after he appears. It was simply me running away because I was scared to fight him, but my 6 year old mind was blown when I heard the victory jingle.
@METR0lD3 жыл бұрын
I was super into Double Dragon as a kid. I first played the arcade game, and it blew me away at the time. And then when the NES version released, it was my choice for a birthday present. I even dressed as Billy Lee for Halloween with an outfit that my mom made me based on the artwork in the first issue of Nintendo Power. Good times.
@DaRoblin3 жыл бұрын
A friend and I started all our attempts at the summit of this game with grinding. Then we realized enemies would duck the spin kick finisher in the late chapters of the game. Our winning attempts managed the exp gain to balance getting the good combat tech when needed and pushing that wretched kick as far back as possible.
@TroyBlackford3 жыл бұрын
This was one of those elite group of games that I rented as a child (er, begged my grandmother to rent, rather) so many times that it would have been cheaper in the long run to buy. What a great game.
@TroyBlackford3 жыл бұрын
@@unitedfools3493 Right? I was too young to go to the arcades in the 80s and by the time I could, they were in short supply where I lived. Missed a lot of great stuff, but at least held on to a lot of great quarters!
@yellowblanka60583 жыл бұрын
Haha, oh yeah, I know what that's about. There were several games like Super Mario Bros. 3 that we rented so many times that looking back it would have made far more sense to just buy a cart, lol. Prime example of lots of "microtransactions" adding up over time.
@philmason96533 жыл бұрын
Loving the level of deep detail provided as always. For anyone who wasn't there, it's impossible to understand just how inaccessible everyday foreign cultures - especially those like Japan which were entirely without lexical cognates - were at the time. We got a warped orientalist fantasy interpretation of samurai culture, degrading salaryman stereotypes, visual art, a bowdlerized version of Zen, sushi and some giant robots. But the visual semiotics of every day life - caricature style, religious & folk myth iconography, 99% of food culture etc. may as well have come from an alien planet, their embedded cultural genealogies being so removed from Euro-American culture streams as they were. People living in Vancouver, Hawaii or San Fransisco may have had access to Japanese diaspora-owned shops with video rentals & out of date magazines. But for everyone else, it required a lot of digging through libraries, if the information was there at all. Seeing all this stuff in video games growing up and wondering what on Earth it all was definitely had an impact on my going into academia.
@_sparrowhawk3 жыл бұрын
9:01 Credit due - it feels like the first 'fighting game' which really does give room to SF and the rest in the next 10 -15 years.
@DaneeBound3 жыл бұрын
I probably said this a bazillion times on other videos already, but if you haven't gotten hold of Double Dragon & Kunio-kun: Retro Brawler Bundle, you're seriously missing out.
@jasonblalock44293 жыл бұрын
Yeah, it's a genuinely good compilation. I especially appreciated that they went in and fixed bugs in the original ROMs (like the infamous Double Dragon levitation glitch at the end of level 1) while also reducing slowdown. It really is the best way to play Technos' old NES games.
@juststatedtheobvious96333 жыл бұрын
What does it add that you can't get from the original Famicom/NES games?
@jasonblalock44293 жыл бұрын
@@juststatedtheobvious9633 Aside from bugfixes, it includes every Kunioverse NES game Technos put out, including those that were never released outside Japan at the time. Every game has received a totally new and more accurate translation - plus the original western ROMs are also available. And there's online multiplayer. Probably the highlight for western players is that it includes Kunio-Kun's Historical Period Drama, which is a pseduo-sequel to River City Ransom with the same gameplay, but done as an Edo-period Samurai story.
@juststatedtheobvious96333 жыл бұрын
@@jasonblalock4429 Double Dragon's bugs improved the NES port, though. Whacking the invisible and invincible enemy sprite in the second stage meant you could ignore the level up system nobody liked the in the first place. With that said, official and updated translations for the Kunio games sound appealing. Thank you.
@jasonblalock44293 жыл бұрын
@@juststatedtheobvious9633 Oh, I should have specified: if you want to play the *original* roms, bugs and all, that's also an option. Although then you lose the speedups and de-flickering too.
@thecunninlynguist3 жыл бұрын
A classic! Although as you mentioned those platforming segments are abysmal. But every thing else, *chef's kiss*. Honestly didn't know growing up that the trilogy was originally arcade games...never saw them in the wild, nor was I familiar with the arcade ports to other systems at the time.
@JeremyParish3 жыл бұрын
I don't even mind the platforming, it's the goddamn death bricks that really ruin this game. I didn't miss a single jump while recording this video, but I had such crappy luck with the bricks that I eventually gave up on fair play and started using cheat codes for infinite lives, starting at mission four, etc.
@thecunninlynguist3 жыл бұрын
@@JeremyParish lol I feel ya. My fave in game cheat/glitch is to get all 7 hearts in mission 2
@neurath26383 жыл бұрын
True. Those brick are made of nightmares
@yellowblanka60583 жыл бұрын
@@JeremyParish Oh god yes, at least with the platforming and the falling stalactites there's a pattern/timing.
@JeremyParish3 жыл бұрын
The one big frustration with the stalactites is that it's really easy to perform a headbutt while trying to dodge (double-tap in one direction) and take a dumb hit.
@gunslave993 жыл бұрын
I always felt that the image art of Billy holding the whip, as seen on the video thumbnail looked like he was holding a pair of electric barber clippers in a threatening manner.
@BB-te8tc3 жыл бұрын
He is. This is why Abobo is bald.
@tedgovostis73513 жыл бұрын
Double Dragon in the arcade was one of my friend Jon and my favorite games, and we got to the point we could play through the full game with 2 credits each. When the NES version was released we were a little disappointed by the liberties taken with the game's arcade format, but caught up in the artificial game shortage made us determined to get our hands on a copy.
@tcbvgames3 жыл бұрын
16:50 About the experience grind, Nintendo Power revealed a bug in Stage 1 that allows you to grab a bat and swing at an invisible "enemy" for infinite experience. It negates the need for dawdling that you mentioned, but it's more of an exploit than a strategy. That, and the game's brutal instakill parade in the back half sort of negates the combat skills you're earning, as you state in the video. ALSO: +1 like for this great retrospective. Genuinely curious how many copies of this NES game were sold. The arcade game was apparently a smash hit in the U.S., for several years.
@Davethe3rd2 жыл бұрын
That was Stage 2.
@absolutezeronow79283 жыл бұрын
Definitely a banger of an episode, and New Sensation as well as that Double Dragon opening music really hit the spot. Double Dragon also shows the wisdom in knowing a console's limitations when doing an arcade port, something that some developers were much better at that others. Looking forward to when Double Dragon shows up in Segaiden in the Master System version for contrast.
@ginormousaurus83943 жыл бұрын
Relatively faithful arcade ports were a selling point for the Sega Master System, given Sega's multitude of arcade games and the Master System's superior graphical capabilities compared to the NES. However, there's not much reason to play many of the arcade ports for the Master System nowadays. The availability of better versions has made them redundant. The arcade conversions for the NES that aged well tended to work within the console's limitations and offered content not found in the arcade originals.
@duckofalltrades3 жыл бұрын
Best channel on KZbin! Thanks for all your hard work! You KNOW what you are talking about and actually take time with the game and it shows!
@shane14893 жыл бұрын
Man oh man the weapons in this game felt so satisfying at the time.
@FallicIdol3 жыл бұрын
I am glad to be back in nes works
@MrMegaManFan3 жыл бұрын
One! Singular creation, every Technos move we make.
@notthemilkybarkid3 жыл бұрын
One! Thrilling combination, punching mooks in the face
@nfugitt893 жыл бұрын
Hope the crunch to get this game out quickly wasn’t INXS
@stoozdee3 жыл бұрын
Someone bring this man a beverage 👏🏽👏🏽👏🏽
@Panzer_the_Merganser3 жыл бұрын
Sadly it was, which is why the game ends on Level 42
@SameNameDifferentGame3 жыл бұрын
Great rundown. Can't wait to see what you have to say about the SMS version over in that timeline!
@juststatedtheobvious96333 жыл бұрын
Especially the bad collision detection, messy texture work, and the way you can spam continues until the last stage - easier than balancing the difficulty, I suppose.
@Fattydeposit3 жыл бұрын
2-player co-op and more enemies on screen gave the SMS one its advantages too though.
@hemangchauhan28643 жыл бұрын
This is the first time I'm learning of Kunio - Double Dragon connection (and that both were developed by Technos) As someone who (tries to) follow important retro gaming knowledge, I'm little embarrassed I didn't know about this.
@projectpat0063 жыл бұрын
The 2 player fight mode was supposed to be how the main game was supposed to look like, but they couldn't figure out how to do the entire game in that style so it was scaled down
@Dwedit3 жыл бұрын
MMC1 could only switch graphics in 4KB size chunks. This meant that if the set of enemies changed, then the player's graphics had to be duplicated into that graphics bank, and this was a wasteful use of space. A few MMC1 games did things slightly differently, and put the enemy graphics inside of the background tileset, such as Clash at Demonhead. So when the environment type changes, the enemies change along with it. Then finally, MMC3 threw all those problems out the window, and let the player and enemy graphics be switched independently of each other.
@implicationssoftware67513 жыл бұрын
I think they drew inspiration from Diane Lane’s character in Streets of Fire
@thetylife3 жыл бұрын
Ahhh Yes Double Dragon the arcade game...It's one of the few games that totally blew my mind and left the strongest impression at the time in my gaming life. There was Defender on the atari 2600(basically the first home console game I ever played besides Game and Watch handheld stuff), then Super Mario Bros, then DD in arcades, then SF2 (arcade) , then Halo (XBox) ,and then GTA San Andreas...then perhaps Sleeping Dogs and GTA 5. Sadly maybe cause of age and lack of innovation in newer games.. I haven't gotten that feeling from any other games since.
@zackschilling43763 жыл бұрын
12:31 What is that sound? It sounds like someone whispering something. Its shortly after the timecode I posted.
@thejackal0073 жыл бұрын
7:16 Can you clear up a long mystery for me? What does it say on the building? It looks like GRIGR, but what does that mean? My favorite experience farming was in Mission 2 with glitching an enemy and then using the bat on the spot where he was standing in rapid fire.
@batmandalorian55043 жыл бұрын
I have always figured that it was someone's or some company's initials, such as how "TJC" is an initialism for Technos of Japan Co., and the tile was repeated but cut off at the edge of the screen, like it should be "GRIGRIGRIGRI".
@thejackal0073 жыл бұрын
@@batmandalorian5504 I like that theory (and the TJC certainly checks out). If that is the case, I wish we knew who it is.
@Subfightr Жыл бұрын
One of the best intro soundtracks .
@MissAshley423 жыл бұрын
In retrospect, it's wild just how brutal Double Dragon is. As iconic as the hair pull is, it's a super messed up thing to do to a person. I never really thought it about it until Double Dragon Neon came out and omitted it.
@esotericmissionary3 жыл бұрын
I can't wait for River City Ransom's video, as that's the beat 'em up that I remember most fondly. That being said, a new Jeremy Parish video is always a nugget of greatness.
@absolutezeronow79283 жыл бұрын
That's probably at least 3 years away as that was January 1990 on the NES and 1988 won't be finished until next year since there is a lot of Segaiden to get through to catch up with the NES. 1989 would include NES, Master System and Atari 7800. (We'll see if that also includes Genesis and TurboGrafx-16)
@7thangelad5863 жыл бұрын
My best memories of this game are from the IBM days, where my brother and I enjoyed it in its CGA glory.
@Technosphile3 жыл бұрын
I want an NES Works T-shirt.
@JeremyParish3 жыл бұрын
That’s not a terrible idea!
@WalrusFPGA3 жыл бұрын
Very informative and well put together as always, Mr. Parish. Nice work.
@JeremyParish3 жыл бұрын
Thank you!
@aarong57163 жыл бұрын
7:16 I was beside myself with grief when GRIGR went out of business back in the early 2000's.
@malkneil3 жыл бұрын
To your point about Double Dragon being the first to include a versus fighter as its alternate game mode -- didn't Trojan for NES have a 2P mode where two trojans could spar against each other?
@edguty38113 жыл бұрын
I said the same thing😀
@ferdinandcountfathom9298 Жыл бұрын
I'm a huge fan of your videos and your didactic style. Completely hooked! 😊
@jeffcox65393 жыл бұрын
There was a point in the second level courtesy of a glitch that allowed you to max your level.
@amuzulo3 жыл бұрын
I played this so much on the Atari 7800!
@user-a5Bw9de2 жыл бұрын
From how you've dissected the beat-em up genre, I now wonder if MMO raids count as an extreme case of beat-em up co-ops.
@bartsimpson832 жыл бұрын
I never played Double Dragon as a kid. I rented TMNT 2 once or twice but that was it. I didn't really become a fan of side scrolling beat em ups until I was in college, had my own computer for the first time and discovered MAME. There were so many examples that never left the arcades, including some truly great ones that probably should have, and that could be a fascinating subject for a video if anyone wanted to do it.
@rickdavis32 Жыл бұрын
Really good analysis,background and narrative. Great job! Good job at mentioning how unintuitive the origional control scheme was.
@Riz23363 жыл бұрын
I always thought that game was pretty tough. I could never get that far in it
@HughGenuts3 жыл бұрын
Quick thing: Super Mario Bros. 2 uses the MMC3 chip, not MMC1. There was a prototype SMB2 cartridge that used the MMC1, but this was never sold or released.
@JeremyParish3 жыл бұрын
Yeah, I just realized this a couple of days ago, too late for this video (though I'll correct it in the book). I actually looked up a list of mappers in NES games while putting together this video to confirm, so clearly I used a faulty source.
@parimabartender3 жыл бұрын
Mr. Parish, you make great content, thank you
@rodneylives3 жыл бұрын
Beat-em-ups are interesting to me for tending to be about managing who is on your same horizontal level. They handle vertical attacks, for the most part, by just not allowing them, which feels like a novel concept. The physics of the game universe just don't allow you to attack vertically.
@lancewwu3 жыл бұрын
Double Dragon 2 was so good
@steveroberts70803 жыл бұрын
Ah...the first game I ever received (apart from the packed-in Super Mario Bros. / Duck Hunt cart). It was hard as balls for an 8 year old, but I plugged away at it until I beat it. Great memories!
@feenix2192 жыл бұрын
Do you know about the glitch where you can just keep kicking the background in level 2 to farm all of the EXP?
@RobinZeg3 жыл бұрын
I love the NES Double Dragon. I even made my one and only KZbin video about it.
@LusRetroSource3 жыл бұрын
It was cool hearing the history of Double Dragon. Great game and the opening theme is so memorable!
@TheSmart-CasualGamer3 жыл бұрын
But how is Mr. K related to Alex? This is something that River City Ransom: Underground could have addressed. They did a LOT of lore consolidation in that, carving out a sort-of Western continuity for Kunio-Kun. Well, ish. But it was a damn good game.
@crithitjace3 жыл бұрын
And now River City Girls is tying things together even better now.
@matthewlane5183 жыл бұрын
You ain't tuff enuff for me🤗
@MrJWTH3 жыл бұрын
@@crithitjace Kind of like the Blaster Master Zero trilogy.
@TheSmart-CasualGamer3 жыл бұрын
@@crithitjace That wasn't as good in my opinion, but then I haven't played it for very long. It seems a shame, I've always wanted to play a game as the female characters, and the art is lovely. Can I ask, are the voice actors from random KZbin channels jarring? I've heard mixed results from people.
@Error_4x53 жыл бұрын
I never noticed till now how much Abobo looks like Animal from the Road Warriors.
@Davethe3rd3 жыл бұрын
You got 50,000 on Double Dragon?!
@gjergjaurelius97983 жыл бұрын
Yes....on the vs cabinet!
@massivepileup3 жыл бұрын
The third tine of this fork are the microcomputer original sequels to Renegade made in the West.
@JeremyParish3 жыл бұрын
Yeah, I included a bit of Target Renegade specifically as a sop to those games, since the NES version is a port of a Spectrum title.
@ryanschrafel95763 жыл бұрын
The indie brawler Eight Dragons began its development as a fan remake of the ZX Spectrum version of Target: Renegade. If you play story mode as Randt, the game is Target: Renegade in all but name.
@OnslaughtSix3 жыл бұрын
Mega Ran's classic line in his Double Dragons song from Forever Famicom always summed up how stupid I thought the RPG system was: "I'm well versed in the martial arts but for some reason, I only know two moves to start."
@steviecomebacks55413 жыл бұрын
Brilliant as always
@frankschuler28674 ай бұрын
My brother and I played Double Dragon II more than just about any other game on the NES. It was a constant from the time we first got the game. We had the first game, but we played II way more. It just worked great for what it is and is still a ton of fun. It was always so satisfying to feel like you were ACTUALLY beating the shit out of some scumbags, lol.
@Levitz93 жыл бұрын
I'd never known about the links between Kunio-Kun and Double Dragon! This really contextualizes why Double Dragon's Marian appears in River City Girls.
@1gnore_me.3 жыл бұрын
love this series
@MaxW-er1hm Жыл бұрын
I think these and the Castlvanias have the best music in all of nes, possibly all 8 bit...
@susanfit472 жыл бұрын
A genre soon followed. Games like Final Fight improved on Double Dragon with better graphics. More refined gameplay and additional characters to choose from. Streets of Rage brought the format home into a console friendly format. Konami applied popular media licenses like X-Men, The Simpsons, Bucky O'Hare, and Teenage Mutant Ninja Turtles, while adding additional power to support 4 or even 6 players. For several years, co-op brawlers in the vein of Double Dragon dominated arcades. Ultimately fading only when they were supplanted by one-on-one fighting games or not. All of this is to say that when Double Dragon hit the NES, the audience was primed for it.
@nesmandan10373 жыл бұрын
The last thing you want to do in this game is grind! The spinning kick misses 65% of the time so you don’t want it. Work for the jump kick, try to get the knee smash by mid level 2, and work your way to the elbow. That’s it.
@MrCalverino3 жыл бұрын
That music is 🥇
@Subfightr Жыл бұрын
44k views and only 1.8k likes?! Hit that like button people! ITS THE LEAST WE CAN DO! He clearly puts a lot of effort into these videos.
@DuffCon3 жыл бұрын
OMG, the brick wall of “rage-quit”
@Windsail73 жыл бұрын
I never understood the slow down in the arcade version. How could it handle two player co-op ? If I remember correctly it ran better with 2 player.
@RonnieBarzel3 жыл бұрын
I wouldn't kill for it, but I'd definitely reverse elbow smash for a new "Double Dragon Neon."
@palaceofwisdom94483 жыл бұрын
The only glaring omission was the hair grab attacks/throws. I can't believe they left out the most satisfying part of the game's combat.
@RogerPyoko3 жыл бұрын
Gotta love that beat em up style and RPG level ups go so well together that Capcom decided it would be the best format to adapt Dungeons & Dragons into video games twice.
@absolutezeronow79283 жыл бұрын
Very fun to play at the arcade too. Many quarters went into that in the mid-1990s from me.
@mikkelstb3 жыл бұрын
8:55 Wasn't Urban Champion also a 2 player game? (Not that the game contributed much to the 2 player experience...)
@JeremyParish3 жыл бұрын
Yes, 2P games existed before Double Dragon. Urban Champion does not have computer-controlled characters who appear on the same scanlines as the player character. The NES didn't have have issues with displaying two playable characters on-screen, it stumbled when two playable characters appeared on-screen with NPCs and other sprite-based objects all clustered into the same horizontal rows.
@sarysa3 жыл бұрын
14:48 - 50,000 in Double Dragon! (I'm sorry.)
@Parmandur3 жыл бұрын
Urban Champions is the first one on one fighting game for NES, wasn't it?
@MAYOFORCE3 жыл бұрын
I remember when Banjo-Kazooie was 40 dollars near the Christmas of 1998 and I was just a 5 year old kid. It would be really cool if AAA games were still 40 dollars.
@masonasaro21183 жыл бұрын
instead of $70
@MAYOFORCE3 жыл бұрын
@@masonasaro2118 Actually, Ocarina of Time was 70
@ce7.03 жыл бұрын
i mean, $60-70 is almost exactly what $40 in 1998 is today adjusted for inflation (and that $70 ocarina of time would be $120 today). game prices really have barely gone up since the 80s; it just doesn't feel that way because reaganomics has kept incomes stagnant since right around the same time that home video games started being a thing.
@Clay36133 жыл бұрын
Damn I didn't realize these games came so late in the 80s.
@Scopie333 жыл бұрын
Don’t forget renegade also got two sequels from European developers.
@chamchamtrigger3 жыл бұрын
There's always the level 2 exp glitch that kind of eases the grind.
@MaidenHell19773 жыл бұрын
I remember back as kids in the late '80s being disappointed that the NES game was only single player during the main adventure and being jealous upon hearing that the Sega Master system version was in fact two players simultaneous but it was years later when we actually got a chance to play the SMS version that we discovered it was just absolutely sluggish compared to the NES version, it just wasn't as fun and made us appreciate the NES version all that much more. Fantastic episode yet again! ❤️
@telaneyshay95783 жыл бұрын
The art style and music is best on the 3rd nes game but the 2nd game is the best overall
@allecazzam82243 жыл бұрын
Great video :)
@rubberwoody3 жыл бұрын
i never gopt past the part where you have to jump kick over pits
@drewspencerpenrose2003 Жыл бұрын
I think of Karate Champ as the first fighting game, though maybe that doesn't count as "non-sports"?
@ValkyrieTiara3 жыл бұрын
I loved Double Dragon as a kid but MAN was it frustrating. The worst part was that, if I recall correctly, the manual didn't actually tell you how to do any of the special moves. At the best of times I could MAYBE get a random special attack to come out at an opportune moment, and at worst... well, I'm pretty sure I've never seen at least a third of the abilities in the game. lol there's an elbow smash?? In other news, I see you changed the filter on the monologue bookends. I feel like it's easier on the eyes and I can see you MUCH better, but it still has that old "RF in" aesthetic. I like it!
@JeremyParish3 жыл бұрын
There is not and never was a filter on the bookends.
@ValkyrieTiara3 жыл бұрын
@@JeremyParish Are you saying you got the effects through actual hardware? That's absolutely crazy and I don't know why I'm surprised lol
@rsmith023 жыл бұрын
@@ValkyrieTiara He talked about it in previous videos' comments. It's lit or exposed or transferred better than before (hard to tell).
@JetstreamGW Жыл бұрын
Wait wait... If the fancier chips didn't happen until later 1988... How did Contra work?
@Choralone4223 жыл бұрын
I loved Double Dragon on the NES, even if as a kid I never owned it. I always ended up playing it at a friends house or renting it. I did love how fluid the game was. I also absolutely hated that brick wall section! It was a real run killer if you had bad RNG. I had played the arcade DD and liked it but disliked how slow and jerky it played. I also had that one friend who owned a Master System and tried to convince everyone that DD on the SMS was better because it was a 2 player game and more of a faithful arcade conversion even right down to how janky the game played. Even though in order to have a chance of finishing the game that friend always had to do the infinite continues cheat at the start of round 4.
@mcsteee3 жыл бұрын
My first exposure to Double Dragon was on the Game Boy and I loved it enough to feel compelled to play it on NES. At the time I thought it was going to be the exact game as it was on Game Boy, but in color, so it blew my mind when it was a completely different game. I really liked the NES version until I got to that brick wall in Mission 4, which I was never able to get past and turned me off the game. I watched a playthrough of the 4th mission on the legitimately awful Secret Video Game Tricks - Codes and Strategies VHS, and even the pros were not able to beat that level without video editing tricks. My biggest personal biggest disappointment, however, is that the Game Boy version has the complete track of the mission intro theme in 4-1, whereas the NES version only has like 5 seconds of it.
@JeremyParish3 жыл бұрын
As far as I have been able to determine, there is no sure strategy to get past those damned bricks. Sometimes you skip past, no problem. Sometimes they juggle you to death as you flip helplessly through the air.
@RussellB3 жыл бұрын
This is a wild retrospective because as a kid I was adamant this version sucked and the Sega Master System version ruled because it was an actual arcade port, while the NES one was a poor imitation. Most importantly - single player... I had SO MUCH FUN playing Double Dragon with friends on the SMS.
@JeremyParish3 жыл бұрын
Like they say, the grass is always greenest on the hill you choose to die on
@rsmith023 жыл бұрын
@@alexojideagu You are just copying and pasting the same thing on multiple posts. Don't you have other original ideas?
@JeremyParish3 жыл бұрын
Yeah, he's been scoured. What a pest.
@willmistretta3 жыл бұрын
When you mentioned a "split timeline," I thought you were going to address the Evil Jimmy angle that was retconned in the sequels. ;)
@ravikanodia3 жыл бұрын
wait... 8 Eyes is the first MMC3 game?
@JeremyParish3 жыл бұрын
According to this very painstakingly researched website, yes: wiki.nesdev.com/w/index.php/Cartridge_and_mappers%27_history
@ravikanodia3 жыл бұрын
@@JeremyParish I loved 8 Eyes as a kid and was quite sad to revisit it recently. Whoof. But at least it's got a special claim to fame
@muhanc.a.9299 Жыл бұрын
curious to note that more powerful than the entire Black Warriors gang is a random gray wall 😆
@muhanc.a.9299 Жыл бұрын
The programmers took seriously the philosophy of making games more difficult for North America.
@MetalSocks3 жыл бұрын
Oh neat I actually picked this up at the local store like today, now I can play and have knowledge about it
@SEGAClownboss3 жыл бұрын
I didn't know any of this stuff. Now I can kinda see why DD was a big deal.
@miltiadiskoutsokeras91893 жыл бұрын
More fun than the arcade version. Gameboy port also good fun.
@jamesmoss34243 жыл бұрын
The nes version of double dragon kick ass. 😀👍🎮
@bryanjensen26143 жыл бұрын
I played NES Double Dragon until my thumbs fell off.