I truly believe you're becoming responsible for a lot of new artists breaking in the industry. Awesome tips, keep it up!
@danjirinnn3 жыл бұрын
You're an incredibly generous instructor and I'm really happy to have stumbled upon your channel! Saw your typewriter before on Artstation and thought it was very familiar! So glad you've decided to share you knowledge with us, seriously. :)
@3DWithLairdWT2 жыл бұрын
I can't express enough about how useful this workflow (and your gumroad tutorials) have been in improving my workflow to an industry grade level. Love this kind of content!
@tiedie2 жыл бұрын
really appreciate the kind words :D happy to help
@ezelominish37673 жыл бұрын
I downloaded you’re tutorials today ! Can’t wait to follow along !
@marcolee80963 ай бұрын
May I know how do you make the stains of the metal floor? Is it repeated inside the texture image, or added in unreal as decal?
@hirschgrotte Жыл бұрын
First of all, thank you very much Dylan, all your tutorials are beyond amazing and so super helpful...! Your voice is also very soothing and you're a great educator! 👍👍 Sadly I'm currently at a point where all this information about how to add variation to textures for large assets has gotten me a bit confused again 😂 Are there some determining factors for when to use tileables + vertex painting vs tileables + custom uv masks...? 🤔 I'm still trying to figure out which approach to use for the interior modular assets of my gothic church....
@tiedie Жыл бұрын
i just made a video on this, should be the latest on the channel. hope that helps :D
@hirschgrotte Жыл бұрын
@@tiedie yes, I've seen that one, it's absolute GOLD, as are all your others. Guess my brain is just a bit confused but I will simply experiment and see what works best in my case! :) Thanks again for your hard work!
@JieDu-yj2vd Жыл бұрын
Isn't this part of the full tutorial? Complete tutorial need to be purchased?
@JieDu-yj2vd Жыл бұрын
How do you get the arrangement of the bricks to match the shape of the model?
@adamplechaty Жыл бұрын
I bought your RGB mask bundle a while ago and just got to using it in my personal project. How is this workflow different from that one? It seems like the mask wf is more streamlined in terms of drawcalls and number of materials?
@tarandeepsingh26112 жыл бұрын
hey how we can use 3 RGB masks together in this materials (like R-dirt G- color variation and B - moss)
@ping-536 Жыл бұрын
Hello great tutorial and breakdown. I was wondering would I need a third UV for the lightmap then? And would that be a big hit on performance or no?
@Mr_Tea_Rexx2 жыл бұрын
this is great, i was starting to do some stuff you showed from the tutorial series, from trail an error and mucking around, Iv learnt a lot more now !! thank you !!. now i have a sort of idea how to do my fence uving, tho i would love some advice on them. material is a amazing btw. are you planning on doing more tutorials on gumroad?
@PaburoVIII2 жыл бұрын
thank you so much this is really helpful
@Dhieen2 жыл бұрын
how do you blend two normal maps that are on 2 different uv maps? i cant find a way to blend them correctly
@TheRagingWade3 жыл бұрын
Holy shit, you're doing it dude.
@tiedie3 жыл бұрын
been awhile eh? Thanks Wade
@danielc.66442 жыл бұрын
Hello, when would you recommend using a second UV channel vs vertex painting to make the materials less repetitive? Thanks for your videos
@tiedie2 жыл бұрын
if you dont want to add extra verts for painting, or if you want to take care of a whole kit at the same time and have the blending be consistent across many instances this can be a good solution. Also nanite doesnt yet support vertex painting so this is a good solution for that
@GenerusWeebius3 жыл бұрын
Nice Nier Automata wallpaper :O
@jorgelacea64203 жыл бұрын
i have a qustion: is it possible to add multiple blend maps but using the same custom mask? like for example 1 blend maps for dirt and 1 blend maps is for scratches etc..
@hpbecraft2 жыл бұрын
Thought you were going to actually show how you made this material and set it up instead of pointing to something you're selling.
@prasadparker63033 жыл бұрын
Question : If we are using this many maps and or materials for a single object in game Engine, how come imagine if we are making a real AAA game with thousands of assets doesn't this make terabytes of Data
@tiedie3 жыл бұрын
Not necessarily. If all the rocks for example are sharing the same material, but have a unique uv2 for each that's super cheap. The mask itself has almost no cost since it's just black and white. Plus it'll be reused several times. Much cheaper than a unique texture per asset
@kirk7112 жыл бұрын
Hi Dylan, does the gumroad UE4 material work in UE5?
@tiedie2 жыл бұрын
Yes :)
@cgtech27793 жыл бұрын
Make a space in your house I am coming . hahaha
@brunocandia96712 жыл бұрын
Niceee.. Thx for you
@markrennie86Ай бұрын
Didnt need to be a 36 minute video though.
@Bilyea3 жыл бұрын
Great tutorial! I bought the material and made sure I was using UE4 4.25 (Also tried it with 4.26), but when I upload it into Unreal it gives an error saying every single one of the texture samples in the original material is missing. I can't seem to figure out what the default materials are supposed to be. This is what it looked like before I attempted to change anything: imgur.com/a/tb42CES
@tiedie3 жыл бұрын
interesting. Did you take the main folder out of the one it was nested in before installing it?
@Bilyea3 жыл бұрын
@@tiedie Thanks for the reply! Yeah turns out I'm an idiot and didn't import properly haha. Thanks!
@tiedie3 жыл бұрын
@@Bilyea no worries man, happy it all worked out ^__^